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InnCognito

InnCognito

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InnCognito
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  • Is this for perkless base kits? Imo urban Evasion should have been a baseline movement speed since the start. Im the stealthy type of player and love the perk. Adds good value at least for me anyway . :)

  • While trying it. I found that the mode was rather fun. To me, now this feels like a horror game. Which I do like. I actually do like this change. I had an amazing time! 😀

    Looking at it and just seeing a few things to make it a continuing mode that I would play nightly. I will say that the view distance for everyone needs an increase of 8 meters from where it is at now. It also should take into account that crouch should have an increase movement speed of 5%.

    Another discussion would be for generators that are powered on, to begin illuminating the area at a greater distance to clear away fog and dark.

  • FOV for 103 seams comfortable enough imo. Its a good design change.

  • Just a quick question. Wouldn't it just be easier to set Tile Generation algo. to prevent "3 gen" grouping. But buff Control perks for killers? by an additional 5-8% so 3-gen lock meta strat doesn't have to be a thing?

    Curious.

  • I haven't played this game in a few years. Came back to try out the new mode. ITS AWESOME.

    This is what I expect a horror game to be. I could say the render distance could use about 10' more infront of a person, and with a few adjustments here and there. Its a solid mode. This actually makes it feel like a horror game. love it.

  • TBH the game just needs a set timer for a match 45 minutes or 60 minutes. If the survivor doesn't escape. The entity should take them and the match should conclude ^_^.

  • Yes, this happens. Or a killer leaves one player alone and ignores them and instead goes after only 1 or 2 players from the game.

    What really does need to happen is that the killer's gamer ID or Steam ID should not be revealed until the match concludes. A post-game screen should be available after the fact and perhaps later on down the Road. a match replay system. So that way we can save some of the finer moments of this game's footage for our post-content live streams.

    Other games offer this and that is why their popularity has grown. Because a person can offer a play-by-play of a recorded game.

  • I do really think that the numbers of this game would go up again if they reworked Hatch, items, ECG and items.

    The Considerations that could be made is setting an actual TIME LIMIT to the game. Games like Hunt Showdown, which are taking the steam market by STORM are pulling players in from overwatch and DBD because it makes "stand offs" a thing that is forcing players to make plays or lose. 45-60 minutes are a reasonable match duration.

    I think Hatch should always remain open. but with the incentive that a survivor is always in the 1-hit-down state when the hatch is in the opened state. It provides a "healthy" motive for survivors to want to play.

    Perhaps since there are hatch campers. The game could take into consideration the number of survivors rescued and generators completed so that way the hatch has some sort of requirement of the player before they can use it.. idk.

    Eitherway. I'd like to see the game be enjoyable and attract and retain players.

  • cats are an AMAZING companion, friend and keeping them healthy is VERY important. Most of our cats throughout the years made it 15-20 years before their age finally caught up with them.

    Clean water - Reverse osmosis, nano filtration.

    Self cleaning litterbox - The litter things matter ;) . Cats are very selective on their litters and some litters can have really bad consequences since cats clean themselves and accidental ingestion of a bad litterbox material can mean multiple expensive vet bills and a very unpleasant time for your cat(s). As well as if your cat is not using their box, more than likely they are simply protesting the litter and not so much trying to be mean.

    Cat house and cat trees are a good idea to have. Your cat does need their own retreat.

    If your cat becomes sick, always get second and THIRD opinions from VETS in the area. Never take the advice of just ONE veterinarian. Spend the extra money on a thyroid and kidney function panel if you can and request it. That way you can catch early onset illness. Losing a Friend is not fun.

    I've had better luck with liquid dewormers prescribed by the VET such as NEMEX vs topicals that apply at the neck and it makes the cat drool all day and feel ill.

    Watching for ear mites (eradimite does wonders).

  • Sorry to hear that! For me, manuka honey really soothed the throat a TON. COVID made my tonsils SWELL a ton and it was much worse than the flu.

  • I try and be nice and let groups win sometimes and put a survivor down the hatch. It pays to be nice sometimes and goes a long ways. Othertimes I have groups that complain about supposedly throwing and its just like "no, im trying to be nice. I need a "cool down" so get gens done, and be on the way. and people still are rude about it and threaten reports.

    -----------

    I'd like to see fire-up increased and Brutal strength improved.

    I think Warden would be kinda funny if they had added a new twist to this perk.

  • hatch remains a wild card issue in this game because either it has to be there to motivate survivors to play or it forces them to concede the match early if their team mates are not pulling their fair share of responsibilities.

    From the First iterations of the game. hatch required 2 generators to be completed before the hatch would appear. This meant that the reward was not available if an effort was NOT made. The issue then was the game allowed for a person to stand at the hatch and not go down it , because one the killer was there they could perform the "grab" action and a person had to literally sit there waiting and hoping one or the other side could somehow bluff the action.

    The following revision of ECG+ hatch close, awards the killer the match entirely and makes the 4th survivor "free". Either a person has to somehow unlock an exit gate and make it out on a big map or face capture on a small map where the killer somehow can cover that ground in time. Since exit gates have 3 red beacons and a buzzer. So either hide out and wait for ECG or get downed. There is no win.

    What I have felt is that the last survivor standing needs to earn their escape and that the killer should earn their capture instead of being given a "free" 4th. That way both sides are having to work still.

  • As long as they consider balancing Distortion to NO tokens. This game will be balanced. As for Onryo. I watch gameplay and It actually looks balanced now. But I can see why players want this fixed.

  • As A killa main. I APPLAUD this decision.

  • I miss the OLD version of the game where it was DARK and SCARY. loved it and love the suggestion. Thank you for the post!

  • I stopped playing Dead by Daylight at around 1800 hours and said I had enough because of recent patches Over the last 2 years that I don't agree with. I don't think I have turned the game on since November of last year. Recently i watched my buddy play through 1 DBD match and close down the game after the fact. I stop by once a month to see if anything has been changed and imo it hasn't been something to draw me back.

    IMO the game is too much about the Competitive rules and less about the Casual lightheartedness it once was. Which means it isn't the game for me anymore. yes, I am sad. But at the same time. I can find entertainment elsewhere.

  • I have NOT played Dead by daylight since November of last year. I come by to see if they do anything different with the game. But My reasons are as FOLLOWS:

    1 ) Penalties for people that lose connection to the server.

    • - I played this game on business trips. Not always does the hotel Wifi stay connected. I am told not to play the game if I don't have a solid Connection. So i don't play when I am away on business. Otherwise I use to play it all the time and try and buy DLC so I wasn't bored while having to wait for my next meeting.
    • - When playing on a stable, wired, home connection. hackers do not always mean I will keep a solid connection. SO it is too high of a risk now to play this game.
    • - I made the suggestion for Casual matches and competitive match modes. Where competitive has penalties and Casual does not.

    2 ) Hatch changes. Last chance escape methods were REMOVED from the game.

    3 ) locator perks for the side of the killer needing to be REMOVED.

    4 ) Hit registration - I was going to say this, but I found out it is NOT BHVR's fault. There is an ongoing issue across all games, which is caused by VPN users.

    5 ) Slugging and face camping NOT addressed.

    6 ) I can't get new players into the game because the GRIND that they require in order to gain perks and level perks up.

    7 ) Item nerfs.

    8 ) One-sided metas exist.

    9 ) too bright and "cheery" now. This game use to be really scary. It use to be DARK. I realize that people had darkness adjustments in monitors. but to solve this, horror games use "fog of war" to limit rendering distance. In order to keep players from taking advantage of this.

    10) perks for killers that helped them Close gaps and end chases were NERFED substantially. I do feel that killers deserve to WIN chases easier in some aspects.

    11 ) excessive reworks of Killers that perhaps were not really needed.

    I did try the match maker that was put in. I didn't have issues with it myself.

    I think that just goes to show why there is a substantial amount of Q time for survivors right now. I myself don't have a desire to return to the game and stream it. That is why I do NOT play Dead by daylight anymore, and that is at 1,889 HOURS played and a few DLC's purchased. If something Changes. I will be back to play killer and survivor 8-10 hours per day again like I use to. If not, I am playing other game titles until that day.

  • Hex: Ruin is a wild-card perk. meaning it can be too easy to destroy in high ranks and too difficult on certain maps, at other ranks.

    Changes that COULD work... maybe.

    • Speed penalty to engine repair. reduction of repair speed by 15%
    • 2.5x time required to cleanse. But cleanse progress is not lost (like with item chests).
    • Increase the audible sound of "burning" and illumination of the lit totem.
  • Brutal Strength. IT doesn't do enough now for players. Followed by "FIRE UP".

    BBQ needs NERFING so people have to work for their hooks.

  • I watch my buddy play this game only now. He plays about 2-3 matches every other week. My last time I played was November.

    I use to like this game, because a person could play the game, as a survivor about anywhere. Including their Hotel and travel the next day on the road. Log in and it was an easy game to get into.

    Today this game has too many strict rules, lack of 1:1 counterplay and the grind for new perks is much too long. Plus the game just doesn't feel scary anymore. Since everything is too bright and cheerful anymore after the texture updates.

    I kinda liked the old, slower paced version of the game. and not this new style that requires juking and gymnastics the entire time.

    I've been put-off also by the Hatch closing and lack of it. Because when team mates were bad, it was a glimmer of hope for a person to press on and try to win.

    :-(

  • Right now, a person can drag out a match significantly past the time. Especially if there are 3 generators close to one another. in the past I've been able to stalemate a match for over an HOUR, with a friend of mine.

    --------

    Something needs to be addressed.

  • I think the last I checked on something like this. Anti cheat often will mistake latency spikes as cheats. Usually streaming software running in the background, can actually max-out a PC or the connection being over-loaded by streaming software and trip anticheat.

    My best suggestions are the following:

    • Run a separate stand-alone computer for streaming. With use of an Elgato Capture device on another machine.
    • - Use a wired internet connection.

    Nothing posted on this thread here is Behavior's fault. The anticheat software is doing what it is supposed to do. Keep the match FAIR. If the latency is bouncing all over. There can be unfair advantages and make the match uneven for one side or the other. As for the other issue. I'd report and if it is drastic enough. Open up a customer support ticket.

  • Gaming by nature is toxic. Games with the harshest rules are the games with the least amount of players and profits. Just because they don't fit the "gaming culture" model that is expected from them.

    • The appropriate action would be for the company to issue a MUTE BAN for foul or obscene language and suggestive texts.
    • If it is cheating it should be a suspension from ONLINE PUBLIC Matches.

    I grew up in the era of online gaming where nothing was FILTERED at all. If a person played a game online. One-self had to be ready for the worst.

  • I think they should give us DANCE EMOTES at this point. Since the hatch can be CLOSED, End game Collapse exists, and what would be FUNNY is doing a DANCE EMOTE when BBQ Chili procs! ^_^.

    I mean, Distortion isn't receiving ANY LOVE (that it needs). So I'd be fine with this!

  • I could see a shape-shifter killer working, to have it appear as one of the survivors. That they can change into said survivors of their choice. It would create absolute caos and confusion. Kinda funny if you ask me! I would expect that in a realm of nightmare and terrors, that this would be a trial for players.

    With the idea of an outdoor brickyard and heavy fog no matter what. So it gives players a sense of real danger.

    There would have to be a few things added for balance to the match. But I think it would work out really well.

    If not, Slenderman for sure!

  • I use to host a game of my own from ANOTHER title. Visually observing players is pretty easy to tell if they cheat or not. As it stands today. About 36% of the player base in all games have cheaters.

    I understand Cheating will NOT go away, but the only real way to solve it is active Spectators from the company, that observe matches, Latency, input, Cursor movement, and can use spectator tools to see if someone is aiming through an otherwise visual obstruction such as a wall, or big boulder.

    For us, back Then, if they were caught cheating. A person has to SUSPEND them from PUBLIC Match making and give them the reason why. Usually a 3-day for the first offense, a 1-week for the second offense, and a 30 day for the 3rd offense, 90-day for the Fourth, By then it generally Starts to give players a hint. If they come back and do it again. They got a 1 year suspension.

  • This poll. needs to have more than just 1 type of loaded answer. And it needs to have open discussion.

    When it comes to this game. Patches break or make the game. It is a hit and miss. Because metas occur. So if Meyers was looked at. i would say that he could be perhaps the most POWERFUL killer in the game. if his add-ons allow for it. That also includes other killers with Pink and Purple add-ons.

    Quite awhile ago. I made tons of BPs and saved them ALL. Put all of the points on meyers and picked up EVERY purple and pink add-on. Enough I could use tombstone meyers for a good portion of the day. Just Mori'ng survivors all day,. It became boring and from the right view point. Players just gave up and let me Tombstone them. I noticed that nobody was having fun, and even I was no longer having fun. People were just wanting the match to END, so they gave up on a Mori tombstone meyers. I can see this being a DISCUSSION on balance for the whole game. That maybe no Killer should have insta-one shots. But then again. I dont know... just thoughts I guess.

  • Bug reports, game continuity feedback. Wanting to discuss ways to make the game FAIR for EVERYONE and available to everyone.

  • TBH I've never actually had any real issues on RPD. Probably because I play the games though, and have the maps memorized :-)

  • :)

    TBH. I am numb to it at this point. Some folks really think it was distasteful. Others say it was "okay" to have it. To me. it is whatever.

  • heh. Well remember, the folks that do this will more than likely NOT agree on changes. but I have always thought Blood warden should be a game mechanic that PUNISHES players for remaining in the exit zone too long.

    Just think. If any one player remains in the exit zone too long. The path of exit is blocked off for them specifically by warden for that specific zone, and the player that accrues the most of remaining there, either has to escape or it locks them in for 2 minutes.

    NOED becomes a "built in game mechanic" - Interesting?

  • Current game balance is a major discussion. As a person ranks up as killer. They face more teams that are very efficient at usage of their time on generators. The killer can only be in one place at one time. While 4 survivors occupy 4 separate or equal spaces at one time. This can be one of the same tile, or individual spaces. With 7 generators on the map. That is those generators plus patrolling known points a survivor may or may not be.

    With the most efficient killer on the map using Whispers. It will begin to possibly narrow down that player's first location But then removes 1 perk slot which could be a Perk that either disrupts the progress of the game for the player, reveals a player's location under a specific circumstance, or contributes a small percentage to winning a chase, and/or slowing down the match for a player.

    When I experimented with effects of efficiency against "good" players (purple, red ranks) at the time. My goal was to slow down that dreaded 'gen rush' we feel.

    First. I tried all 4 perks as hexes. It gave me SOME extra time. But not enough to reduce the time of the match. Players usually played THROUGH the match. If I was unable to Win a chase easily. The perks played zero impact against the team.

    If I ran all regression and destablization perks in order to slow generator progress down. It minimally impacted the team as well. Did not matter what perks I was stacking. They could hit their skill checks good, they would stack up on generators to negate the impact of Thanataphobia and any other types of pressure applied by perks.

    Finally, any perks that were settup for punishing players by injuries or rescues. Meant nothing either. Survivors efficiently played through them.

    All 4 perks as "locator perks" helped ONLY some. And that was IF i could intercept a survivor and hook them.

    Finally was "End game collapse" late game plays. I would save it for carefully timed DOWNS and hope that I could make a play in order to get WARDEN to work in my favor. Most of the time players that are high rank. Know they are under pressure from Warden, just because if the killer hasn't bothered hooking any survivors until after mid countdown. They should predict the killer is going to attempt a warden play. So they know better and make their way to an exit gate before their fellow survivor is hooked..

    --------

    If i was to ask for balance or "gifts" of improvements. It would be for Brutal Strength, Fire-up, Bamboozle and spirit furry to be boosted. I could then consider skipping NOED as a mandatory perk. As it would maybe perhaps offset the new BOON totems.

  • Eh, about everything in this game is toxic. But sometimes things go too far. I think as a company they are doing what is expected of them, and I have to say as long as they refund players or give something equal or better in return. it is a fair trade. most game companies are pressured to do this or get cancelled by gamers. It is just a fact of 2022.

    I mean if it keeps the game going. It has to be done. regardless. I see why they are doing it.

  • As it stands today. Camping and slugging are a necessity. I hope someday in the future that something else can come along. Such a new game mechanic which makes the game feel more feasible for both sides.

  • I have always felt perks should be 1 for 1 countered no matter what. ESPECIALLY Distortion.

    Spies from the shadows and calm spirit are 1 for 1. Which is a really GOOD design! Kudos devs! :)

    For Spinechill, a person can FACE away, when approaching survivors and the perk will not go off.

    For whispers. it needs a counter.

  • I honestly have no issues with them not allowing this game or any online competitive game to be played on linux.

    I did quite a bit in college with linux. Anticheats just simply cannot run on Open Source operating systems and be trusted. There is too much a person can freely manipulate and circumvent in Linux, UNIX and Open source OS. Sure, i am a Debian, Ubunti, and fan of Mint. but I do realize and RESPECT the company's decision on what they have done for this very reason.

  • I am for a peaceful resolve to this game in 2022 and that all opinions should be welcome here. That way we can MEND WOUNDS and move on with life. The world has not been pleasant lately and the escape from everything around us, is video games. We can live in a world and enjoy it

  • As long as this game has harsh penalties for players that are wedged out of a match. It gives the naughty side of the internet incentive to disrupt the game. It keeps most of us from even wanting to log into the game and roll the dice. Especially as a killer. I haven't really even bothered to log in and play anymore. Just because If a survivor is mad at me, they have a chance to DOS my connection, knock my connection out and then get penalized for their actions.

    Everything in the world of computers can and always will be exploited, as long as more than one computer "talks" over a public or Wifi Network.

    With the current network protocols we have, as an end-user society. DOS will always be an issue, and until someone can write an entirely new Network protocol. It always will remain an issue. That level of education required to figure that out, is MIT, Harvard and Cambridge-international education, and more.

  • I have a thought on this idea, and I like the post!

    Have the killer mimic one of the survivors in the match. They can shift as them, and instead of them being a Survivor. It is THE KILLER... woooo scarrrrrry!!1 :D

  • I REALLY enjoyed your post! Very well done!! Thank you!

    In my humble opinion, I believe that camping players is very rewarding. especially with Bubba. The killer does 2 things. Hooks players and the option to MORI players with special hexes or offerings. So Yes, it is very rewarding to play this way.

    Especially since Hatch no longer appears (in this patch) to spawn until 1 player remains. If the killer has BBQ and Chili (which the other player can only ASSUME, since there is no status effect notice). As well as stock up on Agitation, Iron grasp, BBQ and lightborn, plus a pledged offering of relocating the hatch. It could really be rewarding.

    Another way is to sub out the BBQ and go with Whispers and swap that around with Iron grasp, if need be.

    Right now, the most toxic thing to do is down a survivor is; Slug them, and then hover over them until their friends mount a rescue, and then leave everyone slugged until their timers run out. Which is an eternity.

  • I watch Samination on youtube. They take pokes and jabs at the game. Make funny memes about it and it always gives a person lots of Laughs.

    Samination is perhaps one of the main reasons why many players have FOUND this game.

  • @Grandpa_Crack_Pipe said:

    Now, I don't want to sound too radical here.

    But can we double the DC penalty if it happens immediately after/around your first down?

    I literally can't have a single good Trickster game, because someone with commitment issues immediately decides to peace out and I have to let all the others go or else I feel bad.

    I just want to go brr.

    The discussion is: If the penalties are really a good thing or not. Because hackers using DOS and DDOS attacks are hitting player's networks, BHVR and many gaming networks all over. WHich is really bad because they can keep hitting DBD player's connections, knocking them out and forcing stacked soft-bans. Lately, DOS is getting out of hand because the lack of network administration and mitigating these types of issues. So even ISPs are getting knocked OUT temporarily and struggling with this.


    I've said this a few times myself before. That they will probably need 2 modes. One mode with penalties and another mode without penalties. Those that so chose to do so. Can take the risk of bad players and the other mode. Where players are very serious about the game and have something backed by consequences for bad actions.

  • I've done it. But it is boring to do.

    • Insidious.
    • Agitation.
    • Iron Grasp.
    • Lightborn.

    Take one survivor to the basement. Put them on the furthest hook, and then wait for players to come down and perform rescues. Once the chainsaw is used. It is GG.

    I use to do it after I got enough matches where teams were much too strong for me, and I want to feel the joy of a 4k again.

  • IT is one of those things where it is a very difficult decision for anyone to make that is a Game Director.

    With one way. We can have penalties and people will continue to abuse others by forcing their connection to close and they become penalized.

    With another system we have to put up with players that cause incomplete matches.

    --------------------------

    If I was to look at a Behavioral Based ranking system idea. It would be the most beneficial. Because there can be those that play well and advance, but I do agree there are those whom are going to be difficult players that would be low player rank and be extremely strong to face off again.

    How Blizzard solved this partially, was their method of DIVIDING the game up with a RANKED system and an UN Ranked system. With the rank system that has HUGE penalties for match abandonment, and then what is known as QUICKPLAY. Where players receive no penalties for abandoning a match.

    The reason why Competitive mode ended up with these issues, was because the plethora of Sales that the game company has. So players "smurff" and create multiple accounts. Since BHVR takes a different approach to this. It isn't such a problem.

    -------

    A proposed idea for this game would be a Competitive mode and Non Competitive mode.

    With Competitive mode that contains strict penalties for poor behavior. and a non competitive mode. So players with bad connections, outdated hardware and those whom use public computers and cyber cafes can do so. with the stipulation that if a person is playing in a Non competitive mode. Anything can happen.

    I do streaming on the side. But I won't pick up this game and stream it anymore because of the Penalties, the hackers and the DOS'rs. If more players are intimidated by these impending issues, they won't want to stream the game, and games that are not being streamed on Twitch and Youtube, are the games that lose player interest. Because Game companies RELY on streamer outreach.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2698493#Comment_2698493

    That could be a case for shortening the penalties, sure. Turning them off? Still a hard no from me. There could be a middle ground that can tell the difference between someone who DCs too often and someone who's the victim of DDOSing, as it is extremely unlikely that you're going to be DDOS'd with that kind of consistency. In fact, I wouldn't believe that claim from anyone short of a mega-popular streamer without documented proof laid out first.

    There really isn't a way for any system to differentiate between if it is a connection dropped on purpose or not. Which is why companies use a Blanket penalty system in the first place. Packet flow stops = Connection lost. I could use my "network tools software" to fake a DOS on my own network and it would look like it is a malicious attack from someone else and still get around it that way. Even if they did have some sort of detection. Which most of their network technicians would already know this, so that is why they use a "blanket" penalty system. Since it could be an easily fabricated circumstance. (not saying more on this technique either).

    ---

    I've been DOS'd on here a couple of times when using the game both on Server side and plenty, back when this game was P2P. I have also been DOS'd when Playing Overwatch and after a lengthy Blizzard customer support ticket, the actions of the offending party were quite clear.

    Most companies don't want to talk about it So other people do NOT follow suit and do this type of bad behavior, because there are always vulnerabilities and the less others know. The better. I could go into great lengths on how it is done, but again. I think that this system does need a change, or more folks will fall victim to these attacks and eventually Q times will be even more compromised.

    Often times these vulnerabilities aren't even in the engine itself but the hardware itself being used in data centers. As well as what we are seeing is not on the game companies being hit, but player's networks on OLD OUTDATED hardware from their very OWN ISP. In my town they are STILL using old outdated 2600 from Cisco, in parts of their network racks. VERY SLOW and boggy. With plenty of security issues.

    And hardware firmware patches are ignored for that stuff,. Which often takes MONTHS to years for patching out. Cisco being one, that does NOT move as fast as they claim to. So Data centers are often stuck with old switches and routers. That is because of the price tags. Especially since new switches and routers run up price tags of 80k each, . Just pulling up their latest N9K-C9508-B2. is about 82k. and if I was administrating a network that size. I'd probably have more than 1, and then extra 9364C's as backbone headers to each rack. So about 30k per rack.

    ------

    but rest assured my statement on Behavioral based ranking being implemented would be the only easy solution to this. It would remove the penalty, and yes, at the start. It would not be fun for the first 10 or 20 matches. But afterwards. A person would climb the algorithmic-al mountain and no longer have to deal with people that terminate their connection to a match. Plus it would keep data center leasing contracts lower in costs and from a business stand point. Reduce overhead.

  • I always thought it would be kinda funny if Warden was INSTEAD a built IN mechanic that PUNISHED players for hanging out in the Exit zone too long and LOCK them in for GOOD.

    The exit gate zone kinda reminds me of the good old days of "base" back in the days of grade school. Where you could not be tagged if you were in the "safe zone" and so everyone would hang out there and laugh because they could not be tagged.

    Now if only they would change that here.... >:-)

  • I guess I haven't had any issues with RPD and I actually do miss hawkins. I hope they have some time to give hawkins a different look and keep the old assets by changing everything on it.

    I don't think Stranger Things is in the market to play fair any time soon and that really is their loss. Since This game promoted Stranger things.

  • As it stands right now. Hacktivism is what is happening this evening. Blizzard just got hit a couple of hours ago and got knocked out at their Datacenters too.

    As for the penalties here. Hackers took advantage of the penalty system and it looks like they can continue doing so. Forcing players to lose connection and stack penalties. Me personally. I've heard about this ongoing since November and haven't really even Played since penalties were put in. Since I know that network vulnerabilities are growing due to the lack of administration due to the COVID outbreak, causing staff shortages all over the world.

    I will reiterate that I do like the IDEA of a Behavior ranking system idea. So players whom wish to remain in matches and play, will rank up further than those that wish to be disruptive and exit their match would be held back. Since hackers are able to now exploit this game's penalty system, that this game has and render the game unplayable from stacked penalties. This is really the simple solution, since the system we have now in place. Is being repeatedly used against everyone here and can continue to be leverage against people to not login and play this game.

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