Random thoughts for balancing.....kinda

So we all know they aren't going to touch gen speeds. Survivors don't want it because its boring and really to make it longer would give killers a huge advantage possibly. So the only other alternative really is to change how the game is played.

I propose... (And no these arent well thought out and no i didn't think of every possibility. These are kind of on the fly)


1) Reduce the time it takes to do generators

2) Increase the first hook timer by 30 seconds. Remove the 2nd hook stage completely

3) Current DS basekit and automatic if you are downed within 20 seconds of being unhooked. When killer picks you up even if youve been slugged for 2 minutes, killer is stunned and you can escape.

4) Rework DS to double the stun time and remove scratchmarks for 10 seconds or so.

5) Survivors have a stamina bar

6) Change working on gens and totems and healing to a mini game where it prompts different buttons for each skill check.

7) Keep random skill checks but also add mandatory skill checks at certain intervals maybe every 20 - 25%

8) Mind breaker type perk for killer but cause oblivious and great skill checks disable it for so many seconds

9) Windows are blocked after 2 vaults and multiple windows can be blocked at the same time

Thats all for now. And i know that certain combinations of these would be stupid strong. Was just brainstorming ideas that change up the game while keeping it true to its roots so to speak.

Comments