DoppelApfel
DoppelApfel
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- DoppelApfel
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@Emeal said:
Your post is very detailed, that's very good.
You outline some problems which are at the Core of Dead by Daylight currently:
- Killer aesthetics, The problem of a Lower Skilled Killer seems like a joke to Higher Skilled Survivors. Hopefully the new Player Skill System soon to be implemented will take a huge chunk out of that problem.
That should also make games feel more fair too, We are all looking forward to that. It could solve a lot of your problems I think. But there is also healthy advice to take, Don't try to run around after THAT ONE GUY all the time. I don't know why that's not a game hint in the loading screens.
Please BHVR we need some more Killer tips into the loading screen as well.
Like : Spending your time hunting only one Survivor, leaves the three others open to fix generators, Hunt with Vigilance, Killer.
The story about "That one guy"... yes i know it's not a good thing to just focus one guy and it was a mistake to hunt him all the time. I've heard other survivors doing gens and i still went after the guy i was chasing all along... but i wanted to do that to finally finish a mission in the archive where i have to kill 10 survivors. I didn't even care if it's going to be a bad game point wise - all i wanted was one single kill to make some progress on my mission... and i even failed hard on doing that.
I'm looking forward to your mentioned change, but i still think that there needs to be done a lot more... i mean it didn't matter which survivor rank i've been at - finding a killer (no matter his rank) always took like forever. Looking at a regular 5 man lobby and the frequency of finding a match tells me that not even 20% of the people want to play killer... And some of them sadly only do it for archive missions.
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@TheIdeaMind2000 said:
I kinda understand what your saying, Ps4 player here. I'm survivor main though, I understand everything clearly. I used to play killer before all hell broke loose, I loved playing Spirit and plague my favorite.
I playing killer should be a bit more scarier and more easier due to (slashers) killers are meant to be powerful, but due to most perks like NOED, Hex perks and etc. The entity (the prick) gave killers more of a power boost. Which is fine, but addons like Mori and Over used meta is very...Boring to go up against.
I see killer time and time, most enjoyable matches, most are down right cruel to be in. I wait up to 30+ minutes to get the "right" match. But this game as a weird tone that says, "Play us, were fun"
Um no you aren't most of the time, this is like a competitive game to be more exact. Competitive games aren't fun depending on either side of the team...
I like the spirit as well. it's just hilarious if you manage to outplay a survivor by making him slide over a pallet due to a phasewalk-fake :D. But the spirit & the nurse (maybe freddy & the doctor too) are probably the only ones to do such kind of outplays.
Mori sucks - I totaly agree on that. But it's currently one of the only things that creates some kind of "fear" among the survivors. It's one of the only things that makes the survivors play more of a stealthy game than beeing like - "'klick klick' here i am - chase me!". Imagine having a nurse blink with a cooldown of 100 seconds as a killer. Imagine having an activatable meg thomas like sprint burst with the same cooldown. Imagine beeing able to block a pallet or window with the help of the entity. Or making survivors a lot slower on passing them twice. I think those ideas for example would create a lot more outplay/fear potential and they could make chases a lot more interesting. If I'm playing survivor i can pretty much tell you if i can make it to the next pallet and the killer can do so too. At least the next 10 seconds are a walk in the park for a survivor and he knows he's safe. Now imagine a diabolic 3 myers with "Dead Hard" that all of a sudden says: "No, you don't!". Forget Mori and fear my teleporting trapper which leads you right into my traps :D.
I could also imagine limiting the survivor perks to only 3 or 2 perks. "Borrowed Time", "Dead Hard", "Decisive Strike" and a fourth perk of your choice just gives you in combination of your items just way too many options on how to play the game. Imagine having some kind of role-system for a match - you could choose if you're a mechanic, healer, daredevil or manipulator and you get bonuses on actions of your type. Sure - you could choose to only repair gens as a healer, but you would not be as fast as a mechanic. Or you could go for killer distractions as a mechanic but you don't have certain tools or stats that the daredevil has to make a chase longer. You could also make a main & subclass system for more options and playstyles like a daredevil-healer and so on...
That brings me to the rank system and how you for example can't just be a simple mechanic that fulfills his job and never get's chased... but that's a topic on it's own^^.