Slippery Meat - ideas
Slippery Meat
Idea 1
Survivors can no longer attempt to free themselves from the Hook, but can now Struggle during Stage One of being hooked.
While Struggling, Entity progression is decreased by 30/40/50%.
Idea 2
Survivors are no longer automatically sacrificed when they stop struggling in the Struggle Phase, but Struggle Phase timer is decreased by 50%.
While Struggling, Entity progression is decreased by 50/60/70%.
Idea 3
After you are unhooked or unhook yourself, You are affected by Broken Status Effect for 40/50/60 seconds. While the perk is active, You cannot be picked up by the Killer or healed by other Survivors if put into the Dying State.
Comment: Basically main idea for new Slippery Meat is to make Yourself harder to kill on Hook. First two ideas require You to actively Struggle instead of passively increasing Your Hook timer. Third one promotes slugging, but it can counter tunneling if Killer really dislikes You by having them waste even more time on You. As a trade off, others can't help You while You;re down.
Idea 4
After spending a total of 15 seconds in Chase, perk actives. While perk is active, next time You are put into the Dying State You cannot be picked up by the Killer for 10/15/20 seconds.
Slippery Meat becomes permanently deactivated once at least one Exit Gate has been opened.
Comment: This idea would make nice combo with Flip-Flop.
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