Change to help the Grind

Killers

Make the bloodpoint increase from BBQ and Chili base kit, with a UI element for it. Make the perk itself scale reveal duration since there is no longer a token system to scale off of.

Survivors

Make totems cleansed give a 20% boost to post game BP. Again include a UI element for this. Yes this has balance implications, but people want a UI for this anyways so it should be fine.

The BP bonus is for ALL survivors regardless of who actually cleansed the totem.

Comments

  • Imo, bbq is fine.

    The problem is the extra BP perk for survivors, WGLF, wich has no advantage in-game. Its not a perk. Its an extra BP slot occupied. And, in the other hand, we have No Mither, wich is an "un-perk" that handcaps the player and gives no extra BP for stimulaing its use.

  • @Oicimau said:

    Imo, bbq is fine.

    The problem is the extra BP perk for survivors, WGLF, wich has no advantage in-game. Its not a perk. Its an extra BP slot occupied. And, in the other hand, we have No Mither, wich is an "un-perk" that handcaps the player and gives no extra BP for stimulaing its use.

    Of course BBQ is fine. This isn't a nerf to BBQ.

    This is just making it so that when you run BBQ it's for the perks mechanical effect, and the BP effect will be in every game regardless of perk loadout.

    In other words, BBQ is SO fine that I want it to be in game always sort of.

    So that just leaves the Survivor BP problem. And WGLF isn't nearly as straightforward as BBQ and thus the same solution wouldn't be as good. So I used totem cleansing instead. It also gives an excuse for a totem counter which I'm sure not many people would complain about.