SquirrelKnight
SquirrelKnight
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- SquirrelKnight
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Comments
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@MadLordJack said:
Wait, Nurse has counterplay? That's news to me. Normally you just have to luck out and get a bad Nurse that falls for mindgames.
But yeah, Spirit needs to give survivors more info. I don't think that her being strong is a problem, like it or not the game needs strong killers as much as it needs mediocre ones, but Spirit is strong because she makes all survivors really dumb.
One of her most effective plays is to let go of your keyboard/controller. I feel like that sums her up quite nicely.
My biggest issue with that, is why are you ever, EVER going towards the killer?
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BHVR has no intention of nerfing keys, they said it to shut ppl up
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Doc defended his 3 generators too well, should have just let survivors repair gen and leave, 0/10trash killer (SARCASM)
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@DemonDaddy said:
It's not about it being bad or an unfair tactic, but that it highlights how heavily the killer must compensate for the time lost through outplaying.
I get that, i just didnt know where it came from. Thanks to everyone in the forums for clearing it up for me 👍
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Just to clarify for everyone here, i didnt even know what was going on. I dont think its toxic or whatever. I thought people just started complaining about it in responce to the ds thing.
I dont believe its toxic but i guess it is an old dbd issue?
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Well considering the spaghetti code that holds the game together removing the lightburn could break totally unrelated things
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@Dizzy1096 said:
https://www.twitch.tv/videos/943057948
https://www.twitch.tv/videos/943057949
https://www.twitch.tv/videos/943057950
Marth & crew are back at it again, showing the pretty good job so far by the balance team.
Nerf Spirit and Freddy though right? they're op.
Fun fact you can have a gen done and a good chunk of work put into others before Freddy even has gains his power via survivors falling asleep.
Even marth and them are like "yeah i dont know what i would have done here in this guys shoes
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Damn dude, at least feed the poor hamster
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Lol if thats the case i hope they arent tired of hearing that "Devs are biased" comment
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They tried the camping debuff you mentioned, what happened was two survivors would skirt the edge of the debuff radius watching the hooked person so the killer was forced to sit there to protect while survivor 4 would rush gens, then when the survivor on the hook was low enough and the killer was slow enough they would rush in unhook the survivor and scatter
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I heard decisive was getting nerfed, what hapoened to that? Also this is the most entitled perk ive ever seen in any game.
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Im glad they have changed DS and OoO. But honestly? Too little too late for me. I thought id be psyched to try this game again, went to install it and felt "Eeehh The Forest, Skyrim and Stellaris are still here......" Until I can get excited enough to feel that this game has actually improved I just cant bring myself to reinstall.
Quick edit: I know there are other "good" changes they have made but I prefer killer so I focused on those 2 changes. I know theyve done more but im not listing everything.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1911240#Comment_1911240
Do you have some marshmallows?
I wish my friend :(
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Never bought PH. Wanted to but after nerfs announced basically on day 1 i decided against it. Problem is currently BHVR has decided that nearly every killer should be punished for using their power. Billy/leatherface overheat. Clown gives speedboost even to survivors, plague vile purge solely depends on survivor actions. Its a shame but thats what they decided
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Had a few hundred hours when i was playing. The game is going to last for a few years unless other competitors or other games rise up to the challenge. That being said in terms of game quality it should not be holding up like it has. Should, say identity V go to PC or another game be made I dont see DBD holding a candle to any true competition
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@SkerpiTwitch said:
You'll be back, they all come back!
That is objectively false for i have not returned to actual game. Only the forums because watching the forums is like watching a dumpsterfire
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Survivors dont take skill. They walk to a generator, get 360° vision, get the ability ti pick themselves up, heal themselves, blind the killer, STAB the killer, have an ability that gives 150% movespeed for a limited time, get free outs with hatch and free cheesecake every match. All survivors should be nerfed because they are mean and suck and I dont want to have to use my brain in the slightest to win.
Oh wait, i play killer over survivor so i just gotta "git gud"
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How about allowing killers to change loadouts again? Talk about an unnecessary change. Of course hillbilly in that same category
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1885387#Comment_1885387
Bullying us won't help! :)
That wasnt bullying?
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Try and remember. Survivor perks can be taken 4x. So for the DS + UB combo x4 is uncounterable. There is nothing you can do, that is 4 minutes total of invulnerability. This is the problem with balancing survivor perks, each perk has to be considered with 4x the effects for balancing purposes. The devs do not do this, they look at DS+UB and they see one survivor using it, and dont think about the stronger aspects of it.
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You are right but for the wrong reason. People shouldnt complain about keys, not because devs said they are gonna nerf them. Dont complain cuz it does no good, they wont ACTUALLY nerf keys. They might make them take a second longer, or cost a few more bloodpoints but it wont be really nerfed.
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As the OP mentioned we would know 100% they would fix their game, than sure. That being said since we dont have gaurantees if they tried this i wouldnt spend 10¢ on it
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So her biggest ability which is survivor controlled becomes a ranged but nonspeed boosted legion power? No thanks
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Moris just dont do enough to justify spending bloodpoints on them. They are a cosmetic final kill option, thats all
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The general responce to this stuff has been just as upsetting. Survivors telling killers
"Just have thicker skin"
" Ive seen killers do it too"
Etc...
Even above that though, is the devs responce.
The say its bad, and that they wont tolerate it. However the number of people who do it doesnt go down so they arent being banned, they clearly arent being affected by block lists.
What should happen is when they get blocked, they cant queue with that person again. If that happened slowly but surely toxic people would have longer and longer queue times as their threatening behaviour increases. Maybe having blocks last a certain time period so if people are toxic and dont stop they will get to the point where they cant get games, or they will improve their behavior and then get to play more consistently
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The killer shouldnt even get perks or addons, they are so OP they shouldnt get any modifiers in their games at all. But keys arent doing what they should be though. So we made the hatch spawn after 1 gen is completed, this should ensure all survivors escape
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Im calling it now, theres gonna be a bug that when survivors get hit by antidote cloud while under the affects of any speed boost buff itll do something stupid like double the speed boost or make it last indefinitely or something
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The problem is how the devs tend to tweak stuff when they balance. Players get better over time, so if you buff one side and nerf the other, they may look equal on paper.
However as this trend continues, one side being lowered again and again, and the other side being improved again and again. You start to notice that one side does better and better, even with worse tools.
I think thats whats happening with survivors and killers. NOT SAYING BOTH SIDES HAVENT BEEN NERFED. I am saying though is that survivors tend to get more impactful buffs and killers more impactful nerfs.
Survivor nerfs generally involve something absolutley broken or overpowered such as instaheals, infinites (though they were reintroduced with breakable walls like i figured they would be), toolboxes (kinda) pallet vacuum etc...
Killer nerfs apply to a killers kit or perk combination that is declared "unfun" to play against. The changes to the Spirit, the changes to Legion, poor Pyramid Head, Old ruin, Old undying.
AGAIN THERE ARE OUTLIERS Moris were definitely overpowered and had to be changed, did i agree? Not entirely but i get why they had to be fixed. There are several survivor perks that get changed that just..... Noone cares abiut? They try and buff it but its never used so.... I mean survivors get a lot of kinda pointless perk changes.
But the main design philosophy, behind Major changes in the game boils down to kill rates, if they are too high you nerf the killer, nerf perks, or buff survivor items. But because of their 2 kill 2 escape philosophy, it is very easy to inflate these numbers, and that means that lots of stuff gets over adjusted.
I wonder what escape rates or dc rates look like.
Good heaven above im sorry for the wall of text
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Look, keys are an enormous problem, lots of people have solution and ideas but ultimately the devs have to make the decision to change keys to a nerfed state and I dont think they will do that. They have all but outright said they are (considering) doing this under protest. They like their get-out-of-jail-free card.
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Keys will not be nerfed for months, the devs themselves dont have an issue with keys, its just the minority in their community. When they are on such a tight deadline for release dates they arent going to waste time on something as minor as "key changes" when they can barely fix bugs from patch to patch
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1861596#Comment_1861596
https://forum.deadbydaylight.com/en/discussion/comment/1861746#Comment_1861746
this is taken from McLean's discord channel when asked about escape rates from Trapper's beartraps now.
https://us.v-cdn.net/6030815/uploads/SZVYJDP8P0EM/unavngivet3.png
Hmmm, looks like it might help. I hope the change feels noticeable for trapper players
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Jigsaw boxes need to be reworked and tuned up a bit (made stronger) and honestly? I dont see this being that good of a change for the trapper. Survivors can still get out on first try but now its a maximum of 6 times.
I will say, until we see percentages to get out i cant fully make a statement on how good or bad itll be, but I am not hopeful about the escape chance
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People are upset because EVERY TIME there is a strong perk combo its changed or nerfed. They get told to get good and "MaYbE nOw KiLlErS wIlL hAvE To tRy NoW" and it ticks people off because they feel their concerns arent being heard. Which causes more people to get upset and start taking it out any way they can to be heard.
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@6yXJI0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860235#Comment_1860235
You have Plague on your avatar. Her ability lets survivors to heal themself in 6 seconds.
Yes, if they are sick they can cleanse the sickness, in return she gets a ranged damaging blurgh attack. Clown git a bottle that simoly gives movespeed to anyone going through it
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Now killer power, should EVER be a boost fir survivors. Im not a clown player, i admit that i played him once, wasnt impressed and left. But no ability should flat out buff the opposing team.
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@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1854928#Comment_1854928
Sounds more like an issue with your inability to apply pressure. I think it's pretty hard to deny the amount of value ruin gives when it's up.
It slowly regresses the generator without the need to kick it. Cool concept. Only really useful if you can keep survivors off if gens for an extended amount if time, so practically useless against survivors that spread out.
Its a late game hex perk so you have a strong likelyhood of it being destroyed before you even get to see the effects of it.
It is only useful-ish when combined with undying because it can help the perk remain alive at least till endgame so if you manage to get 3 close proximity gens you can try and keep pressure off.
Unfortunately ruin just doesnt have enough if a kick to be really viable.
What it does do successfully though is stop generator tapping. But that is a waste of a perk slot to stop gen tapping, which is a poor bandage fix at best
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So they "fixed" it by making it useless at all points of the game. There fixed now NOONE can be challenged by it
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Heres the problem a lot of people dont want to talk about
You can still beat a top tier nurse player.
You can still beat a top tier freddy player.
You can not beat an optimized swf.
You can complain and say *But killers do well, they have broken builds too* but ultimately its line up goes like this.
Bad killers will beat bad survivors.
Great killers can beat average survivors
Amazing killers can beat good survivors.
Top tier killers can beat amazing survivors.
But
Good killers usually lose to good survivors
Great killers usually lose to great survivors
Amazing killers usually lose to amazing survivors.
Top tier/optimized killers will always lose to top tier/optimized survivors
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1852163#Comment_1852163
Although that's true, that could still work against us if the new team ends up liking an idea that much of the community doesn't like.
Then we are back where we started with no change. Frankly i dont see a downside
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Im glad OP brings this up, because to a degree I totally get the "its just a game deal with it" mentality. But this gane in particular doesnt seem to have a filter with it. Yeah every game has SOMEONE who loses it and starts making threats, then he gets banned and its whatever. In THIS game though what happens is the victim gets berated because they should just deal with it and "oh well its actually X role that does it so you are lying" basic human decency is expected in every ither game. Why is this gane the exception
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This would actually be fun. It would add some strength after gens are done (Which btw is supposed to be when killers are strong) and ruin undying means no more ant gen speed perks. All of you complaining about killers using POP and whatever the plagues is (i forget, its 2am) would be able to see other builds
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I commented earlier but I guess I see why its M rated. I keep forgetting games are held to a weird rating standard based on peoples tastes. Plus as some people have said, even if they arent that graphic, we are moriing people
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I have a solution but if i say it imma get banned
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Hey, if you dont like NOED just Adapt and git gud, stop asking DBD to be insta babby ez win
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All for post game chat. Being given death threats for playing spirit certainly isnt rated E for everyone.
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Why do killers camp?
Because we are forced to because stupid people run in and try and free someone just put on the hook.
Why do killers tunnel?
Because like it or not, we are on a time crunch and since currently the goal is to spend as little time in the trial as possible, many killers make the decision that it is better to oust someone early. eatting through second chances and getting a kill asap.
Why do killers slug?
Because there are so many ways to circumvent being downed, picked up, and hooked that many killers decided screw it ill deal with you later.
Are there exceptions to this rule?
Absolutely, some people are new and dont know other ways to play, some people are spiteful because of a bad match or even death threats from a previous game and of course, some people just wanna screw up your day.
However ultimately the only way to stop dealing with this is to interact more, be less toxic. And of course, as killers are always told everytime the game is changed "Adapt and git gud"
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1844355#Comment_1844355
i guess hitting survivors, hoooking them and else is holy and nice. these kind of comments always get me.
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1844355#Comment_1844355
It's not bubba's fault for over altruism. If bubba is the killer I make a mental note of where the basement is. So I know to go no where near it when he is chasing me.
@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1844355#Comment_1844355
Bubba is defending his chest. Stay out of his shack!
I need to apologise because sometime I forget sarcasm doesnt translate into text. I was trying to make a joke and it failed. For that I ak sorry. Here is a random meme picture I found as condolences
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Because the killer has no right to hold people in the basement . Camping is evil and they deserve to free their friend
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I know they said they were changing keys, I just dont think we are going to actually see that change. If we do i dont think it will be anything substantial
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They arent changing keys
