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ZarosNozara

ZarosNozara

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ZarosNozara
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  • You guys really brought this on yourself by supporting camping and tunneling and complaining about swfs. Devs have said for a long time swf was supply to be how the game is played. People complain when they get camped and tumbled or play a really good swf so the obvious solution was to implement mmr. Turns out killers don't like playing against players on the same level as them. By the time you hit purple you should be pushing out gens

  • Dumb tech lithe can be stopped though with the right perk. Smash hit can't be stopped once stunned

  • @pluckyn said:

    So many people are saying that swfs aren't sweaty, but thats a bunch of bs. 99% of the time, they tbag at the gates. How is that not people being douchebags? The only complaints survivors should be making is when they get camped our tunneled. Outside of that, it is always survivors who act like asshats in game. So much of this forum is clearly survivor-mains trying to justify giving themselves additional advantages. "Then get better at chases" misses (or ignores) the point entirely. The game is already tilted in the survivors favor. If you need more advantages, maybe its you who should get better at the game

    You trying to say you've never seen a killer pick up and drop a survivor over and over, or carry the survivor to the gate/hatch then mori them right next to it? Hell I had a wraith stand on hatch until he went invisible and downed me as soon as I saw it and started running at it. There are several toxic things killers can do. Noed is one also. You guys complain wanting things to be so strong against sweaty survivor with friends that is makes it so no other option is viable as survivor. It's already to that point. It is so unfair nobody wants to solo queue and even duo queue is falling by the wayside because you nearly need a swf just to have a chance. Even if you're a good runner your teammates are almost always at the level of beginners.

  • @bazarama said:

    As usual when a killer main complains all the snotty nosed children start crying and throw tantrums.

    Fear not little children soon you'll be looking for something else to play as killers disappear.

    I recently had 2 players hiding together behind a tree in a far corner of the map. 3 gens left 2 survivors gone. They were running spine chill and comms.

    As soon as I got near they ran off. They then split up one each side of the map. Fast vaulting to attract my attention so going for one ment leaving the other.

    No intention of completing the gens just out to be toxic.

    Not all swf are toxic but this game will die if killer isn't improved to counter this type of attitude.

    Anyway they soon got bored when I stopped moving. Came looking for me eventually and both ended up dead in basement.

    Playing killer (especially learning a new one) leaves you at a huge disadvantage and unless something Is done to improve the balance then this game is finished.

    What meta? You literally just said you wasted your time chasing two players hiding behind a tree literally accomplishing nothing while you let two players work on gens. I play both sides and I see more illegitimate complaints come from survivors than killers by far.

  • Your complaining about SWF. All you have to watch is the killer god, otz play solo queue survivor to realize it is nearly impossible. If there was only solo survivor this game would be dead in it's tracks. It's hard enough to play the game in general with 20 min queues just to get facecamped. You need your friends to make the game enjoyable and to actually give you a chance. Otherwise when your not getting facecamped your watching a claudette in the corner self caring or a nea crouching around the map while you advance hook state.

  • Entitled killers lmao and they say survivors are entitled for running ds

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655806#Comment_1655806

    And why do you think being in red ranks is a choice? I can't not be red rank, I play too much. I never DC. Deranking is for babies for can't handle opponents their own skill level; and i'm not going to intentionally throw games. But I agree with most of that.

    The new MMR is just awful for SWF. I main clown most of the time and he is definitely not who you want to take into the 3-4 mans, but now I can't switch out so it's literally ebony or dodge. I choose ebony!

    https://us.v-cdn.net/6030815/uploads/R081AVGEATBE/another-one-png.png

    And here is the reward. Wah, killer, wah. You camped and tunneled even though we got 3 gens done in the first 90 seconds of the game and we have a skeleton key. Wah, killer, wah. Die on covid. *Posts more salt on steam profile*

    And this happens pretty much daily. Me? I think it's funny.

    I've played red ranks alot and that is a rare occurrence. It's really hard to even queue and get a competent survivor on my team in red rank. Idc if you mori but camping and tunneling are entirely different. That's literally the most toxic way you can play.

  • I agree. I made a post on reddit about tunneling and almost every reply was from a killer main saying to tunneling and camping are okay and a viable strategy. Lmao no way I play survivor without at least one friend.

  • I have a clip of 4 flashlight blinds on carried survivors in one game. One of them worked, a second one worked but I had to blind the killer 2 times to get the player to drop. It's ridiculous, they keep trying to take away every fighting option a survivor has. The make killers that can ignore pallets, smaller maps, and now a huge nerf to flashlights. I wouldn't be surprised if they came for exhaustion perks next. They already nerfed balanced landing once.

  • @SquirrelKnight said:

    People snap at me because i hate on survivors entitlement way more than killers. But this entire thread is the reson why. "ItS oK To dC bEcAuSe YoU mUsT hAvE sLuGgEd FoR 4k TrAsH kIlLeR bAD" If you DC as second to last kill, and the hatch would normally spawn it should either do one of two things,

    1. Not spawn (Unfair for Survivor but more fair for killer)

    Or

    2. Carry double the penalty of a normal DC (Unfair for the killer because of niche situations like this, however the increased penalty will help more v cucking)

    Idc I should start doing on any killer with NOED that downs me. Since you entitled killers want even more of an advantage. That seems to make you guys mad enough since devs won't do anything about that busted perk.

  • @AnnoyedAtTheGame said:

    https://forum.deadbydaylight.com/en/discussion/144836/possible-suggestion-for-a-noed-nerf

    mic or not, solo or survive with friends. People only get stung with NOED because they want to gen rush and try to escape as fast as they can. NOED users should not be punished because people want to jump on gen as fast as they can.

    That's literally the objective of the game for survivors. There are perks like ruinn that are meant to stretch the game out for killers, NOED is literally just a cop out for a killer who did bad all game, so they don't feel like a low skill player

  • @brubli said:

    https://forum.deadbydaylight.com/en/discussion/144836/possible-suggestion-for-a-noed-nerf

    i feel like the requirement of doing just one totem would be far to easy to get even if you didn't have a perk to find totems. For a change like that NOED would need to having something more added to it. Maybe it could slow totem times or show the auras of all affected either way it would need to have more effects if it could be countered so easily.

    I'd be fine with slower totem times. NOED just needs a legitimate counter. The hex not appearing until the end makes it almost impossible to counter unless your playing swf with competent players.

  • It's not that all survivors are bad, there are just to many op perks for killer right now, then there is bloodlust. Bloodlust is the reason you catch people so early, and you can get looped for 5 mins then win the entire game from NOED. It's not hard I showed my buddy because he plays killer and thinks they are balanced. I don't play killer as often. I loaded up and stayed hidden until they 5 gened me and got a 4k with only NOED equipped in purple ranks. Killers are going to hate on this but they are just facts, but I do agree there are lots of bad survivors, but the only way they will get better is by asking for help and they can't do that without vc, because your average player isn't going to look up get good tutorials

  • OP here, I literally just played again today, 3 games back to back camped on hook. The last one I played was vs wraith. Wraith caught me, hooked me, went invisible next to a rock in front of me until I struggled, someone finally came to my rescue right before I died out. Killer chased me then executed me. One hook, less than 3 minutes of actual game play for me. Surely you people adamantly defending camping can't think this is good for the game. I understand BT and DS exist, but most randoms don't understand how their perks work and will not risk their lives for their teammates. Since there is no gamechat we can't communicate effectively either, and SWF is constantly hated on.


    Also, you guys are acting as if only top 8 ranks matter. If everyone 8-20 quit tomorrow, this game would be dead in it's tracks. Not everyone wants to sweat, especially in a casual game.