Feedback and Suggestions
Our team will be happy to read these!
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Now, this may just be the killer main in me speaking, but is it a fair idea for exit gates to slowly regress at 50% the rate they are opened at? In doing this, exit gates won't stay 99'd if left alone, forcing survivors to either A) Open the gate fully or B) Have a survivor maintain the exit gate I feel like this would be a good way to put more pressure on Endgame collapse. Even as survivor2 comments 31 views last activity
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It would be a nice, quality of life, feature if we could press Square (PS4) or X (XB1) to remove a perk from the slot it is currently equipped to, and without changing the page of perks the user is currently viewing.1 comments 21 views last activity
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Hello, I would like to say that, not only me, but several players are dissatisfied with the direction of the game, some attitudes like nerf in insta-heal, nurse and Hex: ruin, bug in dead hard, sloppy hitbox, generators being made very fast and etc, show that the developers do not listen to their customers, several friends of mine have already stopped pla0 comments 11 views last activity
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I know this is going to attract the forum's MegHeads, so most comments are going to be "self-care is a good soloq perk" tier of comment First: Noed has only one counter, cleansing totems, if survs do that, the perk is never going to even activate. Second: Noed only activates on endgame, so you pretty much lost already, the most you can get is 1K with it, even insidious is better This perk is o13 comments 141 views last activity
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Basically, I've made some threads that proposed how I would fix the low tier Killers. The way I define my tier lists is such that A tier is the target for viability, with B tier being able to get results but are still not quite viable. For C and D tier Killers as well as the clown due to his borderline status drastic changes are needed either to their fundamental mechanics or to their numbers.14 comments 161 views last activity
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Killers Make the bloodpoint increase from BBQ and Chili base kit, with a UI element for it. Make the perk itself scale reveal duration since there is no longer a token system to scale off of. Survivors Make totems cleansed give a 20% boost to post game BP. Again include a UI element for this. Yes this has balance implications, but people want a UI for this anyways so it should be fine. The2 comments 21 views last activity
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Slugging billy having fun just leaving people on the floor even after all 4 down until bleedout. Devs are borderline ######### thinking they know what toxic is.1 comments 31 views last activity
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Plenty of games like DBD have a system like this in place, this is one of the few games that feels dated in the sense it doesn't. Just a system that lets you name and keep up to 3 build saves per character you have, so you can quickly change them, and it pulls all the selected addons and offerings you have it set for unless changed while it's selected. A bonus would be if it also had a save but4 comments 51 views last activity
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Now that DC penalty is implemented which I do believe is helping. I think it would be best if survivors had no option to let go during struggle phase to kill themselves. This I believe would help to keep matches more lively where as I think most survivors would actually end up trying to do something like maybe a gen after a safe unhook even if they wanted to let themselves die anyway. Also if t5 comments 81 views last activity
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If anything, buff its range; preferably doubling it or so; solely so it becomes a useful tactic to track killers that like to 'puppy dog' their hooked victims at a distance - but stay just out of range of normal kindred so they aren't spotted (killers like Hag with traps nearby to teleport to; Huntress for hatchet throws; Ghostface; etc.).5 comments 41 views last activity
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This came to me while writing the last suggestion. It would be really nice to have a map creator for DbD where the community can make maps and others could try them out from the workshop. Again, I know this kinda thing is very hard to code and that they have better things to focus on currently. Just writing my thoughts.1 comments 11 views last activity
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Hey i read that the recent rank reset was a mistake in your header. I really have to say it should stay like the old one. I was rank 1 survivor before and literally had to wait like 20 minutes for a round, then the killer probably dodge ( 50/50 chance 🙃 ) Now where im back at 10 its like a dream come true, the waiting time is tremendously lower than before, like around a minute. Please dont0 comments 11 views last activity
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Not sure if these have been suggested before, but I just thought that seeing these features added would be pretty cool. Custom map generation (enter a seed to generate a map with specific tiles, windows, pallets ect.) Multiple killer support (Can be done currently by using a glitch but far from perfect) Editable attributes (movement speeds, action speeds, gen speeds, EGC time, ect.) Infinite0 comments 11 views last activity
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hi there, i keep striking a problem where killers are rage quitting our matches if they cant catch the survivors, that's fine if they want to cry about it instead of playing to get better. but why do i keep getting a matchmaking penalty and loosing all my bp and items from this? its not really fair and maybe something to look into.1 comments 71 views last activity
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Each game, one bug. No way to avoid them. https://youtu.be/BuXpmZzloT8 In fact, just one solution exists...0 comments 11 views last activity
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Sell individual tops, bottoms and hats. Not only don't we mind, it might boost sales!10 comments 171 views last activity
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The regression on gens should be reworked, when someone taps a generator more than once, the regression rate should go up by 2-5% instantly for each killer kick on the same generator up to 20% instant regression (based on number of kicks), so this way people think twice before abusing the generator3 comments 31 views last activity
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If you delete a killer daily, survivor daily should replace it and vice versa.0 comments 21 views last activity
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Okay I was sitting in the shower and thought of this, when a chapter releases, the corresponding chapter killer and survivor is unlocked till the mid chapter update, during this time the survivors and killers level cap is 29 until the chapter is purchased or the character is unlocked. The cap works alike being level 50, having you still get perks and stuff when hitting the limit, but being at the3 comments 81 views last activity
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You become obsessed with one Survivor. When your Obsession is hooked, Furtive Chase receives a Token, up to a maximum of 2/3/4 Tokens. Each Token decreases your Terror Radius by 4 meters while in a chase. This effect persist for 15 seconds after a Chase has ended. Does not stack with Terror Radius reduction effects that apply once out of Chase. When a Survivor ,other than the Obsession, rescue2 comments 487 views last activity
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Killers should drop the Survivor they are carrying if they drop from a height; so that Killers have to actually carry Survivors to the hook without having any 'shortcuts' (dropping from house balconies in Haddenfield; dropping from top of basement stairs; etc. That's all really.7 comments 51 views last activity
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I cannot believe that generators can be popped in dead by daylight. I saw some ideas of how to fix gen rushing. They all suck: to be honest, I just want my free 4 kills. It is not normal that me, the killer player, need skill to win. If I cannot go take a walk outside and go to a party before starting to play the game without having all generators done, there is a huge problem with this game. Her2 comments 41 views last activity
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I've had two games today against the Doc where myself and another survivor were the last remaining. In both cases he slugged for the 4K (this is not the complaint), and chased the last survivor, putting them in tier 3 madness at the same time. This made it impossible for the slugged survivor to be picked up, and the survivor being chased doesn't really have any options because juking the doc is v10 comments 211 views last activity
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Even though I’m almost exclusively a survivor, I think it’s unfair that killers can’t do anything to reverse the progress on a gate that’s being opened. That got me thinking, and I came up with an idea for a new killer, one of his perks, and a survivor counter perk. The new killer will be a Beserker. For those who don’t know, Beserkers were Old Norse warriors who were known for their ruthless b0 comments 21 views last activity
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I would love to get a training mode where I can practice working on generators or identifying traps. The fact this communities only answer to anything is "git gud" but the game doesn't give me a way to practice at my own pace is counter intuitive. The devs will never read this but if they do, not everyone learns the say, or at the same speed. I want to get better so i dont feel like im cheated a3 comments 291 views last activity
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Well, i just had to DC after a bug in a match that made me unkillable (even in EGC) and even after I DC, the Killer was forced to DC also, cause the match didnt finish at all. A huge bug. But how can we avoid DC cause of bugs? I mean, nobody wanna a lot of Punishment Tiers of DC because had a lot of bugs. So, its worth to wait until the end of the match. So, introduce something that,0 comments 1 views last activity
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Commentate this post if you think decisive can be a better antitunnel perk, or different anyway, or even if you like it like is now. Post your ideas. I start with recap some users past ideas and some mine. So like now but with this changes: - Decisive deactivate if you touch a gen (making it surv doesnt abuse invulnerability to accelerate the gen progression/end of the game) - Make decive give3 comments 41 views last activity
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20200216203113_1.jpg Second time today I got a DC penalty bc the server DC'd me! The game do not need it. It's not a competitive game and it's not in shape yet. Well, I hope u guys take care of this kind of trouble.0 comments 21 views last activity
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Heyho! I know many people want a change for keys and I understand why. I think it is kinda hard to balance around it without making it useless. So I had the Idea that keys always have a channeling time. You need 5 seconds to open a hatch and the killer can interrupt you. Besides that: a purple key closes instantly after escaping the trial. Just a skeleton key stays open.1 comments 11 views last activity
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Killers need to be balanced around not having any add-ons. Most are overwhelmingly reliant on add-ons, when add-ons should be just that - additional passives and tweaks. Right now, add-ons serve largely to just increase a killer's power from where it is to what it should be (in the case of most browns and yellows, and some greens). Just implement add-on improvements into killers' base kits, and1 comments 11 views last activity
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This is a relative simple suggestion, but one that I feel would greatly increase the feeling of tension and risk in the game for Survivor players (which means, overwhelmingly, most will probably immediately shoot it down). Survivors have an insane level of advantage by having magical third-person perspective in everything they do. This suggestion, tweaks it just slightly--- Lock Survivors into f0 comments 11 views last activity
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Hello again, I recently uploaded a document (and accompanying forum post) titled Dear Dead by Daylight which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing The Wraith. If you want to know my reasoning or check0 comments 11 views last activity
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What if Le Ghost Face had a addon that instead of exposing a survivor after stalking them, it reveals their aura for the duration instead?3 comments 31 views last activity
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I've been playing SWF lately and both my friends have been disconnected from the game against their will and given a timeout for it. On top of that, just today, I've had it happen twice which has resulted in being timed out and had my timeout increased as if I'm the one disconnecting 🤔2 comments 31 views last activity
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If I am not mistaken, Emergency Med-Kit was giving 2 improvements beforehand. Can we change the Perkin advantage to Ranger Med-Kit? or according to the level of advantage First Aid Kit/Emergency Med-Kit/Ranger Med-Kit can we change to? This is not an OP, but such a change would still make players happy.7 comments 101 views last activity
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Prologue Hello, since recently the developers are making changes to the ranking system, I feel like it would be a good idea to remaster the emblem system for survivors, starting with Evader. If you disagree with something, you're more than welcomed to argue this with me and we can work towards a solution. 😁 Evader 1.) Being in a chase will give you 1 out of 100 points towards your iridesce6 comments 311 views last activity
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As the devs said in their hitboxes live stream, the killer's client is the one who decides whether or not hits connect, so killers with ######### internet worsten the experience, but as a survivor there is no way of telling if the killer has good internet or not. Killers with high ping end up creating hits like these. https://www.youtube.com/watch?v=Ej2vBivyGqY&feature=yout2 comments 101 views last activity
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I live in Republic of Buryatia (Russia) and recently my average ping increased from 130 to 160. What happened?3 comments 51 views last activity
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I play on ps4 Frankly dedicated servers are killing the game, getting hit when your round the corner of a wall killer on the other side? Your ping now means nothing, it was always used to get an idea of your connection to the killer, for example youve got a game where the ping is 50 well it's gonna be good hitboxxes etc, ping is at 200 alright I'm expecting to get hit further away. If i see a r1 comments 21 views last activity
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I have had too many matches in which I would've gotten 4 kills but then one survivor disconnects and the other one instantly escapes through the hatch. I understand why the hatch is in the game and it's fine as long as it behaves as intended. However, giving the survivors the ability to open it on demand is just ridiculous. There is zero counterplay to this as a killer. My suggestion for a fix w3 comments 91 views last activity
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Imo it would help low Tier Killer alot without affecting new player games too much. It shouldnt affect Rank 10-20 Games too much but it should help Killers in purple / red rank games (so it comes down who runs a loop tighter and not just the difference between hitbox sizes). The Change would nerf Bodyblocking as a Killer tho (something i would give away). For those who dont know: They chang0 comments 11 views last activity
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So, what if lithe wasn't only for vaults but for exiting lockers as well? it would still count as an exhaustion action ofc (ex. not combo with head on which would be "cheat" )5 comments 81 views last activity
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After playing for awhile with the new DC Penalty in place i have been in plenty of matches as a survivor and have seen when a killer is run and DCs or just decides to DC it will take either me or another survivor with them and it counts as me or them as a DC but i can say at least for me that i did not DC and should not have got the Penalty, My last match I had I was In the middle of completing m0 comments 21 views last activity
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I would like to suggest that if the survivor narrated stories can be played during gameplay since I do not have time to listen to them while in the menus and it would be fun to listen to them while you play .0 comments 11 views last activity
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To whom it may concern, I feel that the aim dressing as it is referred to should be matched to the hit cone. The reason I feel this is because: When missing, but inside of that wafer thin zone the camera jerking can cause the killer to hit trees or other terrain. It also doesn't make sense that the camera would move prior to the cleaning animation. if the camera jerks towards a character1 comments 21 views last activity
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I was just recently playing and the killer was carrying me to hook me and suddenly he stopped moving for a couple seconds and then the match ended and i appeared as disconnected when it was the killer who disconnected. i did not disconnect, my internet was working properly and i didnt earn any points and got locked out0 comments 11 views last activity
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Good evening community. I would like to share my opinions / analysis / criticisms / suggestions regarding the game. I have been playing for about 2 years on the console (PS4) and I found it interesting to share my observations. (un)Fortunately I will not address bugs / DCs. _________________________________________________________________ This game is not noob-friendly: For both killer and sur0 comments 11 views last activity
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What if we made it soo DS requires a percentage to be usable Let's say survivors need to either fix a percentage of a generator, or be chased by a killer after a certain time Would this make the perk more interesting, instead of an easy escape?5 comments 111 views last activity
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I will admit the flashlight before was under powered but now it is significantly over powered. I spent a good 20-30 seconds not being able to do anything in my last match. As soon as someone tried to flashlight me I turn away and it instantly stuns me anyway, when picking someone up its an instant stun even if you try to immediately look away. Which thats fine I can work with that but if thats14 comments 692 views last activity
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Hello dear reader, the following statements are my personal opinions of the game - feel free to agree or disagree. I'm playing Dead by Daylight on my PS4 and 85% of my dbd time i play survivor. i've been a rank 3 survivor last season and was around rank 12 as killer... and it was almost never funny to play killer for several good reasons: "Winning" What means "winning" a game? How pleased7 comments 101 views last activity