Suggestion against camping

In my opinion, camping is the most unfun thing a killer can do with others, so I thought about a solution that could discourage killers from camping without any good reason.

Here is the explanation of the mechanism:

When a survivor is hooked and reached the next phase of the sacrifice AND the killer was on average nearby(decide the distance) to the hook for the duration of the previous phase, all survivors receive a gen repair speed bonus for as long as the said survivor is hooked. Exception could be when the survivor dies, there could be a set time for this buff in this case.

The reason behind this is that as far as I know, the only thing that can counter camping if the others are on generators, so that the killer wastes a lot of time by sitting near the hook. With this mechanism, killers may find themselves in a really tight situation after killing one survivor on the hook by the use of camping, and could potentially decrease their win rate even against low rank teams. I also think that by implementing this, designers could show the way to new players on how to counter camping killers.

I'm interested in anyone's opinion about this solution!

I hope this is not the bad place for this topic.

Comments

  • but what about when a killer is chasing a survivor near the hook?

  • Camping is a legitimate strat. It does not need adjusting, tweaking, rewards, or punishments.

    This would lead to the same exact abuses that the old punishment (The struggle phase moved slower when the Killer camped) had. Survivors abused the hell out of it.


    For those wondering, here's another recap:

    Survivor #4 is Hooked. #1 does gens. #2 & #3 are bait.

    #2 & #3 stand out in the open, 50+ meters from the hook. This ensures there is no chase music. This means the Struggle Phase was slowed down due to 'camping'. (In OP's case, this would ensure the gen speeds are sped up) This ALSO ensures they can run away if the Killer moves towards them, thus delaying a Chase Event by upwards of 15-20 seconds.

    The Killer moves towards either Survivor? The other moves towards the hook. The Killer then has to back up, to prevent an unhook. Since the Survivors were so far away, a chase never starts. Thus, the game thinks the Killer is 'camping' still.

    The end result was that the Killer was either forced to camp (and be punished, even through the Survivors are CLEARLY waiting for him), or he had to give up the hook. He had 0 choice in the matter; he was punished either way.


    Since the Killer is a human player, and not an AI, the Devs deemed this abuse quite 'unfun' for the Killer, who should have the CHOICE on if he gives up a hook, not be forced into it. So they removed it and deemed camping as a legit strat.

  • Sorry my dude, but real solution is to do gens and rank up. When you reach rank 16. Everyone that camps magically disappears.

  • I think it Is Not a good solution, because gen are super fast now, and in higher rank a killer will camp you to death only if he need to do It because you al ready genrush you, and so he only needs to confirm the kill and make pressure for lethal mistakes from the rescue team.