Avatar

SquirrelKnight

SquirrelKnight

About

Username
SquirrelKnight
Joined
Visits
2,217
Last Active

Comments

  • Create a survivor would be totally fine. Create a killer would be difficult because power, unless you gave it a very basic list of powers. "Press M2 for speed buff! Press M2 for one hit down buy commits you to small charging arc!" It couldnt be anything really innovative.

    Awesome idea and that might bring back a group of ppl who like customization

  • Not too entitled to live, too entitled to simply play the game in a way they dont want to. Seriously, look at all the people that hook suicide or dc because the killer isnt one they approve of.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837344#Comment_1837344

    65%. That's quite a fair bit over 50%. Closer to 75 than 50. These stats were also done before ruin undying fyi. Mori's may have change it a bit i'll give you that but no more than ruin undyign would have shifted it away from 50.

    Something I have to point out, killrates are garbage because of survivor entitlement. Every hook suicide inflates these rates.

    Imagine a freddy 4k game going like this, freddy downs someone after 3 gens. They fail kobe and kill thenselves on hook, 2 ppl see this and look for freddy to get downed and killed. The 4th person tries to make it to the hatch but fails bevause team throwing and dies. Freddy nownhas a 100% kill rate for 1 game where he may have only gotten 1 because survivors gor so mad he played freddy that they ragwd

  • What people seem to forget is that, just because killers arent plagued by straight up broken mechanics and maps now doesnt mean they arent still bad. The current setup has killers at a disadvantage at every point in the match. Killers and survivors of equal skill will have survivors winning in all but the lowest skill levels. Killer gameplay entirely depends on survivors creating opportunities whether through greed for abusing the killer, genuine mistakes or just being cocky.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1834271#Comment_1834271

    Actually, it's the other way around. The perks are the band-aid fix to counter the basekit ability to camp and tunnel. Nothing is wrong with camping. It's in the game. Nothing is wrong with using perks and items. They're in the game as well.

    I didnt say that they were "wrong". But you gotta admit it is a good counter to some of the perks that just kinda happen. The DC was the real problem of all of it

  • Maybe survivors should just adapt and git gud

  • @GannTM said:

    So basically, you're a tryhard for equipping an optimal build for huntress (a killer that struggles with finding survivors without specific perks) and trying to win... Not that I should be surprised that they have that mindset considering that's 85% of survivor mains these days.

    You are correct. For the past year or more whenever killers play the game in any way a survivor might disagree with they jump on tryhard/ezop. As for OP you werent try harding. You were enjoying a game. Dont let a salty survivor convince you otherwise

  • @Retromind said:

    And even with all those perks she still died because you decided to camp. Man, if you don't see any hypocrisy in your own post then I'm actually amazed.

    Nothing is wrong with camping. Its the only counter to DS, Unbreakable, Soul Guard and DH. Also the hags whole thing is defending an area. Not to mention the Cheryl DCd

  • @YoyoDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1832979#Comment_1832979

    Yep, pretty much. They're weak in every other playstyle other than the Slug-Camping playstyle which is required to win 90% of The Twins games and if you stray off of that you lose lol.

    Victor himself is definitely not OP in the slightest imo. He's chasing you? Throw down the pallet and "loop" him, as running victor is somewhat different than running an oni or wraith and what not. Its more or less a, hug the long side of the loop, stick to the pallet and juke his lunge to kick him if you have the right opportunity.

    Slugging and camping is required in 90% of the game PERIOD. Yeah people would always do it, but in dealing with balance, the only way things will get better is if survivors have a meta shift and objective shift. Right now there is 0 reason not to slug. Killers get less stress, I find slugging fun because i get to keep pressure off gens, and holy crap does it apply pressure. Frankly I think killers should move to slug meta 👍

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1830101#Comment_1830101

    Well if he doesnt want to improve at the game this post should not exist. He shouldn't complain about being bad. You see his dumb that sounds?

    Pretty sure it already exists it's just absurdly long. I'd say 40 minutes to an hour.

    Getting bullied makes you better, you should not be handed wins.

    Afk does not make you better he should never do this.

    Leave match fine I can accept this because if you arent having fun you should leave.

    So either leave or get better is the only two he should have or any killer should have.

    GETTING BULLIED MAKES YOU BETTER


    I wish more survivors were as blunt with their blatant toxicity because that is EXACTLY what the problem here is.

    You think its OKAY to bully someone because "JuSt GiT gUd"


    I wish more survivors would be more open with this because then maybe the devs would see that THIS is the main problem with their game!

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1830985#Comment_1830985

    I'm reading this as jerkwad dbd players no matter the side they play normally are saying "you suck..." and the others, the ones that want to have fun and wish others to also have fun are saying "we hope you find better matches, but don't run away because of one day, just take a short break.

    Fair point. No doubt anyone picking on this guy, regardless of sides is awful

  • So, killer players are saying "I get it it can be rough hope things get better"

    Survivor mains are saying " You suck and are garbage and youll be back because you suck" yeah, thats why i uninstalled months ago lol

  • You know, reading through these threads. I rarely ever see survivor points of view that rely on logic. It is pure emotion as to why killers are too strong or why some options need changing.

    Granted killers can fall into that pure emotion category too, more often than not, it is Killers who are trying to use logic and actual points to, well, make a point.

    Again, not saying only killers use logic, and not saying only survivors get emotional.

    But if i had to go by the forums, id say percentage wise, killers take the lead in trying to explain out their issues mechanically by about 80% compared to survivors 30%. (Not saying over half the killers and under half of all survivors, jist out of forum levels i see

  • Because NOED is so controversial and the benefits would cause more survivor rage. BHVR has to consider (or at least should) how bith sides interact with a perk. What do killers have to do? They hit survivors and protect gens so do the survivors perform the action?

    Then we have the issue of the effect, since it would likely only kick on if the survivors did something, what effect wouldnt be too powerful? Remember gen slowing totems are all considered op or are wrecked too easily.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1828313#Comment_1828313

    Difference being that those Powers have no special interaction with the Exit Gates. Billy and Huntress don't insta-mori Survivors that have been hit by their Power before the last gen was done.

    And you can still use your Ambush/Stealth. Her RBTs are not the only part of her Power.

    Id argue the ambush and stealth are even more useless than traps at exit gates. Unless you kike the death threats survivors give you

  • @TheClownIsKing said:

    I do fine solo, thanks.

    This is supposed to be the kind of game where things can dramatically shift from other one side to the other in an instant. It’s horror. It’s supposed to be unpredictable and uncertain. Sometimes that’s going to lead to frustration.

    I wouldn't say that this is horror anymore, there are minimal horror elements involved and survivors can dictate the game too much for that to be the case.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1827878#Comment_1827878

    Well, like any other killer, why would you wait until the end of the match to use your power? Not sure of the point with that statement.

    By that logic once the final gen is done huntress drops hatchets, billy looses his chainsaw, nurse cant blink. After all why are you waiting till end if match to use your power

  • Ill be honest, i havent even read your comment, just say "Grandpa_Crack_Pipe" in my notifications and laughed.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1826180#Comment_1826180

    I'm going to correct you on a few things:

    1. The entire FORUM community is not in agreement that it is wrong.
    2. The FORUM is not even representative of the entire DbD community.
    3. And the DEV have ALREADY stated it isn't wrong, cheating, or invalid.

    Your assumptions are simply wrong. Tunneling, Camping, Slugging, etc. are all just tactics that Killers sometimes use. They are niche tools and when used incorrectly hurt the Killer. When used correctly and in the right circumstances they will benefit the Killer. It is ALREADY official that they are not against the rules, not wrong, and not really YOUR purview.

    You should worry more about YOUR side of the game play.

    To back ip your point, i think that camping and tunnelling are barely even issues jn the game. Not that they dont happen, but the killer controls the flow of the game. You are in the entity's realm tbf there are a lot of killers that would prolly like to watch people die. I hate the fact that, typically, if you dont camp or tunnel, game-speed becomes heavily dictated by the survivors

  • @Grandpa_Crack_Pipe said:

    Imagine trying to stir up class wars in a video game.

    That would be an issue if survivors didnt constantly push for a class war within the videogame

  • @sQuAde said:

    https://forum.deadbydaylight.com/en/discussion/213237/i-feel-like-dbd-has-been-scaring-off-new-killers

    "gave bad killers a chance to at least do decent."

    first of all, if you're doing bad you shouldn't deserve a kill in the first place. The mori nerf was a good change.

    Thats fair, oh by the way, DS BT DH and UB would like a word with you. After all if you are doing bad you shouldnt get the escape in the first place

  • @Healthore77992 said:

    Killers were and are still dealing with survivor BS perks with no counter for YEARS, now when killers finally get strong combo, which let's not forget can be destroyed in FIRST MINUTE OF THR GAME, let's also not forget that killer must apply pressure in order it to work, survivors are crying like there is no tommorow, pathetic really..

    Im just tired of hearing "BuT gUyS KiLlErS hAvE iT So MuCh EaSiEr NaO" like,

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1822727#Comment_1822727

    Not to mention getting yourself into a position to use keys is usually suboptimal play. You are basically screwing your teammates and not doing gens. You might escape but you were doing the killer a favor and the killer has a much better chance of killing your teammates. So killer gets a 3K instead of 4K.

    I don't get why people like to pretend Moris and Keys are the same. They are similar but the power of one is substantially greater than the other.

    https://forum.deadbydaylight.com/en/discussion/comment/1822748#Comment_1822748

    There is no bias. You are just cherry picking nerfs you don't like.

    The Survivor side has received far more nerfs and much more severe ones than killers since the game launched. Moris are "useless?" How about Toolboxes. Toolboxes are utter junk now. At least Pink Moris still work great against a meta perk (DS). Toolboxes are so bad their best use is Sabo of all things. And that's just toolboxes. There are tons of other huge game-changing nerfs that were done to survivors since the game launched 4 years ago.

    If you want to talk bias there is a fair argument that the devs are biased towards killers. But I wont even make that argument. The devs are doing what needs to be done to make the game better. They're not always perfect but pretending the devs are biased is just your own bias speaking.

    I literally brought up, one nerf, the mori nerf. And yeah, that was biased, they could have announced before hand they were doing it seperately, they could have WAITED to od both at the same time. Instead of looking at the facts you scream "BUT MAH TULBUXES, BUT KULLERS HAVE IT EZ MORIS STILL OP BEAT DS." If you like the mori nerf thats fine, if you dont thats also fine, but look at both sides.

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1820790#Comment_1820790

    Yeah, though to be fair the mori nerf was pretty bad timing on BHVR's part. Not sure why they couldn't have made the key and mori changes a packaged deal.

    The idea that keeos getting thrown around is that keys would have been harder to code..... My problem is, if its harder to code...... Then do your job and fix it. Dont tell your community to just deal with it and that youll fix it when you feel likenit

  • Killers are pissed because the devs, like always decided that keys were fine and killers can deal with keys while moris HAD to be nerfed IMMEDIATELY. It helps when we dont want to say there is bias but bhvr just keeps undermining the people who defend them.


    Dont tell me that keys are harder to code, if they needed that much more effort then wait to nerf moris and do both at the same.time. that is not acceptable

  • @Katie_met said:

    Why can't survivors just accept ruin+undying and why can't killers just accept ds+unbreakable. They're good perks and are there to be used.

    Because survivors dont want to have to try to win and there are a ton of circumstances where DS+Unbreakable means the killer is put in a lose-lose scenario yet noone seems to care about that.

  • The act of nerfing moris was totally fine, however nerfing it with 0 notice while not adjusting keys at the same time was a rude decision since it, yet again, put survivor fun above killers fun. And dont tell me "B-But keys require more work so they HAD to do moris first" No they freaking didnt. Its called do your job like you are paid to do. If you cant do it then fine, but dont do it in such a way that it picks a side.

  • @Aven_Fallen said:

    Game improves and improves for Killers over the years. 2020, despite big changes to Ruin and Moris is still a year where Killer got easier again.

    And people are sitll complaining.

    Hey we got you a turd sandwich! Oh you dont like the turd sandwich? Here have a slice of cheese for your turd sandwich

  • Touche, i havent played in a few months and keep.forgetting OoO exists cuz of that. You are right though

  • @Dustin said:

    If Freddy's killrate is high it's likely because people just suicide on hook against him. Even in my rank 1 games people suicide against him because they find him boring to play against. His current power is good but imo it needs some refining to be more engaging. Everything is there it just needs to be made more fun to play around. I still feel like the Dream Pallets are the more fun game mechanic to play against. That's why I kept saying the snares and pallets should be available at all times and share the current charges he has now. Would require Freddy to manage resources more but that's just me.

    I dint get why all the killer stuff has to be "engaging" survivor items and objectives arent "engaging" looping isnt engaging it is tedious because the killer has 0 control in how the chase goes. I think Survivors need to be forced to engage motr

  • There is no indicator of DS, there is an obsession but that doesnt indicate DS. Ontop of that, no other perk has anywhere close to the game-breaking potential DS has.

  • Easy remedy to game unbalance, make killer strong to the point that they dont have to do dumb stuff to be effective. Yes, killers do have to tunnel, to 3 gen, have to camp people. Because the game (like every other game) has a most efficient and keast stressful way to play. And it isnt letting survivors go and going for the 12 hooks. Its taking kne strong person out as fast as you can, keep survivors in a small pen with 3 gen and make sure that the splooshcanoe on the hook doesnt get freed in 3 seconds

  • Unfortunately the community (especially on the forums) has made insulting killer ayers the norm, to the point even mids dont bother on calling it out. 4/5ths of the playerbase want to bully someone when they play and killers are expected to tolerate it because "YoU nEeD tO sToP BeInG sO SeNsItIvE, GiT gUd"

  • Reading comments somehow old moris were completely overpowered and stupidly strong while also being useless and they are just fine like always

  • This change brought about the worst bout of survivor entitlement thus far. Before Moris were nerfed, it was general agreed upon that they along with keys we're both horribly unbalanced and cause problems. The general agreement that everyone had was that we would gladly nerf the moris so that we could have more fair keys. it was a perfectly fine trade everybody for the most part was ready to go along with it. But then the developers had a different idea. They decided that the survivors could have their Moray change without having to give up their keys

    . Even if the devs only intended to Nerf Moris first and then truly rework keys in the following weeks, it doesn't matter because the devs have already sent their message, and that's why you are now fighting a survivor's fighting so hard to keep their keys after the mori nerf.

    Is the developers encouraged to mentality that don't worry survivors we will take care of you The Killers keys weren't important, it doesn't matter what the developers intent was, because this is the result of their lack of foresight

  • Keys need to have been nerfed with moris, it would have killed the devs are biased argument. Instead what happened was BHVR said "KeY cHaNgEs ArE hArD, tHaT cAn WaIt" just like the last time they said they were gonna nerf keys but didnt because it was too hard. The killer community is tired of being told "YOU ALL HAVE TO WAIT WHILE WE CARE FOR SURVIVORS FIRST!!!1!"

    The vast majority of this could have been solved in one go, but because they didnt want to take the time to do it properly, they are showing a bias, again, and killers are being told to shut up and git gud, again.

  • @BioX said:

    what happened to gamers man? is this just some new new new generation?

    Where are my fellow 90s gamers who would spend days, weeks, on the same level in megaman or something jeez.

    Heavy multiplayer games changed a lot of people. In a megaman game if a boss was hard you learned its patterns and eventually got better. The problem in this game, especially being an asymmetrical pvp game. Is that there are tools that break the balance of the game and cause problems.

    In megaman for example most bosses dont have abilities that undid your progress, maybe one or two (cant recall every single kne off the top of my head) but they usually couldnt regen health or have, say, an ability that inhibited your gameplay. At least not that wasnt work aroundable.

    Now look at DBD with keys. Heres an iyem, anyone can bring that simply allows the game to end early, or keep perfect track of the killer no skill required, just click a button and instacounter. I love spendjng hours on a game, even on the same level if i can improve, but when it feels like it isnt my skill level, but the game telling me "Oops, looks like you gotta git gud cuz they has an item that trashes your game" that isnt fun. Thats (at least in my opinion) really dumb, nerfing moris was fine cuz of that but keys HAD to go with the mori. They have been unintentionally linked together in how people play

  • I would come back to the game if they started fixing a few issues, heck even if they said they were sorry for sounding biased. The fact that the killer community sees the devs as biased and the only responce is "Shut up we arent biased you all are just picking on us" doesnt help. My 2 fav killers were plague and spirit. Cool concepts cool gameplay, one is barely functional and the other I get LITERAL DEATH THREATS FOR PLAYING. If there were a few changes made for killers fun, for making the game more enjoyable for a killer, something to make it more engaging and less insults/threats. I MIGHT come back. As it is killer is a miserable experience and if I play to the end I get threats, racial slurs and all sorts of crap.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1807663#Comment_1807663

    Let me ask you this, which is harder:

    Changing a value on a thing or (probably) making new complete animations while still making the thing work with ALL current achievements/challenges in tomes.

    I still think they should've released both of those changes at the same time. But they didn't. We just have to hope that it will be done in the next mid-chapter/chapter patch.

    Thats what i know is gonna be the issue though. I get one is harder but that isnt an excuse :/ this isnt a cheap company with 1 guy doing all the work. They chose to release the mori change first, and keys will be barely changed, maybe a little longer to open, maybe limit who can escape. But it wont be anything game breaking but everyone will act like it is.

  • @Milo said:

    Wasn't it announced WAY ealier that both would get nerfed eventually?

    Yes but heres the thing, usually the devs (for instance, survivors with instaheals) (using it as the example most commonly seen on forums) give a direct notice like "We are changing/nerfing item x in 4 weeks so if you want to use it nows your best chance!". With the mori change the community got less than 24 hours. Many people have hundred of these things that are now, basically junk that costs hundreds of thousands of bloodpoints that now get to sit there being utterly worthless.

    This is also the only time bhvr has made a major change without proper warning time. Im sorry but saying "We are changing moris amd keys sometime in the future" is different than gling

    "Screw you killer players, we nerfed moris to only work on third hook and the change goes in immediately lolololololol oh but dont worry we will get to keys but you have to wait because you dont need keys changed, you all just need to git gud, you arent important enough for us to consider how moris and keys interacted."


    I dont even object to the mori nerf itself, i hate the fact that, like always, the devs make a massive change for killers, trash popular items, proceed to NOT address the killers issue with the survivor equivalent, and then everyone gets all mad and derogatory when killer players get ticked because they feel ignored....... Again

  • Whats the point of moris? Obviously to show that killers are way way way to strong, next change will include severing the wraiths legs but giving him total invisibility

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805599#Comment_1805599

    everything you said was false the reason keys didn’t get changed was cause they have to completely rework the addons and animations for the key also leaks have stated keys nerf will come in the mid chapter patch, also stupid cosmetics does not hold back game development.

    Cosmetics do when they are a primary source of income. Survivors buy more cosmetics, they are more numerous and they decreed moris are ebil and must be ruined. So bhvr did just that, nerf moris because the survivor base wanted them worthless.

  • Siding with OP on this one, the fact keys werent addressed at all during this patch is pretty crappy to do. As the entire killer community called though, moris got changed and keys MAY be changed months down the line if it becomes an issue though it probably wont because survivors need to be coddled so they will buy more skins.

  • @KateDunson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805367#Comment_1805367

    They never said keys are fine, stop crying and git gud

    And yet they leave keys untouched while nerfing moris. Like everything else its "Dont worry we are looking at your side too" while nothing happens

  • BHVR: Hey we nerfed moris into trash, congrats to us :) !

    Also BHVR: Keys are fine tho killers arent people.

  • I wish survivors got a killer treatment. And i dont mean getting nerfed cuz that happens to everyone. I mean being told "Hey we are gonna slightly tweak (fir instance) gen times cuz they are ever so slightly too much, wont be much we promise"

    "Gen times have been trippled from 80 seconds to 240 seconds, we feel that it is too oppressive for killers to have to deal with anykind of challenge so we made this change to help, if you dont like it its because you are bad, get bent, screw off and git gud! See you all in the fog!!"

  • @TripleSteal said:

    This post is not a feedback/suggestion one, why was it moved? @Gay Myers (Luzi)

    Probably because it was a mean thread so it got banished.

    @Questionable BHVR said:

    I had to make an account for this. It is unbelievable to me that no one at BHVR was capable of foreseeing this dilemma. You can call this venting, I really don't give a #########. Plague earns almost no points in the deviousness category compared to other killers. The only worthwhile method to maxing out this category is by intentionally dragging out the game. Even then, after people start becoming infected, they tend to cleanse themselves. When people cleanse, they go up a health state. When they go up a health state, YOU, the killer, is penalized for allowing them to heal. SO—and here's the ######### conundrum that I've been trying to wrap my head around for the past two hours despite otherwise having very successful games—HOW CAN I POSSIBLY EARN A MERCILESS VICTORY IF i AM BEING FORCED TO BALANCE THE AMOUNT OF TIME I SPEND IN THE GAME PUKING ON PEOPLE WITH SURVIVORS CONSTANTLY CLEANSING THEMSELVES, ESPECIALLY WHEN I NEED THEM TO DO THAT IN ORDER TO USE MY ABILITY? Is this by design? I feel like I'm losing my ######### mind. I can't puke on people who are already infected. They need to cleanse. But if they cleanse, I lose points in another bloodpoint category. Has anyone done this achievement post pip rework? This doesn't seem like its possible. I am simply baffled.

    I tend to agree. And plague (back when i played) was my second favorite killer. But the current emblem requirements plus her in meta difficulties make her kinda unfun to play.

  • Itd be cool except theyd have to give killers an equivalent. A perk like that actually could unvalance the game, though if you give killers something equivalent as well i think its an awesome idea as you have it written

  • Coup de grace is a cool perk in theory, but like most other cool stuff killers get, it is entirely dependent on the survivors when you get to use it

  • @FixThisGame69 said:

    Here's some ideas (I am not saying to make all of this happen, just brainstorming ideas):

    - Make the window to kick victor longer, or shorten his pouncing range.

    - Why should victor see bright red blood? He shouldn't be allowed to see anything if hes this fast.

    - Nerf victor's speed.

    - Make it so even hitting an injured survivor brings you back to charlette.

    - Make the switching time longer. After kicking the baby, victor cannot be used for at least another 30 seconds or more.

    - Change No Mither to no longer begin as injured, just give two health states plus all effects, but still give a way for the killer to know who is running it.

    - Make charlette a 110% walk speed at LEAST if you keep victor this fast.

    - Victor shouldn't be able to damage anyone in a locker.

    - Decrease detection range for victor.

    - make it so victor cannot detect crawling or crouching.

    - bloodlust is a crutch that should be removed, because griefing killers can just refuse to kick the pallet and guarantee you die at the end.

    - bring back the sabotaging of Trapper bear traps. He can lock down end game with whisper + 1 trap at a door. This is bullcrap unfair for the last survior left because their random teammates sucked.

    So you want a killer..... That is barely able to function.... To be nerfed so it is COMPLETELY NON-FUNCTIONAL..... I think we need to seriously look at the community because that is asinine

1 2 3 4 … 17