snek
snek
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Comments
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@jesterkind said:
The counterplay to boon totems is that survivors are out of position when they attempt to use it, and so they can be chased or the area surrounding the boon totem can be made into a deadzone. Your problem is thinking that you should be able to "undo" Boons as their counterplay, when they're a lot more like generators; a place where you can expect survivors to be.
I can get into why boons shouldn't be broken if you want but honestly I feel like you've probably already seen the reasoning at this point, this debate never ends.
except dull totems aren't shown to you so no, they aren't like generators and don't need to be
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@FeelsBadMan said:
The biggest insult is that the event offering costs 3k BP's (ontop of it being rare asf in survivor bloodwebs) but repairing a gen only grants you a bonus 1k. So there is ONE event gen by default and a 2nd gets added per offering. Which means if there is only one offering and you do both event gens you still only gain 2k extra bp's out of the 3k one had to spend in the first place to buy the offering.
you get 3k per gen if you bring the offering, but yes - the rewards are still VERY underwhelming
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voice chat (or at least text chat) is a must for soloq - there is zero reason for it not to exist (atmosphere argument isn't an argument because discord exists); if some snowflake is afraid of toxicity they could simply turn it off
as for the killers - instead you should be able to ban 1 or 2 as well as 1 or 2 realms (killer should be able to do so as well) - this could point out which killers/maps need a rework and make life less frustrating for most players
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agreed
either that or boost the ######### out of wglf and make bbq a common perk
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should've written 'slightly increases speed' and made it 200% speed boost
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@Wraff said:
If Killer's were not so dependent on slow down perk. They're literally punished for deviated from the meta. Way more then Survivor is.
that's what you get when devs haven't studied game design
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@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/comment/2579183#Comment_2579183
I really liked the tome themed event idea. So I wouldn't call it a trash. This is the most event "event" we ever got since 2019 Lunar. Definitely a positive progress. But it lacks some of the key elements. Like lots of bloodpoint, offering, and decoration.
it's no different from regular tomes basically
if what you say is true, it's a shame devs lack any imagination whatsoever, at least they could've brought permanent x2 bp for the event
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@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/comment/2579183#Comment_2579183
I really liked the tome themed event idea. So I wouldn't call it a trash. This is the most event "event" we ever got since 2019 Lunar. Definitely a positive progress. But it lacks some of the key elements. Like lots of bloodpoint, offering, and decoration.
it's no different from regular tomes basically
if what you say is true, it's a shame devs lack any imagination whatsoever, at least they could've brought permanent x2 bp for the event
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@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/comment/2579183#Comment_2579183
I really liked the tome themed event idea. So I wouldn't call it a trash. This is the most event "event" we ever got since 2019 Lunar. Definitely a positive progress. But it lacks some of the key elements. Like lots of bloodpoint, offering, and decoration.
it's no different from regular tomes basically
if what you say is true, it's a shame devs lack any imagination whatsoever, at least they could've brought permanent x2 bp for the event
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2579175#Comment_2579175
It depends really as killer isn't the actual issue with solo q. It's other survivors being generally uncoordinated that makes solo q tedious. A game of strong solo q survivors is indistinguishable from a SWF. Just generally the the strong solo q survivors aren't as likely to all get placed in a team. Well, at least that was the rule of thumb pre-SBMM. Now it seems that strong solo q and SWFs spend most of their time in sweating in high elo
yes, no coordination is an issue and considering mmr doesn't indicate skill, it's a real mess
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because they were busy with nft, clearly that's more important for players
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it shouldn't be just hooks and gens to begin with, this 'event' is trash
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except for soloq, then it's the other way around
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2579091#Comment_2579091
Were you a solo survivor? And which character were you playing?
it happened when i was solo (was playing as Leon) and when i was with a friend (i was playing as Mikaela)
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loading into a regular match as a survivor
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i remember getting ruthless and still unlocking adept on one killer lul, adepts are broken
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as unfair as noed is - its biggest sin is actually the fact it makes games somewhat more boring for both killer (get a hook and facecamps to secure the kill) and survs (they see noed - they abandon attempts to save and leave), i agree with Mogul here
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the new names are dull, "inner healing" my ass :D
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they butchered David D:
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4 survivors - 1 killer, ofc they would be biased
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valve, pls fix
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@hiken said:
in my opinion bubba was always a killer you see a lot, easy killer to use, decently strong and opressive. extremely fun to use aswell and yes, he can make sure people will die, people like that. bubba is still a fun killer to go agaisnt as long as you have windows, so whats the problem? rather like to face nurses and blights?...
yeah, i'd take nurses and blights over bubbas
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haunted ground undying meta incoming
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2572525#Comment_2572525
yeah I meant from November, with the map being gone from November 17th. I wanted to clarify that the offerings will be completely removed from players inventories.
when to expect bp compensation?
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there you have it
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look at david
the guy is having a stroke
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@GentlemanFridge said:
Didn't they get turned into different ones? They didn't really "disappear", they merely transformed.
ctrl+f doesn't find anything
perks were renamed but achievements are just gone, well except for where did they go, it was changed to just open hatch with a key, but i got it before that change
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2571327#Comment_2571327
It doesn't though ? You're saying regression perks arnt free. And I just listed the TOP regression perks. That are indeed, free
i'll admit i should've typed "default characters", not "free characters"
for relatively new players they aren't free anyways
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idc about nft but the fact they're prioritising this ######### over game health speaks volumes
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2571229#Comment_2571229
Ruin = hag. Which you can get for free
Corrupt = plague. Which you can get for free
Pop = clown. Which you can get for free.
Sure you have to spend shards. But all it takes is some time from you. They're still available to you with no cost of REAL money.
"some" time
not everybody wants hag, plague or clown
i myself have those killers and but i didn't buy them for perks
my point still stands
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2569209#Comment_2569209
What....? Lmao. Maybe do your research a little ?
name one LOL
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there's exactly zero gen slowdown perks that are common or on free characters and considering map design, spawns, items and overall rng, gen rush is a thing
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considering bhvr competence i wouldn't be surprised if it was a genuine bug and they couldn't fix audio for month and a half already
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ofc, if it leaves steam entirely
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it's a shame such a game is in the hands of incompetent jokers lmao
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if the game gets banned on steam, when will you be issuing full price refunds?
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if it gets banned, they must refund full price dlcs included
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no, there really isn't
anybody who defends this kind of playstyle are probably really happy when they get 1k by facecamp :D
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expected from this joke of a dev company
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@Seraphor said:
The fundamental issue is that as a survivor, if you get hooked, you are not entitled to be rescued. You were found by the killer, you lost the chase, got hit twice, game over.
Camping is a valid tactic, it's not a very fun one, and it shouldn't be an effective one, but it's valid nonetheless.
Frankly, if survivors play smart, camping isn't advantageous to the killer.
If you do gens, then the killer is only securing a 1K, and 1 hook at that.
To win a decent game as killer, you need multiple hooks and at least 2 kills.
So killers are already "punished" for camping. They end a game with 1 kill, 1 hook, proximity penalty, and likely less than 10k BP.
As a killer, I'd consider that a failure.
however valid and punishing (in terms of bp) this tactic is, it nevertheless robs all players from any gameplay because other survivors are forced to do nothing but hold m1 on gens so they aren't getting many bp or any fun whatsoever
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2567766#Comment_2567766
I was talking about your 9 out of 10 bubbas.
That's just BS.
that's my experience [hence i quote "i encounter", please pay attention to what you read before replying :) ], maybe you're more lucky with that
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2567751#Comment_2567751
I have no idea where did you take 9 out of 10.
I don't count camping when all gens are finished, that kinda makes sense to secure kill.
It's really rare for me too see camping from first hook, unless it is some meme bubba basement from start and you walked there.
But maybe it's new player thing.
Bubba is fine, just learn timing for locker tech against him. I actually like game against Bubba.
I really don't wanna see more nerfs to weak killers that are based on "it's annoying" without proper buff as compensation. RIP Deathslinger
You don't even have any idea what to do about it. Just git gud.
i said first hook camping, not all gens done camping
you don't seem to process what you're reading - yes locker tech, avoiding basement, etc are valid strats, but if he catches another survivor, all that's left to do is just hold m1 on gens, it's not really what we play dbd for
deathslinger RIP indeed, idk why they nerfed him
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@vacaman said:
And how exactly you want to nerf it without making him useless?
making him useless is lesser of two evils :)
but i'm sure there's a workaround - longer chainsaw cooldowns, inability to instadown near hooked survs, anything that wouldn't affect the actual chases much
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/287626/bubba-nerf-when
So a legitimate strategy using a perk is a design flaw? Even if they weren't face camping you still have a reasonably low chance of everyone escaping unless he is a potato, sacrifice and gen rush punishes these kinds of bubbas obviously this is better done on a SWF, but shockingly enough he doesn't have a issue being over powered, or a gameplay design flaw. This is how the character worked in the movies, I really would like you to think about your own words because the original freddy movie version got turned into something boring honestly because the couldn't make it work. I refuse to have someone say bubba whom is a chainsaw user is flawed when I have and seen people lose to him and utterly destroy him. Or you can get me, the rarest bubba who doesn't require the saw and will just whack you to death hook you and then move on lol.
Rework a character entirely because of a perk and someone's dislike of being camped. Yeah. Enjoy your boons you won't need to complain too much longer. Good lord I hope BHVR doesn't listen to this type of crap but I am sure they will.
you seem to be entirely missing the point if you're placing atmosphere and honesty to movies above gameplay and game health
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that's a nice idea
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indeed, worst progression system of all time
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who tf wants a charm :D
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the fact there's still 0 sec timeout limit for losing connection says a lot about competence of this dev company
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it's worse than in some mobile games
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there's one emblem that detects killer being in close proximity to a hook and subtracts points for basically camping, they really ought to increase punishment for camping, like subtracting bloodpoints and revealing killer's aura for staying next to a hook even with undetectable since it ain't fun for any of reasonable players in the game