snek
snek
About
- Username
- snek
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@LeonxJiwoon said:
This is why I respect billies over bubbas anyday.
found a real chad here boys
-
@Inspire said:
https://forum.deadbydaylight.com/en/discussion/comment/2605422#Comment_2605422
Racist keep racism alive. Not the people conversing about it.
3rd Newton's law my friend
-
as if anybody uses this addon for something other than gimmicks
-
the only reason people find blackface funny is because how 13yo snowflakes like you get triggered over everything you see and rush to cry on twitter
there always will be widespread racism - just as there always will be homophobia, etc - until you stop shoving it in other people's faces and stop getting offended by something that most likely never conveyed racism or other forms of discimination in the first place
posts like this (as well as the whole twiiter) keep racism alive - you're the part of it
-
soloq is shitfest, don't play non-swf until they fix this garbage
-
it's a fun gimmicky perk, although it could use slight buff - like 4 seconds stun instead of 3, or 2.5 seconds activation time instead of 3 - but other than that it's fine
-
actually i would love to see all legion members running around the map at the same time against 8-12 survivors ahahah
-
i have a better idea - remove bloodweb shitfest and let us choose whatever items we want to buy with bp
-
sounds fun
-
exactly, if i see i can clearly land a hit before they react and i do, hearing screams and seeing dead hard animation 0.3 seconds later is stupid
devs should hire test team or something
-
couldn't you crawl into it after he downed you?
-
@Voodoo101 said:
https://forum.deadbydaylight.com/en/discussion/comment/2602995#Comment_2602995
What is the point of the game for a survivor, oh to do gens and then escape. All the rest is fluff and nonsense. Opening chest gives you items you can buy on the bloodweb. Cleansing totems just helps you to survive or do gens. Looping the killer is what you do to survive or give the team time to do gens, if you can all stay out of the way of the killer, there is no need for this.
The game for a survivor is do gens to escape, so yes, if you bought this to play survivor, then you play it to to hold m1 and do gens. If you get hooked and somebody keeps you on the hook, people moan. If you get rescued and then they chase you again people moan. If they get killed they moan. Now you are moaning about doing gens to escape.
I think some people should spend more time learning the game and getting better then moaning on here.
Some games you win, some you lose. Some you have a good game, some you have a bad. Some games you meet toxic people. This is life.
ok boomer
-
to anyone saying "do gens": is that what you're playing the game for? holding m1?
-
@R1ch4rd_N1x0n said:
Have you thought maybe that it doesn't look like him because DBD has way better graphics than Silent Hill?
[X] Doubt
-
of course it makes sense from a financial perspective - more money for devs
but yes, current grind is ridiculous, i've heard even goddamn mobile version of dbd is less grindy LMAO
-
"no, have 333 new charms" - devs, probably
-
agreed
-
locked behind paywall (except for maps but are you seriously trying to compare them to medkits?)
noed isn't
-
it simply amazes me that devs worked months on a system that counts kills and escapes when they have emblem system already implemented...
-
numbers say otherwise - in terms of time efficiency it's still slightly worse than if survivors were spread out on different gens (you can see it on wiki or by red bar suggesting you have slower individual speed)
this perk is okay, it's the gen mechanics themselves and map design that should be reworked to match soloq needs, because soloq is miserable rn
-
can't wait to see dead harding from one corner of the map to another!
-
or just bring back 120s timer
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2597553#Comment_2597553
If you would deserve it, it would not get validated.
it needs validation because trash servers, but that's not player's fault
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2593045#Comment_2593045
Nope, you dont get your hits, otherwise they would not be rolled-back. Those rolled-back Hits are those which you got but not deserve in the first place.
Just have the mentality that it was not meant to hit when it gets rolled-back and thats about it. You are not robbed of anything.
if you get the hit - you deserve it since the game has led to you to believe you would get that hit
think again
-
no
-
yes, you need to break into bhvr office and set timeout limit to something more than 1 second
-
of course most of dbd cosmetics aren't worth a single dollar, but ppl are still buying them, so...
-
@Akuuseru said:
https://forum.deadbydaylight.com/en/discussion/comment/2597122#Comment_2597122
20IQ comment. you compare the imcomparable..
NOED: one cleanse and it's gone
BOONS: no cooldown, infinite use because killer can't break their totems
Next time try to use your brain before commenting
i can't tell if this is sacrasm 100lvl or you're actually serious
i'm just making fun of both sides who suggest going out of your way to find totems
-
when survivors complain about noed:
killers: "just do bones lol"
when killers complain about boons:
survivors: "just do bones lol"
-
@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2596959#Comment_2596959
You can enter your teammate's body by losing collision
you can restrict it to the killer, just like now when he hits you
-
actually, survivor under endurance losing collision seems to be the most reasonable fix
-
now it's reversed: you hit the survivor, you hear the punch, their screams, and they're fine, hardly a fix
-
how do you suggest detecting such behavior?
-
this even is pathetic anyways
-
and make it so we can change challenges in lobby
-
more skins, less bugfixes!
-
yes pls fix
-
@wewantbetterfun said:
https://forum.deadbydaylight.com/en/discussion/comment/2585485#Comment_2585485
Lethal pursuer because you have no terror radius and you can see where survivors are at the start of the match, if you are leather face with this combo you can easily get 1-2 chainsaw downs instantly if you are lucky, and BBQ so once you hook a survivor you have no terror radius for 10 seconds and you can see survivors 40 meters+ away from you, so you can get really close before they are aware of your presence.
oh, more insidious bubba, god please no
-
@GannTM said:
Ok. Nerf Hoarder and go back to your usual stale Ruin Undying Tinkerer. We can never have variety.
or, you know, rework gen speed mechanics so ruin undying isn't meta, but hey, devs are too busy making new skins
-
interesting ideas, but blood pact shouldn't make you share health pool since the other survivor never signed up for this; make it so it applies only when entering injured state, not dying, or make the positive effects even stronger, then it would be justifiable for this perk to exist
-
just paint your monitor red and you'll get the effect you desire
-
@Brokenbones said:
If it were up to me, I'd make it so the undetectable is only granted the 1st time it triggers on a gen. Any times after, the killer will still get the ping but they won't get the stealth element.
you seem to be the most reasonable here
-
noed needs a time limit, like 120 seconds as it was before
-
@GoshJosh said:
If you're going to make it worth the perk slot: have it notify other survivors it is in play, work for both hook states, and be on a timer that depends on the killer's radius to the hook.
they really should make it so all the perks are shown to other survivors in lobby to help out soloq
-
skill-based matchmaking isn't based on skill, so whoever you get in your matches is completely randomized basically
-
@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2581818#Comment_2581818
Rofl, can you imagine trying to play doctor when all four survivors have calm spirit every match?
i believe you still show up on doctor's screen even with calm spirit, just without the screaming
-
@GoshJosh said:
I wish they would change it to the DbD mobile format. You level up just by playing the character, and spend points on selected items you want to progress to more rare items, offerings, and add-ons. Which are shared among all survivors and even killers in the case of universal offerings.
so even mobile games are less grindy than this game lol
-
@Introvertedvet said:
I cant say I see the bloodweb as broken or in need of reworking. Blood points are not hard to gain and are the key to advancement, just like experience points in other games.
For me, With a combination of the tome, dailes, and matches I have not had problems "leveling up", I just have to prioritize what I am wanting to do. And right now, this month, you shouldn't have any trouble racking up BPs. We were gifted 666K just the other day and we should see a lot more in coming weeks.
I wouldn't mind though if we could sell back items for bloodpoints. Even if it were 5-10% what was paid for them as there are somethings I just will not use.
the worst problem is that it's completely rng
we got around 1mil bp and still, most items i want rarely appear
-
@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2581746#Comment_2581746
Not sure what your point is, would you mind elaborating?
gens' auras are shown to the killer, dull totems' aren't, and last time i checked, killers don't have detective's hunch, so how are they supposed to additionally patrol those?
-
they don't even have resolution options in the settings, adding matchmaking ping limit is too much for this poor indie company