Prex91
Prex91
About
- Username
- Prex91
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Comments
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@TragicSolitude said:
I can't run DS because I pretty much always miss the skill check.
I'm better at hitting the Overcharge skill check than the DS skill check. I don't know what the hell it is about the DS one.
Pressure I thing. I hit perfect on gens, but sometimes miss ds.
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@Nyx32 said:
It isn't that hard to hit
But not that easy too. Sometimes you miss for a tiny part for lag for and the perk became useless. Because next time someone unhook you Ds doesnt activate and you get tunnel to death. I dont understand why devs, after nerf, dont make a bigger skill check and make the Ds activate a second time after unhook when you miss first Time.
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Amanda, Huntress, Susie/Julie
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Maybe a little buff to camaraderie.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2263314#Comment_2263314
Oh a type of pirate skin would be awesome. But, I do love the Moby (or mooby?) Dick idea
Moby yes, I think isnt Mooby, I'm from phone and the corrector doesnt help lol... Aldo English is not my first language xD
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Just buff a little bit kick speed and add a 5/10% regression to the kick maybe would be good.
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I want a Mooby dick hunter cosmetic inspired for him. With an Harpoon shooter gun.
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Un anno dopo . Solo nerf a DS e oggetto. E i gen volano. Fine.
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È finita così, oggi il genrush regna.
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Adesso nel meta regna prove theyself, e i gen volano letteralmente. Ci credo che poi come killer si è costretti a camperare e tunnelare per fare una o due kill (DS e tempo prezioso permettendo).
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@PatWesker said:
https://forum.deadbydaylight.com/en/discussion/comment/2241070#Comment_2241070
Neither do I, Prove thyself makes a significant change on repairing speed... For a killer, the change is significant, and even if a killer is interrupting 2 survs... he will be able to chase only 1 surv, the other one will keep repairing while the other is in chase. Unless killer's got ruin to keep the pressure on the gen and give up chase then chase again etc. the gen will be repaired quickly by the other surv, and the fact that kicking a gen is useless in this situation (cuz just touching the gen for half a sec deletes the regression for the surv) well killer will only lose time.
That said, they should make a buff for gen kicking IMO. A basic 5% regression on every kick would be much more useful to put pressure on survs (this 5% is not stackable with pop the weasel.... Pop would only make its effect for the 25% when active)
But this should be another topic to talk about... in the end.... prove thyself is extremely good to run and can has a significant change in a trial.
And you also can combine it with other stuff like resiliance and toolbox, and also doing gens in two couple, with 2 prove buff.
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@GrimReaperJr1232 said:
Um... no? Prove Thyself doesn't even make gens that much faster. Besides, stacking on a gen is already risky since the killer would be interrupting at least 2 survivors if they find you.
Um... I dont agree?
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@fogdonkey said:
You don't even know how boon totems will work... LOL
That's true, but they said us something like survivor needs to protect it to have the bonus, probrably converting dull totems.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/254164/please-buff-surge
Look I honestly think surge needs a buff but not in the way you want, I think they should do one of a few different things: reduce cooldown, lessen restriction on activation, or increase range. But making it so it procs on just injuring is ignorant at best and stupid at worst.
No need to offend me or my suggestion, I disagree, like with the other user. But I respect both your opion and not be rude/insinuating things like You guys.
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@Mercês said:
I don't like these "basic attack requirements". Most of the good perks coming into the game recently have this requirement and me, having huntress between my main killers, didn't feel that any perk came into the game at all. Have you noticed 2 of 3 nemesis perks require downing with basic attacks? That's stupid.
Right, I understand. I personally dont like perks with too many restrictions, useless and will never used instead of meta ones.
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@GoshJosh said:
Surge is fine as is. The basic attack requirement is most likely so that the game bases the regression on where the killer is physically positioned vs. a ranged down.
I not agree only because you have to down them is too much for a cooldown perk. Remove the cooldown or make it wok with injure them or with powers. Really too much restrictions. And that's why ruin and pop are more used I think (I personally never run surge instead of them).
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@POLBOY said:
https://forum.deadbydaylight.com/en/discussion/comment/2236551#Comment_2236551
infectious fright doesn't need basic attack and it's fine, right?
Yes, but it Is an information perk, not a gen regression one. But I understand, maybe they can try it on PTB and see how it goes. The fact is that by your suggestion surge became a better perk for power killers, but remains a mediocre one for meleee one.
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@POLBOY said:
terrible buff
just make it soo there's no such a requirement as basic attack down limitation
they make killers like Demo, Nemesis, huntress but you don't get value from it coz they are made so you down them with special attacks.
I dont know if it's more terrible in mine or your way. However I think I'm sure it Is almost impossibile devs will buff too much a killer perk, because they are afraid of the consequence. One thing is sure, both buff togheter (when injured and with power) are impossible to come, because of legion and stronger killer then him, with slug potential (like hag, huntress, Bubba, nurse, spirit and many others). I hope devs consider at least a little buff, because like the other user said good builds are based on the always used good perks, like ruin +undyng or corrupt+ pop.
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@BlazePyron2 said:
On the one hand, giving survivors non-perk tools to make teamplay easier is a severe unbalance, but on the other hand, solo survivors have to take perks like bond, empathy, and aftercare when a swf can just say things like "the killer is on me" "i'm in the bathroom" "im on the main building gen" and not have to waste a perk.
I think giving solo survivors more teamplay tools means that the game can be balanced around the 4 survivors playing as a team rather than 4 distinct individuals. As it stands now, my skill as killer seems entirely dependent on whether or not all the red ranks in my game are in a discord call or not.
I mean, devs said they want to take solo experience to the swf level, for the most possible. And that is a good idea, because communication is a very strong tool, amd I think the ping idea is better then nothing (many online game use it). Also is a obvious thing that then they must collect data to balance things. I am also a killer main, and I know well how painfully Challanging is to go against a optimally coordinated team, but dbd is a team game. So, even if you doesnt know teammates you are going to play are good or not, I think give more coordination tools is only a good thing. Then, if became too much more difficult for killers (as like now it is not) then buff Something for them too. Cause swf are now really strong.
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I mean. Survivor can genrush, and killer cant do anithing. Also in that case the game finish after few minutes. That's the game now, fast, high risk,, high reward. And I dont like It, I peefer longer games decides by skill demostrations, not with that pressure that make you throw a game after a pair of mi stakes.
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Yes, precisely, you are insulted only because you are the killer. Even if you try to win or only play for fun, you will Be insulted probably if you win or lose. I disabilitated PlayStation messages aver few days I inatall the game.
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Yes and survivor can genrush the hell out of you, using broken combos of items/perks/offering. Ab using shields, maps and second chances. Especially keys are ez win, and hatch to give ez escape. But yes, only killer can play dirty, survivor nor, cant bully. Toxic mori killers main.
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Yes banned cause killer cant play dirti to survivor, especially if they have a little charm with a no founder excuse of racism (harass ij chat is a thing, tunnel everybody no). But survivor (with charm or not) can teabagging and harass with no consequence, cause they buy skins. Seems logic to me, fair and no parts. Toxic morì killers no welcome more in game.
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No trasparency, no clear ideas maybe. Ok to job secrets, but their roadmap was simply a joke to us.
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Dont know. I get mad honestly only after news that only killers could be banned if they decide to tunnel/camp/slug/mori/hit on a hook a survivor with the charm, cause consideres harass racism (even if the killer doesnt know/see the little charm/ play in theese way vs every survivor, like they teabagging... And also no consideration of the possibility of a survivor with that charm to harass the killer... Survivor armor plot by devs).
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Too late for map design. One in streaming devs said they want more interaction between survivor and killers (or something similar), and make maps more little with reworks could be a solution. We Know how thing go, and they regret their words (like few days agosto, where said no more new Objects... Where is the promised new thing to substutute erly game thing? They simply say things, change ideas and hope everybody forgets... Nice transparence and credibility). Stamina could be a thing, to make impossibile traverse all the map in chase, and obligate to stop in a loop (problem of wasted resource). Any other idea I dont know, but for devs doesnt matter.
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Totally agree.
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Yeah. Years of farm in the garbage.
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Agree. Bye bye to us killer mains... They all will Be banned from the game in few days.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2205139#Comment_2205139
That is completely irrelevant.
The issue is that you can get banned.
The mods literally couldn't care less who, how or why you broke the rules. It genuinely doesn't matter whatosoever.
I'm trying to help you. If you don't want an account, fine. Don't listen to me unless you want to have a continued presence on this forum.
Thanks man.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2205094#Comment_2205094
Do you think that the mods would actually care? The context doesn't matter, the issue is that you did something wrong.
There's a reason that flame-baiting is a thing.
I would say that you should edit your post so that it doesn't include outright insults to the other person.
Man he also said false things tlo defend skill zero players/ zero knowledge of the game! (I am devotion 10, with platinum in game and almost all the trophyes and rift Challanges every Tome)
He doesnt know like hatch spawns , it Is clear, and tells false information to players so. And I have no fear of baits, if mods ban me cause this bait it Is ridicolous, and would be a shame.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2205052#Comment_2205052
Don't talk like that.
Especially don't let the mods hear.
Man he seems he doesnt comprend what he reads, just to find excuse.
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@Shirokinukatsukami said:
If you are not getting kills then the key is useless.
Hatch doesn't spawn until all gens finish, no difference in your game.
Don't blame the key on you not being able to defend your gens.
You are simply a negationist survivor main that only wants easy wins.
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Maybe mayers need to be a bit faster in T3 (big radoius? ) and shorter T1.
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I like playng her (maybe she is my main now), because she is very strong and make you feel every red ranks game cane be very fun (they can genrush you, you can hookrush them, notte need to hard tunnel camp every game like with other killers cause genrush And no map control). I didnt like go against her because seriously there is not direct counterplay (only guess).
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Hope they didnt ignore, like the fact that also genrush is a problem. For both side perks helps, but not risolve.
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Remove perk tiers.
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Nice buff idea.
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I think it Is Not a good solution, because gen are super fast now, and in higher rank a killer will camp you to death only if he need to do It because you al ready genrush you, and so he only needs to confirm the kill and make pressure for lethal mistakes from the rescue team.
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Totally agree on stamina, but they need to work on it. The problem is that a surv after a hit can literally ho om the other side of the map before of decide of stop and loop a pallet/window . And in some situation you have to decide to committee or not the hold w surv, because can be a bait to make you far from a next popping gen.
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Nice job.
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2 surv and legendaries (León, Chris, jill, claire and more). Tyrant killer + skin (Mr X /Nemesis) or Lady Dimitrescu. 1/2 maps.
Keys nerfed and new object for survivors (maybe also the battle thing like home sweet home or Friday the 13).
(5 Years of game, need fresh new mechanics)
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The truth most survivor mains out There want not to admit is that killers that camp do that because of getting genrush (having a bad game not playing well, bad maps or go against swf that play optimally). In that losing scenario the only reasonable strategic choise is to make pressure on the hook, capitalize that punishing bad save try, tryng to confirm the kill or slug. Camping is a strategy, like genrushing. Both are passive strategy, because not based on the interactive part of the game (camp and genrush are both issues in my personal opinion, because no revolving ability) , wich are chases, but are design part pf the game (I didnt like both at all, but like most players I use it when needed, because are good to "win". Some players only like to win and have fun only with that).
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@Kalec84 said:
wasnt it always at 500?
No was 800. This Time seems they make a good decision. Was too much grindy. Hope completing it will Be easier.
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3 hypotesys.
1troll.
2 like doing that abd will do It forever. Impossible to fix, need to counter with borrowed.
3 feel not sure for his skill, so loss for loss play like That. So genrush him (killers fear), make the survivor die and move on.
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Key needs huge nerfs not buff. Stop claim easy brain less wins.
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They need to reduce the pallet from 10/20/30 % Max and I think it is ok.
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León, Chris, Claire,Jill
Nemesis (mayybe Lady dimitrescu or Wesker, but I think nemsis is too iconic).
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Split in two pairs is even worse. Killer's real nightmare.
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2118089#Comment_2118089
I have seen people complain to me that I slugged them for 4 minutes and other people LOST THEIR HEADS and thought it was the most amazing, sophisticated thing. I have seen people complain about friendly farming and I have seen others complain about trying too hard. If you try to please everyone, you still run the risk of people not liking it. In customs that is great, you can find like minded people but in matchmaking, just do what you're passionate about and don't apologize.
Yesss sure. I play like I want instead. I only presonally complaining for balance and for a quality of life mediun experience. Because in medium players wants to play, feel have a chance to Win and enjoy the match with not too much oppression. Some high level enjoy super hard chance, and even for me feel suoer good to win a super difficult one. But presonally I like if every player can enjoy the game both side. So for me, even if we have perks to help, the game would be more fun for all with less tunnel, camp, slug and genrush. Hope mmr will help, because is certain that we see too much player complain, so have not much fun.