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@Deadeye said:
First of all, if you face a decent Blight (there are some already, trained by PTB) then the stiff lunge is the only counterplay I can think of at the moment. After missing such a lunge, the cooldown is pretty short, so you are even unlikely to get into cover afterwards in several situations.
On size I agree. He is as small as hag. And combined with the speed in his power, it is the most annoying thing to deal with. And I think that changing the camera position (or size of the killer) is nothing that would give experienced Blight gamers a big advantage either.
Third imo correlates with first. Part of counterplay. Don't design the power so that it is super easy to hit. You don't want a second Spirit here.
Not sure about the last part. Regarding the low cooldown I think this is not necessary, when the camera is fixed
The counterplay shouldn't be "you can avoid getting hit out of his power 100% of the time" because right now that's how it is. It's incredibly easy to move out of the way of his lunge. He needs more control in it. I'm not saying full control. But better than what we have right now.
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@KurburBing said:
https://forum.deadbydaylight.com/en/discussion/comment/1607376#Comment_1607376
I understand your frustration, I have faith they’ll do something about it since it’s a serious balance issue.
Hah! They haven't touched the broken sound problem when a survivor randomly goes fully silent, not making any sound whether they are on the ground bleeding out, or just running around. It's been around for months. They simply don't care.
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@KurburBing said:
I’m sorry I’m not trying to discard your feelings on the matter. Not seeing scratch marks is a problem, yes, maybe they can have them show up on the grass too?
I was just letting you know that it wasn’t just killers who lose a little bit of sensory. But still I think scratch marks on that map should work in a way that’s visible. Scratch marks covering the grass, or brighter and larger scratch marks, etc.
Heartbeat thing is obviously a bug. But grass hiding the scratchmarks will most likely go under the radar and will remain the new reality that will make killers even more miserable. Once again, what a wonderful update.
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@KurburBing said:
Apparently they removed the heartbeat for survivors as well for those maps.
No whataboutism please. Stay on topic.
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The circle that monocle gives isn't accurate at all. It can be aiming at a wall 10 meters away from you but you will bump into a tree on your way. It's not really helpful
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1552427#Comment_1552427
Yeah and hes confusing as hell, One thing I would like is the monocle addon to be base kit, it would really make the game play of the character less confusing and allow those who are just trying him out not as constrictive. Plus I don't think he should hit into something to be lethal overall hes not as fun as oni, like Blights fun to run around with but very punishing at the same time.
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That's pretty much a no. It doesn't even consider iri addons, because the build isn't locked after finding a lobby. Why would you hope that it considers maps.
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Multiple moderators have stated that it's not working and they are fixing it. Soon TM
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I also love how they tweeted about new cosmetics when their game is literally a burning pile of garbage at the moment. Who does that? Like, I did give them credit for that hotfix patch where they quickly fixed auras, that's great. But now they are simply ignoring a huge issue and pushing out expensive cosmetics? That's just #########. Smh
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@Pawcelot said:
https://forum.deadbydaylight.com/en/discussion/comment/1518922#Comment_1518922
Its like watching something gets destroyed and you just can't look away, no matter how horrible it is.
I can't stop playing either. I just have to show all the new blood what this game really is about and make them leave as fast as possible. (jk it's really sad, i apologise every time i win)
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Certain things not working as intended.. This is very lightly put lol. The whole system is a trash fire
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Why would you think that the mods have the info though. I doubt it.
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A competitive queue sounds like a good idea in theory. But dividing an already sparse fanbase into different playlists might give you like 1 hour waits to find a game. That's not so ideal is it. I also would love for all sweat squads to be in their own separate playground, but what will stop them from going into casual and stomping them casuals? Some sort of punishment for very experienced players? And what if someone who can play very well decides to just have some causal fun? I'm not sure how that would work. But, with all that said, I'd still enjoy a well thought-out competitive + casual system of queues
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@RizeAki said:
I find it like this
0k- You got stomped
1k- You loss but it wasn’t as bad of a loss
2k- Draw
3k- Win
4k- You stomped them
Sounds fair at a first glance, but, what if they all escape on their last hook? what if i had an insanely long game but they brought a key and 3 escaped through hatch? These things make it harder for me to tell if i lost or what
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devour is completely useless against experienced survivors. They just know all the totem spawns and even if they don't cleanse it right away, maximum value you can get out of it is 1 instadown. It's already going to be cleansed before you even hooked the guy that got exposed.
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Personally i just don't want to play a game with bots. I want to play against real people. If i wanted bots, i'd play a singleplayer game.
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Personally i just don't want to play a game with bots. I want to play against real people. If i wanted bots, i'd play a singleplayer game.
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I really like the idea! Gives more reason to go down there and risk your head other than just a chest
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Perfect lol. Game's dying? Just replace people with bots! Noone will notice. Genius move
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Pretty good job so far. Wraith, the killer i main, got shadownerfed. Or bugged. No difference. Now it takes ages for him to uncloak. Well, if you don't want me to play your game that much, I guess I won't
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He feels very slow when uncloaking. State this in the patchnotes if you really did nerf him. Or fix this. He is my main killer. This just entirely breaks the game for me.
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I bet they're gonna silently confirm this not being a bug. That'd be funny. Noone cares about killer bugs man. It's been there for months.