YoyoDBD
YoyoDBD
About
- Username
- YoyoDBD
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Comments
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@Tsulan said:
Killers slug in order to slowdown the game, because they are desperate.
Now, when it's the only playstyle is, a killer has. Then that killer needs a buff. Not a nerf.
I wouldn't say buff or nerf, but a rework for sure.
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I see no problem in that change, Steak Out will be more useful. And its not much of a rewarding perk compared to others, so it wouldn't be meta or crazy in the slightest, just more reliable. Honestly this is one of the perk changes that really wouldn't change much balance wise, its not good nor bad as being in the killers terror radius while slugged is situational.
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I believe the point of BT is to be an anti-tunneling perk so killers can't just instantly down a survivor right off hook, so that being said, don't tunnel the guy who just got unhooked, and if youre having problem with BT body blockers, well you can't do much about that except try and go around them or hit them.
Also, if all 5 gens are complete and you have someone on hook and the rest of the survivors manage to get the save w/ BT and body block, they worked well as a team and you failed to kill them. The survivor side of the game is to work as a team, so don't get it mixed up that that lost was bs. They just outplayed you.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/1832913#Comment_1832913
They're STILL weak IMO, since they have to rely so heavily on either Slugging or Camping strategies in order to get the job done.
Yep, pretty much. They're weak in every other playstyle other than the Slug-Camping playstyle which is required to win 90% of The Twins games and if you stray off of that you lose lol.
Victor himself is definitely not OP in the slightest imo. He's chasing you? Throw down the pallet and "loop" him, as running victor is somewhat different than running an oni or wraith and what not. Its more or less a, hug the long side of the loop, stick to the pallet and juke his lunge to kick him if you have the right opportunity.
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Only good survivors play injured, its not really a platform you play on type of thing, its just those who have the skill/comfort to do it. In my experience as an r1 survivor who is fine with being injured, the only other people i see who don't mind being injured to do a gen or loop are other r1s. Every other person is usually r13-6 because of matchmaking that uses selfcare or urban evasion to hide lol. Even on pc its rare to see those people.
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@Darkskies said:
Good morning
I have been debating posting this for awhile.
This is in no way a dig or anything like that. Just a game issue that needs looking into.
I have seen playing as survivor that pc survivors can move while I am still in my loading animations even work on gens while I'm still waiting on my character to be able to move.
This puts console killers at a huge disadvantage straight away especially if going against a full pc team.
They can move work on gens etc before the killer loads in this is extremely unfair and should be discussed and am surprised no one has mentioned this or brought this up?!
Feel like I'm going crazy or the only one that is seeing this go on or something lol
Anyway would love if any other people have also seen this happening.
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What you've been experiencing could be just a bug that your teammates knew.
I know that recently there was a bug where you could move do things during the intro "cutscene" if you paused by pressing esc and unpausing, not sure if it was patched, but it definitely was a thing.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1832253#Comment_1832253
Since I gave this feedback, I've had a string of dodgy hits through pallets (pallet down, killer gets stunned, they then swing, appear on my side of the pallet, hit me, and back on the other side, in the middle of the stun animation) and I don't know if this is because something changed yesterday or if it was just really unlucky.
I also forgot that in the last week, I have had a couple of grabs on me where I'd vaulted a window (that should have been a fast vault but somehow wasn't after running in a straight line) and while running, I was pulled back into a grab.
Same with me.
Honestly with hit validation fully released, hits like this shouldn't exist:
https://imgur.com/5zDt2MaIf she would've gotten instantly stunned after the hit, then I would call that fair or a normal dedicated hit I guess, but with the delayed stun and repositioning of her model, she was the one whos latency was behind the servers. Isn't the point of hit validation to validate hits that are very close to or exactly on the servers latency? I've hit survivors right when a pallet drops and seen other people do it and I call those normal fair hits, but this doesn't seem like one to me, maybe I'm just going crazy, but yea this is a problem that needs addressing.
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Hit validation has not worked very well in my experience. Overall i think that the first hit validation test was perfect except for the huntress issue. The hits were always clean, worked against cross-region VPN users, but now they don't. Hits are somewhat sloppy from players in your own server region (depending on killer ping) but acceptable. My main issue is the cross-region VPN players that have a HUGE hit advantage because the hit validation doesn't come into play/work when its 2 different server regions which is ridiculous. I'm not sure why exactly hit validation doesn't work with cross-region VPN players, but its an annoying issue for US-WEST servers.
Example of a cross-region VPN user getting an unfair hit, but hit validation counted it anyway. (My ping that game was roughly 30-33 stable)
The killers steam profile said they were from China, and their current and past usernames were in Chinese, so my guess is that they were using a VPN to play against US-WEST/NA players since hit validation doesn't work against VPNs.
https://imgur.com/a/UlaeSOcI would slow the clip down if i could, but i hope this was a good enough example of the struggling experience that hit validation is. (There were more instances of this happening, but i only recorded this one because it was extremely obvious)
-Edit: I'm coming to the realization that hit validation rewards bad connection over good connection to a server as seen in this clip ^ and the ones above mine. (Just to add, you can tell that i wasn't lagging in the server as my character did not do any "glitchy" movements or teleporting of the sort when downed, like how it usually does when you are lagging.)