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Nyx32

Nyx32

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Nyx32
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  • The issue is, people would abuse this to make it easier to find players in a game that relies pretty heavily on sound; people abused the same thing in Fortnite as it had a deaf setting that made it able to hear footsteps' direction significantly further away.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/260885/dead-hard-must-be-reworked

    The people who say I favor killers on this message board will love this one. Dead Hard is fine IMO. Im willing to say that 9 out of 10 times I see dead hard. It leads to nothing. It leads to them slamming in to a wall. In to me. In to going nowhere. Why...? Because MOST times they arnt in position to truly make use out of dead harding for distance. Even good players who know how to use it and greed one more loop out of a pallet arnt always in that position to do so. I can't think of a single game Ive lost where I'm like "If they didn't have dead hard I would of won" A multitude of things had to go wrong for me(and sometimes not just because of maps and gen speeds)

    The BIGGEST problem I ever had with dead hard was when I was learning nurse. I needed ANY blink I could get. And I got screwed so much from it. But even then I was a baby nurse. I probably wasn't getting a 4k rather I was going to hit 2-3 extra blinks or not.

    When it comes down to it. Here's the basis of all my messages rather it's survivor or killer. Put the work in and get better instead of hating on perks that arnt completely game changing. Put the work in to baiting out dead hard. I get hits at windows still even when they dead hard for distance. Because I know better then to swing early

    There's a reason it's a meta perk. Just because you fight bad survivors that don't know how to use it doesn't mean it's not meta or broken.

  • @Miles said:

    https://forum.deadbydaylight.com/en/discussion/comment/2297232#Comment_2297232

    The scary part of every single fnaf game besides 4 is bashing an overly loud sound down your ears.

    No, it isn't. The atmosphere of the games are also great, considering it is also made by a single dev. Have you even played them, or are you just part of the "popular = bad" hate train who knows nothing of it? A loud noise doesn't scare you, an atmosphere tensing you up that leads into a loud noise is what does.

  • Bitter murmur is like already a top tier perk, why do we need to buff it? We should be buffing garbage tier base killer perks (like monstrous shrine or something) so that new players have a good selection of non-teachables

  • this effect could possibly work since we now know AI zombies are a thing, and I like the attention to detail of them not moving while looking at them as the original fnaf had a similar effect on the camera systems. I have no idea if DBD devs would be willing to do a fnaf crossover, but this genuinely seems like a good idea for a power.

  • I haven't really seen BBQ be complained about in a while... most survivors tend to prefer it, it is kind of an anti-camping perk as you see survivors far away from the hook

  • Just don't heal. Then he becomes one of the worst killers in the entire game. I still don't get how people complain about terrible killers. It's weird. Can't I just enjoy my low tier in peace?

  • Yes, seriously, he is just a weaker executioner right now. Requires 3 hits and doesn't go through walls.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286407#Comment_2286407

    You calling me a troll? When your account is 2 weeks old?

    Your account is that old and you genuinely believe this? If you're not trolling, then I really don't think you belong in this community. You're just actively hurting one side of the community because you act as if this is a one-sided game, and of course it's your side.

  • Hahaha, ######### no. These suggestions are actual trolls. Please realize that this game has 2 sides, not only survivor with an AI killer. So ignorant, even as a survivor main this is so dumb. Especially "killer-sided". Anyone who has played for more than a month know killers are significantly weaker.

    Weak bait, 2/10

  • I'm fine they gave us 300k bloodpoints ontop of the 200k bloodpoints from the new tutorial, I'd much rather have that then nothing. As they don't have to give you anything at all, and instead they give you a decent amount of the only currency that means anything in the game.

  • I wish they'd do as Siege did where they spend an entire DLC cycle simply fixing in the game - I think it was called Operation Health or something in Siege? It was something I'd never seen a game really do before, purposely skip a normal DLC cycle, probably losing a lot of money, because they admitted the game was too broken so they spent the whole cycle simply fixing things.

  • Well, it's because of licensing. the "Ghost Face" in lore isn't actually the same character from his original media, but simply an OC who wore the ghost face costume.

    For Myers, that's also because none of the killers use their actual name as their title (i.e. the trapper isn't called Evan)

  • @ZeroTodona said:

    https://forum.deadbydaylight.com/en/discussion/comment/2279578#Comment_2279578

    I’ve always been here since I started the game last year. Lgb does not support straight pride.

    wrong yet again, I really wish you would look into ANYTHING about the lgbt+ community before trying to make a bait post about it. your baiting is ######### terrible man. you could at least try to put in some effort.

    again, LGBT+ supports every sexuality, including heterosexuality. that's literally what the + means in the name. if you can't even know the basic concept of it, please don't try to make a comment of it.

  • @Karao_Ke said:

    https://forum.deadbydaylight.com/en/discussion/comment/2279602#Comment_2279602

    Oh don't get me wrong, I agree with everything you're saying but I figured more flags would make more people feel represented. Not trying to trash on LGBTQ month, just proposing an idea.

    Yeah I get it, I just think since it's pride month we should focus on what that month represents y'know?

    Most games actually have an icon system with every big country's flag, but I don't know how long it'd take them to make that many charms.

  • @Karao_Ke said:

    What we really need is flags to represent everyone, whether it's nationality or sexuality.

    Think about it, Pansexual flags, Bisexual flags, as well as USA flags, Canada flags, etc. It's definitely not something that should be top priority but should be considered (this includes Heterosexual flags as well).

    The LGBT flag includes heterosexual as it includes every sexuality... the heterosexual flag itself is more so used to insult the LGBT community, while actual heterosexuality is supported by nature in the LGBT flag

    and "but the LGBT flag doesn't have black or white"... wanna know why? Because it's a rainbow. Rainbows don't have black or white.

    Also what's the point of a flag if it represents everyone? This is meant to be LGBT month, not human month. Flags would be meaningless if they had no meaning behind them; there's a reason most countries take pride in them.

  • a new forum account just to make a troll post to make LGBT people angry... perfect lol. LBGT includes all sexualities, and just because white/black isn't there doesn't mean anything, it's because it's a RAINBOW. Natural rainbows do not have white or black in it, and that's literally just science. Find me a natural rainbow that is white/black and then the LGBT flag can be changed to include it.

  • well it's like... the strongest part of his power. his tentacle strike is just a significantly worse huntress power, obviously much less range and requires 3 hits as it has to contaminate you first

  • Um... no. He requires 3 hits to hit you through obstacles as he has to contaminate you first, while huntress can do it in 2 and from range (unlike Nemesis who is fairly short range). Nemesis is one of the most balanced killer releases we've had in a while, and probably will be a very average killer in the long run. (Which will mean he's unpopular as he's not super strong like nurse/spirit)

  • Wait for someone to be like "um akshually decisive should be able to used 3 times to discourage tunneling, and killers should get punished for being anywhere near the hook"

    I'm glad to see an actual positive post though, I agree with all of this and feel this is one of the most healthy chapter releases they've ever had in terms of balance (outside of the map being disabled)

  • why discourage slugging? it's like the twin's main strategy and it's not like it's something "annoying" for the survivors like tunneling/camping.

  • on mobile I'm pretty sure you can play as any killer/survivor so they can obviously do it

  • Yes, I would be happy even from a small change... just anything to show that they acknowledge it really.

    BTW, make sure to login into DBD to get 300k BP, then complete the new tutorials to get another 200k BP. like 20 minutes of work for half a million BP right now :D got my nurse from like 12 to 31

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2272615#Comment_2272615

    Tunneling is a disturbingly effective strategy. Make the game a nightmare for one player, chase them off the hook every time, remove them from the trial in a matter of minutes and cheat them out of blood points they could have obtained if a bad killer didn't need to employ such a nasty tactic. The match then becomes an effortless 3v1, even the worst of killers know how crippling it is for the survivors to lose a teammate. All the killer has to do is hook one survivor, slug the second, camp the hook and there is nothing the third survivor can do. Anti-tunnel perks are essential.

    https://forum.deadbydaylight.com/en/discussion/257090/decisive-skill-check-is-unfair

    I am in full agreement. Decisive Strike is a counter to tunneling. There should be GUARANTEED punishment to a killer downing a survivor off hook. There should no be skill check, no element of chance involved in this perk.

    This is the most one-sided and biased post I think I have ever seen... this is such a joke. I don't even need to explain why this is so wrong in every way. As someone who's played both sides, this would be so terrible...

  • @Prex91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2271941#Comment_2271941

    Thanks for the answer. I respect your view. I'll continue to think that can be an healthy change for the game. I see devs continue to make new perk to address some playstyles (slug, camp, tunnel) that makes the game go faster/rush objectives both sides. However anti tunnel perks are not that good, only decisive is a lifesaver in the contest of a player that you Want out of the game in a early scenario (and that is reasonable, 1vs3 is way easier than 1vs4) . Is a thing to make game feels more fair an fun to both sides, just it.

    because having multiple anti-tunnel perks would punish the killer for a way they are playing the game - we already have one strong one, that should be enough, as tunneling normally makes a killer lose the game anyways

  • @Prex91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2271024#Comment_2271024

    But not that easy too. Sometimes you miss for a tiny part for lag for and the perk became useless. Because next time someone unhook you Ds doesnt activate and you get tunnel to death. I dont understand why devs, after nerf, dont make a bigger skill check and make the Ds activate a second time after unhook when you miss first Time.

    because it's meant to be a skill check, I can hit it at 30 fps as a killer main

  • It isn't that hard to hit

  • I used to play at 60 fps on high, now I literally cannot run that on low so I am forced to cap at 30 fps if I want a playable experience.

  • face camping is effectively a loss for the killer, as if they ACTUALLY face camp then basically all other gens will be done and they would have lost. and in this game, getting a single kill as a killer with very little blood points is nowhere near a win at all.

  • why does it not make sense? it's not as if they are exhaustion perks were they are super helpful, tell me that someone running 4 aura perks will do better than a killer with 1 aura perk, pop, corrupt intervention, and any other perk that fits that specific killer

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2265750#Comment_2265750

    THE biggest problem with this game balance wise is that it still doesn't have a decent baseline/foundation.

    Solo, swf and killer aren't eye to eye. The rank based matchmaking throwing everything together because of insufficient killer to survivor ratio and there only being 20 ranks with only the softest of rank resets, don't help either. Red ranks are the worst hot pot of skill levels I have ever seen in online multiplayer pvp. Even the normal no ranked queue in league of legends or rocket league match better than this.

    I haven't been to red ranks in a while, but after coming back to killer after months of quitting DBD (right now rank 13) for some reason the purple ranks (normally around 8 or so) are SIGNIFICANTLY worse than yellow ranks, being on par or even worse than brown ranks, and even some early red ranks are just hot garbage. It's weird.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2265703#Comment_2265703

    No the problem is that they see the game only at the top 1% on killer side were they stomp everything and seem to be a not really good solo(?) survivor and compare the top on one against the bottom of the other side.

    Some points have value but are buried in heaps of over exaggerated bias.

    Yeah idk, I don't think any killers need nerfs before spirit and nurse - not saying they need nerfs, but right now they are objectively way better than even the killers directly behind them, so if anyone DOES get addressed it should probably be them

  • @Thr_ust said:

    https://forum.deadbydaylight.com/en/discussion/comment/2265677#Comment_2265677

    Sluzzy is a nurse main. And if stats are to be believed he’s a good one too. Last I heard he had 10,000 successful blink hits

    Really? That's weird to see then. Nurse is basically Blight except you go through every object... I guess it's okay for Nurse to be super strong but not other top tiers?

  • Playing around 15 games of killer (rank 15 rn), I only fought red ranks. ONLY. Every game. I had to quit playing after those games because I got too pissed off.

    And obviously, like a player in any video game ever, I'd prefer to have a fair matchmaking system that challenges me but isn't impossible to win.

  • wait until this person finds out about nurse, similar mobility to blight except literally goes through every object lol

  • it's very meh right now... very situational but damn does it feel good to use on like a tractor loop cuz they didn't hear the sound effect of it going off

  • @FrndlyChnswSalzmn said:

    If the grind was gone, the players would be, too. Guaranteed. You all complain about having to earn your goodies, but if you got them with no effort you wouldn't play.

    you're joking, right? I'd much rather have a game where my bloodpoints are spent on items/offerings/cosmetics than perks that are nearly required to win

  • When I see "luck is in Killer's favor' I can't take you seriously. Even a survivor main has to know how easily killers are ######### by random chance. Even certain maps basically mean "your chances of winning are none unless the survivors have an afk"

  • I think he's a fun killer to play as and against, he has obvious and fair counterplay yet is decently strong with his hit and run playstyle where he can often get "free" hits but can't follow up well on them. He isn't too strong nor does he feel unfair to fight against, yet he still feels viable.

  • I'm sure someone will complain that Legion could be viable

  • The only time I remember DCing is when I was already pissed off and got directly facecamped, this game sometimes feels like you need to DC but a lot of red rank survivors and even killers are really sad and can't handle losing

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2263965#Comment_2263965

    Plague is a great example, because from a distance, she is tall, elegant, and beautiful, while still being ominous and unapproachable. The closer you look, though, the more grotesque she is, with the charred flesh, rotting body, and writhing maggots. It's a multi-layered approach that reflects her backstory beautifully and gives her nuance. A top-notch job from the DBD artists.

    This is opposed to, say, Twins, who look like sad, frumpy peasants from far away and are just slightly dirtier, frumpy peasants up close. I get that they were going for a Kuato look from Total Recall, but totally missed the mark. The little guy isn't especially deformed or malevolent-looking, the wound he lives in isn't especially gooey or bloody, and his big sister just looks like some woman. You can even see her regular-ass eyes! No darkness or glow or unnatural hue; she looks just like a heavy-set survivor! Surely somebody over there knows about the "eyes are the windows to the soul" theme, because look at every single other killer in the game. I can't imagine how Twins made it past the brainstorming stage.

    Twins are uniquely unqualified to be killers, both in appearance and lore (and, some might say, gameplay mechanics). If you're going to go pretty-but-disturbing, looking at Trickster is a fine target. You can even say Meyers and Pyramid Head, if you're thirsty for Big Daddies. If you're going hideous and revolting, Hillbilly's closer to the target, with his deformed upper body and inhuman proportions. All killers certainly shouldn't look alike, but they really ought to have some kind of frightful aspect to them; a brooding hostility or seething malevolence. "Pretty" or "Ugly" aside, the killers have to be COOL.

    I agree with all of that. Thanks for the great read :)

  • @Adjatha said:

    It's good to have killers whose appearances are different. Each niche covers a different sort of horror. You're always going for something cool, but you can lean towards intimidating (Oni), Unnatural (Spirit), Darkly Beautiful (Plague), or Grotesque (Blight). Trickster falls in the "Darkly Beautiful" category, I'd say, and fits just fine.

    What doesn't work is something that is ugly but lacks any kind of visual intimidation factor, like Twins. They're just frumpy peasants who look kind of sad. Even Victor, the more monstrous of the two, doesn't even look all that intimidating, scary, or grotesque. He's just a grumpy baby. Twins is, by a wide margin, the worst looking original killer. The art team really beefed that one.

    I agree, I feel like you described it well. Plague fits "Darkly beautiful" really well honestly... it's kinda sad when you see that she probably used to look beautiful yet she is decomposed

  • @gammatsunami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2262511#Comment_2262511

    Exactly, I never play twins. My daily is down 4 as victor.

    I am getting red ranks, who take victor hostage and destroy me. 2 games in 2/4 in my daily.

    yeah it sucks, idk why it feels like everyone else is awesome with this mmr but I'm getting only red ranks for like over 15 games no matter which killer I play

  • I can't take a post seriously when they immediately insult half the player base for no reason, and act as if only killers can make a game unfun for the other side.

  • @Moundshroud said:

    What is happening is that Killer Player probably never uses that particular Killer option. Thus, with MMR running he/she put it in. They pulled a bunch of newbies because the Killer reads as a newbie, and to that Killer they are new. However, certain basic skills are common to all Killers and a Rank-1 with any Killer will know the basics well enough no matter who they play. That is why MMR should just STAY UP and let us all quickly adjust as the system learns.

    so why, when I play a new killer as a rank 15 killer, do I fight 8 games in a row of only red ranks? this mmr ######### sucks

  • if they do then I'm leaving this game. as a rank 15 killer, I have only fought a full team of red ranks in around 15 games. not a single other color. and as a rank 18 survivor, I have only fought red rank killers.

    so... no. I will not play this game if they think this is fun.

  • @Marcavecunc said:

    But still.. Boop the snoot!

    always boop the snoot, and yeah at brown ranks killer lobbies (especially 18-20) will legit take around 20 minutes.

  • Killer lobbies take 20 minutes for me until rank 8 or so and survivor lobbies take around 1 or so minutes even at rank 19

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