Tactics that make this game horrible for people
Through my many hours of play and conversation with other people I've pinpointed the 2 most garbage tactics that make this game straight up awful all around. Camping, Gen Rushing.
Now I play both killer and survivor so I speak from experience when I say while these might be allowed tactics, they are for all intents and purposes the reason why 99% of games are frustrating.
So how do you deal with these things without ruining the game? Simple, for Camping you apply a debuff to the killer that if he stays within 15m of the hook after hooking while there are no other survivors there he gets a speed debuff, if he stays there for another 10 seconds the debuff increases. And this persists throughout the match. If you did any variation of that there wouldn't be a single killer who would even remotely camp anymore.
Now for gen rush it's even simpler, simply make it impossible for people to do gens with more than 2 people, because if they attempt to do it with 3 or 4 people the rate at which the gen will advance will be exactly the same as if it were done with 2 people. Thereby resolving gen rush entirely.
Comments
3 or more people on a gen is not optimal anyway and there is debuff.
i can agree that camping makes the game unfun (easily punishable in organized groups) , but the problem with gen rushing is its survivor focusing their main objective (and playing in a optimal way) so theres nothing else they can really do without throwing.
Not a debuff that makes the gen complete at the same rate as if there were 2 people.
Which is why I said 2.
Gen rushing can only occur with 3+ people, 2 people are optimal, 3+ aren't. So this would fix that entirely and in the process do away with gen rushing.
They tried the camping debuff you mentioned, what happened was two survivors would skirt the edge of the debuff radius watching the hooked person so the killer was forced to sit there to protect while survivor 4 would rush gens, then when the survivor on the hook was low enough and the killer was slow enough they would rush in unhook the survivor and scatter
That just means it works, because if a killer is sitting outside the radius they'll lose the game by camping just outside the radius, and they deserve the complete loss they get when the remaining survivors do all the other gens and then unhook for the win. What you've just described is actually exactly the way it should be.
4 toolboxes + brand new parts and a dedicated team of highly skilled players can end any match without a single entity sacrifice without breaking a sweat. That's messed up. These people not only bring toolboxes to speed up gen repair but also every possible gen speed perk. Then they just move in 2 and 2 squads, maximizing their potential, and pop the last 2 gens with the brand new parts. It feels almost like cheating, it's not even a real match because it is over before it even began.
That sounds like a balance issue with addons not an SWF issue. Coordination might give you more information but broken addons are the real reason why that's happening, my suggestions to make things like toolboxes none stackable.
"gen rush" is not 4 people on 1 gen its everyone on their own gen. That's how gens get done the quickest overall and why we have the 3 gens pop after 1 chase issue. This change would maybe slow down the end potion of the game, but by that point the match is usually decided based on the early game. It wouldn't help the overall gen speed issue too much.
Multiple people on 1 gen early on actually gives the killer more overall time to kill everyone. There's specific scenarios when it works against the killer but usually it's better for them in the long run.
I don't think you understood what they were saying. The survivors would purposely loop around the hooked survivor so that another survivor (or 2) would have a ton of free time to do gens. Even if the killer didn't want to camp, the survivors made them "camp" so that the killer would get the penalty(s).
The survivors abused it. You need to make something the survivors can't abuse if you want an anti-camp system.
I didn't forget, I put that in, "if there are no other survivors around". It works the same way as pigs helmet works, when there are survivors around the timer stops for the killer debuff.
Oh I was only speaking to the multiple people on 1 gen, as far as everyone on their own gen that's not a problem nor a strategy that should be re-evaluated. The amount of time it takes for people to do each gen solo is more than enough for a good killer to hook'em and start to rotation of hooks to end up winning.
Oh ok I missed that detail on my first read. You'd have to make the survivor radius significantly bigger that he killer one. I could easily see survivors just running around the hook but outside the radius so the killer has to defend the hook but is getting penalized for doing so. Similar to how they will run towards and away from the hook to try and get the killers attention so their friends can get a free save, very common during endgame. I also wouldn't go with a speed penalty. I think the best thing to do would be to incentivize the killer to leave or rework the hook/death system entirely to solve camping and tunneling without screwing over killers for just trying to win.
I heavily disagree. A good survivor team (aka every spread out and hold M1 while someone gets chased) does not give most killers enough time. That's the exact problem most people are talking about right now. Multiple people on 1 gen makes the game go slower so that's not the source of games going to fast. Unless you're trying to slow down the end portion of the match, but most people agree that the best place to reduce speed would be the early game since again, 1 chase = 3 gens is not a healthy balance.
The only time killers have enough time is if the survivors are bad or the killer is playing Nurse, Spirit, or Freddy (or a killer similar in power should one come out). The survivors can also just royaly screw themselves with a 3 gen or something (but I put that in the "they're bad" category).
I haven't found that gen rushing is a real problem in that regard, bad killers think it is, good killers don't have a real problem with it because they end up hooking one and then systematically hunting the others when they try to rescue him, or hooking 2 and playing off between them.
Even killers who live on the game and have it as a job and aren't "bad killers" think its a problem, bad survivors don't think it is because they die too quickly and spend a lot of time wandering/hiding around so gens don't get done.
This is the main reason why there's such a lack of killer players right now, the gens flying by before they can do much. The only saving grace in the game right now is that a lot of survivor players are bad even in red ranks.
I play both sides and I escape more often than not when playing survivor unless someone (or multiple) others on my team are potatoes, I majorly mess up myself, or its Nurse Spirit or Freddy. Gen/game speeds are definitely too fast. The fact that you think that multiple people ganging on a gen was a problem when it really makes the game go slower leads me to believe you just don't have the experience or knowledge in this regard unfortunately. As well as it seems you are new around here with the low post count.
Capping the gen won't do much of anything since ganging up on gens is not really the problem. It would actually make the problem worse since people who would before gang up on a gen now won't/can't and will spread out instead. This would make games go faster overall.
thats not Gen rushing, Gen rushing is usually 1-5 2-4 2-3 2-2 and then maybe 3-1 if the killer is in a chase otherwise its 2-1
You know I play both sides as well and I've never seen gen speeds as too fast, they're just fast enough to give time for the killer to start his kill rotation and not so slow that survivors would have to repeatedly leave gens and come back. As far as not enough killers is concerned I get instaques all day long on both sides, the only time it starts to fall off is late at night when less people play. So I'm not sure what you're talking about.