Changing some Perks with a cooldown to not have a cooldown
Blood Echo
The agony of one is inflicted on others.
When hooking a Survivor, all other injured Survivors suffer
from the Hemorrhage status effect until healed and the
Exhaustion status effect for 30/35/40 seconds.
Survivors that are already exhausted will not get an extra exhaustion penalty.
(Since the Survivors will not get an extra exhaustion penalty while exhausted there is no need for a cooldown)
Thrilling Tremors
Your dark designs and shrewd composure rouse The Entity.
After picking up a Survivor, all Generators not being
repaired by Survivors are blocked by The Entity and cannot
be repaired for the next 16 seconds. Affected Generators
are highlighted by a white aura.
Thrilling Tremors cannot be activated again until the affected Generators are unblocked.
(Since occupied Generators are not getting blocked by this perks it's not necessary for this perk to have a long cooldown)
Surge
Your eerie presence charges the air and interferes with technology.
Putting a Survivor into a dying state causes
all Generators within a 32 meter radius to
instantly explode and regress.
Generators that are already regressing will not explode.
(You can now use Surge with any attack and the Generator that explodes will lose 10% of it's progression like if the Survivor fails a skillcheck, also new effect! If Surge applies a regression to a Generator it will show an unique notification like Tinkerer does)
What do you think?
Comments