ClaudettesUncle
ClaudettesUncle
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- Username
- ClaudettesUncle
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And his curves are still broken on console, cant wait until they finally nerf him or make him similar to oni.
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@th3 said:
Huge nerf to a perk that's already moderately unreliable at best.
Yeah a nerf, but like you pointed its
->unreliable <-
and thats what i criticise. MoM will never get a buff or reduced token. So they could make it atleast reliable, easy to use, but with a price.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1108092#Comment_1108092
Honestly it would just be better to lower the amount needed to gain that health state..
But if they do that, its probably gonna be "op" again. They cant just reduce the stacks, cause it would be too simple to get
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@AhoyWolf said:
But wouldn't it be better to just use bond so you can find teammates and resist much more hits? Or even selfcare would give you more hits...
It isnt really about given more hits in general, it just grants you a additional health state at the start, so one more hit to tank, but afterwards it will be more difficult. My main thought behind it, make it reliable.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/1108047#Comment_1108047
That's not reverting it then, it's completely changing how the power works and actually MAKES IT WORSE since you're broken for the remainder of the trial. Awful changes.
I mean reverting how the toke get register, i thought i explained it😅
The current version is the worst that can happen, unreliable and unproductive.
This change wont make the perk op at all, but atleast grant a powerful start and make it reliabl.
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@[Deleted User] said:
Please don't revert it, I was there when it was released and I have to say that meta was actually worse the old DS in my opinion, people say it was "Just an extra health state", but the problems occurred when they stacked it with instaheals and their other meta perks. Thankfully they nerfed these so it might be time to buff MoM.
Though if I were to buff it I would just make it 2 protection hits and that's it, no changes to how you get those two hits just a decrease in the number, that way it will still be cliche, but it's fairly easy to obtain.
Did you even read what i wrote? 😂 Ok a summary 4 you:
revert too basic attack
2 basic attack -> condition
condition -> consumed -> broken
BROKEN 4 THE END OF THE TRIAL
so revert to basic hit, reduce to just 2 hits, but after you got hit during the condition you get broken for the end of the trail
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Yeah pls dev look at them, hate repair simulation. Increasing gen repair speed tremendously, but add a real secondary objective as exchange, which needs time to solve, there are so many good ides. But we definitly dont need more repairing lmao
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And so is this community lmao
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I like the breakable walls as long as there are still some safe loops left. Just imagine Mirror Myers with rabbit + m&a on Lerys with breakable walls, really exciting and looking forward to this👍
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Maybe some killer's should change their builds, I noticed some pretty good and interesting ones. If the killer fails to pressure the gens, its their fault 💁
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Cause Killer aren't supposed to 4k every game, like survivors aren't to escape each round. If you have problems with it maybe wait until they finished 3 generator and slug one person to find the hatch first. Pretty Simple
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/784166#Comment_784166
I have. Being able to chainsaw around a corner at the start of the sprint is intentional. Being able to turn a corner after sprinting for a while is not, and I have yet to see a video of a killer doing it.
Just seeing it from a survivor perspective and could be latency too. But yeah i meant after the sprint and not in the beginning. I experienced it kinda often, they turn at the end of the sprint sometimes around 90° and saw the survivor behind an wall, which feels kinda cheap. Next time something like this happen, i will make a clip of it✌(probably from the survivor perspective)
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@riotangel said:
Just faced off with a Hillbilly. With no boots and just carburetor tuning guide + doom engravings he could chainsaw sprint right up the ramp for the autohaven excavator then turn 90° to hit me as I jumped off the window.
Has his manoeuvrability been changed?
Well i experience the same all the time, he chainsawed me even if im already behind a wall, i guess its latency -_-
@Peanits said:
He can only turn quickly like that at the start of his sprint. If he was already charging for a while, I'd be curious to see it if you happen to have it recorded, but that shouldn't be possible.
I have no proof recorded, but play a round against a red rank billy on console and you will see, what riotangel mean...
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Adapting with my surroundings...
Ignoring the pain...
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Noed is a nice twist, i like it.
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Ds is fine how it is, if Killer dont tunnel they dont get hit, simple isn't?
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The most killer would tunnel everyone to get an easy game or kick a survivor out with an mori.
Probably killer mains like to wait hours for their lobby, if they tunnel all the new survivor and make the game unfun for them. I hope all the new steves get fast a ds. Some killer mains really need it
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Ds the killer and protect claudette
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Nurse is fine(on console) , the nerf wasnt necessary.
They should adjust Hillbillys Chainsaw Hitbox and adding deep wounds instead. On console he ist the most broken and unskilled killer, well without even learning him i got his archievment on rank 3, months ago 😂 and yeah rank doesnt matter from my view, but still everyone who talks from skill with hillbilly on console is from my view a lier. But this thread is not about Billy.
Im really feel sorry for console nurses, they already suffered or this few one who mastered her and now get hit in the face...
......but, Nurse nerf is probably justified on pc.
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@OogieBoogie said:
https://forum.deadbydaylight.com/en/discussion/comment/779480#Comment_779480
They're both in need of fixing. Stop using moris to excuse other broken things like keys.
And for the love of god stop suggesting Franklin's. They can easily pick the key back up when they need it and standing guard over it means you won't be guarding gens so it's a loss either way. If they're really smart they'll just hide the key somewhere and go back for it when the hatch spawns. Franklin's isn't a counter to keys.
Keys aren't broken, you have to actually work for it. You probably know when the hatch is spawning, so you need much more effort in doing generators, instead of just hooking one survivor and just tunnel them to death to get an easy game, which is just unfun and boring to play against.
Moris after second hook would be balanced and actually fair, so the killer has to put some effort in it, like survivor do with the keys.
Did you even try to use Franklins? Its very simple, remember who got the key and try to bait them in a area, where they cant recognize the direct place and its of course very easy to just pick up the key at maps like shelter woods 😂
At all, the broken aspect between this two cant be compared at all and i highly hope for an mori nerf.
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/779480#Comment_779480
By this logic, Moris are fine because you have to work to down someone two times.
(That logic is silly IMO, and neither Moris nor Keys are fine in my book.)
So I experienced that the killer usually tunnels the injured person after the unhook to get an easy game.
By this silly logic keys should be usable for each survivor after 1 gen. Sounds dump? Yeah so do the current moris.
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@joshuashep22 said:
Head on is the one exception to this if there was ever a way to fight back here would be my concept of how it would work in item form:
Steve's bat
Very rare item
1 charge
Can be used to stun the killer for 5 seconds the killer will drop any survivors they were carrying at the time and the user's aura will be revealed to the killer for 20 seconds.
Do you think this is balanced?
What are your idea's for how survivors could fight back but not be given too much power.
Well i like the idea, maybe if it wouldnt appear in the bloodweb and is only rarely obtainable in a trail, it could work. No 4 survivors at the same time using it, just claudette and me.
With Claudettes last try she got a homerun with one of the spirit parts. Such an good hit
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Just use franklins, simple and effective counter against (from my view balanced) keys.
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Spirit is fine, survivor who are unable to adapt are not 🙈
If you know the how, she's pretty funny to play against.
But the most players are bounded to their meta perks and will never learn...
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They do everytime....
Go to red ranks, win some games and you wont find any killer session, cause the killers are afraid to dont get their precious 4 k.
Then every item get interpreted as their doom.
Platform: xbox
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I like to leave a message to everyone, who tunnels Claudette or me. So definitly DS ❤
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Nah, keys are fine you have to work for it. Moris are not, killer can just tunnel them to death and thats not difficult.
If you have a problem with keys use Franklins....