Katie_met
Katie_met
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- Katie_met
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Comments
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Personally I'd argue for the most part that the game is survivor sided in a casual sense, however the game can become massively killer sided simply by camping. The camping and tunnelling mechanic makes the game killer sided imo since it's so easy to just use lethal, down a survivor a just camp at the hook all game. Even if the unhook happens and is coordinated, you probably got a few injures or even a down or maybe pushed the hooked survivor onto second, easily providing an opportunity to snowball.
So I would say a fair few aspects in this game are survivor sided, but the one mechanic of camping can easily favour the killer, which I think ultimately makes the game killer sided.
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Personally I don't mind mother-daughter ring unless it's paired with the cherry blossom add-on, which literally shows the spirit where a survivor is while she's phasing. I'd say cherry blossom is more op than mother-daughter ring tbh but I don't really have a problem with spirit anymore since hardly anyone plays her since her nerf, so going against these add-ons doesn't really bother me since they're so rare.
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I've said this a few times before, many people play for the one on one interaction in game, especially people who have played the game for many years. Dead hard is one of the strongest chase perks because it's an amazing chase extender and allows people to make up for their mistake (most of the time). If this perk was to get significantly reworked or nerfed, I feel like LOADS of people will stop playing, knowing that they won't be able to have even longer chases, therefore I feel dead hard will never be significantly changed for that exact reason.
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Simply don't look at the end game chat and turn off steam profile comments.
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I truly doubt dead hard will ever get nerfed, I do agree it is op, as someone who shamefully uses it, it's come in clutch so many times it's disgusting. Older players or more experienced players prefer to play more for the 1-v-1 interaction, rather than doing gens, totems, etc, so if dead hard was to get removed it would mean that majority of players would have shorter chases and I can imagine it would make many people reluctant to play, so I guess the devs don't want to take the risk of losing players because I do believe that a lot of people would stop playing if dead hard was nerfed to a great extent.
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Hex perks were always 'useless' if you want to look at it like that. Boons give survivors a reason to care more about totems. Doesn't mean they didn't before. Perks like Detective's hunch, counterforce and small game were totem perks that could counter hexes.
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I mean the fact that people can literally download apps or software to use hacks is so bad. There's definitely been a massive rise in cheaters since mmr has come out. The game has been out for over 5 years and nothing has been done about it.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2545341#Comment_2545341
Its quite ironic how the DBD community is both one of the most toxic communities in gaming while also being one of the most accepting when it comes to the LGBTQ+ community.
Oh no lol, plenty of people were toxic when the pride charm came out. I remember comments on dbd's instagram of people saying they were going to tunnel/facecamp anyone that used the charm. I don't know if they actually did this or just said it to annoy people. But yeah people still manage to be toxic, even over a charm.
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Silent Hill 2 if you've never played it. It's more atmospheric horror rather than jumpscare kind of horror, but the story is amazing, a real masterpiece.
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I've had before on Groaning storehouse where there has been 4 pallets in the centre. Two double pallets. RNG shouldn't be like that. Thankfully I was playing survivor but the killer hated me after that game...
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@Dwight_Fairfield said:
I think I just had it an hour ago. I wanted a fun match so I decided to do some scratch mirror Mikey. I chose Hawkins as I want to use them up before we lose that map for good.
I get a group where all four of them are running spine chill, three of them with sprint burst, and two of them I know for sure were in a swf as they were on PS4 and I was able to look at their profiles afterward to check. There was nothing I could do in that match. They knew I was coming their way every time, they'd have their sprint burst ready to go. Me a slow tier 1 Mikey. My obsession, a Claudette, steered well clear of me with her spine chill and sprint burst making sure I could not get in a chase with her so I couldn't even get any pwyf stacks. They were all split up on gens.
I've never felt so helpless in my life in a killer match. I did not get one single hook. I don't think I've ever played a killer game before where I got no hooks. Even my worst games before I've gotten at least 3-4 hooks. But this was a royal ass kicking match on me. MMR's finest. Afterward I got messages from two of them. One was nice and gave a gg and said it was rough against four spine chills with that build. Another one just had to give me the "Eassssssyyyyyyyyy".
Man I get the idea of being helpless, especially as scratched mirror mikey because it's unlikely you're getting a comeback.
I was livestreaming some scratched mirror for one of my friends and I was like should I use an rpd offering? I wanted to see what rpd scratched mirror was like and he agreed with me. Put on the offering, no other offerings were used and I got wreckers yard... I was so confused and then I remembered that rpd was disabled at that point in time, so I had to play scratched mirror mikey on one of the most open maps, so I couldn't see auras and the survivors could clearly see me. Obviously all of them escaped, and teabagged at the exit gate...congrats, you won against a scratched mirror myers on autohaven 😐️👍️
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2546662#Comment_2546662
That is actually kind of hilarious. I once got into a lobby with 3 keys and brought a broken key so it looked like 4 keys. Needless to say, the killer played extremely mean. Ha ha ha... One of them still got out. Bastard could have saved me while the Wraith was hooking, but decided not to because, I assume they wanted me to open the hatch. But my key was a FAKE!
Whether your key was real or not, at least your item actually was a key, the dude tunnelled me when I clearly had a vaccine 😂
It is funny now, but at the time I was so annoyed
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Got tunnelled to death by a ttv because of a stupid mistake he made. If I ever need a reason why this community sucks, it's because of this one match. So I'm against a Nemesis and this Zarina was crouch camping pallets and of course getting hit over them because of his tentacle. She used 2 vaccines at 5 gens, one of them after wasting shack pallet. I decided to take a vaccine and keep it for later, since I assumed this Zarina was going to use all of them and I wanted one for myself.
Nemesis hooks me and starts camping me at 4 gens and I'm really confused at that point. Then I 4% but he chases me, downs me and hooks me again (I wasn't running ds), a teammate unhooks me, bodyblocks and takes a hit and then a down but the Nemesis STILL chases me, downed me and picked up so I dc'd.
Saw he was a ttv so I went to the stream and asked why he tunnelled to death (keep in mind I didn't tbag or do anything toxic) and he said 'that's what you get for bringing a key'... I was carrying a vaccine. I corrected him and he told me I shouldn't have been carrying a vaccine... why though? On the off-chance that you would mistake it for a key? Something I wouldn't have ever imagined until he mentioned it.
Truly never been so annoyed over a match, and the fact the guy was live streaming, being really aggressive, just makes me wonder why anyone would want to watch his content.
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Quentin main here. People forget about all of his perks (poor guy). Wake up is situational value but can be super good, especially if you're in a hatch closed situation and you need to get a gate before the killer comes. People dislike it because it's situational but ds and unbreakable are situational since you don't know if the killer will slug/tunnel.
Pharmacy is definitely his weakest perk, but a blessing when you have to do the chest search challenges for the tome. 80% chest search speed is luxurious when you need to search several chests.
His best perk is vigil of course, a perk I'm excited to have buffed and one that will definitely be used often 😎
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I play chill I'd say tbh.
I used to constantly rely on meta last year, refused to play without ds, unbreakable, dead hard. Came to the realisation that if someone is gonna tunnel you, they're gonna tunnel, ds just wastes their time. Dead hard doesn't work most of the time, when it does my xbox just freezes (old gen console player here), and killers just wait it out after your first use anyway (most of the time).
Currently my favourite build is detective's hunch, counterforce, spine chill and bond (sometimes swapped out for iron will or sprint burst, the only time I'll use meta).
D hunch to find totems, counterforce to cleanse them super fast, spine chill to know when the killer is coming (helps me play more casual since I don't need to worry if the killer is undectable since spine chill will tell me if they're coming), and bond because it helps me to find other survivors to heal me or heal them, work on gens, take hits if necessary etc.
There are so many useful perks that are underrated, but people are too stubborn and feel like they have to stick to their meta. Dead hard and ds won't help you insta-cleanse the killer's ruin or prevent noed 😎
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I agree but I disagree. If it's endgame or if you're losing then go for it. If someone is being incredibly toxic then go for it. If someone rinsed you in your first chase and you can't risk having another chase like it, then tunnel.
BUT if it's early game (4/5 gens), game flow is going well, and a weaker survivor had a relatively short chase, or if they're a chill player then tunnelling is just cruel and unnecessary at that point.
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Intentional AFK'ing is reportable and bannable, but when someone reports in-game then most likely nothing happens. It depends how often you get Haddonfield and how often you intentionally afk.
Tbh you should just try to play anyway and if everyone escapes then don't feel bad because it was likely because of the map. That's certainly better than going AFK and assuming that you'd lose anyway. Really not a good mindset to have, and overall bad sport behaviour.
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While I do see your point, having legacy re-released would take away the exclusivity of it- basically what you just complained about. I do think it's ridiculous that stuff like Dwightcrow has been re-released and outfits from certain events, but that same idea applies with legacy. Really I don't think legacy looks good, it's literally the default outfit with a few gold speckles on them. The only reason we put value to legacy is because it's from the early days, so if they were re-released and we saw someone with a legacy outfit it would just be like...ok.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2519895#Comment_2519895
Not gonna happen. They'll keep sweating their asses off for those kills, then complain when they keep getting paired with sweaty survivors, lol.
Literally that lmao. If people could actually just accept a loss then they would get easier games.
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I’m a survivor main. I loathe this perk. It’s such a cheap perk, and rewards the survivor if they mess up or if they get outplayed. It’s a good idea for extending chases, but if it takes for you to use dead hard to have a good chase then you’re not good at survivor. I have plenty of long chases without using dead hard.
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They were just mad they didn't get Dead Dawg Saloon (since it's deactivated rn)
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If I play a killer, it's because I want to play them for their power. Addons help to enhance it, but if the main addons I used got changed, it probably wouldn't stop me from playing certain killers.
Quite honestly, I'm excited for the addon pass, the sneak peak we got of the spirit addon change and trapper addon change excited me since they are way more creative.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2519895#Comment_2519895
You play games to lose? Isn't the point of playing games to win and have fun?
No I don't play to lose, but if I am losing, I'm not going to sweat and do anything possible to win, because if I won through sweating and going out of my way to win, then all it would do is increase my mmr and keep putting me in games where I have to keep sweating and tryharding.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2519910#Comment_2519910
They just need to remove keys and let the hatch stay how it is now where the killer can close it and it only opens if you're the last one alive
I really think that pink keys and purple keys need removing, and then green keys should exist but only for the aura use (but get rid of the addon where you can see the killer), since I like the idea of an item letting you see auras of survivors and then maps for the auras of generators/totems, but I would never use a key, even if it was for aura purposes, just so I don't get tunnelled out, unless it was changed.
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I agree. I main survivor and I lobby dodge key users. Either the killer will be toxic because of the key (understanding, but still makes the game difficult to win if someone is tunnelled out) or they just ditch the whole team and leave you to die.
Key users suck and it's 100% the most skill-less thing in this game.
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Lol, you really uninstalled the game solely because of the existence of spirit? That's so stupid 😂
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So.... don't try to win at high mmr? The amount of people complaining about high mmr is ridiculous. Just take a loss and be happy about decreasing your mmr.
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I do. I've just been laughing at all the people raging about spirit. The amount of people saying that it's always survivors that get what they want is hilarious. People really looked past the trapper buff, and I've only seen posts from people unhappy about the spirit change, and I've not seen any posts from people happy about the trapper buff.
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It's easy to be toxic as survivor. All you have to do is just press a button over and over. It's why I only play survivor really because I can't stand playing killer for that reason.
But remember that killers can also be toxic, and toxicity will come from both sides, it's just likely more common as survivor since it's easier.
If you can look past it then do that, but if it gets to you then just play survivor and be glad you don't contribute to the toxicity.
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There's nothing they can do about it really. They have the censor feature on PC, but that doesn't stop players being angry. People will always be annoyed when you don't play the game how you want them to. The only thing you can do is find the humour in it really, how sad does someone have to be to literally make death threats over the way you played in a game?
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516366#Comment_2516366
Spirit’s power has changed in no way? Survivors know EXACTLY where she is at all times now that her phase gives directional audio and visual cues. That’s a huge nerf. At the most, she only needed the phase sound audible within her terror radius.
Not 'at all times', the only way to see her in phase is through dust on the floor. If a survivor is at a loop then they won't be able to see her footsteps until she is right behind them. Realistically, the only way survivors would be able to see where she is is when they are in a deadzone like on autohaven or crotus prenn, if they are in a deadzone then it doesn't matter if they can see where she is because of course it's a deadzone and there would be nothing they could do.
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There's a difference between nerf and balance. Spirit's power has changed in no way, and she can still phase and catch up to survivors. The only change is that survivors know when she is phasing, something which they should have been able to know from her initial release, which pretty much only gets rid of the crappy 'standing still mind game', and may make things like gen grabs more difficult, since her phase is now directional.
I find it to be a balance because, like I said, her power hasn't changed so there's no real nerf.
Plus, I'd probably wait to actually see what she is like in the ptb before definitively saying that she has been nerfed.
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I get that it's very boring, especially with the bleed out timer being 4 minutes, being slugged can feel dull. I normally just go afk and get crows on my survivor, the constant sound cues from the crows hopefully at least annoy or distract the killer, I especially do this if the killer is slugging for the 4k because I hope it misleads them and when they get the sound cue they assume it's other survivor who isn't slugged. If a killer is being toxic and just standing over my body and waiting for me to bleed out then I'll just put my controller down and go on my phone or get a drink or something.
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I took a break for a couple of weeks a month ago or so, before MMR. Very rough time, very rough games. Consistently getting camped, consistently bad teammates, consistently getting tunnelled. The game that made me have that break was against a Nemesis and there was a Zarina who used 2 vaccines at 5 gens without even going down. One of the reasons she got infected was because she camped and wasted shack pallet. I decided to grab a vaccine and keep it so Zarina didn't use all of them. Got camped, managed to unhook myself but was then tunnelled HARD so I dc'd (my friend took a down and he still went after me), saw the guy was a ttv and asked why and he said 'that's what you get for using a key'... He thought the vaccine that I was carrying was a key and tunnelled me out, when all I wanted to do was stop my teammate from using all of the vaccines. It was so blatantly a vaccine and the fact he was livestreaming himself being so aggressive to me like... who wants to watch that???
That one game put me off for so long. I will never get bored or annoyed at the core game, it has and always will be the players that make me hate the game.
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Oh my god... it's been that long? Oh wow. Hopefully a map will come with the new survivor in the midchapter??
I don't get why they don't add more maps to existing realms. I reaaaaaaally want more Grave of Glenvale maps (Dead Dawg).
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There should hopefully be some buffs. This is the first post I've seen where someone is actually enjoying the killer. I'm glad you enjoy playing him, and some future buffs could make him better for you.
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SWF is so misrepresented in this community. Yes you get those sweaty SWFs, yes they're an absolute PAIN to play against. But people almost forget just how many casual SWFs there are. If the killer is told that they're playing against a SWF, they might put on a toxic or tryhard build, and purposely play aggressive to a team that might just be playing casual. That will then just put that casual SWF off the game, and might cause a massive reduction in players.
You definitely play against more SWFs than you realise, you just don't know it since not all of them are toxic.
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One of my friends plays on pc and salt is so much more common, so I prefer not having post game chat on console.
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I'm a survivor main and hate keys, they reward bad survivors, and most key users just hide all game and don't help the team so they can get their precious hatch escape. I recently went into a game as survivor and my teammate had a key with a hatch offering for shack. Hillbilly killed everyone except me and the key user, so I went to shack, stood on top of the hatch and the key user couldn't open it. The killer killed them, and he offered me hatch but I just let him kill me. Justice was served that day.
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Meg has the most cosmetics. Maybe they could give her nicer skins, but she really doesn't need new skins. Yui hasn't had a new skin in a year (not counting the rift beach outfit re-release). They need to start focusing on cosmetics for survivors in massive need of them. Finally they're adding more comsetics for Elodie, but people like Jeff and Adam REALLY need new ones. Yes, Jeff did recently get a skin, it is ugly, Jeff deserves better.
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Nope. Pinhead can't load into matches. RPD is disabled... again. Several maps are STILL disabled (rip Dead Dawg Saloon). I main survivor and have no intention of playing pinhead, however I escaped almost every match I played against him, with the exception of one, where I let him mori me because I wanted to see the mori. I would have escaped if I hadn't purposely let him kill me. Almost every post I've seen about pinhead has been talking about how weak he is.
And as per usual with a new update... bugs! So many bugs I've yet to discover! One bug I have discovered is when you're flicking through spectator mode, the sound of a generator being complete happens every time you switch. It's quite funny.
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We don't need more survivor perks. I'm glad Pinhead got good perks, at least there's something redeemable about him. And if you think pinhead is op (he isn't), how the hell would adding more survivor perks fix your problem with pinhead? 😂
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2480776#Comment_2480776
Then don't and cleanse the 1 hex totem after the last gen.
But someone has to get hit with noed for the survivors to know the killer has noed. The killer may hook the survivor next to the totem, resulting in a kill because the survivors can't get the totem or the unhook. That single down can change everything.
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This is why people should wait before buying. It was only within an hour or so of Pinhead's release that they tweeted about matches disconnecting. I understand the hyper but... it's BHVR, nobody should ever expect the game to function after a chapter is released. People also seem to forget that a bugfix patch happens literally 1 or 2 weeks after the chapter release.
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Probably Eric Matthews. I quite like him. I wouldn't want Jeff because he makes Saw 3 painful to watch, and I wouldn't want William Easton or Bobby Dagen since they're both bad people and I don't root for them to pass their tests.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2475397#Comment_2475397
Bring a map or use one of your 4 perk slots to do bones...killer has to use up a slot for noed you can use one to counter🤑
Yes I can do that, but that doesn't take away the fact that it is still time consuming, and at red ranks I shouldn't have to cleanse every totem on the off-chance that a red rank killer is playing noed.
I've recently been using detective's hunch and counterforce so totems are quick to cleanse. But it should't be expected for survivors to cleanse all 5 totems in a trial just in case the killer is using a cheap and unrewarding perk.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2475442#Comment_2475442
I am not blaming anything or anyone just had an idea how to lower your MMR.
Try removing/swapping even more perks then. E.g. use urban evasion instead of sprint burst. No mither instead not iron will. :D
When I go tryhard I play no mither, self care, inner strength and adrenaline, killers can't compete.
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I use sprint burst, spine chill, iron will and then swap the 4th perk to whatever, most of the time it's kindred. Sometimes I do a head on build (that's slowly becoming my main build tbh). The most meta perk I use is probably iron will, and even then that perk is interchangeable. Sometimes I run sprint burst, spine chill, open handed and bond (or kindred).
I don't use dead hard, I think it's stupid, I don't use ds, bt, deliverance or unbreakable.
The strongest item I use is a yellow medkit with bandages, but that's only when I'm solo queuing. I don't like flashlights and keys are vile.
I still went against Blight almost every game in the last SBMM.
Feel free to keep on blaming my perks though 👍️
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Gen rushing is possible- prove thyself, 4 brand new parts, holding gens rather than helping their team. However this is a rare occurrence.
The term gen rushing is overused, and it's a way killers excuse themselves for losing, and they'll blame teams who play no gen related perks or items, and are relatively slow on the gens, by saying they were gen rushing.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2475421#Comment_2475421
This.
I don't really feel strongly about blighted crow as long as they keep one speed addon and the other one is changed to something still good or at least interesting
I don't see anyone post about this. Imagine if nurse had an addon like alchemist's ring. There would be complete outrage.