Questionable BHVR
Questionable BHVR
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- Questionable BHVR
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@RepostRiposte said:
This is intentional. Pallet drops aren't supposed to stun the killer instantly after pressing space.
Two perks should guarantee a down if someone at full health drops a pallet too late? If that's intentional, I don't see why it's supported.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1820008#Comment_1820008
Besides the buggy mess that was last chapter I would need to disagree. But that is subjective of course.
i have seen improvements in many many areas of the game - crossplay, hit validation, balance, perk and power reworks. Overall I have the feeling that the devs listen to feedback. Again, my subjective feeling and I know that is not the one and only way to see things.
if you are feeling it’s not, let your voice be heard, I am not trying to say you should be silent about it. Just try to be constructive instead of destructive.
That's why I was speaking specifically about bugs because they have listened to feedback on other things. If I can't play the game, then none of the other improvements really matter, and it should be their first concern over anything else. Does the game work as intended? If not, forget releasing new content, forget about padding the store. Fix the base product. If releasing a new chapter breaks the game every time, then there is something fundamentally wrong with the game that needs to be addressed.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1819997#Comment_1819997
That’s not what I said at all.
listen, all I was saying was that insulting doesn’t accomplish anything.
constructive criticism is always needed though, especially after such a release.
and yeah the consumer should at least inform themselves before purchasing something. But that is of course no excuse for certain bugs that are coming with chapter releases that also affect those that didn’t even purchase said chapter.
the QA processes for DbD need a MASSIVE improvement. Not for one chapter alone, not only for the current bugs but generally. They need more time for QA and bug fixing and probably more people working in QA.
but calling them names doesn’t magically improve anything. If someone calls me names I am at least more likely to ignore everything else they try to tell me. But that’s probably just me..
And you'd be right, but the problem is that "constructive feedback" has not improved this game when it comes to bugs. Otherwise, we wouldn't be having this discussion.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1819940#Comment_1819940
Complaints: yeah of course. They need to know what is not working and that it is upsetting.
Namecalling: Doesn’t accomplish anything. Sorry but at that point, why even bother?
also, if someone spends money on something, they should inform themselves about the product or service beforehand. If all the issues are known and stated by the devs, why should you insult them for that?
So what you're telling me is that it's actually the consumer's fault for not doing their due dillengence when a company releases an unfinished product? Also, I would agree with you that its healthy to take breaks when a game is frustrating. However, that solely depends on the reasons as to why you're taking breaks in the first place. Game-breaking bugs should never be a reason as to why you should feel a need to stop playing. Ever.
To clarify, I have not been playing for four years. I simply find it unbelievable that a game as popular and successful as DBD has yet to fix underlying issues with the game by now.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1819937#Comment_1819937
What’s your plan B?
linger on the forums and in the Game and be miserable and call out the devs and insult them? Sorry but that’s not something I like to do.
if they reach a point where I say the negatives outweigh the positives for this game - I stop playing. Maybe give feedback on why and what was the last drop in the barrel. But I can still maintain a respectful tone.
For someone who has nearly 2400 comments on the forums, I find it strange you can't symphasize with feeling miserable when a game you clearly are invested in lets you down time after time with your "respectful tone" falling on deaf ears. What is your tipping point, if not this?
It's been four years and it's still this bad.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1819921#Comment_1819921
yeah. Let them know that this is not acceptable to ask money for. Why not? but they are more likely to listen to this than getting called names.
this release was not okay the way it was after all.
and the People can let their voices get heard as well (or maybe inform themselves before purchasing something. I didn’t pay money for this).
As Ace already pointed out, this is a reoccurring issue. When someone engages voluntarily in a financial agreement, there is an expectation that whatever you are paying money for, be that a service or product, works as intended. When a developer consistently delivers buggy content that does not uphold the standard for which people expect, then there should be complaints, there should be name-calling.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1819908#Comment_1819908
lol
so a Company hiring for QA can’t have an existing QA Team? Don’t make a fool out of yourself.
the majority of the issues was even known and listed in the PTB release notes, guess how they knew about those?
i am not saying they don’t need to improve in the QA departement -because they clearly need to improve there- but it’s not like there is nothing.
Constructive feedback is needed, not insults and straight out lies.
What constructive feedback can I offer? Don't release something before it's finished? What about the people who paid money for the most recent chapter? What should they say?
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@Mooks said:
I had a similar experience on Thompson House map a while ago but didn’t think about reporting it. That was some days before the latest chapter release
i was killer and the survivor got crows while downstairs in the house, head stuck out of the floor, could only rotate the character and crouch. I could hit and down the survivor and tried to pick up but couldn’t, tried also as Nurse to port to their level.
If this is occurring on multiple maps, then it is definitely something they need to look into, even if its rare. This should never happen on what appears to be flat ground. I understand weird collision with rocks and hills. But this? Absolutely not.
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Originally, my name was [REDACTED_Is_A_Joke] but they wouldn't let me use the developer's name. Forced me to change it. Thought it was a good replacement.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1806342#Comment_1806342
great, should have given at least the link though 😉
Yeah, it's not very intuitive. Did end up finding a link. Thanks.
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Will do.