Revert Mettle of Man

Hey guys, i play both sides, mainly survivor. So i had the idea that mettle of man needs a rework and i thought how about let it register basic attacks again, but after the survivor used it, they become broken for the end of the trail. Simple balanced, reliable and risky. No extra health state, more like a moved health stage.

Mettle of Man

-> Reduce to 2 token

-> adding permantly broken status

-> keep the aura reading but increase the range where it cant be seen up to 32/52(?)

It will only affect the early game and wont grant extra health, so killer cant say that this is op lol

Comments

  • @[Deleted User] said:

    Please don't revert it, I was there when it was released and I have to say that meta was actually worse the old DS in my opinion, people say it was "Just an extra health state", but the problems occurred when they stacked it with instaheals and their other meta perks. Thankfully they nerfed these so it might be time to buff MoM.

    Though if I were to buff it I would just make it 2 protection hits and that's it, no changes to how you get those two hits just a decrease in the number, that way it will still be cliche, but it's fairly easy to obtain.

    Did you even read what i wrote? πŸ˜‚ Ok a summary 4 you:

    revert too basic attack

    2 basic attack -> condition

    condition -> consumed -> broken

    BROKEN 4 THE END OF THE TRIAL

    so revert to basic hit, reduce to just 2 hits, but after you got hit during the condition you get broken for the end of the trail

  • @ClaudettesUncle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1107956#Comment_1107956

    Did you even read what i wrote? πŸ˜‚ Ok a summary 4 you:

    revert too basic attack

    2 basic attack -> condition

    condition -> consumed -> broken

    BROKEN 4 THE END OF THE TRIAL

    so revert to basic hit, reduce to just 2 hits, but after you got hit during the condition you get broken for the end of the trail

    That's not reverting it then, it's completely changing how the power works and actually MAKES IT WORSE since you're broken for the remainder of the trial. Awful changes.

  • But wouldn't it be better to just use bond so you can find teammates and resist much more hits? Or even selfcare would give you more hits...

  • Ok w that too

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/1108047#Comment_1108047

    That's not reverting it then, it's completely changing how the power works and actually MAKES IT WORSE since you're broken for the remainder of the trial. Awful changes.

    I mean reverting how the toke get register, i thought i explained itπŸ˜…

    The current version is the worst that can happen, unreliable and unproductive.

    This change wont make the perk op at all, but atleast grant a powerful start and make it reliabl.

  • @AhoyWolf said:

    But wouldn't it be better to just use bond so you can find teammates and resist much more hits? Or even selfcare would give you more hits...

    It isnt really about given more hits in general, it just grants you a additional health state at the start, so one more hit to tank, but afterwards it will be more difficult. My main thought behind it, make it reliable.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1108092#Comment_1108092

    Honestly it would just be better to lower the amount needed to gain that health state..

    But if they do that, its probably gonna be "op" again. They cant just reduce the stacks, cause it would be too simple to get

  • Huge nerf to a perk that's already moderately unreliable at best.

  • @th3 said:

    Huge nerf to a perk that's already moderately unreliable at best.

    Yeah a nerf, but like you pointed its

    ->unreliable <-

    and thats what i criticise. MoM will never get a buff or reduced token. So they could make it atleast reliable, easy to use, but with a price.