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Duality

Duality

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Duality
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  • And does the MMR works well?

    Cause I remember when they first implemented it, it was a complete mess.


  • I have played this game around 1k hours in pc and on ps4 another 1k, only like 10 hours on survivor so i would say pretty good but againts good survivors, mha they play very safe.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/233992/3-gens-pop-if-i-get-into-a-chase

    There are a couple of things you have to accept when you have reached the point where you go up against primarily Red Ranks. This advice is going to sound ruthless, but against a certain type of team, you have to be realistic.

    1. Consider Corrupt Intervention. It doesn't matter what Killer you use, this Perk dramatically narrows which Generators are available at the start, and prevents the Players from immediately getting on four different ones for maximum lift-off. In most cases it allows you to get the first hook (or more) prior to the first Generator going online. At the very least you will have had time to get your bearings.
    2. You have to triage. There are parts of the map that simply are not worth fighting for. I'll use Hawkins as an example, because of the obvious situation. There is no reason whatsoever to fight for what I call the "ugly room," i.e. the far end of the map where the Upside Down is leaking into the world. If you write this Generator off (there will always be one in there somewhere) you have taken a third of your required patrol area away. Let whomever wants to work that Generator do it and focus on other Survivors in your smaller territory. Every map has an area like this, although some not as obvious.
    3. Choose your 3-Gen from the very start. In combination with Corrupt Intervention and writing off the least defensible areas of the map, knowing your 3-Gen and designing your pressure to make sure it stays intact is vital. A lesser known tactic that Killers use is called "Herding." This is a method of pressure and chases which will cause the Survivors to work on the Generators you want them to work on. Survivors gravitate to the path of least resistance, and it doesn't take much for them to 3-Gen themselves. This only works if you are mindful and maintain a clear pattern of Generator pressure early. It isn't obvious, and you are still fighting for the 2/3s of the map that you haven't written off, but you are making sure that when you chase you herd past your 3-Generators sweeping people off them. You break off chases which aren't fruitful so you are not taken out of position to defend those Generators, i.e. never over-extend your thrust. The point is you are leaving weak points in your Generator pressure and the Survivors will naturally lean into it; they will think it is their idea. By the time you get to the last 3-4 Generators you should be able to patrol them all effectively and make a serious fight of it. If you have (and should have) killed 1+ of them by this point, the odds are slugged in your favor.

    The steps above are reliable once you have gotten into the habit. Are they necessary for every game? No. Not all groups of Survivors you face are so well coordinated. It is a good idea, however, to start with these steps and ease off them if (and only if) you discover that you are not facing "Seal Team SWF."

    thanks for your advice dude, i never choose my 3 gens and i use to snowball all around the map, im gonna try to focus on picking an area and sticking within it.

  • I use bamboozle and brutal to avoid looping, i used them in every killer IDK why them are a abd perk, they help you to have quicker chases

  • @InnCognito said:

    Both sides need revisits.

    Survivors: We have no items that last long. (Toolboxes, med kits, insta heal kits)

    Killers: We have no way to control the speed of the match now. (Ruin and Thana )

    Have you ever played killer on red ranks? Ruin doesnt last more than 1 gen, and thana red ranks heal so damn fast its useless

  • I HAVE ALL THE DAMN PERKS, I PLAY HUNTRESS I DONT MISS MUTCH HATCHETS, My perks are bamboozle, Brutal, Iron Maiden and POP,