WhTe_Tygre_DBD
WhTe_Tygre_DBD
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- WhTe_Tygre_DBD
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Comments
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Yeah, would've loved it and I thought we was getting it
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Bcus they can't counter him
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@Thatgurl_again said:
https://forum.deadbydaylight.com/en/discussion/comment/1208674#Comment_1208674
https://forum.deadbydaylight.com/en/discussion/comment/1208675#Comment_1208675
Just some entitled killer mains. They think that a 4k should be easy for them🙄
No one has ever said that
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Also when you vault with legion, you get stuck for a tiny bit, but makes a difference to catching a Surv and then then vaulting again or them getting enough time to get to another loop. Just wanted to say.
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@Alphaphalt said:
https://forum.deadbydaylight.com/en/discussion/comment/1207330#Comment_1207330
"Sweaty rank 1's" lol.
"Especially during EGC" the timer is in your favour, what.
"They have someone waiting to heal" force the sabo out, then stand on the body until it regens. The wiggle bar regresses and the penalty for dropping is lower.
This isn't an issue, you just didn't think or know of the counterplay. Now you do, so this isn't an issue.
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@bkillerc said:
https://forum.deadbydaylight.com/en/discussion/comment/1208748#Comment_1208748
I was actually thinking that A little while after I posted... kindred in current state is pretty strong. (Old kindred would have been a little more fair to be base kit)
yes, that’s completely fair or kindred and bbq basekit BUT in a nerfed version and then u run the perks to buff it to where it is now.
Would really work my friend
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CJ46 reported me, really is that how low your going to to, jesus christ Lord have mercy 😂
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Instead of 4 or 3 swf teammates, it should only be duos
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@CJ46 said:
https://forum.deadbydaylight.com/en/discussion/comment/1208757#Comment_1208757
i'm a rank 9 killer who plays against red rank killers all the time, killer mains can sit here and say ######### like "stop complaining that you can't escape" i can also sit here and say why do killer mains cry about not getting easy 4k's
I'm a rank 9 legion, I don't complain when I don't get a 4k, I'm cool with a 3k
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@designator said:
It is year 2022. Survivors now spawn in the dying state. Killer mains unanimously declared unbreakable a crutch and it was promptly nerfed. Now the only way for survivors to escape is if one can find the hatch before the killer finishes sacrificing the other 3.
Lol
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@CJ46 said:
https://forum.deadbydaylight.com/en/discussion/comment/1208705#Comment_1208705
ruin was never hard to hit in my opinion, insta heals already got nerfed, gen rushing wouldn't be a thing if people knew how to patrol gens and infinites aren't a problem if you just leave the survivor and look for someone else
Lol
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@bkillerc said:
The problem is it’s trying to balance this equation: (assumes equal skill of all 5 players with no potatoes or noobs)
solo q << killer < 4 person swf
(2-3 swf with solo is probably about equal to killer)
you can’t buff or nerf survivor or killer and make this entire equation equal out.
you also can’t nerf only swf without nerfing solo.
It stands to reason then, the only solution is that you have to buff solo and then killer.
you can only buff solo, and not swf, by giving them some or all of what swf already has.
kindred bass kit, totem counter, chase indicator for all survivors would just about do it.
Kindred basekit?
Bbq basekit for killer then, that's fair if you get that
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1208739#Comment_1208739
They buffed him in the PTB.
How
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@CJ46 said:
Why do survivors keep getting nerfed and killers are saying things like "try play against red ranks" i may only be a rank 9 killer but i've played against full lobby of red rank survivors countless times, most of the times sfw, and i never get less then a 2k, usually a 3k with the 4th person getting hatch, like seriously hitboxes are broke af and people get hit across the map and you're removing good loops ? i don't get what the devs are doing, stop saying this new update will "balance the game" because in reality killers are too OP as it is especially with specific builds. what killers are OP ? I'll tell you, doctor, freddy, myers (with infinite tier 3 or insta mori) and specific builds they can be even better, even deathslinger is up for debate because of hitboxes. :D i can hear the killer mains typing already
No they don't, killers are ( for example the legion )
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/140326/how-ruin-shouldve-been-fixed
As a survivor main, you are welcome to have this change made. 😂
Thankyou survivor main
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1208501#Comment_1208501
Didn't know only Survivor mains have common sense. Thanks for clearing that up :)
I mean they really don't, all they want is an easy escape and no buffs to legion which is sad and unfair, all their meta and op perks should get nerfed
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@Pulsar said:
Legion is a bit of a difficult Killer to balance. He is sort of like the Killer version of MoM, if you buff him he is absolutely miserable to play against. If you nerf him, he is unfun to play as and against but at least he isn't super strong and an EZ 4K.
I'd just like to see some QoL changes at this point.
Yeah, reduce fatigue timer, make it so when you hit a Surv normally is doesn't reduce timer by half (that doesn't make sense).
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@ClickyClicky said:
Hopefully never.
Why
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@obamagaming99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1208486#Comment_1208486
not sure about two tiers but it will most definitely help him a lot
Yeah, king did a tier list vid and put him up high
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@LALYTHIA said:
No.
Survivor main lmao
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Yeah, I could see that
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Let him start with 2 traps and he's goes up 2 tiers
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1208471#Comment_1208471
https://forum.deadbydaylight.com/en/discussion/comment/1208472#Comment_1208472
That was a joke lmao, he was nerfed so many times at this point that I wouldn't be surprised if they got another nerf.
Ikr was gonna say lmao
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@obamagaming99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1208473#Comment_1208473
tbh i don't let his weaknesses stop me from playing him i still have lots of fun with him even at rank 1... sometimes
Yeah, been playing him a lot, I get 4ks against rank 3, 2, 1's
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@Milo said:
Depends on how much it would get decreased, otherwise it would be imo worse than current ruin.
20% when you hit a normal one
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@obamagaming99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1208465#Comment_1208465
i hope you don't think he actually needs a nerf
Ikr
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@AhoyWolf said:
You mean nerfed? Probably soon.
Lol why nerf him?
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@obamagaming99 said:
devs don't have the balls to tweak some stuff because god forbid rank 20's will complain about him being op
Lol true
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@AhoyWolf said:
Legion does have terrible stats without addons, and I think there is a big room for improvements, so here are some Legion buffs and QoL changes that will help Legion get better. (I will not count addons into these changes tho)
Feral Frenzy
Base-Kit
- Removed the cool-down penalty when hitting a Survivor while not in Feral Frenzy. (Was 50%)
This "feature" that only Legion has is now outdated, due to the amount of changes the Legion got, I think this penalty isn't necessary anymore.
Cool-down
- Feral Frenzy cool-down starts recharging at the beginning of the fatigue, not after. (Like Nurse's cool-down)
I think the 20 second cool-down is fine for Feral Frenzy, the problem is that the cool-down isn't actually 20 seconds, it's 24 seconds, due to the long fatigue, with this change the cool-down would be 20 seconds, like it's suppose to be.
Fatigue
- Decreased Feral Frenzy fatigue duration to 3 seconds from 4 seconds.
- Reduced the amount of "tunnel vision" while in the fatigue.
Legion currently loses a lot of distance due to the 4 second fatigue, decreasing the duration and reducing the "tunnel vision" should help Legion close the distance they lost while in the fatigue and keep track of the Survivor.
The "tunnel vision" before the patch 2.7.0 and now.
https://us.v-cdn.net/6030815/uploads/493/KBFCV40KQTXY.png
@Peanits @Almo please change it back like it was before the 2.7.0 update.
Power gauge
- Stabbing a Survivor while in Feral Frenzy that already has Deep Wounds will end Feral Frenzy, but it will not deplete your entire power gauge.
- Picking up a Survivor while Feral Frenzy is active will no longer deplete the entire power gauge.
- Missing an attack while in Feral Frenzy will no longer end Feral Frenzy, instead you will suffer the standart missed attack cool-down.
I never understood why is the Legion's power gauge so inconsistent, this should fix some inconsistency.
Deep Wounds
- Reduced the bleed-out timer to 15 seconds from 30 seconds.
With this change the Survivors will be actually forced to mend, instead of just fooling around and doing Generators until their timer hits the last 2 seconds.
If I missed something just let me know! :)
This is how it should be
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@xpertbandit said:
I'm a survivor main. Trust me I feel your pain. But it is what it is. Do gens and get the 3 out. Yeah you de-pip. But you are who you are as a player and you will get those pips back. Yes face camping sucks. I also scream at the killer like he can hear me. But its part of the game.
That's the best survivor main comment I've seen, as in you wasn't like f*** that killer and told him to git gud if you know what I mean
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@ZarosNozara said:
Maybe something like, if the killer remains within terror radius of a survivor on hook for more than 5 seconds he loses 50% speed for x amount of time.
Before you say it's not fair, we all know camping is incredibly toxic, and survivors get birds fly over their heads if they camp too long. So why should survivors get penalized for camping, but not killers?
-50% speed -_-
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I'm a killer main, this would be too much
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@BenZ0 said:
Well Legion needs alot more love than these 2 addons, however I agree that these addons are totally outdated and not working with the current Killer. But I mean... the devs dont care a bit about Legion, you have to accept it like every other ex legion main^^
I still love legion and play him a lot
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1204514#Comment_1204514
I'm sorry for answering the question and giving a surefire and strategic way to completely avoid the situation, as I was asked to do. But user error is not a cause for a change.
If you were to show me a situation where an unhooked survivor is working on a generator and hops in a locker whenever the killer gets close, I'm right there with you. That's something you can't really avoid and is totally justified. This, however, could have been avoided very easily.
But that isn't tunneling
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DS : Defeats tunneling
You did not tunnel
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@ClickyClicky said:
A lot of killers hang around the edge of terror radius though. It can be 15 seconds before the chase kicks in even though they’re trying to tunnel you down
Post has been edited
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/143367/how-decisive-strike-shouldve-been-fixed
Timer is too short. You could very easily drop a chase for 15 seconds and find them again afterwards. It should deactivate when the killer hooks another survivor or you start working on a generator.
I've edited the post
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@Johnny_XMan said:
They have already nerfed DS before. It's in a better state now.
It isn't, lemme explain
Surv unhooks Surv, you chase the Surv that unhooked the Surv and yoy down and hook her. You start chasing the original Surv that got hooked bcus they was doing a gen, thta isn't tunneling.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1205653#Comment_1205653
Ok, if they are going to revert it back to 3-4 seconds, they should also revert it back to be usable anytime you're picked up. :)
No
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@Leader7th said:
Make Enduring work against it everyone is happy
Yeah, how it should be
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The game will be more balanced
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Yeah,thats how it should be
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@LemeTheMeme said:
Ruin didn't affect every person, where as this does. To be honest, it's about time to remove things like big maps and infinites. What is problematic with this update is the amount of dead zones there are. I get they don't want jungle gyms to spawn around other structures to create easy loops, but dead zones should not exist to this extent. On the live client, Ormond already has tons of dead zones, now there are more. It's a step in the right direction, but until they nerf hook spawns and killer mobility, as well as remove bloodlust, then it will be more tolerable. Did I mention, dead zones are problematic?
Hook spawns are already bad and killer mobility, please stop
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@toxicmegg said:
OP is right. killers have got massive buffs and are now stronger than ever. but people who play only killer don't understand this and want to have everything handed on a plate without having to do anything. just ez 4ks very match without needing to use any braincells.
Ok
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1182090#Comment_1182090
im a rank 5 survivor I play against red rank killers all the time. I play solo though and I don’t see myself making it out 75% of the time. I think the high mobility killers like billy and spirit... even legion if he’s built right are just too much. I firmly believe this game killers do not need one hit downs handed to them like this game does. They should have to work harder for it. Billy can rev his chainsaw up too fast and recover really quickly. It’s just way harder to play on some of these smaller maps. Gens need to be spread out more and cover needs to be better. Paper thin walls, vaults inside of walls that are like 2 feet wide in either direction. Crappy hit detection as I’m getting blasted by the killer after I’ve Vaulted and taken a few steps already the killer has impeccable melee range. It’s like they can lunge through the vaults. Not everyone is a pro looper and for that everyone suffers? Nah, that’s just not fun imo. Some killers seem more balanced than others. Idk if it’s necessary for killers like ghost face to be sprinting and pummeling survivors at the same time. Or legion. Every time I SEE legion he’s going so fast he’s sprinting past me. I just don’t think killer speed needs to be that fast. You got huntress running around with 3 one shot iridescent when paired with infantry belt. You got billy flying across the map over and over. Spirit too. And you got newbies in here crying about survivors having so many chances? Okay can they make it so killers have a harder time finding people then or go down to nonsense?
Please stop
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@ClickyClicky said:
Anyone who thinks killers need a buff isn’t very good at the game. Killers win most games now and over the past year we’ve seen it shifted into their favour in certain ways.
Sure some killers could use a few tweaks but in general killers as a whole do not need any buffs.
Really wigga
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@VCDiamondFinder said:
https://forum.deadbydaylight.com/en/discussion/comment/1182079#Comment_1182079
How so? I cant think of a killer, that if played correctly, that needs a buff
Trapper : Start with 1 extra trap, buff the trap darkeners (you can still see them from the other side of map)
Nurse : Shorten fatigue to 50%
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Yh this game will always be the same sadly, good bye. ❤️
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Hey why not make noed and ruin base for killers?
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Yh they do
