Why this game shouldnt be balanced

First of all some off game topic statement: A killer in movies always has the advantage, in every situation, if not is because the survivor got lucky or was the main character, or some bs like that, in movies theres always a group of people where everyone ends up dying (Relatively easy) but the main character(s), as examples the licensed killers: The shape, Bubba, The nightamre so with that in mind, its clear that the logic is that the killer should have always the advantage.

Lets start:

  1. Basic Mechanics. The killer has a .6 or .4 advantage on movement speed over the survivors, which is compensated by the fact survivors can vault windows at 0.5s while killers vault at a 1.7s, giving them time to posisionate again in the most optimum spot in the loop to react to the killer. They can also vault pallets so in a structure like a T and L walls or a unused pallet in a structure the surv always have the advantage . So the killer (With his basic attack) is only superior in open field where theres no pallets or windows, also if the surv is healthy and takes a hit he probably will be able to run to a structure.
  2. Its a 4 vs 1 game. Pretty self explanatory. Its not fair that each one of the 4 survs is balanced in relation to the killer. Balance meaning Killer has a 100 overalll and survivors have a 100 overall too measured by the ability to counter each other. Its a 100 overral againts a 400 overall.
  3. Killer cant be at two places at a time, or 4. I can explain you this with a example, the killer is at the start of the trial, he founds someone and starts chasing him, but the other 3 survs are working all on different gens, how the killer is supossed to deal with that? and on top of it, all of them are very good loopers, if you drop the chase to go and apply map pressure the guy you were chasing will start repairing and so on, thats what happens at red ranks.
  4. SWF.

Im willing to cautiosly read your points of view, and respectfully debate, maybe you can change my mind.

Comments

  • @Duality said:

    First of all some off game topic statement: A killer in movies always has the advantage, in every situation, if not is because the survivor got lucky or was the main character, or some bs like that, in movies theres always a group of people where everyone ends up dying (Relatively easy) but the main character(s), as examples the licensed killers: The shape, Bubba, The nightamre so with that in mind, its clear that the logic is that the killer should have always the advantage.

    Lets start:

    1. Basic Mechanics. The killer has a .6 or .4 advantage on movement speed over the survivors, which is compensated by the fact survivors can vault windows at 0.5s while killers vault at a 1.7s, giving them time to posisionate again in the most optimum spot in the loop to react to the killer. They can also vault pallets so in a structure like a T and L walls or a unused pallet in a structure the surv always have the advantage . So the killer (With his basic attack) is only superior in open field where theres no pallets or windows, also if the surv is healthy and takes a hit he probably will be able to run to a structure.
    2. Its a 4 vs 1 game. Pretty self explanatory. Its not fair that each one of the 4 survs is balanced in relation to the killer. Balance meaning Killer has a 100 overalll and survivors have a 100 overall too measured by the ability to counter each other. Its a 100 overral againts a 400 overall.
    3. Killer cant be at two places at a time, or 4. I can explain you this with a example, the killer is at the start of the trial, he founds someone and starts chasing him, but the other 3 survs are working all on different gens, how the killer is supossed to deal with that? and on top of it, all of them are very good loopers, if you drop the chase to go and apply map pressure the guy you were chasing will start repairing and so on, thats what happens at red ranks.
    4. SWF.

    Im willing to cautiosly read your points of view, and respectfully debate, maybe you can change my mind.

    The problem with this game is that the pallets are too safe and too close to each other. Survivors can chain them together with little consequence. Survivors have third person, the terror radius, and the red stain. If there were more pallets, but they were unsafe, it would drastically improve the game for both sides.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/168453/why-this-game-shouldnt-be-balanced

    The problem with this game is that the pallets are too safe and too close to each other. Survivors can chain them together with little consequence. Survivors have third person, the terror radius, and the red stain. If there were more pallets, but they were unsafe, it would drastically improve the game for both sides.

    I completely agree.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/168453/why-this-game-shouldnt-be-balanced

    The problem with this game is that the pallets are too safe and too close to each other. Survivors can chain them together with little consequence. Survivors have third person, the terror radius, and the red stain. If there were more pallets, but they were unsafe, it would drastically improve the game for both sides.

    Yeah, and you couple that with the fact that most Survivors have pallet spawn placement memorized and you have a nightmare for players playing mid-level or worse killers at a sub-optimal level. The game has become slanted to survivors more and more with each passing patch.