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Wraff

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  • @CosmicScarab said:

    https://forums.bhvr.com/dead-by-daylight/discussion/471843/so-lemme-get-this-right

    The system is kind of flawed though as it is based on hook states rather than deaths, so in order to avoid that killers are encouraged to tunnel, and I don't think that would be healthy for 1v4.

    They have enough people and money to make it work

  • @cogsturning said:

    2v8 has no matchmaking as far as I can tell. Throwing trolls and low hour players are put with good ones. It needs a system like that to make up for how uneven it is. It's also super casual. In 1v4, proper matchmaking should be doing the work.

    The match making is worthless. Especially right now since they reset it. This is a well known fact

  • The Killer is very non-interactive its true. Playing against Judgement is less DBD and more Frogger. Sometimes you get hit without even seeing the Killer

  • Nah. He's just a better variation of The Legion. His power cant down you

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111919#Comment_4111919

    But then again, if we would have 4 Devs playing Survivor in a SWF (you know, with comms and so) and they lose a bunch of games to tunneling Killers, would this also be a case of "getting bad mechanics fixed"?

    Or is this only relevant if a Dev loses as Killer?

    Lets not pretend they haven't been doing everything in their power to prevent tunneling for the past three years shall we? Literally getting borrowed time, haste, and now elusive for free for just coming off the Hook.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111896#Comment_4111896

    This was literally 8 YEARS AGO, the fact that people bring up something from over a decade ago that only pertained to one developer is actually insane. Some of the devs used to stream the game but unfortunately not anymore. Then again I don't blame them as they could mess up by leaking things on accident.

    Yes. its a prime example of getting bad mechanics fixed. Which is why it gets brought up. Hench the relevance

  • @oxygen said:

    It's just kinda bizarre to me to act like game developers have to "prove" they play the game, or that they even have to play it to begin with.

    And even if they did, a lot of people would absolutely not engage with the streams in good faith at all. If the devs do bad, then that is the source of all evils in the game. If they do good though? Really think they'd just go "Oh my bad, proceed king/queen"? Of course not, it'd be the same old dance of "noob region, noob mmr, noob time of day, come play from my apartment at exactly 3:30am on a thursday or you're not playing real DBD sweetie" that people pull out in other situations already.

    https://www.youtube.com/watch?v=R98e-Y4Lu8w



    Strange how Flashlights were finally fixed in the next patch but I'm sure that's just a coincidence

  • As useless and pointless as MMR has always been. Literally had a game against a 10 hour Trapper today

  • Think of it this way. This is a community engineered Chapter and they ######### hate their community/content creators. Just look at the Walking Dead event with Otz for a prime example. Pure contempt.

    So if this community engineered chapter flops? Then they have an excuse to never listen to the community again.

  • @DodoSwarm said:

    Because people don't want to feel like they have to bring the same two or three perks over and over and over again. Why do over a hundred perks exist if we're supposed to be bringing the same builds all of the time?

    Money. We all know 90% of the perks of borderline worthless because they are so situational

  • @Your_Dad_Playing_DbD said:

    What you are suggesting would make Nemesis completely useless like he originally was in 2v8. Now he’s actually decent but not overpowered. I’ve escaped against Nemesis plenty of times so I don’t think he’s overpowered at all. Try playing as him and you’ll probably find he still takes a lot of effort and skill to secure kills.

    Oh I have no problem with the Killer himself. Just the annoying ass zombies that chase people off generators for free while the Nemesis and one of the million Weskers or Blights run around on the opposite end of the map

  • Enjoy a full month of this because you know we'll get an extra week or two as always

  • @Slurp_Ramen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106863#Comment_4106863

    god I remember ptb/launch krasue, it was like they learned nothing from Chucky, well I guess they’re still learning XD

    They're slow learners. Ten years and still going slow

  • Agreed. This lazy ass game mode can kick rocks

    @Royval said:

    please use resources on something else 🙏 3rd person killer or something 🙏

    It is interesting how the Killer focused game mode is their most popular 2v8 but they as a company are survivor biased due to skin sales.

  • Better solution. Stop telling people when someone DC's. I guarantee most of you wont even be able to tell the difference between a pubby and a bot

  • @Mistfit said:

    Let me start off by saying I don't expect my question(s) to be answered as I was at work and assumed it was a all day thing. However , after reading a lot of the questions that were asked, a lot of them were mainly about events and Grimoire

    There were a very few good questions imo like about solo que and how we're getting a chat wheel for communications- W, they're looking into pallet density and tiles- W, they're looking into changing the notification bubble - Massive W (Thank God), New reworks for offerings, more massive perk changes, we even got a sneak peak at the mall map, etc.

    What I want to know is instead of relying on rng for tiles and what not is it possible to have set tiles for every map? Makes learning maps easier instead of you running to a tile and being like "A pallet should be here" just to realize it didn't spawn

    Speaking of Maps, I heard the other versions of maps are going to be exclusive to custom games. Wouldn't it be better to rework all maps with multiple versions and just make one new map with the aforementioned set tile change?

    Something else pertaining to balance changes. I want to know if there are any changes planned for closing the gap between S tier killers and D/F. It's ok to have strong killers but I feel like dbd has to many lower rank killers than anything. Not that they're impossible to win on but its definitely much harder to 3-4k on a lower tier killer than you would Nurse, Blight, Spirit, Kaneki etc. I feel like every killer could have the gap closed to at least Mid A to Low B. Addon changes alone could take a killer up or down a tier for example, Nurse doesn't need 3 blinks aka torn book granted she'd still be the strongest killer in the game. However we can give Trapper 3 blinks (Yes, this is a joke…unless, nah….)

    And the last thing off top of my head MMR. Its always been a big topic and always will be. I just want stricter MMR. I know swfs can ruin MMR as you could pair with a 3 man or a duo of different levels but to sometimes be matched with people that are brand new and you have thousands of hours in the game hurts

    https://us.v-cdn.net/6030815/uploads/R3L0MH9LN6RC/image-2026-08-07-224934384.png

    https://us.v-cdn.net/6030815/uploads/88QZJQH8KCKM/image.png

    https://us.v-cdn.net/6030815/uploads/SZ8M5X0CZTPS/image.png

    Thats okay. They didnt give any real answers in their reddit thread either. Just wishy washy vague safe statements

  • @Xray said:

    If Trapper got buffed in this way there is no way he would cause the basment apocalypse like you are making it out to be. Basement trapper is already pretty easy to deal with if they do not have bloody coils becuase all you have to do is just disarm them. If they have bloody coils that means it has to be a trade and one person will have to die for a 3 man out. do not go near basement, do not do the gens near the basement, slam gens, pray they do not have noed and boom job done. if somehow this were to happen i imagine Boil Over will just skyrocket in use to counter the backpack build.

    Yes but the Dev's want to balance the game so everyone has a fair chance to actually play the game. If my team mate gets caught in the basement against a lock downed Trapper and the only solution is 'Welp, to bad for them'. Then that's something they're not gonna encourage

    Honestly Im still surprised Trapper and Hag can even place traps anywhere near hooked survivors considering how quite a few Killers have their powers weakened near hooked survivors

  • @cammoking123 said:

    They nerfed all the items. What’s even the point of bringing Franklins? Just for flashlights? You might as well bring Lightborn. Besides current Franklins is closer to how original Franklins worked. It didn’t use to drain your chargers to empty.

    And no one took it then either because there was no point

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104732#Comment_4104732

    Before the abandon feature, killers still slugged for the 4k. And, I might be wrong, but doesn't the abandon feature only activate either when you've been slugged enough or when the hatch is closed? Personally in my killer games, more than half the games the hatch comes into play, even if I find it instead of the survivor. I also still give hatch a good amount of the time because most survivors stick around when there's a chance to get hatch. But I might be wrong about the abandon feature

    No more then they do now. The problem is that now there's more tangible reason to Slug. If a Killer slugs 4 survivors as soon as possible then they're just going to abandon. Which means the Killer can also get out the game quicker. No hooking required

    They never solved Go Next. They just made it more acceptable

  • @Arcturus said:

    I've been playing a lot more killer lately and I still don't get why some killer players will slug for minutes on end, often times going to such lengths as repeatedly picking up the 3rd survivor to prolong the game for a chance to find the 4th survivor. Like, I get it if you know where the last survivor is, even if they're halfway across the map, and you want the 4th kill. I do the same thing. But when you slug for the 4k without knowing where the last survivor is, you're basically spending minutes on end doing possibly the most boring thing in the game for a meaningless kill. On the survivor side, it's obviously worse, in my opinion it's more boring and sometimes frustrating than getting hard tunneled, proxi camped, or slugfests.

    And your choices are to

    1. wait for up to another full game's worth of time (depending on the killer's tactics) for the other survivor to bleed out or for the killer to get bored, in which time your likely to get caught, either from killer powers, perks, or AFK crows
    2. hop on gens, maybe try to save the teammate, both of which will almost always get you both killed
    3. eat a DC penalty so you can go next
    4. get yourself killed so you can actually be free

    It's a complete waste of time for both sides and robs any chance of the hatch function that exists for a reason to actually come into play, a function that already favors the killer, and even more so if it's a movement killer which ironically I seem to experience this with the most.

    I genuinely just do not understand why players do this. On survivor, if I get hatch it's like a consolation prize. When I get it, it's like "hey, we might have lost the game but at least I got hatch!" Like it genuinely does feel like it makes a bit of a difference, because even if we lost I still escaped. When I play killer, a survivor getting hatch is the most "I literally don't care" experience ever. If I get the kill, I'm like "okay I get to see my mori, cool," and if I don't, the match is over just the same and it makes no difference. Either way, I have won the game, and a survivor getting a consolation prize in 1/4 endgames makes zero difference to me. Again, ironically, a lot of these players already run Ebony Moris, so they've already seen their mori several times just this game. I genuinely don't understand why people choose to play in this incredibly boring, time wasting way. I don't know what fix there would be but there has to be something.

    You can blame this whole 'lack of hatch function' thing on the Dev's when they added the abandon feature because they're more concerned about the Survivor experience then anything else.

    Before this abandon feature happened the hatch came into play almost every game. Now? There's no ######### point to it. The moment the second to last survivor dies then the final survivor can just say 'Who cares' and leave without penalty

    I use to actually like giving the last Survivor a hatch by carrying them but now Survivor get a free DC at the slightest inconvenience

  • @Pig_Is_Pog said:

    what reason does wolf form need to get haste as a bonus passive? he already has a double demo lunge.

    it would make much more sense (both balance and thematically) if the scent orbs highlighted blood pools instead. haste is completely unnecessary. thoughts?

    His wolf form already highlights blood? Which is a borderline useless ability

  • @myersmain101 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103129#Comment_4103129

    We know there is no correlation, peanuts stated ages ago that abandons do not effect MMR. And when asked for clarification there was a vague response by mandy regarding no correlation between stats while avoiding saying the words "mmr is effected by abandons" or "MMR is not effected by abandons".

    Even the devs dont know how the mmr works

  • @myersmain101 said:

    The fact survivors can abandon when they have lost the match but killers only way to abandon is when the killer has won the match, such as when all are slugged, all DC. In that situation the killer can throw a match they have won if all are slugged bots. But let's be honest, can we imagine survivors abandoning a match they have clearly won? Hell, they even wait at the gates to prolong the match, they certainly won't be abandoning when they won. Which makes killers abandon option a bit useless.

    I know many will say "but you can always get a kill as killer". No you can't, 3 survivors at full health standing an inch away from the gate? Without a perk like noed it's not happening. Even if they can get a kill last second, the killers should get the same option as survivor. Last slugged survivor can crawl to hatch, they can escape, I done it many times but survivors still have the choice to abandon when last man standing. They have a choice so should killer.

    I think another point to bring up is how many options survivors have to essentially go next for free v killer. It's crazy that 4 survivors are stuck trying to escape a killer but it's actually the killer that's trapped in the match more than survivors. Survivors basically have to option of "go next" by dying, they can straight up DC, they have at least 3 abandon options. But the killer can't die to go next, they have 1 abandon option when no gens are done in 10min. And 1 option to abandon only when all others are bots.

    I can only hope something will change and the abandon feature gets a rework so it's not abused beyond it's intended purpose.it was designed to help deal with 4min toxic slugging, it was not designed to give people a free go next.

    It really do feel like BHVR will make choices like this to keep Survivor's engaged and the Killer can go get stuffed.

    Like the time they nerfed Mori's because it was upsetting the Survivor experience but then dragged their ass for nearly a year or two to fix Keys & the Hatch for something that amounted to a very simple tweak that could've been pushed out in a week.

    There's also the whole Skullmerchant thing where they nerfed her into the ground just because they were tired of trying to fix her and then promising they would revisit her. That was almost three years ago now. They've been saying they have been working on it and they could release it at any time but.. We all know thats a lie.

  • @InfinityCats said:

    10 downvotes? This community is a joke. This guy brings up completely VALID criticism and is met with no discussion and 10 downvotes? How is the un-install survey going to forget one side of the player base exists?

    Like if tunneling/slugging/face-camping are valid enough for the survey why not:


    1. Flashlight/pallet saves

    2. Too many pallets

    3. My favorite killer is too weak/not fun to play

    4. Generator speeds are too fast

    5. Body blocking

    6. Chain stunning (head-on, DS, etc.)

    All of these things could easily be considered un-fun by anyone that has played killer for even a small amount of time. Pretending it doesn’t exist or doesn’t upset even one player is disingenuous. “It doesn’t happen often” is not a good counter argument. The fact that it CAN happen and CAN upset players is enough for it to be at least present in the un-install survey.

    Valid Killer strategies are a problem. Survivor strategies make good tiktok clips of the Killer eating ######### and push cosmetics.

  • BHVR has had a long standing 'we know better then you' problem.


    Just look at how they've generally treat Otz and the Fog Whisperers

  • No. Just this little test area they ######### out and said 'good enough'

  • @SleepyxD said:

    This thread is so remarkably embarrassing. Between how terrible this last patch was and this absolutely pathetic stance on this game-breaking bug I am losing faith in BHVR yet again. To think my wife and I actually returned to the game a few months ago and thought things were turning around. Sure, Labor of Love for sure this year.

    Cheers BVHR, I have zero clue how your team so consistently loses the plot and flops on their faces.

    After patch 1.9.2. I knew the Dev's didn't play their own game. This is just further proof

  • @LordGlint said:

    Not really. Theres very rarely gonna be a patch where you need to DC to escape the BS, and at the same time want to get into another match.

    Tell that to the Legion release, Twins release, Nemesis release(mostly for console players), and patch 1.9.2.

    BHVR has a long history of just shitting out things without properly testing or listening to the PTB. This patch is no different.

    If they expect us to sit through their parade of half ass attempts and mistakes. Then they need to step up their game

  • @SidneysBane1996 said:

    All I know is I enjoyed the first iteration much more than this one. Something's off with the balance here and I gave up after a few days.

    Its the fact Wraith exist and if they know how to figure out where people will hooked by looking at their team mate? They can just camp and tunnel people out of the game since he's more brain dead then normal

  • @Kl0bürste said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845263#Comment_3845263

    yeah cause survivor is so absurdly braindead and overpowered in this mode, that it is practically impossible to lose.

    I mean that is true. It baffles me how any survivors lose when doing gens is easier then ever and the loops are absurd.

  • @SweetbutaPsycho said:

    I really like 2vs8 and I'm solo queuing most of the time as killer and survivor. The appeal at least for me is that 2vs8 feels way more relaxed and arcade like than the total sweatfest that are most normal games. Also for killer it's fun to get other randoms and see how they play killer and how well they harmonize with you.

    As for the long queue times: that's why netflix exists

    If I have to rely on some other form of media to entertain me while playing a game. I'm just going to do that instead

  • @Senaxu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829687#Comment_3829687

    nah I think the killer should have that option to in some special conditions. for example if he is left with 4 bots

    The closest thing I could think of for a Killer Side to give up is opening the gate before the gens are completed. They pop open the gate and in doing so all their perks are disabled. Maybe powers as well? Dunno

  • @Senaxu said:

    I think it depends entirely on the status/situation of the game. If the game is over and impossible to win for survivors, I understand it.

    However, if the first chased survivor throws in the towel because the chase was too short and therefore gives up/suicides, then it is not ok imo. But that's really rare in my lobbies.

    I find the arguments “the game is ruined for me because of reasons XYZ” unjustified in such a case.

    It is NOT a single player game. Here they can end the game at any time, so you it is not ruined for others.

    But Dead by Daylight is a multiplayer game and with this comes certain moral obligations. In other games like League of Legends you can't just feed into the opponent or intentionally sabotage it with impunity, there are consequences.

    An approach would be: An option to give up/surrender for survivors (a vote query), which is possible under certain conditions (f.e. 4 survivors on the ground, 5 hook stages when there are still 5 gens left, etc.).

    The game should simply end after the majority of survivors have voted positively.
    Accordingly the hooks escape attempts should be reduced to 1.

    But as I said, for me personally it's rare that someone really gives up straight away. There was a phase here where this happened very often, but generally it is rare.

    Would the Killer also have the option to surrender or is it a Survivor only feature in your head?

  • @Halloulle said:

    well, if people have to "tough it out" then they actually do have a pretty good reason to want to be in a different match sooner rather than later. In that case the side making them have to tough it out already stated "your fun is not my responsibility" through their actions. And well, that kinda statement is a two way street.

    @Marc_go_solo said:

    They should tough it out. Facing a "sweaty Huntress" or a Knight who "three gens from the start" is rare. Very rare. Almost Iridescent!

    There have many trials I have been in where things have felt hopeless, yet turned around and resulted in a win. The funny thing is this: if all four Survivors decided to tough it out, what may seem impossible becomes possible. Only when people give up does it become near-impossible.

    One example was we did come across a 3-gen Trapper. I was SoloQ, but as Survivors we new about the 8 kick rule being brought in, so we chipped away, jumping from gen to gen and knowing soon he wouldn't be able to kick them. We all escaped - the four of us. If someone just gave up, this would have been much harder.

    Any game is a series of puzzles to solve. DBD is no exception. Treat it as a puzzle - those who quit won't get any better at the game. Even in lost-hope situations, there's always something to learn.

    I dunno if I agree with the sentiment that DBD need's to be taken that seriously. Especially if the game is really not fun and falls into the 'your fun isnt my problem' camp as stated before.

  • @I_CAME said:

    I don't actually run into that many people who do it for no reason. It's usually something which happens in games that are total train wrecks. Games where the survivors have no hope of coming back. Something like an S tier killer who ends up with five hooks before the first gen even pops. Then someone sees which way the game is going and decides to drop themselves. The amount of people in my matches who give up just because they were the first one downed is actually pretty low based on data I have from slightly over 300 solo queue matches. My escape rate is significantly higher than the average so it could be something that is more common at lower MMR levels. At the end of the day I don't care if people give up in games where the survivors have no chance. I think they should just add a concede button for these situations.

    What if its a Killer people just hate for whatever reason? Common suspects being Skully, Twins, or Knight?

  • BHVR has come out on quite a few occasions they openly embrace anything that keeps people playing. Be it grinding, FOMO, or whatever other things they've employed. The number is just something else to grind for.

  • Nothing to look forward to for either side

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3806196#Comment_3806196

    I agree that there will always be a meta, but I do think that introducing a second objective to win for both sides would allow for more strategy during the match, rather than the bulk of a strategy being decided in the pregame lobby (perks), and I would prefer whatever that meta would be over seeing the same gen slowdown perks every match.

    People have generally been against secondary objectives. Every time a secondary objective has every been added to the game it causes people to groan. Be it Pig Traps, Totems, Pinhead Box, Glyphs, or anything else that deviates from just doing Gens.

  • "Why is the current state of the game allowed to exist like this?"

    Run a high MMR Killer game without any slow down perks and lemme know how it goes.

  • We'll probably see more killers like Vecna and Dracula since their mechanics are more enjoyable compared to the failures such as Knight or Skull Merchant.

    Which I'm okay with as it might open the idea of a Killer with multiple weapons or something like that.

  • No. Go play something actually worth your time and energy.

  • Well. I guess we have an official answer from BHVR themselves.

  • @NarkoTri1er said:

    both are overhated.

    Huntress literally exists lol

    Incorrect. Knight and Merchant were so bad that they had to nerf every other killer be introducing their half assed little '3 gen' mechanic to stop killers from kicking gens because it supposedly held the game hostage. They conveniently did nothing about Survivors holding a game hostage but ya know. Baby steps whenever BHVR is involved.

  • @ChaosWam said:

    Honestly, I don't really get it.

    While SM is getting changes soon, I don't entirely mind facing them as they are right now. Same with Knight, especially since he was kneecapped and avoiding him is very simple once you know how to manipulate the AI. And when I play them, I tend to be more chill and still get called sweaty and whatnot, regardless of the outcome.

    My issue with them both. Especially most Knights is when they decide to just three gen all game

  • @solarjin1 said:

    nither! both was overly hate cause they was born in the most hated meta ever (eruption/COB) with a kit design perfectly for it. Knight power pretty interesting to utilize especially now that u can't instant drop a guard. Skull merchant pretty easy to use but in my opinion she not intolerable to face/use.

    The worst two design characters go to the hag and twins by a landslide.

    Pretty sure Knight/Skull is hated because 3 genning is tedious and boring

  • @VantablackPharaoh91 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738943#Comment_3738943

    Not all Killers, there's still a handful that struggle to do well and are well below 60%. I assume these Killers will be buffed in due time.

    Making a lot of assumptions there. Everytime a Killer is given something nice its taken away a few months later vs how long it takes them to be bothered to look at Killer sided issues.

    Billy gets an unjust nerf? Takes the three years to do anything about

    DS is clearly unhealthy for the game. To do anything about it

    Mori's get nerfed but it takes them almost a year and a half to bother looking at Key's.

    Hell they've completely given up on Freddy.

  • BHVR doesnt care. Why should we?

  • After playing this new patch and their determination of nerfing the meta without adding substitute or understanding why gen regression was so popular. Imma say no, no they did not. Gens are flying off the handle and people get tunneled with little regard. Bravo

  • @pigslittlepet said:

    I actually kinda like this idea. A surrender option for the killer side. There are times you load into a match and you know it's gonna just suck. Bring a vault speed build for meme fun and wind up on the game. Bring a pallet shredding build and wind up on lery's

    It would certainly make the game a lot less miserable since DCing isnt an option

  • The original Tyrant from RE1

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