Avatar

BodamEscapePlan

BodamEscapePlan

About

Username
BodamEscapePlan
Joined
Visits
21
Last Active

Comments

  • I should mention that I was playing as Freddy in the Decisive Strike occurence.

  • I've always been under the impression that only PC and Switch players can do that.

  • @MerryJuanNa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2094750#Comment_2094750

    I think your forgetting about the flat out instant regression you get when kicking a gen, which is around 10% so if a survivor were to just keep "tapping" the gen then you only need to kick it a few times to fully regress the gen, however i do agree that getting three gen'd i purely the survivors fault, however the killer can influence it, like how as a survivor, your not going to go for a gen that you cant necessarily finish without risking getting 4k'd

    Woah!? I don't think we've had the base 10% regression off a Gen-Kick in what -- two years? Maybe more. How is it that you play the game enough to come onto a forum to argue about the finer details about said game, yet don't know something that was *so obviously* changed a long time ago?

    On a brighter note, I guess I can still be surprised.


    [Edit] So, apparently the flat 10% regression was **never a thing**. I could've sworn that it was at one point in time.

  • I don't see why there isn't an equally long animation for a survivor to start working on a generator. It seems logical, more realistic and would immediately solve the entire "gen tap" issue that we still have.

    If someone could produce a valid counter claim against this, I'd like to see it.

  • I thought this up a few weeks back when I was looking for a new build with Huntress. It has quickly become my go-to favorite build for her -- and the beauty of it -- because Huntress doesn't need to run perks that most M1-Killers almost have to run (Save The Best For Last, Enduring, Spirit Fury, etc.) it frees up your other two perk slots for helpful utility-perks like Whispers, Shadowborne, Thanatophobia, No Way Out, heck even niche perks like Mindbreaker or Coup de Grace can be used to great effect.

    Personally, Shadowborne is a must for me -- at least on Huntress but you could really run whatever you like with the Trail of Torment + Dragon's Grip combo. I've had a lot of fun messing around with it. I'm trying to get them both unlocked on most of my other killers that I like to use, too.

  • I play both sides with cross-play on (PS4 player) and I haven't gotten a truly toxic match playing as Killer in quite awhile. I generally switch my Killer every map and I don't run meta-perks and lately I've been getting pretty good with Huntress (Whispers-Shadowborne with Trail of Torment & Dragon's Grip or Stridor and Tinkerer if I'm feeling lazy) and I think players respect Huntress so long as you aren't running Iridescent Heads and using the same boring perks. At least, that's my theory as to why I don't run into too many toxic SWF groups.

    Playing as Survivor on the other hand (low-level, solo queue) you do see a lot of tunneling off hooks, "camping" near hooks (not even patrolling), and just general Rank 19/20 Killer non-sense. I've finally started to play a lot more games as Survivor so I'm slowly but surely making my way out of those ranks. My problem is I focus on Objectives and being Altruistic too much without getting into enough Chases or getting any points for being Bold or getting hooked very often.

  • @Bradyguy99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066951#Comment_2066951

    This made me think that it should be a instant down with 8 blades. That way movement speed is justified but he shouldn't move slower when aiming.

    That's exactly it. The slower movement speed when throwing the knives just neuters any threat he could potentially create. They need to make it so he doesn't slow down or do something about his inconsistent trajectory/awful recoil.

    Honestly, when I first saw "The Trickster's" gameplay, I was hoping he'd play sort of like Legion with projectiles. I love all the little voice-over touches they made but I find him more frustrating to play than any other killer, at this point.

  • Gideon isn't on Haddonfield's level for me yet, at least I don't think. I honestly wish they would just disable Haddonfield until they can find a way to make it balanced. It is a truly awful experience as a killer.

  • 8 Knives for one health state is ridiculous. That's all I know.

    Maybe I just haven't gotten used to him yet but in every game I've played so far, I felt like the Knives were more of a detriment to me actually downing survivors in an efficient manner -- and that's coming from someone who considers themselves to be a pretty good Huntress player.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/238558/ds-but-let-us-tap-a-generator

    Have you heard of the term "Risk Decisions"?

    DS now has a risk factor to it that is 100% up to survivor's.

    You knew you were being tunneled and you knew even tapping the gen was gonna disable DS. You chose to stop a gen from regressing instead of using a extra life to stay alive longer, which resulted in you going back up on the hook and getting the gen kicked again. And now here you are upset that you took the wrong risk.

    Game. Set. Match.

  • As someone who doesn't usually play a ton of the Survivor side, I love the new moving animations. Maybe I don't have the fondness of the prior animations to compare them to but I feel less "janky" and more weighted in the world which is something that has made the game more fun for me, at least as far as I can tell.

    The U.I. changes on the other hand, are pretty bad, in my honest opinion. For me, it's very unnatural to look up to the top-left corner and honestly, the icons seem kinda blurry to me. They definitely don't give me the information I want at a moment's notice with a quick glance, so I think they are kinda failing at what they're supposed to do.

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/214951/i-need-a-ruling-on-perk-power-struggle

    is forcing them to bleed out bannable? I'd say probably not but it is kinda toxic.

    Is them going under a pallet with power struggle bannable? Not in anyway. In order for them to be able to get under a pallet and use power struggle when you pick them up requires a ton of things along with the flip flop perk from ash. It's very rare to do that unless your whole build is about doing it that.

    It seems kind of silly that *the only counter-move* in that situation as killer would be considered "toxic." In fact, I'd argue that when we've gotten to the point when we, as the killer, are to deliberately give the game away and pretend like we don't understand what they're trying to do, then the whole game of outplaying your opponent is just being replaced by this "non-toxic" courtesy thing. I like to think of this in terms of a fighting game; we both have 5% health left, yet I'm supposed to allow you to combo me and if I go for my block button, I'm being toxic? Seems like a pretty flimsy argument for being "toxic."

    There's not being a jerk, and then there's basically playing down to your opponent. I find it odd that we have to question this at all in a game that's theme is horror-movie icons.

  • As someone who uses Freddy pretty frequently and feels like they know the character pretty well, I'm not all that worried. Unless they do something stupid like nerf his movement speed or make him commit to his teleport, I don't think they'll "ruin him." I'm sure they're quite proud of the re-work he got and aren't about to completely butcher him again. Maybe I'm off-base here but I'm expecting his cooldown on his Teleport to be increased slightly or something like that. It's hard to imagine what could possibly outright ruin him except for the stuff I mentioned.

  • Mr. Steve Harrington is my main but I have been leveling up Jeff & Kate lately.

  • I'm a solo queue kinda guy on PS4 who just started playing survivor a bit more and I run...

    Spine Chill - Kindred - Borrowed Time - Iron Will

    Sometimes I'll mix in Lithe because it's my favorite Exhaustion perk.

  • @PatWesker said:

    Thank you, and I think you are right, because acording to Leaksbydaylight, new cosmetics of the twins and Élodie will be released december 1st.

    Has it always taken this long? 3 weeks seems like such a long time.

  • @Delcat said:

    House Rules:

    --Rule of Cool/Rule of Funny/Rule of Scary are the holy trinity

    --Focus on everyone getting a good slew of BP (go for the chases, try to make sure everyone gets attention, the better time a Killer shows the team the longer and better they'll play with you back)

    --DCs earn immediate snap to "wow, that sucked, let's treat the rest of you right" (slow down a little so they can reconfigure strategy, and if it goes poorly for them the last one is getting carried over the threshold/hatched)

    --GG/WP/GL all in post-game and compliments on good runs

    But my favorite rule is:

    --PLAY TO CHARACTER.

    I'm 33. I grew up in a rural town, before streaming, but in the heyday of dollar VHS rentals. I started watching horror movies in 1997, at the tender, precocious age of 10. I know everyone here, I grew up with them, my sister and I must have watched the local Nightmare on Elm Street 3 to near extinction because it was always a solid bet for a rewatch.

    And the truth is, I've always really, really, REALLY wanted to work in a haunted house.

    My rank isn't great, but I don't care. I love getting into character and trying to turn the whole map into a haunt. I main the Hag because she pays the bills, but also because there is rare and succulent pleasure in seeding an entire cornfield with traps and watching the impromptu corn maze go off in ping-ponging glory. Amanda is permanently penalized to use utter fairness, and to let players go if they demonstrate their desire to live. The Legion is a dynamo of pure hedonistic rebellion, all bloodlust and destruction, and I adore tapping into Frenzy and back out to scream when things are getting dull.

    Like I said, my rank isn't great, but...

    I started on Switch, and the controls are not as easy there. I have very poor eyesight, and despite all attempts to maintain the "it's just a game" composure, the truth is, I have pretty severe social anxiety, and it's really easy to imagine the other players getting pissed off--there's a reason I almost never play Survivor. So at one point, during a Switch match with the Legion, when I was just...out-and-out sucking and knowing it, down to two generators, could not find anyone for the absolute life of me. I realized I was getting worked up, and I was by a generator, and I stabbed it a few times, then "screamed" three or four times in a row.

    The thing is, I had only meant to refocus, blow off some steam, but the Survivors were watching. And...they got it. One came toward me, and I was afraid they were going to get in my face, but instead they motioned me toward a loop. It was the first chase of the entire round, and the others followed suit, turning it from an embarrassing mess into a high-scoring round for everyone involved (I made sure not to over-hook, the Entity had none of those good souls).

    I'm not gonna win a tournament anytime soon. Hell, I probably won't make it to rank 1. I don't care. Those aren't for me, those are for the people who have the devotion and man-hours.

    But damn me if I'm not getting my money's worth.

    This is almost me word for word. The bolded parts are specific stuff I wanted to add... oh, and [edit incoming] *bold*

  • @feechima said:

    No. There is no fun with spamslinger.

    I'm genuinely curious what makes Deathslinger "spammy?"

    I've only used him a few times and I've never went against him; as I don't play survivor very often.

  • @Exerlin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711554#Comment_1711554

    Yeah, it replaces the "buy" option when you buy the pass. It's $1 per tier.

    Oh, okay.

    I bought the Battle Pass once and didn't finish it (like a fool) so I wish I would've seen this then but $1 a tier is pretty steep.

  • @Buttercake said:

    On the rift page you hold 'y' on Switch anyway....

    Do you have to have bought the "Battle Pass" to be able to do so? If not, I'm not sure why it's not showing up for me.

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1700180#Comment_1700180

    Also if you're the wrong Survivor or bad outfit can get you in trouble too. One killer went after my friend solely because he HATES Nea with a bright wig lol I had another killer that wiped Feng and Yui asap. I was Steve that match and was able to escape easily, hooked twice then left alone. I asked him if those two were BM, he said he hates Asian girls and will always kill those characters but loves Steve mains and always sets them free. Anyway sometimes you never know why things happen so i agree it can be out of your control.

    That might've been me. I don't think I hate Fengs but I definitely have a soft spot for my boy, Steve Harrington. I do, however, hate most Claudette players and obnoxious Neas.

  • @Sunbreaker7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664659#Comment_1664659

    With that logic, imagine if you were to play some mmorpg with extreme heavy grind on a quest that you have to repeat like 50 times to get something specific from it, and naturally, you find it absolutely tedious and unfun to do, but if you complain about it, people just call you lazy.

    This is pretty much the logic you are applying on me when I say that the bloodweb is built to be a tedious grind and all I wish is just a simple button to empty my bloodpoints to a single character and move on with my life to actually play the game. I don't think it's lazy because the process behind it is not well implemented in the first place, it clearly requires improvement, don't you agree?

    WIth you laying things out like that... yeah, I can agree. I just don't know how they would program that once you hit high levels and the portion of the Bloodweb where you can essentially pick which two of the four Perks you want to get.

  • All I know is that I immediately open up the toilet/bathroom breakable wall to allow another option to get to and from the second floor. I kinda wish that was just open to begin with.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692668#Comment_1692668

    Ok so tell me. Is the highlighted gen from ToT a spot to avoid or a spot to go to?

    It's both.

    Example: a group of survivors see a generator turn yellow; what is a survivor going to think and do? They're going to immediately determine that the killer is now in the "Undetectable" state and immediately tap the gen at the earliest opportunity. This perk can be negated so quick and easily that it's essentially useless against all but absolute new players that will likely only be confused the first time they see it. I would argue that it's about as useful as Knock Out is.

    Am I wrong or is there something I'm not understanding about the perk?

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1700304#Comment_1700304

    Sorry, Im ass at wording. Allow me too explain. I was referring to the new kill stats in that comment as thats what OP was talking about.

    While they were by no means accurate (Pig at second highest is a joke) that was what OP was referring too when he said those kill stats didnt make freddy strong.

    Freddy had a 66% overall and a 75% at red ranks. if those kill stats were true freddy would absolutely be OP as it would give him a literal 25% higher kill rate at red ranks then he should, hence the comment.

    Okay, I gotcha.

    That said, there is so much wrong with looking at stats with no context but that is a completely different issue I don't wanna get into.

  • @Mushwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1698898#Comment_1698898

    I don't believe in the devs, I very much buy what I like, if you haven't figured out now they ain't listening then stop paying? it's simple as really.

    I don't know if you've seen any of the EA Sports/Madden NFL "outrage" but that doesn't really work. These companies have their "whales" and those will keep them away from making positive changes and continue showing inattention to the majority of their fanbase. Unfortunately, the best way seems to be to speak out -- as the more people upset, the more likely they'll actually make significant changes.

  • Yeah, it sucks.

    There have been so many events that have just been so awesome in the past that have made me want to play as much as I could. Now? We get an event that isn't fun, nor does it make me want to play any more than usual.

  • She's such a strange killer in that new players absolutely hate to face her and high rank players seemingly wreck her (from what I've seen anyway) that I think the developers don't want touch her kit too much.

    Personally, I'd love if she got some of these changes -- especially the Vile Purge on the floor to help with loops.

  • Think about what you just said. Something can be strong but that does not mean it is overpowered. Spine Chill is strong, is it OP though? Not in my opinion, no. If they nerf everything that is "strong" on the killer side, what would the challenge be? For that matter, where would the actual fun be in this game on either side?

    Instead of "nerfing" every killer, the developers and balance team should be focusing on making killers like Trapper, Wraith, Pig, Demogorgon, and the other killers that are significantly worse than Freddy, Spirit, and the rest of the roster more in line with them. It would create killer diversity and in turn would create a much better baseline to what is and isn't overpowered. I think the problem is that the majority of the killers in the game are so underpowered that players have lost sight of what a balanced killer actually looks and plays like.

  • Has anyone figured out a workaround? I'm going to try Huntress as one person suggested in this topic.

  • I loved this game a year and a half ago. Now? Not so much. It's still fun but the developers don't seem interested in actually improving their game or even making something fresh and new. It's like they are scared to touch the formula and experiment in any way -- and that is disappointing.

    I mean, look at this Halloween "Blight Event" we get this year. We used to get fun events all the time it seemed like. This new one just seems lame. I don't know what is going on over at Behaviour Interactive but the last six months has been a consistent slide in quality from my point of view.

  • The Friday The 13th Game tried having some of these ideas and I'm not sure how that panned out. I don't know if I like the simplicity of DbD or if there should be "more" to it. I know that I have fun on both sides but for completely different reasons.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692493#Comment_1692493

    Trail of torment and Forced Penance both got big buffs. Just saying.

    Oh... yay! A perk that is literally worthless and nobody has or will ever use (Forced Penance) and a perk that has an unnecessary stipulation that totally negates any potential mind-game or confusion by highlighting the generator in yellow to make sure survivors don't get *too confused*. Give me a break. The "balance changes" they've made in the past six months have been a complete and total waste. Any idea that the developers are interested in keeping things fresh and interesting for killers is a joke.

    Besides, I would hardly consider Trail of Torment's change a "buff." I mean, any survivor that's not brain-dead will just tap the generator the first time they see it and then what? Is every survivor just going to forget about it for the rest of the match?

  • Yeah, it’s annoying but in the way you’re describing it, that just kinda sounds lazy.

    I find it tedious because I never get the Teachables I want to show up. I realize this is partially my fault for flooding my Teachable pool with Huntress’ perks, Demogorgon’s two that aren’t Surge, and a bunch of other perks I probably shouldn’t have unlocked as Teachables but I wish there was a way to get something to drop in the Bloodweb — like a token or something — that would allow us to pick a perk to show up next of replace one of the existing options already in our Bloodwebs.


    Iveuryvscjf

  • @xEa said:

    Of course they will nerf Undying sooner or later, but i hope after the nerf it will be still playable. I like the metashift and i like to see more diversity in the game.

    I totally agree.

    I mean sure, there are always going to be the "best" meta builds, but Hex: Undying is good for the game because it makes so many perks not only useful but also viable. In games I've played using the build the OP is complaining about, both Ruin and Undying are knocked out usually before the second or third generator. It's also good for the game in high-level play because it makes survivors not just focus only on doing gens, they should have to worry about working through more than just gens and getting around the killer. It encourages coordination and focusing on objectives. I just don't see how it's bad for the game and don't think it'll be changed because the developers likely developed the perk with these ideas in mind.


  • @holywhitetrash said:

    TO COMBAT SLUGGING

    don't immediately go try and pick them up give them time to recover , you have a ton of time before they bleed out

    fully recover before you start crawling, if i see someone crawling i assume they are ready for a drive by healing , the only acceptation to this is if another survivor goes down near you then you crawl away from them so the killer can't guard both of your bodies at once

    after you have fully recovered then crawl away from where the gens are being worked on that way if the killer sticks around for you they lose all pressure

    if you think a survivor is going to go down near you move someplace else , being stealthed nearby when someone goes down just means 2 people are now being stalled by the slugging killer

    I feel like this is something a lot of players are ignoring. When I'm playing killer, you are making my job easy if you're going for the save so quickly. The players that wreck me usually know exactly how long their teammate can be on the hook or downed before they hit the next hook stage or bleed out -- and they utilize the time in-between to the fullest.

    There's a weird line you have to walk between predictability and not over-committing that I think all survivor players need to be successful at this game.

  • Thank you for all the answers, guys!

    I guess I never realized how nasty her Passive Phasing can be when playing as a Survivor. I've honestly never played a good Spirit but my Survivor experience is very limited, as in I just started playing that side in the past few weeks. I'm going to have to do some experimenting with her to see if I can play her well because when I do play her (for Dailies and Tomes) I never do well but I think I've been using her completely the wrong way.


    **One last question...**

    Is there any streamers or specific videos someone could point me to, so I can see high-level Spirit gameplay in action?

  • @xenotimebong said:

    https://us.v-cdn.net/6030815/uploads/UTUXPE93A9O6/auras-1.png

    Auras on the lower floor of the The Game. Good luck spotting Trapper's traps.

    https://us.v-cdn.net/6030815/uploads/VCR4KEHRE7LM/auras-2.png

    They're slightly better on the upper floor at least? Seems like they're pretty affected by the lighting/design of the map.

    I just played a match on The Game for the first time as Trapper on PS4. I literally couldn't see ANY of my traps, nevermind being able to see auras after I hooked someone with BBQ. My god... this is unplayable right now.

    All I know is, the recent developers that have come on are completely running this game into the ground. I have spent hundreds of dollars on this game and I have never felt so disrespected by the developers of a game. This is an absolute joke! Who asked for this change? Why are the developers ruining this game more and more? They NEED to speak up. The time is now. I'm not spending another dollar on this game until this is patched and I hope the rest of you will join me in that promise to the developers.


    EDIT: Glad to see they said SOMETHING but how long will it take for this to be fixed and actually go live? I'm so glad I didn't buy the Rift Pass like I planned to.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/168977/forced-penance-perk-needs-to-change

    Forced Penance is an excellent perk. It doesn’t need any changing.

    What? It is one of the most useless perks, at worst -- and is incredibly niche, at best.

  • @longtimelurkerguy said:

    While filling out the last part of the survey today, I had this thought. The game inherently punishes you for not using DS as a survivor, and does so at every rank. I don't feel comfortable recommending DbD to someone without being able to hold their hand in survivor gameplay, because if a new player happens to run into a guy who watches hook or tunnels they don't get to play (EVEN if the rest of the team immediately punishes the killer by gen-rushing and escapes). Meanwhile, when playing killer, many times I feel completely powerless to do anything and the game is over by the time I get 3 hooks. And one of the worst feelings is the sense of failure and powerlessness at the end of a match, where I get to watch 3+ people taunt me with no fear before leaving. It sucks for me, and I've played DbD for years; and as a newbie it legit made me stop playing the game for months. Therefore, here's my suggestion to solve both of these problems in a way that is fair and balanced for both killers and survivors while being relatively simple to implement:

    For Decisive Strike:

    • DS is on by default. Every survivor has it, there is always an obsession, and it does not take a perk slot.
    • DS timer is reduced to 45 seconds. If everyone has it buying a full minute of time per person is enough time for 3 generators to be done with DS protection. 45 is better than rank 1 DS now, gives you time to heal if you get away unscathed and enough time to fully recover if the killer slugs you.
    • DS doesn't activate on a grab. Honestly one of the most infuriating and unfun things to deal with as killer is a survivor that knows they have ds and wants to force you to activate it. Personally it makes me unhappy when I see someone dash into a locker or get unhooked and run to the nearby generator. This change does two things: first, it rewards skillful window grabs as killer in the same way that the Styptic Agent and Borrowed Time currently do, and it allows smart survivors to save their DS for later if the killer is on them while DS is active. The reason locker DS's are unfun as a killer is because I am powerless to do anything despite being the power role in the game. This change means that when a survivor makes the locker play I am still rewarded as killer, and the survivor also gets what they want. It also has potential for further killer-survivor interactions later in the game.
    • A potential change to stun length, from the current 5 seconds back to 3, maybe? Interested to hear what people think.
    • DS remains the same after these changes. The Survivor meta would shift completely: the various slug perks would become far more useful than they currently are, as would the Blindness status effect. Unbreakable might have to be nerfed.
    • Laurie gets a new perk, perhaps one that increases stun length if the DS stun is reduced to 3 seconds.

    For No One Escapes Death:

    • Again, the perk is on by default. Dull totems are no longer pretty paperweights in matches without hex perks. If Survivors don't clear totems by the time the generators are done, they have to deal with a faster and stronger killer.
    • Unlike DS, I don't think there needs to be many tweaks to the perk itself. NOED is completely counterable if you know that its coming, and many players will choose to bring Small Game or Detective's Hunch to find totems (again, shifting the perk meta in a healthy way). The only change that might be necessary would be a change to the speed bonus that NOED currently provides. Perhaps the speed bonus could become its own perk, with balance adjustments made accordingly.
    • If the speed bonus is kept, everything could be folded into a new status, such as "killer enraged" or "last chance" or something like that to make the difference clearer to new players who don't know how to play very well yet. This change would go along with the design philosophy of the undetectable and oblivious changes, making things easier to code and easier for players to understand.
    • The NOED change would, again, diversify the perk meta for both roles while helping balance the DS change for killers. Endgame builds and characters are buffed, as are defensive killers such as Trapper and Hag. At the same time, since killers can't see dull totems they can't patrol them in the same way as generators, meaning that killers will have to play smart in order to maintain their potential endgame. The impact of hexes are changed: a lit totem cuts into your NOED stock, but depending on the perk can give you the tools you need to defend dull totems (Thrill of the Hunt, Retribution, Haunted Grounds). If anything, Thrill of the Hunt might have to be nerfed as this change would make the perk a powerful game-slowing tool.
    • Both roles are given a secondary in-game objective with a lot of potential for killer-survivor interaction, perk synergies, and counterplays WITHOUT needing to introduce new graphical assets, new animations, etc.

    I feel like these changes are both simple in scope and immensely helpful for Dead by Daylight's game-play as a whole. There is comparatively little additional work needed for these changes, and they could be implemented in a single PTB. The perks can simply be turned on for every player and have their values tweaked according to the development team's design goals. Furthermore, vital game mechanics such as camping protection and end-game interactions are built into the game, providing a ton of new material for future perks without needing to worry about whether or not people have DS or not. This will also mean that people are more likely to buy Detective Tapp (for totem detection and slug speed), Pyramid Head (for DS mitigation), Deathslinger (for dull totem interactions) and so on! Most importantly, new killers and survivors alike are given a little bit more power over their circumstances in ways that do not completely screw over experienced players, making recommendations easier for those of us who want to bring their friends into the community but don't feel comfortable. Is this something anyone else would be interested in, or am I just barking up the wrong tree?

    I wholeheartedly agree with all of this. Not only does it allow longer games but there is more risk/reward. Plus, lets be honest... Decisive Strike should be a base perk especially for new players. I've been playing killer for two years and I just started playing survivor a few weeks ago, I can't tell you how many times I've seen rank 20 killers camp hooks and just down the previously hooked survivor. It's puzzling that they haven't made these changes or at least try to get new players to understand the ins and outs of perks and what they do/won't do.


    As for NOED, I completely agree with that as well. Survivors should have to cleanse totems if they don't want to run the risk of NOED. Too often we all see survivors feeling "safe" at the end of the game when most killers can't threaten them in the slightest. It's a flawed system the way it is but we all know nothing is going to change. The devs are too worried about the "backlash."


  • @darklinger said:

    I hate perk object of obsession too. Ruined stealth and mind games

    Me too, man.

    I can't imagine killers having a perk where they could essentially see the survivors whenever they choose. The more you play this game, the more you realize the sad state it's in.

  • On PS4, it seems like there is only rank 1-3 survivors, rank 8 survivors, and rank 18-20 survivors. Literally nothing in-between.

  • If you think that's bad, you should try playing killer on PS4... your screenshot is my only way of playing. I'm literally just a level 12, too. I'm lucky if I get purple ranks once every 10 matches.

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/486250#Comment_486250

    Not necessary... it is possible that survivors will only be able to understand others and the killer will only hear a random sound, like entity whispers.

    Also i see someone was watching:

    https://www.youtube.com/watch?v=Becb2P2Fl90

    This was only a 'mild' example. I can only imagine how bad this would be.

  • I just started playing survivor (been playing killer for almost two years) and I never realized there was no in-game chat for when you're in solo-queue. I always thought it just kind of localized the chat for the game if you weren't in a party chat.

    I feel kind of silly now because I've tried communicating while in solo-queue.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/168453/why-this-game-shouldnt-be-balanced

    The problem with this game is that the pallets are too safe and too close to each other. Survivors can chain them together with little consequence. Survivors have third person, the terror radius, and the red stain. If there were more pallets, but they were unsafe, it would drastically improve the game for both sides.

    Yeah, and you couple that with the fact that most Survivors have pallet spawn placement memorized and you have a nightmare for players playing mid-level or worse killers at a sub-optimal level. The game has become slanted to survivors more and more with each passing patch.

  • Honestly, if I can do damage with these... I can only imagine what a good Huntress could do with them. I hope they get nerfed but not to the point where they become a detriment to the killer. I don't know, maybe give them a tell or only allow the insta-down after their first hook? My ideas are probably not the answer.

  • Before I started using Huntress regularly, when i was leveling her up, I stockpiled Iridescent heads because I assumed her pink add-ons would be like others where they were good but not broken. I've used them a few times now and man, you just feel so gross and scummy and I'm a killer main. I don't know, I just can't bring myself to use them unless I see like four toolboxes or something I know is about to be a truly toxic game.

  • @[Deleted User] said:

    Trail of Torment is hilarious on Freddy tho.

    Bonk the Gen and teleport away. Survivors won't know a thing.

    That's exactly who I had in mind. Huntress could be fun, too. I don't know... I could be wrong about her though.

  • I always wondered what the actual math on this was. I never seem to get very far but I don't play every day, so this helps explain that a bit.

‹ 1 2