Inspire
Inspire
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- Username
- Inspire
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Comments
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@Arachnophobia said:
https://forum.deadbydaylight.com/en/discussion/291890/new-buff-for-feng-min
And now let's buff Feng Min's asian genetic prowess by increasing her breast size by a large margin and add jiggle physics to it.
I'll buy all the cosmetics that BHVR throws at me, especially if they add bikini skin for Summer 2022
And now let's buff Feng Min's asian genetic prowess by increasing her breast size by a large margin and add jiggle physics to it.
Huh?
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@snek said:
the only reason people find blackface funny is because how 13yo snowflakes like you get triggered over everything you see and rush to cry on twitter
there always will be widespread racism - just as there always will be homophobia, etc - until you stop shoving it in other people's faces and stop getting offended by something that most likely never conveyed racism or other forms of discimination in the first place
posts like this (as well as the whole twiiter) keep racism alive - you're the part of it
Racist keep racism alive. Not the people conversing about it.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/291340/bubba-s-blackface-cosmetic-needs-to-be-removed
Thinking that it is racist is just BS.
You need to stop seeing a racist thing in everything snowflake.
Besides, every single person on this freaking planet is racist in 1 way or another, everyone judges someone else over something.
But thinking that bubba's are using claudettes face in a racist way, is only because YOU want it to be racist.
So maybe start working on yourself first before calling something racist what isn't racist.
I'm not saying that the smartface is racist. But there's not way you're justifying racism overall by saying "Besides, every single person on this freaking planet is racist in 1 way or another...".
That's the most ignorant thing I've heard all week.
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@shalo said:
Who are these Survivors that have time to 1: see Bubba's face, and 2: worry about a chainsaw wielding killer's ethics?
What does that have to do with anything?
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/2602828#Comment_2602828
There's no such thing as blackface anymore either. Blackface was a face painted on white people that exaggerated certain features, and used in stereotypical ways, and that hasn't been a real thing for almost a century (barring a few isolated incidents). That is not what is happening here. This kind of reminds me of when a plyer in the game Marvel Heroes complained because you could attack black criminals, despite the majority of them being white. They said it felt racist. However, that is because they saw them as black people, rather than just seeing them as people, much like what you are doing.
Black face is still a thing and can still be done by people. I hope you know that.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2602828#Comment_2602828
This is a pretty racist way of thinking tbh. The fact you think only black people can be made fun of by someone painting their face the color of their skin is racist.
But they're right though. White face doesn't have any historical meaning unlike blackface/yellowface.
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@ThiccBudhha said:
Lightborn is your lord and savior against boosted flashlight users. I highly recommend it.
They're better off learning how to look at walls.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/290938/what-s-up-with-all-the-camping-and-tunneling
If you are using boons, with how spectacularly busted they are right now - expect to be tunneled down and camped out. Sorry, not sorry.
Also - SBMM is really wonky right now. It could be that killers have been put up against ultra BM SWF sweatsquads with 20x their hours multiple times in a row and are now used to having to play sweaty themselves (while being seriously PO'd).
I know from my own perspective that I'm going in a lot harder game-wise, because I've had so many SWFs just totally steamroll me recently and teabag me all the way to the exit gates that I'm just looking to kill someone ASAP to stand a chance. By the time I realize that you are of a similar skill level to me (and not dozens of times better), it's probably too late.
https://forum.deadbydaylight.com/en/discussion/comment/2598832#Comment_2598832
A very different time, where almost nobody (devs included) knew what they were doing. Killers also had fancy toys back then, like classic Ruin.
'Things were worse at x time so your complaints are invalid now' is a silly argument.
https://forum.deadbydaylight.com/en/discussion/comment/2598887#Comment_2598887
If you care about MMR, sure. Which is how it's supposed to work.
Play sweaty and your MMR will rise, so that you start getting matched with equally smelly people.
Take it easier and you should be matched against more chill people.
It was actually working fairly well, before this patch. No idea what got broken.
https://forum.deadbydaylight.com/en/discussion/comment/2598945#Comment_2598945
OP - protip. If Sluzzy agrees with you about something, that's pretty much proof positive that you are wrong :).
Saying that killers/survivors didn't know what they were doing in 2017-2018 is a complete lie. 1-2 years after a games release is usually when the playerbase starts to learn and understand the game.
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@LittleSagey said:
killer is probably in the worst place to play right now, the boon totems, consistant nerfs, spirit is beyond useless now compiled with the iron will/stridor boon shadow step can always hear her trash. i dont blame killers for tunneling and camping
If you think killer is bad now then you'd probably lose your ######### if you played during 2017-2018.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2596123#Comment_2596123
Ruin used to be a different perk. When the hag first came out ruin made it so when you got a skill check while repairing a gen, regular skill checks would "regress" the gen and perfect skill checks would not provide repairs at all. It would only prevent the gen from making a noise and regressing. Back then you either had to learn to hit great skill checks, find the totem or push through it. Old ruin actually slowed down gens from progressing if you couldnt hit great skill checks. But that was deemed too strong against newbs so bhvr reworked ruin. Current ruin is only good if you can push survivors off the gens. While it rewards you for playing well the issue is some killers are clearly better at that than others.
So basically new ruin is better than old ruin. You can't possibly tell me that having to hit a great skill check on a generator (which is something most survivors don't struggle with) was more effective than the generator automatically regressing at TWICE the normal speed once it stop being repaired.
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@EvilJoshy said:
1.9.2 was when i lost all faith in bhvr. Then they double downed when they released old MoM. Then triple downed when they gutted ruin without adjusting tool boxes. They did good with finally balancing DS but that took them 4 years!
When did they ever gut ruin?
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@Vizikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2593449#Comment_2593449
Unironically chasing survivors is slowly becoming a way to LOSE the game. Like I said, I can somewhat get behind Pallet Hit Validation, even though it made it easier to loop pallets safely.
Now they enabled the Healing Boon again, on top of this....I'm going to start letting people bleed out on the floor or basement camp.
I except a HUGE killer rework soon or this game will be a joke. If I'm being honest, give every killer 5% added to their movement speed. It will make the game more interesting instead of Survivors just greeding DH because of Hit Validation, and greeding Pallets because....once again, Hit Validation.
You do know that buffing every killer's standard movement speed would require the game's chasing mechanic an overhaul which BHVR is incapable of.
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For a game thats meant for adults there sure is a lot of people that play/act like children in this game.
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Clairvoyance can also let you push survivors and killers while using it. Also removes your collision when a survivor or killer is doing an animation.
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How OP felt after posting this:
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Half of the killer roster has a way of countering exhaustion perks. Just get good.
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@ShadowNurseZFX said:
https://forum.deadbydaylight.com/en/discussion/comment/2582718#Comment_2582718
regression to 80% would suffice, like I said. and completely voiding a part of the game? no. what does camping and tunnelling void?
Camping voids the ability to save a teammate, which is part of the game.
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You have ruin undying on nemesis, a killer that already has those two perks built in. Stop complaining.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564824#Comment_2564824
The problem wasn’t his quickscope, it was that he could quickscope and still have the option of letting go and using basic attack (for example, if a survivor didn’t take a window/vault).
What’s funny is that BHVR did it right with Pyramid Head - they added an action delay if he let go of M2, so he couldn’t just guarantee hits.
It’s baffling that they didn’t learn from this and simply apply it to Deathslinger.
Tbf, Pyramid head can still guarantee hits. The change virtually did nothing.
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Flashlights are a limited resource, so it isn't an exploit nor are the users holding the game hostage.
Also there's perks, addons, and even killers that counter this.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2563779#Comment_2563779
Had someone assume I tunneled cause of a pride charm. Like why would I even care what you wear on your character.
You'd be surprised.
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The worst thing about it too is that the majority of those sweats aren't even good. They just sit on gens and hold W.
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@Kurri said:
Remember that the Dev's think 500k Bloodpoints is a lot in this game.
A million bloodpoints for reaching rank one would be way better. Or they could just stop being lazy and fix the grind issue.
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I'm glad that it doesn't look like this.
Yeah the game graphics-wise would look phenomenal, but it would look similar to a bunch of other popular horror games that have been recently released. DBD's graphics is what makes the game so unique.
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The increase of indoor maps that aren't The Game is insane.
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@Avilgus said:
Deadlock, Discordance, STBL, Starstruck + Agitation, Haunted + Undying, Infectious fright.
Try to find the weak link, there is always one (unless it's "cOmP" team) and eliminate him, the 3 others will probably throw the game (or at least waste time) trying to protect him.
No such thing as the weakest link when every SWF now holds W.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2546880#Comment_2546880
When that happens I always make sure to try and leave that survivor alone... I'm sorry man
It's fine. Most of the time its just my friends messing with me.
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@GoodBoyKaru said:
Oh, people can play how they like. My stance is that if they play scummy, though, they have absolutely zero rights to complain when the other team (or same team) plays scummy back. If you facecamp don't complain when gens fly and 3 people tbag you at the gates. If you clicky clicky all game don't complain when you're facecamped- that sort of thing. If you bodyblock a survivor repeatedly then don't expect that survivor to save you, and a lot of killers will leave them alone to tunnel you because it's a dick move.
Play how you like, but if you're being a dickhead then don't complain if the other side are too.
I'd get sandbagged by survivors and the killers would still chase me.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2543093#Comment_2543093
Oh, definitely. I'm not saying "devs, add this feature", I'm saying "players, what would be nifty in an ideal world given a perfect development process, team, and finances?"
https://forum.deadbydaylight.com/en/discussion/comment/2543096#Comment_2543096
"No" isn't actually much of a response to anything I said - but that second part is. Weather systems, even if they're passive, are neat additions to games.
Let me rephrase my first response.
Personally, I don't think environmental hazards would be a good addition. Simply because of all the complaints and annoyance it will cause. Like imagine outplaying a survivor or killer very well and then you end up losing the chase because the water you stepped in slows you down.
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No, and I think the reason why is obvious.
Though I do think that an official weather system for DBD would be very cool.
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@GannTM said:
What would count as using Iron Will or Predator though?
For Iron Will it could simply be you getting injured while getting chased
For Predator it could be you seeing the scratch marks a survivor left behind will being chased.
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That must mean there was literally 0 pallets anywhere else.
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I most definitely will.
Her design is really unique, same with her voice and Circle Of Healing looks somewhat meta changing so I'm pretty excited for her.
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The first perk in YEARS that has the potential to switch up the survivor perk meta yet people complain about it before it's even released. How great!
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Literally just run DS. And I'm saying this because anytime I play in solos or in a 2 or 3 man, my other teammate NEVER has DS and complains about getting tunneled out of the game.
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@Friendly_Blendette said:
IIRC it doesnt evne show totems. If it just showed totems that would be good imo.
If it only showed totems it would be a horrible perk.
Totems aren't hard to come across in most matches, the fact that it other things is what makes it decent.
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@legacycolt said:
No, mikaela isn’t free if you have that DLC. You only get the survivors from the DLC description
But if you go to the DBD wiki it states that Mikaela is part of the DLC.
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@latinfla4 said:
I cant believe I have to say this but please be nice to each other.
Don't get tilted over a gg comment.
Don't name call people or use slurs.
Don't use terms like "you people" , "this one", or "McDonalds wifi" There are negative racial connotations to statements like these.
Just say this killer or survivor or bad wifi.
If you get tilted, don't wish something on that person that you wouldn't want to happen to yourself or the people you care about.
Be better and be blessed. Happy gaming in dbd.
I get what you're trying to say, but damn was it worded incorrectly.
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@Myla said:
The hell is a squid game
Netflix K-Drama series.
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2521827#Comment_2521827
Yes, we have. Maybe with previous mm solos were at a disadvantage, but currently sbmm has provided me nothing but competent teammates.
Then send a video of you going into a solo queue match against a blight or nurse with 4 gen perks. So much people on the forums love to say how they did this and that but never have proof of it.
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@GlamourousLeviathan said:
https://forum.deadbydaylight.com/en/discussion/comment/2521821#Comment_2521821
They asked which killer has the most boring design and I simply answered. No need to make a fuss if someone doesn't like your favourite killer lol.
I'm simply asking. I don't consider trickster to be my favorite, but I don't like how the community undervalues his lore and design. Like imagine trying to implement something kpop related in a horror-based game and do a somewhat decent job at it too.
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@DemonDaddy said:
Perks are fine. Survivor failure, solo or swf, is on them.
Theres no way you expect a solo queue team to stand a chance against a blight with 4 gen perks.
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@GlamourousLeviathan said:
Trickster. I would be fine would a celebrity K-Pop killer but they just went to make it the most bland way possible.
How about you try and make a K-Pop related killer then. If DBD's is so bland.
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That must be a bug. 2 pallets spawning that close to each other is intended, even though its pretty unlikely. But three pallets? Yeah, most likely a bug.
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@Friendly_Blendette said:
Every new survivor is the same modernish era like why cant we get a 18th century girl accused of being a witch or a WW2 soildier or an ancienct roman or egyptian. Like compared to killers where we have nurse from an old asylum around WW1(IIRC), an ancient priestess, a samuri, some forest lady from around WW2(IIRC), some french peasants from the 1600 and a mad alchemist from the 1800. Survivors are all too samey imo its all X proffesion from X place and from 1970s-2020s and from the teasers this trend doesnt look like its gonna change even though the hints were towards a witchy survivor so I had just a little bit of hope maybe it was someone falsy accused from the Salem witch trials but with the video teaser it seems it will just be a stage performer from X country from 1970s-2020s
There's no way you expect a survivor from ancient Egypt to comprehend the concept of a generator. Let alone understand how a flashlight works.
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@Krunga said:
you gotta love infinite loop rng on coldwind + the infinite abattoir building loop + the infinite loop connecting into 3 infinite loops that connect to a jungle gym
https://www.youtube.com/watch?v=mggM3VLZwWk
these loops are really fun to play against, hopefully they fix another cosmetic bug
Part of it is your fault for choosing to use Iri head. Yui took an advantage of this and was able to loop you for longer without her worrying about you raising a hatchet.
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I somewhat agree with this. Can we also talk about how M&KB support and optimization still aren't a thing on console, even though DBD on console has been a thing for FIVE years now.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2517749#Comment_2517749
An initial objective before generators seems like a better solution
Having to fill the generator with gas would work
That'd still be holding M1 essentially. And imagine all the balancing they'd have to do around strong killer that have high slugging potential or killers that have insane map pressure. Don't forget the plethora of gen perks. The game would break.
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Honestly Michael's addons need a major overhaul.
Other than that there's no other addons I have an issue with besides Alchemist Ring, and Topknot.
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@IWFreak said:
Remove it, or make it work with more aspects of the game... Things like crows not reacting to you. Or maybe how structures and gyms chain together? Make it increase the amount of skill checks you get? A small, built in Technician?
To add, I would love for Crows to be used more in the game as well. Maybe add more perks that use crows. Maybe a killer power based on them.
Luck shouldn't be based around tile spawns. Even though the pattern that they spawn in is random, it still needs to be balanced at the same time.
