Anyone else sick of Nemesis zombies?

They're plenty of annoying in normal DBD but in 2v8 they're ######### everywhere. These things need to have a finite amount of spawns before they stop appearing

Comments

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  • they are fine. they are nemesis power and they are easy to mitigate. the regular zombies would be utterly useless here

  • What you are suggesting would make Nemesis completely useless like he originally was in 2v8. Now he’s actually decent but not overpowered. I’ve escaped against Nemesis plenty of times so I don’t think he’s overpowered at all. Try playing as him and you’ll probably find he still takes a lot of effort and skill to secure kills.

  • @HexSlugged said:

    they are fine. they are nemesis power and they are easy to mitigate. the regular zombies would be utterly useless here

    No literally. Use one of the 80 pallets on each map that can be picked up/rebuilt or use the timed flashbangs via Torchbearer or the beamer. Nerfing Nemesis and not touching anything annoying on the Surv side (AoE SB) would be a bafflingly bad choice from BHVR.

  • @Your_Dad_Playing_DbD said:

    What you are suggesting would make Nemesis completely useless like he originally was in 2v8. Now he’s actually decent but not overpowered. I’ve escaped against Nemesis plenty of times so I don’t think he’s overpowered at all. Try playing as him and you’ll probably find he still takes a lot of effort and skill to secure kills.

    Oh I have no problem with the Killer himself. Just the annoying ass zombies that chase people off generators for free while the Nemesis and one of the million Weskers or Blights run around on the opposite end of the map

  • @Mikeadatrix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107734#Comment_4107734

    No literally. Use one of the 80 pallets on each map that can be picked up/rebuilt or use the timed flashbangs via Torchbearer or the beamer. Nerfing Nemesis and not touching anything annoying on the Surv side (AoE SB) would be a bafflingly bad choice from BHVR.

    ^

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  • @Hoopme said:

    Fr though 4 Zombies is simply to many 2 was to little 3 is the balanced option we need

    4 zombies is not too many

  • @Hoopme said:

    Fr though 4 Zombies is simply to many 2 was to little 3 is the balanced option we need

    Zombies are ok on such big map and are easy to deal with especialy when you are doing gen and isnt there just you then one guy can lead them away or flashlight totaly turns them off for like 20 seconds or you can use one of 80 pallets and theres class that can reset it or rebuild it even so theres plenty of tools which can help you with zombies.

    Nemi got totaly worthless buffs except zombies increased numbers and their movement speed, he is slow with building up his power and chases cost him lot of time plus no mobility so other killer must carry. Plus zombies are very dump and super easy to get destroyed by rng of two of them wondering in corner of the map so their reliability is 80% worse then survivor bots.

  • I'm all for having 4 zombies in 2v8, I truly don't understand why they've been made omniscient though, I've seen them lock onto me from 20+ metres away without even having LoS on me, it's ridiculous