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toxicmegg

toxicmegg

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toxicmegg
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  • it kills the fun of the game. i know toxic killer mains will now attack me but it's the truth. i already uninstalled because i only play games i can have fun in. dbd isnt fun as survivor anymore because it will be hell especially as solo, and neither as killer because it's too easy.

  • you're brave posting your opinion in here knowing you'll get insulted and attacked by toxic killer mains.

  • oh it'll probably die after the next patch.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215170#Comment_1215170

    The entire map is gonna be a dead zone lmao you get seen by the killer at all, you’re dead 🤷‍♂️ Simple as that. GG go queue up for another game. Good luck getting off the hook after they make the maps smaller and get rid of any chance of guaranteed chase wins. all 8 gens are gonna feel like they’re in the killers terror radius all the time. You get pulled off the hook here comes the killer again because he didn’t have to go far to patrol his generators. Boop, you’re down again and oh... Mori. How lovely. This games fun for survivor. Yeah! Maps smaller and less loops please.

    oh less pallets too. It’s not like they’re currently a mile apart or anything on some of these maps 😂

    yeah.. i thought i'll just main killer after this patch but it'll be so boringly easy without the mindgames i think i'll just play other games since survivor is now frustrating and unplayable and killer is boring :/

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215122#Comment_1215122

    You mean because nobody will play survivor anymore after the changes of the upcoming patch that make maps more balanced? I highly doubt that will be the case though. If anything, killer and survivor queue times will become more equal again after the next patch.

    "make maps more balanced" more like ruin them and kill the fun part of the game smh

    don't get me wrong, nerfing god loops is justified but now they're just making them complete dead zones. and maps in general will be just like shelter woods after the patch so i doubt no one really wants to play survivor. chases are the fun part of the game but after this patch we will only have genrushing and nothing else because that's the only way to win as survivor. as killer you don't even have to mindgame anymore or have fun chases either because it'll be so easy and braindead, so i doubt i'll even play as killer anymore, we'll see.

  • lol this is how my friend be when i get downed through a pallet and complain about hitboxes for 1 minute straight

  • @Dccrasher said:

    OO And, I forgot to say, we need to nerf Legion's running so it isn't the speed of a sprint-bursting survivor. He should be slower while in that OP state since he's running with a hunch. Nobody can run with a hunch like that!

    but their speed was already nerfed.. all legion needs is a heavy buff. i really miss the old add ons and i generally just miss old legion :(

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1213324#Comment_1213324

    I don't know if i'd call it toxic, but its a pretty good example of bad game design. Players will often mend instantly instead of even running from legion since his power encourages him to immediately forget that person exists, and if the legion wants to break their power early to punish the action, they get stunned for it. I almost feel like the devs bank on it with the whole "hit 5 survivors in a single FF" challenge in the next rift 🤔

    why is it bad game design? the survivor should run across the map even though the killer is going for the next target? if they just play efficiently without wasting time running around they should get punished? the legion should be able to FF and then immediately hit with basic attack with no stun? interesting opinion you got there.

  • as all things should be.

  • you don't always win, you know. that doesn't mean anything bigger.

  • playing with friends isn't illegal. and no one wants to play solo because it's pure hell. this game is only worth if you play as killer or SWF.

  • You. Can't. Force. People. To play. A match. They. Don't. Enjoy.

    seriously, if someone wants to leave the match they can do it. stop. if i go in a match against the doctor or freddy i am damn well going to attempt escape and after that i won't press the struggle button.

    also if suiciding on hook was punished, people would just afk if they don't want to/can't play.

  • does anyone have a picture?

    edit: nothing lol i just noticed the link

  • @Legion_Of_Angels said:

    Well most survivors don't even solo queue anymore. It's nearly always SWF from my experience. Usually with no items, and a group of people who run in a group and constantly take protection hits to protect each other and then scatter to keep working on gens. Which is usually a pain in the backside for a casual killer main, making it so you have to sweat hard to even do well at all. I used to be a solo survivor myself, (loved playing as Bill) but it just doesn't seem worth it, compared to playing solo killer. The game is basically considered a "party" game now anyway, so it's always a group of friends usually.

    that's because solo queue is terrible. no one wants to play it anymore, i stopped playing it as well and now only play killer and survivor as swf.

  • so now instead of god loops we have only complete dead zones. get BHVR'd i guess

  • @Thatbrownmonster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194009#Comment_1194009

    Reworked to be stronger??

    You used to need to wiggle until 30% if you weren't the obcesion

    Now you don't

    This rework is needed for a fair balance

    so you want to be DS'd on first down? ok then. because that's how old DS was, you didn’t even have to be hooked

  • the devs dont seem to think before they act. if they actually thought they wouldn't make such stupid moves.

  • you are right. i don't think any 115% movement speed killer needs an ability to teleport to gens, and WITH snares and everything freddy already has it is terribly strong and should be looked at. freddy has everything and doesn't require any skill.

  • imagine after the next patch, playing as freddy with slowdown add ons and slowdown perks :D oh my god, everyone will die in 5 seconds

  • @Speshul_Kitten said:

    It’s for the better health of the game. If you can’t survive long enough without infinite’s and exxxtra long loops, then there’s a problem with the way you’re playing survivor.

    no. you don't seem to realize they're reducing pallets in most maps. so every map will be much like shelter woods where you can't do anything in a chase whenever the shack pallet is gone. can't do anything but to run in a straight line or spin around trees and hope for the best

  • @blue4zion said:

    They have not finished with all the maps, so bloodlust is still gonna stick around. They did say it was going to be removed once the maps are balanced, so it's coming buddy. It takes time and they got a lot done this ptb :D

    wait when did they say this?

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/141891/why-is-nothing-done-about-bloodlust

    What...

    you realize BL required 15 seconds of not doing anything but chase to activate. 30 seconds for BL 2. That’s a lot of gen time. If you’re getting blood lusted and your team isn’t doing gens, that’s the survivors fault.

    @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198262#Comment_1198262

    You're absolutely right. Every second counts.

    If it takes a Killer until tier 1 Bloodlust to land a single hit, then they aren't playing efficiently. Generators still get done very quickly.

    Sorry man idk anyone who genuinely thinks Bloodlust is OP. There's very little reward to it. At best you get a hit. At worst you force a pallet down and get stunned and continue the chase.

    if it's not a big deal then why don't we just remove it, sure killer mains wouldn't be upset if it doesn't even do anything?

  • i wish you were right about this

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197551#Comment_1197551

    It really doesn't. Chases should end well before Bloodlust is even active. Getting Bloodlust frequently just means you're playing badly.

    Which means they probably aren't very good. Which means easy escape.

    with these hitboxes, even 0,01 seconds can make a difference. sorry but you're wrong.

    and there's no timer how long chases should last. they can last 10 seconds or they can last 5 minutes. it depends on how well both sides play. and that is how it just works.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197820#Comment_1197820

    You can lose chase even you're still chasing. Breaking line of sight and pallet stun does the trick.

    winning the chase is losing the killer/making him give up on you.

  • @Xx_Daniel_xX69 said:

    Its crazy how from like 2 to 3 weeks ago all I mainly saw was "Survivors easy mode and killer gets treated unfair" and now its reversed. Devs re balancing the game as best they can. I can say a few months ago I was the same, but I guess I matured and realize I need to be patient. In my opinion any survivors right now complaining and such can leave the forums. You don't know how the ptb will be so just wait for it. I'm someone who can't even try the ptb as I'm a console pleb. These changes are for the better like the ruin nerf was, it just takes time to adjust. And to be real if youra survivor complaining now wanting things not to be changed then I guess killers are the bigger person since most of them have dealt with the nerfs they are handed. Yes there are killers that complain here but the point is I see way more survivors than killer posts. Also bloodlust imo should stay until these maps have all been changed and tweaked and feel balance between the majority of players on both sides as it was a bandaid fix for map design and as they are now changing them bloodlust should be on its way out soon.

    why are you referring to players as killers and survivors? i'm a person who plays this game on both playable roles, no im not a survivor or killer. there's no killers or survivors complaining, there are only players giving feedback that should be listened to.

  • @emptyCups said:

    Wow

    https://us.v-cdn.net/6030815/uploads/188/BFF5S12SFMJN.jpg

    https://forum.deadbydaylight.com/en/discussion/141891/why-is-nothing-done-about-bloodlust

    Since I dont think you have any idea of how bloodlust works or why it exists ima leave this here for you

    i know very well how bloodlust works. why would i argue about it otherwise? bloodlust can make a big difference but biased people can't see it. now that loops are nerfed bloodlust is just an overkill

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1195970#Comment_1195970

    Idk any killer that's facing anyone under Rank 15 that gets 4Ks from just Bloodlusting. Stop exaggerating to make your point seem stronger.

    when did i say that we 4k by only bloodlusting? my point is that bloodlust makes it easier and now that loops are nerfed bloodlust is NOT needed anymore. stop trying to shape other people's words.

  • @Gcarrara said:

    It would be best to finish revisiting the maps before outright removing bloodlust, i'd say.

    They said that all the maps not included on the PTB can still be revisited later down the line. One step at a time. 🙂

    yeah, we'll see how healthy these changes are when we don't even get to use our brains just bloodlust every unsafe pallet, no mindgames nothing just mindlessly 4k every match. sounds like so much fun.

    until they balance this game correctly without any stupid bias i'm out. can't have fun as survivor and can't have fun as killer neither. for some people easy 4ks might be fun but i prefer a real game instead of a killing simulator on it's easiest mode. uninstalled. hope they fix their damn game and learn to think further than this moment.

  • what on earth makes you put bloodwarden in F tier?

  • @Peanits said:

    https://us.v-cdn.net/6030815/uploads/281/GHCD1URVAQ84.png

    Oops, I dropped my mid-chapter screenshot. Well shucks, so much for revealing it next week. Guess we'll have to reveal some other changes instead.

    so i'm assuming you guys are removing bloodlust as well? and do something about maps like hawkins and saloon? they are unbalanced. every single pallet is unsafe and there's nothing to run to. i hope it's in the list of "more map changes"

  • i do this to useless toxic claudettes sometimes as a f you message

  • after all the changes to the game, you will have fun as killer but not really as survivor.

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/comment/1190997#Comment_1190997

    Honestly, the way this game is headed.....you just die in 20~ seconds whenever the killer finds you. That's already how it is for many of the current killers and new maps. Even the shack is nerfed on new maps because baby killers can't handle it. It's kinda sad.

    They can balance the game around M1 killers but just ignore how incredibly overpowered it will make the killers who already counter looping.

    the new map is the worst. full od extremely unsafe pallets

  • @asparagus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1190278#Comment_1190278

    Oh yes sweetie, I play killer. And honestly I never get ebony mori’s, in fact I barely get a mori of any kind. Also as the devs say the bw is all randomly generated so everyone’s different, so to me this is just bait. Nice try tho

    lol i find that hard to believe. i get ebony moris in every single blood web. they are not rare at all. then ivory moris tho.. i almost never see them

  • happened to me like once. i dont understand how some people experience this so often

  • @Mister_xD said:

    okay.

    to make up for it i want:

    1) the survivors will be unable tu turn while running - since when can you just immediately turn to a side while running?

    2) the survivors occasinally tripping and falling to the ground, leaving them unable to move until they stood back up - we all trip sometimes, especially if we keep running over uneven ground. not having this is not realistic. also after tripping their movement speed should be decreased for some time, cause realism.

    3) any attack that hits a vital part of your body will down and potentially even kill you - again, realism.

    4) healing takes a couple of weeks of not moving aswell as proper medial care. rubbing someones back for 16 seconds aint enough to heal a freaking flesh wound!

    5) survivors bleed out while in the injured state. lets be honest, the continuous bleeding they suffer leads to a huge blood loss and therefore needs to kill them at some point.

    6) the survivors being unable to repair gens, cause lets be honest who here knows how to repair a freakin destroyed motor engine with nothing but their bare hands?

    7) killers being able to close their eyes when someone shines a flashlight at them (RIP Doc)

    Edit:

    8) almost forgot, a stamina meter! no one can run forever!

    do we have a deal?

    the entity's realm isn't about realism.

  • sorry it isn't 100% sure you get them. you don't always get what you want, not in videogames and not in real life.

  • @SeeYoureWrong said:

    I mean, considering ebonies pop up once every 10 bloodwebs and ivories pop up 1 out of 20, you're just unlucky. Also, yeah, you in yourself abandoning your team just because you don't like what MIGHT happen in a game (cypress or even just a shroud) is more toxic than the possibility of bringing a mori that's gonna be fixed soon. Just because a secret offering exists doesn't mean, "Hey, I don't like this. I'm going to abandon my team and possibly leave them to longer matchmaking and a worse game so I don't have to deal with helping. Especially changing your name to reflect that. Seeing that name will make survivors dc more then killers, because killers have speedy matchmaking considering not a lot of people play killer because its a risk between bullied and dominating. In short, yeah, it's really toxic because it makes people angrier who will later lash out at others and will be called salty because of it.

    then why do i see them on every bloodweb? on a lvl 50 killer of course. but at max level i get them on every single bloodweb. they are not rare.

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185913#Comment_1185913

    Dont mind me, just a local survivor main here, but i believe gen speeds are way too fast! My lobby times are as long as my matches. Three gens pop before I ever see the killer sometimes because everyone is on their own gen while he chases the fourth in the beginning of the game. With how big maps are, and with low mobility killers, the gens are highly unbalanced. Have a great day everyone! :)

    yeah. keep telling that to yourself, killer main.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1188856#Comment_1188856

    This right here is the problem.

    Killer has complaints, they tell you to watch some of best killers in the world and tell you to git gud. As if every killer should be held to that standard.

    A survivor has a problem and the devs make the game easier for them. The only reason ruin was nerfed is because survivor's didn't want to learn how to hit great skill checks. This should be the textbook definition of favoritism.

    there is no problem. unless you are making normal things a problem for yourself.

    he asked someone to stream for him because he wants to improve. but there are other killer players who already stream and make entertaining videos as well. "best killers of the world" dont be a moron. they are normal humans, if they can do something so can everyone. i can, he can, everyone can. but if people are willing to do it is a different story. some people would rather not use their brains and want this game to become a hook simulator so they cry for nerfs..

    i think you have a problem if you seriously think the devs are making life easier for survivors after all the survivor nerfs and killer buffs. and check the facts before mindlessly speaking, nobody really even asked the ruin "nerf". devs themselves have said they reworked it because it wasnt healthy for the game at any means. nice try tho.

    why are you referring to people who play this game to "killers" and "survivors"? those are the two playable roles, we are just the people who play the game, one side or the other. or both. keep in mind no one is forced to play neither role or to play this game at all if you don't like it's mechanics. if you want an easy win without having to do anything then this isn't the right game for you. you're just being ridiculous, why do i even bother talking to you. just check the facts before you speak and git gud.

  • horror movie fanboys and fangirls who dont understand in most horror movies the people actually survive. they are survivors. S U R V I V O R. means a person who survives great danger or a killer, not a person who dies. pretty ironic, huh? XD

  • @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1183210#Comment_1183210

    would you be willing to stream your games from now on so we can analyze your killer game play and use it to better ourselves?

    why don't you watch killer gameplay on youtube or twitch? otz, monto and tru3 are some examples of good killer gameplay. watch them and git gud

  • i always thought luck affects items from chests. but apparently it doesn't. it should affect chests too in my opinion. then it would be viable

  • OP is right. killers have got massive buffs and are now stronger than ever. but people who play only killer don't understand this and want to have everything handed on a plate without having to do anything. just ez 4ks very match without needing to use any braincells.

  • @Cheers said:

    Let's start with the obvious, he made a stupid mistake at the start when chasing you. If he had just decided to go around the pallet, he would've had an early down and more importantly, momentum.

    Additionally he decided to commit to chases, only to stop midway through, it's nearly always either you commit or you don't, because if you decide to go in between then you've used so much valuable time for nothing.

    this. it aswers the question "what was the killer supposed to do". he played poorly and that's why he got "genrushed"

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