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SquirrelKnight

SquirrelKnight

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SquirrelKnight
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  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721555#Comment_1721555

    Look all I want when I play survivor is for killers not to blatantly camp or tunnel, because that just completely ruins the experience. Sure quite a few killers out there are nice but u gotta remember how fun the game will be ultimately lies in the killer’s hands. Sure you may have one annoying and toxic survivor but you can just leave them or deal with them early, it’s not going to completely ruin the experience for everyone.

    Also do u not find survivors who abuse infinite’s or hide all game boring? Those r the types of survivors I hate to see just like I hate to see scummy killers.

    Excuse me? I quit playing the game because 95% of the time i was getting death threats from the survivors for whatever reason. Sometimes its cause i was too close to hook when they got saved, once it was because i didnt leave hook FAST enough. Of those games, 3 gens would proc in the first 90 seconds, sometimes i got someone sometimes i didnt, didnt really matter because gens go that quickly. I get that you dont like killers who facecamp and tunnel people out of existence, i dont like them either and we both hate survivors who hide all game or abuse infinites. To say the killer is supposed to carry the fun of the entire game is kind of entitled, the survivors need to go out of the way and make the killer WANT to play the game more too.


    I get people dont want to play nice because the other side doesnt, but its the mentality that the killer determines the entertainment of the game is one of the biggest underlying issues plaguing (hah get it) this game.


    Sorry for the rant.

  • @Kees_T said:

    You can report them in the post-game screen. Of course it will need more than 1 vote for this person to get penalized, but with multiple reports, the player will certainly receive some punishment. Devs needs to encourage more the use of this function, I guess people even forget that this tool exist, thats why everyone says it doesn't do anything.

    You need to be mature to play this game, there's exotic species of humans playing it, each one surprises me every day. That's why I keep my cool and let them speak with themselves, don't give they any spark, they're just wasting their time.

    Report is only looked at if they have video or pictures. Just hitting the button doesnt help im afraid

  • All im seeing in thks thread is the killer isnt supposed to even have perks cause they are strong enough already. "But noones complaining about pop or corrupt or anything. Just ruin undying" You..... You are complaining about all killer perks because they give killer advantage. Because somehow ruin undying gives godmode and unlimited hitrange and instawins the game regardless of survivor skill. This game is such a mess

  • A while ago, like a LONG while ago, i recommended this game to a few friends. First game he played trapper. Got hit with DS Unbreakable. Refunded it on steam

  • @XyoulamX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718599#Comment_1718599

    Thats the worst statement a game director could say about his game

    100% but theyd rather lose said player than try and make the game fun for everyone. Game director also said frustration is a part of their game

  • @Kalinikta said:

    All software has bugs, it is still not a reason to D/C. Sure will the game fail you at times just from a software point of view yes... yet no penalty will mean that people DC because they don't like the killer, the map, the first 3 gens pop to quick, they get downed first, etc. etc. and ruining the game for others. You are bashing the developers over nothing realistic, should they work on bugs, glitches and fix them... yes, is that a reason to allow people to DC willynilly no!

    All software has its bugs yeah, and i hate dcing in general. However its becoming clear that this game is highly unstable and i find myself having a harder and harder time making excuses for bhvr not fixing this stuff

  • Undying is literally only good on a couple of hex perks. Since it resets tokens (which, i get the design choice but its still a terrible one imo) it is basically useless, except with ruin which makes it, almost good? Honestly this combo is really only good against bad survivors because it requires survivors to leave gens to work. I dont get why ppl are mad.

  • Buff both, give nurse 110 movespeed, give spirit gatling gun laser earrings cuz spirit is bae

  • Heres the bigger question. Assume they do limit it to 1 iri head no matter what. Her other addons would have to be reworked because things like blindness and exhaustion are useless when you are down or hooked. So..... What new addons does she get and hiw do they stack with iri heads

  • Herbert west survivor and reanimated killer. A killer basically immune to stuns and stuff

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1706753#Comment_1706753

    Take it up with the devs if you thinking protecting gens should be bannable or hiding for 40 minutes shouldn't be, it's their rule

    I know i know, i just dont understand peoples thoughts on this

  • Her power doesnt need to be changed.at least not in my opinion, this has been one of the less ridiculous ideas for her nerf tho. Maybe nondirectional sound

  • Hmm, lotsa bashing on one person with no intervention on it......maybe it just isnt noticed yet

  • Thats not a bad idea considering its a HEX perk with minimal reward

  • I dont understand people. So are killers not supposed to play the game? After all,defendingg gens is holding the game hostage cause you arent freely letting them escape by a lot of "logic" in this thread.

  • @Angelicus23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1706282#Comment_1706282

    Read again my post and comments. 4 gens left to be done.

    Ok, so theres 2 of you left, he slugs one and then goes for the last. Id say thats still fine. If he got two of you with one gen done then he did well. He just wants to win and thats fine.

  • Why is the killer "sweating" for his 4k? I get it if they just slug everyone from the start but this is clearly last gen or two and the killer just wants to win. Thatd be like saying if the gates are open with 4 survivors about to leave one should stay behind and die because they are sweating for a 4escape

  • So, we have one group saying hes fine, maybe needs a small tweak. And the other side screeching because HeS sO oPpReSsIvE OP PLZ NURF. And when questioned "I HAVE OTHER EVIDENCE!!!" But its all circumstancial. No details on items used against and survivor skill. Just that hes easy for you to play so hes op.

    Survivor was easy for me to play and I sucked at survivor, should they be nerfed because its easy for me to do well as a low rank survivor?

  • Full respect for trump memes. Also i havent okayed in minths cus it doesnt feel fun

  • Love it when people hate something so much that they dont care if its literally broken and doesnt function as intended. As long as they get their way

  • I just feel like the killer experience is an afterthought

  • @xdshaunted said:

    So here's the preface, the Plague has a kit that has a lot of potential, and if BHVR were to implement every change that you're about to read then she would become far too powerful for what she is. Instead I hope that you can see where the potential exists to make her more fun to play as without frustrating moments that outshine the incredible moments that come with this creative killer.

    So there are a number of small frustrations that add up to a bad play experience nearly every game. The most obvious is her Vile Purge can very consistently interact with a survivor and trigger yells from the character without initiating any infection whatsoever. If a stream of spew directly hits the survivor occasionally there will be no infection granted and so the very first QoL change I suggest is that if a survivor is hit with Vile Purge it should no matter what cause some infection. Survivors aren't running around with face shields.

    My second suggestion has to do with the cooldown on Vile Purge and Corrupt Purge, which is to remove the cooldown trigger for an unfilled Purge. When you start a Purge the meter fills up and you can release early to partially spew. However in order to purge you must fill the meter approximately ¼-⅓ full at minimum. If you release too early instead no spew is released and the full cooldown of your Purge is triggered, which includes the walking speed slowdown. That adds nothing to the game except punishment for not holding the button longer to spend more time slowed down on a Purge you would have rather cancelled. It also punishes bad timing on short Purges meant to quickly infect objects within the game.

    My third suggestion is to add a splash effect to Vile Purge (and not to Corrupt Purge). Her entire spew style is full of splashy goop that gets everywhere... Except it doesn't? You have to hit survivors and objects directly in order to trigger any infection, all while visually it gets everywhere. Perhaps limit the splash effect to infecting objects such as generators and vault locations so as to not overpower the Purge effect on survivors themselves and to make setting infection less of a time consuming chore.

    My fourth suggestion is that a survivor walking over a recent stream of purge that marks the ground should take on a minute amount of infection. Survivors can easily loop the Plague and because they need to have direct interaction with a Purge stream to be infected they can loop in some areas forever with no repercussions (a fact facilitated by the walking speed slowdown while charging and spewing). If the ground that's soaked in spew helped to infect a survivor then the survivor would have to start making more dynamic choices during a chase.

    My fifth suggestion is that you should better be able to understand how infected a survivor is. The green splotch in the corner is wholly unhelpful for telling you just how close to broken they are. Please please give us a meter or more contrasting gradient. The Ghostface meter would be perfect all green and splotched, you would be able to make more informed decisions as a survivor and the Plague.

    My sixth suggestion has to do with the fountains the survivors interact with. Please give us a notification that indicates where they cleansed. As it currently works, a noise is triggered and the fountain now has a white aura but no visual way to differentiate it from every other white aura fountain in the game. If you can see the corrupt fountains from across the map you should be able to know which one is newly used. I hesitate to make any changes to the fountains otherwise, no matter how silly it is that a killer has a built in mechanic to heal the survivors. Seriously it's weird and takes a lot of agency away from her kit.

    My seventh and final suggestion is to improve her object damage animation speed. Just five percent faster would be sweet. But that is less QoL and more of a balance tip.

    At last you've reached the end of my wall of text. This is a culmination of many frustrations, ones that I initially blamed on the gameplay balance but slowly realized were more inherent to the built in experience with her gameplay interactions. I would love to hear feedback from anyone on any of these suggestions. Some ideas I believe are necessary, others would just be nice to implement. When the Plague works, she can be devastating and when she doesn't she's downright unfun to play and the game is currently skewed towards the latter.

    @BodamEscapePlan said:

    She's such a strange killer in that new players absolutely hate to face her and high rank players seemingly wreck her (from what I've seen anyway) that I think the developers don't want touch her kit too much.

    Personally, I'd love if she got some of these changes -- especially the Vile Purge on the floor to help with loops.

    Gotta say, i like the changes though the purge on the floor would either be useless or a new source of rage. We all know how much people like trap mechanics

  • I think what OP is getting at is, survivor is more fun because it is a casual game. The killer however isnt expected to play casually, only play as competitively as possible

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1700220#Comment_1700220

    No, I'm a programmer as well as a designer, and sometimes I switch into programmer mode. I was referring to rebuilding the implementation. That was my fault, sorry about that.

    Language can be a weird thing, I get that. Its a shame that its still going to be e to outplay though

  • @NepalibyDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1688146#Comment_1688146

    The perks don't do two things. They do -three- things. Undying gives aura reading and multiple chances. Clearly the first half belongs to thrill of the hunt and becomes unbalanced with multiple chances.

    You saw 2 things and stopped reading. Read the points i made.

  • Tunneling and camping are fine. I know noone wants to hear it and they get all snitty when its said but here it is. Tunnelling and camping are built into the game. Disconnecting from the game is an abuse. It screws over the killer and it screws over your teammates. If you are getting tunnelled and camped then suicide on the hook and take your salty death 👍.

    For the record i understand why tunnelling and camping are hated and kind of agree but doesnt give you the right to DC.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1688146#Comment_1688146

    But none of these are feasible choices for the survivors as they always result in tremendous amounts of killer pressure and making it much harder to win. It’s very much like the situation with deathslinger and pyramid head. You have two options, but both of them are garbage.

    Also I know people like to say doing totems is a secondary objective but it’s really not. I know having a secondary object WOULD be a good idea but totems is not the way to go about it, and having two perks that part completely change the game by forcing a secondary objective isn’t good either.

    Okay, if you say so 🤷‍♂️ i disagree but i dont think ill be able to convince you otherwise

  • @ThatsSoKelso said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687699#Comment_1687699

    An it isnt bullying to babysit someone on the hook? Face camping is being a bully as well. Guarantee you won't have camping killers if they get stuck for 15 seconds for camping. When camping isn't an advantage to them anymore they won't do it. Not sure how survivors can abuse this method.

    What happened was 2 survivors would sir just outside the area, forcing the killer to either walk away and give a free unhook or let them sit there while you were forced to keep your one kill, letting the 4th person go do gens freely. We would see survivors bodyblocking the killer and force them to stay near the hook till they get "stunned" then spam tbagging and run away

  • Already we are seeing posts containing these stats saying how op killers are.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687475#Comment_1687475

    You just said it keeps survivors off of gens, but it punishes survivors for not being on gens? How does that work? That sounds liek something that is indefinitely stacked towards the killer.

    It is.... Because they are 2 killer perks. They are designed to do two things.

    1. Make survivors hunt down totems in the early game to prevent the effects later

    And

    2. Ensure that IF survivors do no cleanse totems in the early game they are punished for not working in the secondary objective, the totems.

    I understand that people dont like dealing with that, however the purpose of these perks are to make survivors have to make choices. Do you want to work on totems early and slow your early game? Or do you want to not do the totems and possibly run the risk of having them be a problem later.

  • Its a circular argument.

    Swf isnt broken and carries no advantage over soloplay, you cant tell who is solo or swf, no we wont turn it off because you wouldnt play with swf. You wouldnt play with swf because they have advantages but they dont have advantages.


    The real problem is that SWF groups are by far the most toxic part of the game., 3swfs bekng the worst because they harm the solo experience as well not just the killers

  • Any punishment to the killer will be abused by the survivors, they tried to implement it and all it did was allow even more bullying

  • Maybe instead of a pocket knife make it a bag or thieves kit. They can take an item but only 1 item and not use it?

  • @Spider175 said:

    It would be cool to have a kinda "Hardcore" game type but, and I'm not trying to steer the conversation... isn't that basically just Among Us?😅

    I mean i guess 🤣

  • Survivors: Play 4SWF with comms, bring perks specifically to promote the killer to play as sweaty as possible.

    Survivors when killer plays ruin + undying:

    RRREEEEEEEEEEEEEEEEE

  • @itsguccigalaxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686371#Comment_1686371

    Look All im saying is freddy always hits me but it never connects or makes sense. Also its disgusting when a killer camps and no one can do anything about it especially with a Bubba with his chainsaw in your face. And yeah I see your point with the DC penalty. I do not DC immediately when I see someone I dont like, a certain cosmetic, anything of the sort. But when a killer has 6,000 ping, glitching around the map, hitting me from 8,000 meters away I would like to DC instead of finishing the miserable hard to watch match. I also hate getting killers who sit at rank one while I'm at rank 9. Not how things should work. I do respect your opinions and understand where you're coming from and would like to thank you for your input. It is much appreciated.

    Cool 👍 and being honest i do agree with you on the poor wifi and freddys visuals. If they made him a little taller and arms a tad longer itd look better when you get hit. But they picked the short freddy. Wifis just a hard thing to address without angering ppl

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686657#Comment_1686657

    You don't need to be actively forcing people off of gens to get ruin value. Hooking people makes others get of their gens and go for the saves, healing requires getting off of gens, doing totems which is what people say to ruin undying haters requires getting off of gens, you see the point?: there are so many situations where survivors need to get off of gens. I ran ruin undying tinkerer on blight and I think i lost less than 1/50 games. I didn't even need to think or try most of the games because ruin basically doubled the length of games, thus i didn't need to worry about roating, making sure i can down people realtively quickly or any other basic killer skills.

    Yes I do see my point. Ruin undying helps keep survivors off gens to improve game time. The fact is.people often dont heal until they have to, many people get the gen they are on popped before going for the save. It os working fully as intended, encouraging a secondary objective.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686218#Comment_1686218

    No the problem is a killer could be playing utterly garbage a whole game yet gens are unable to pop due to ruin undying and thus the killer wins the game. Completely takes away from killers who played well in a match or are skillful.

    So the killer is garbage but gens are "unable to pop" meaning he kept.you all off of the gens cuz ruin only works when survivors arent repairing. Sounds like the killer is doing his job and survivors are failing to do theirs

  • Just know this, if there was an endgame counter for SWF play. Either killers would be put in their place as it doesnt help. Or it would prove them right and destroy the survivor playerbase

  • 1. It isnt broken, its his visuals, its same as every other killer.

    2. Okay yeah sure

    3. Eeeehhh horrible wifi isnt always players fault, I get your point but eeeehhhh, stepping on toes and the sort.

    4. Um no, that would be horribly broken, as well as extremely abusable. Forcing the killer to camp to get a better hook placement would be rampant

    5. No because DCing is an extreme problem in this game when ppl DC as soon as they see a killer they dont like, an offering they think is cheap, a cosmetic they dont like or heaven forbid bad maps.

  • Im about to cause a storm, and im sorry about that. However whenever i hear that totems are too hard, there are too many they take too long, too op etc... All i can think is people are just upset they cant rush gens in 5 minutes and end the game instantly. Or another ruder way to put it "Why do survivors insist on the 4 escape?! One/Two escaping is a win"

  • @Bullettimegod said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685764#Comment_1685764

    A squirrel in knight armor will come into the game....and kill 1 survivor. And we change the perk name to noesk.

    Fully approve, S+ rated change devs make this a reality.

  • I gotta agree with both sides on this one. Looping is the main goto strategy for survivors right now, that being said..... Look at the responce when you play killers with abilities that limit the looping. PH, Nurse, Deathslinger. HATED by the community and screeched at whenever they show up because they counter loops. The core.design of the game on release.was a stealth tracking game, some survivors got so good at running away that they built on that mechanic more than the stealth gameplay.

    Sorry, tangent, anyway TL;DR In a way Yeah i think it can be toxic, in a way its not.

  • Im confused whats the change proposed?

  • Unfortunately, how the community works is survivors are angels who cant be touched and killers are mean camping tunneling jerks. Such is the wayof the ggame

  • If you are complaining about "boring" matches. Then why are you playing the game at all?

  • @EqMonkVeeshan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683638#Comment_1683638

    that is just it the massive amount of information given to killers is the second chance. lose some one in a chase no worries I will have information to find another really easy.

    Wow, thats the most copout "SEE I GOTCHA" statement in a while. That isnt second chance. Thats information, not a second chance.


    To make this clear for ppl, for a second chance perk for killers to work as though it would for survivors. We would be looking at a perk that when all gens are completed, regresses a completed gen by 20 seconds without being a hex perk or requiring tokens. It simply happens. Because thats what survivors get with DS/unbreakable/adrenaline etc ..

  • I used to play him because vroom vroom go fast, never really got downs with him bur id screw around and have fun. Now its like they cut off one of his feets.

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