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Prex91

Prex91

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Prex91
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  • I think can be good to know instead if you have faced a team in the post game score data.

  • Pregame will reduce it probably. The problem now is obviously the start of the match. Playing survivor you start near a gen, and and ottimal play is to work on gen with the other surv while one is chased, treno instapop a cuple of gens. Killer has to snowball and apply pressure, but sometimes (it also depend on the mobility/anti loop of the killer and the strength of all players in game in general) is difficult. Expecially on big maps, even with corrupt. Hope that can balance a little bit, even if solo surv match against very strong killers now terrible can became more impossible. (I play both role, preferisco killer)

  • I agree. The perk now can be abused to play aggressive to progress the game and force to end it faster. In combo is almost total immunity for too many seconds. But it you miss the skill check your game is finished. 2 activation, but with restriction to be only used for antitunneling only when injured and not working on gens is good. Maybe one base kit, and the second with no skill check (good experience for new survivor, more new players) can be the New perk.

  • @IsJustMe said:

    Can you please explain me what is your Problem with OoO?

    I love it as Killer if the servs use it. 9 of 10 will play Toxic and from this 9 you have ~7 SWF Servs. My Point is now in this 10 Games i play ~8 Games vs 3 Servs. So if you mean OoO is a to Strong Killer Perk, yes but for Servs? Really no. Sure you will ever find a guy here they can play Perfect with OoO but this is not the crowd

    Too much intelligence to survs.

  • Also if you are full health DS deactive would be good.

  • Same for wiggle would be the top!

  • I think to give more visual indication on her, to make cleaner when she start using her power can be a good thing when she stand still at loops, and not hurt her, because she can fast cancel and fake it.

  • Would be great.

  • Make Decisive timer slow down in chase/in killer terror radious, and speed up when doing gens= simply done.

  • -Aim sensitivity option, like in fps games.

    -post game chat also on consoles/ mouse Keyboard support.

    -balance (mori, keys, gen rush, tunneling) killers and perks.

    -change struggle/wiggle.

    -craft for items and in game challenge progression notification.

  • Devs said at anniversary streaming they will add something similar to endgame collasollaps , but at beginning of the match, before doing generators.

  • They are ok, but abused to make killer lose time, and make your team mates genrush. Matches have to return a bit longer, now are too fast.

  • NORD now balance genrush. Hope devs fix that, so then in can maybe fixed too.

  • Good killer vs good survivor the killer has to play almost perfect and capitalize survivor errors. Too much second chance perk and coordinate plays, 2 pairs of survivor doing gens in couples. If they gens rush you can only slowball, slug, camp or tunneling, making pressure with fast-downs and hooks. Hope the New start game thing will prevent the two gens popping instant.

  • Waiting for the start game changing thing. If good teams now want to genrush that's true, if you Don't slug, they can. They have perks, safe pallets and so on to make you lose time, while the rest of the team rushs, doing gens in couple to make faster. Perk to slow down gen regressions help, but even with fast down chases it cant be Good to stop them.

  • The major problems of the game right now. Genrush, strong loops (maps), camping, tunneling. Rework/balance and some perks helps. Deve are doing a good job making the game more fair and enjoyable. The big change I want to be Good is the New upcoming thing at the start of the game. Killers need more time, because good teams working on gens divided into two pairs, and even if you down someone fast they close the gen, when you losing time After they were unhooked, abusing of Borrowed, DS, and safe pallets, and bodyblockers team. You always lose time in almost every situation.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1379916#Comment_1379916

    It's not an item, so I'm guessing that's a "no".

    https://forum.deadbydaylight.com/en/discussion/comment/1379914#Comment_1379914

    You can't lose the crown and you can definitely see a particle effect on the edges of your screen.

    Yes I correct myself you can see the glow, I unlock it now with the hag. I simply dont get what Happened the games before. I will retro with spirit.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1379894#Comment_1379894

    You can't take more than one crown. Did you hold the button until the crown disappeared?

    Yes sure. So I suppose you can lose the crown in games. I dont know how it works, because you Can't see if you glow playing ad the killer.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1379836#Comment_1379836

    The cosmetic is the crown, what are you talking about?

    I explain that better. Hillbilly, during the game I see a crown pedistal, so I took the crown. After I kill a surv I see another pedistal and take a second crown, just to be sure. I kill the second surv, the other two escapes. After the game I go to custom my hillbilly and I get the cosmetic. Another game, with spirit. I see a Claudette with the glowly event effect. I know she has a crown, and they also gen rush, so I tunnel her into death. Then I see a crown pedistal and I take the crown. I kill the other three survivor. I go Again to my spirit customization, but I havent unlock that.

  • 4 kills take a crown by the pedistal but dont give me the cosmetic however

  • Why I get 2 times the crown from pedestals and kill 2 surv/2 esca per and I get the cosmetic with the hillbilly, then 4 kill with spirit, get only one crown with spirit but not give me the cosmetic? However bad farm event, searching crowns losing time in game.

  • @Thatbrownmonster said:

    Ds just need to be deactivated if the survivor starts fixing gens, going for unhooks or doing totems

    But it's a survivor perk soo highly doubt it will get nerfed

    This. Also to balance it male 30 seconds but timer stops if you are in chase. I saw this idea in a recente Scott Jund video, and I thinl this Is almost the perfect way to balance it. Because it will Be a more defensive anti tunnel però, and a less immunity aggressive play perk.

  • Same window Frenzy vault bug with legion on ps4 Haddonfield for me.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292491#Comment_1292491

    Unless you're messaging them that you're grabbing a bite they don't necessarily know you went AFK. Maybe they went and got dinner because for 15+ minutes they couldn't get to a gen because your patrolling wasn't allowing them to touch the gens. Your aggressive play is working in the sense you're not getting gen rushed because the survivors can't touch the gens. But your aggressive play is working more against you than for you if you keep finding yourself in this situation. Once you're down to two survivors with multiple gens you can pull back a bit to let them think they have a chance so they don't avoid you and go into stale mate. Just like you need to know when to end a chase in beginning of the game you need to know when to back off from patrolling when you're down to last couple survivors to draw them out.

    Ok all understandable. AFK because the game is "decided" yet, and instead of have fun and play the game, breaking the rules and game hostaging. I disagree. Escape is not an obligation. Ok, maybe if yoi are a survivor in a "decided" Yet game you Don't Accept it, but thats it. Killer has to do Pip like You, you can also play and get points from be chase, even if escape in that situation is not problable. Be in chase is for me more fun than press a button on chase or play statue in grass at corner maps. Personal opinion. Also hatch esiste, so one of the two can get points and the hatch if play WELL. But some player simply doesnt Accept defeat, because they think they are too strong , so when lose DC or start playing not honest.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292378#Comment_1292378

    Your fear of being genrushed is causing you these stalemates though. If you killed 2 survivors already you can get the 3rd by giving up one of three remaining gens. That last survivor will need to choose helping that 3rd survivor or escape. You're choosing stale mate over a single survivor possibly gen rushing 3 gens on their own while you chase another survivor.

    Again, sorry but not agree, change my Mind. Playing aggressive to be not gen rushed. But against good team if they want they can gen rush me, so I must capitalize time if I dont want be teabahgged at exits. So I risk killing more then one people and close the game. Also is not my fault if they play bad and got 3 genned, or if after kill 2 I patrol, but they di nothing, I go dinner and after 15 min of me RESOPOND TO AFK WITH AFK, they got nothing, only doing statue in the tall grass. Also if they Do ONLY ONE GEN, i can give up one or two gen why not, but THEY DO NOT WORK GEN, SO IT IS IMPOSSIBILE, EVEN IF I TOOK AWAY THE GAMEPAD AND GOT DINNER! Hope it is clear this Time.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292163#Comment_1292163

    Yes, as killer you have choices and if your choice of strategy is preventing the survivor from being able to do anything to progress the game aside from walking up and letting you kill them that strategy is preventing the game from progressing. A killers choices influence the survivors play causing the stale-mate. Again, if it's happening to you this often your choice of strategy is probably causing it and you should change up your playstyle.

    You did suggest killer buffs like free aura reading which would be terrible because of the way killers will prevent survivors from being able to do anything, they'll basically be guaranteed free information without using a perk slot. They ended the last man/hatch stand off by making the hatch appear, letting killer close it to trigger EGC and power the doors. They'd need something similar to that which doesn't give either side a buff/guaranteed win. The idea to open a door starting EGC would be a way to end it, although they would need something like no chases/gens for x amount of time so it wouldn't just be killer opens it after being run for 3 gens or their Devour Hope was cleansed at beginning of game and they don't want to bother with full match.

    It Is Connected. If I dont play smart by make decision on chase to down a surv with the risk to concede a gen, or not chase but patrol and only make injured the surv, so they can lose time healing and gen regress, I will Be automatically gen rush. And if you suggest me be gen rushed or gift gen to evitate game Hostage simply not. However, mine are only suggestions to devs, that I hope they like always read the community, but our ideas need testing and balance. And no, I dont want to make more difficile for survivor to escape by hatch, but simply prevent game hostage when hatch cant Spawn because the two surv remaining have not do the 3 gens needed for 2 surv Spawn hatch. Also resolving the problem will regole the empass and making the hatch escape for one of the two surv faster, if the killer doesnt want to slug, other case when this solution is not obvioisly needed.

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291950#Comment_1291950

    No but the main reason people dislike this hide and seek issue is because the killer is going around doing nothing right?

    Well, when you're being face camped and no one can help you then the killer has literally wasted your time because you will die on your first hook, not doing any objectives or playing. Not to mention you may have sat there for 10-20 minutes waiting for a lobby just to be killed off like this.

    So, in that respect they are comparable. At least with this post's issue you're still going to get a decent amount of points.

    Face camp is not fun is just real. But Except for some killer (Bubba, hag, an soo on) that ottenere obligate you for an hook change, is a poor strategy, only good at last hook for confirm a kill and prevent 4 surv to gen rush. And has soo many counters: gen rush, bordo time, decisive when un hook, sabotage, body block and soo on. The only think maybe is change Bubba, because he need le rework. Un fun to play and to play against.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291962#Comment_1291962

    Again, if it's happening THAT often to you change up your playstyle because I rarely ever see it as survivor or killer. Also, if bannable just report and get them banned. If they can't play then that's the solution to the ones that do it to troll. No need for extra killer buffs.

    From my experience if survivors aren't finishing gens it's because the killer chases them away and ends the chase if they get too far from the gens. The killer keeps the survivor from being able to do anything aside from just offering themselves up for sacrifice or hide because the Killer refuses to chase them for more than a few seconds for fear the other survivor may touch a gen. I've jumped in/out of lockers where killers stopped chasing me and they refuse to come get me because it's too far from the gens. The survivor is unable to do anything else because of the killer, but the killer is considered to be "patrolling". I don't run into it as killer because I let them work gens so they think they have a chance rather than hide - I might have a 3 gen situation but I'll continue chasing one and let that last gen get finished instead of spending 20 minutes doing 5 second chases trying to block them. Killer is just as responsible for a stale-mate as the survivor.

    That is a different thing. Playing killer you have to make decision, and continue a chase to get an hook is a decision, to stop a chase because wasting too much time at looping and risking gens is another decision. Is a time besed decision. Refuse a chase or decise to tunnel are strategy (also irritating actions from both sides can change the play style). I just hope devs take actions against the player I reporter for game hostage, but honestly I prefer if they do something to preventiva it, I dont request killer Buff, but solution for game hostage. And no, I dont think perks are the only solution for game design problems.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291906#Comment_1291906

    Patrolling gens and killing is the objective but you need to do it smart to draw out the survivors if you won't use Whispers - you shouldn't get free survivor location when you refuse to use one you already have. If they can only get a tap in before you come back they aren't going to work the gen - you've scared them into hiding rather than giving them hope which would make them take more risks. If there's 3 gens left let them finish a gen, or atleast work one a bit, to get their location. You have options to draw the survivors out for a chase.

    Man I literally have dinner and return to game and they do nothing. And I understand that surv want to troll/have fear because I am performing well with the killer amd want the hatch. But like me and other users says that is game hostage, and is reportable. Doing NOTHING is to stop the natural going of a game, based on survivor DOING GENS, being chase by killer, looping, hook save/saved, escape by hatch/gateways or Die.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291420#Comment_1291420

    If it's not worth adding Whispers to change your build then it can't happen nearly enough for needing them to make adjustments giving you free aura reading/survivor locations or some other way to punish survivors. If survivors have given up doing gens it's because you weren't letting them get more than a tap in and were cutting off the chase when they'd get too far from the gens. You are also holding the game hostage. Just as you don't want to let the survivors finish that one gen they don't want to just give you the kill. You are both responsible for the stale-mate. The only solution would be the game just ends at stale-mate, they get escape points and you get sacrifice points - not punish a side.

    Sorry but I absolutely personally do Not agreement. When I play surv and other surv DC and there are 3 or more gen to do I simply start do a gen, because maps are big and two opposte gen can be very distant. If I ear the killer ok, I maybe go to hide or to a good pallet, but when hè goes away I restart do gen. i dont give up, I play to have fun, not to be stacked to a dead game. If I do the gen well, if hè chase me and hook well, I addio de feat, I must play/loop better, and go to another game. Patrol is an objective for the killer, to preventiv surv doing their Object and kill them. Sorry, but I disagree with your opinion.

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291439#Comment_1291439

    Why do I feel like you got super aggressive all of a sudden lol. I agreed with you that they should reveal the survivor after 10 minutes of doing nothing....

    Also I had a mini stroke reading what you wrote so I have no idea how to respond to it lol.

    No no sorry my bad. I absolutely dont get aggressive, and I apologize if seems so, but no. It's Not a serious thing, is a game. And I went disappointed when play is not fun/fair. Because when I play I want fun or challenge. But I think gaming hostage is not fun. You Want to go next game or do something else, like people who Do bad and DC, but you are stacked, blocked in a finished game dping walking simulator. Simply not fun at all.

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1290525#Comment_1290525

    Yeah I get that but you could sort of say the same for slugging. They're forcing that survivor to do nothing for a long time, especially when they're just patrolling your body to bait the last guy. Its obviously not as bad since the slugged person will eventually bleed out, but i'm just saying it's basically the same thing.

    Thing is, a solution to this hide and seek thing is hard because it can conflict with other things. I was going suggest a crow to surround the survivor if they haven't touched any gens (maybe like 8% of a gen) in 5+ minutes, but this seems slightly unfair - like when a killer is trying to bait you with a downed survivor, you're not thinking about doing gens.. You want to find the hatch and wait for a good moment to save your teammate, so if a crow were to appear because of this then that wouldn't be very good.. If anything that would promote slugging. And there's situations where you can't do the gens because they're right next to each other and the killer is patrolling them, so again it's not great to punish the survivor for not being able to do something.

    The only thing I could suggest would be the same idea, but it would need to be something like 10 minutes - basically a time period that suggests its actually a hide and seek situation and not something else. You can't slug for that long, and it's pretty unlikely it would take that long to find the hatch.

    Or making the killer open the Gateways, like said up by another user. I dont do It when play surv, but if you Don't like the game you can chosen to Die on the hook to stop your game. Why killer cant do? However do Not doing gens is to not do the objective and refuse to let the game continue. Ok Serch for key in the chest, but do hide and seek cause one surv can find the hatch, if the killer doesnt close it is to not Accept de feat in first place, cause you cant finish the objective, so you lose. Hatch is RNG not an Objective. You Did well if you Do gens, not for luck of taking the hatch, you Do Not win. Sorry but change my Mind. However I know slug can be not fun, cause the bleeding is long. But you have unbreakable and other perks. I always abuse Decisive+unbreakable combo. Also my team Mates can help me, and if we Go all down I use the combo or Accept defeat, cause we Do bad to go all down at the same time. You have to pay attention, not only think of gens.

  • @bm33 said:

    Couldn't you use Whispers to locate the survivors? Or Iron Maiden if they are locker hopping? Or let them start working on a gen to bring them out and give them hope? You have options. I do agree with the removing ability to spam emotes to prevent crows, you should atleast have to be moving around. Definitely no to free aura reading, maybe make that a perk but getting it because you're running between 3 gens where the survivor can't get more than a tap in is ridiculous. Killer is keeping the game hostage not allowing the survivors to work on the gens as much as the survivors for not working them. The only times I've seen this happen is when the survivors were trying to work gens and the killer would chase them away from the gens then run back to stop the other survivor. At some point they can only get taps in, if at all, because the killer won't let them near.

    I have run iron Maiden for the Tome challenge and it Was useless. Whispers can be a top counter, and it Is also a nice perk, but Honestly I dont want to run it every game changing my builds only for game hostage sorry, cause it is not a tactics, but a re portable abuse. And no, I dont take game hostage preventing survivor by doing gen. Because patrolling all the Big pantry, with only one gen done with Oni with no power (I found useless use it to patrol in that game, because they do Not doing gens) is not stop survivor doing gens. Same identica situation with nurse on blood Lodge, and huntress on the game (remember, two floors).

  • @MiniPisa said:

    I'm gonna be honest.... I have done this with a friend once or twice, not because we couldn't accept our fate because quite the opposite - we knew at least 1 of us were going to die so why not have a little fun for 5, 10 minutes?

    Its a little douchey i'll admit, but it was actually a nice giggle going around the map, touching a gen and moving on etc and being like "Omg omg they're coming go go go hide!". Eventually we'll come out and end the game. Generally though we won't do this to a killer that we find respectable - pretty sure every time I did it was against a Freddy.. There's something about 'em that I don't like.

    Like the honest post. However I'm sorry bust I must add that the responsability for that is of the devs, that maybe can think it Is ok cause rare and reportable (doubt they do Anything, instead I think system will give peanalty if the killer DC). I know that situation can be funny for a survivor, like a forbidden unpunishable revenge to the killer for winning to fast or chosing a certain killer/build. But 15/30 minute ROBBED for such a kid revenge situation is UNACCEPTABLE. However, to answer the other users, I think devs must implement aura reading every 5 minutes after when a generator is not completed or something similar crows notification when afk. 5 minutes of doing nothing then totems or chests or worse really nothing (gesture, urban evasion, gen tapping and run, hide across the map) is comparabile to afk, cause game does not progress naturally to its end, so it is hostage.

  • Totally agree. 360 literally destroy legion.

  • Ok change only if it will deactivate when the user surv tap a gen, if ressed up. To make DS basekit is good only if it is a real antitunnel perk, not an invincibility peek, for rush gens.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1157622#Comment_1157622

    Sadly Brutal Strength doesn't help with this since breaking walls takes time, that's why it should be done at the start of the game or tactically in a chase.

    I know you didn't mention Brutal Strength, but my main point is that breaking the walls takes up time.

    I know. Personally I prefer to do it when I can, and when I think I can take the risk to lose time doing it. Because I know it will help me next during chasing a survivor good on doing loops.

  • Destroy all breakable wall, especially if survivor abuse loop the saloon.

  • Totally agree. Gens goes to fast now. I know are boring, but there are no other objective now to escape. In bigger maps with good loops is almost impossible for the killer. Valutate to add 10 sec to a gen speed repair or a second objective (with totems or not). Reducing map size and breakble wall are very good idea, if you can do it well, but I doubt it will be the perfect solution. New map is good to play, but however gens go too fast .

  • Please, no thanks. Last second keys etc.

  • I'd like T2 deep wound.

  • Devs please listen to your community feedback! Change it!

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153130#Comment_1153130

    For me its like "Why it even works?". To know how to counter it but then again i dont even face much survivors doing that effectively so i dont even have time to play around it much at least i think so which either means that there are only 5% of survivors being able to do it correctly or its just not that strong move at all.

    Totally agree. However, because 360 exist, a counter can be save the best for last.

  • For me 360 is a stupid thing that "ruins the mood". Is like a non exaution infinite dead hard, and it is also a big problem against some killers, like legion. Change my mind.

  • Try with 100 sensitivity. Is not mouse of course, but is acceptable.

  • Both 60 fps, mouse and keybord...and cross play and cross platform please devs. Next gen is coming.

  • Right now, but goes off if you do gen and get paused if you are downed maybe can be the easy perfect fix.

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