blue4zion
blue4zion
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- Username
- blue4zion
- Joined
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Comments
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"unsportsmanlike tactic"
lol
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On the ptb it honestly felt easier to carry survivors.
wack if thats still the case
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Both are also massive maps that the killer can struggle to pressue
I think this is why they think its okay.
Idk for the farm, but they fr need to make the middle Tree in the forest something survivors can use, with a pallet and window
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Yikes, this was bugged in the PTB as well. I had it just active the entire match, or it was constantly off when clearly on a survivor.
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I'd rather we change the music so its not just a Ghost Face remix
super disappointed, but atm hoping its just a placeholder
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Fr, theres almost no reason to not let it stay a Toggle. Wish it was the same for hook struggles too
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@LibidinousPsyche said:
This little update is to all:
I thought they had special perks to these characters, that's why I thought it wasn't fair. I didn't realize we were already using them. Sorry to the ones I offended saying we should remove them for all. If I thought it was just skins, I wouldn't have started this post. Again apologies.
a little research goes a long way...
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@LibidinousPsyche said:
So, Good news I was actually able to get a seller to drop it to 12 dollars, bad news no skins or customizations for it :(. They should have at least left all the dress up in the game, IN CASE someone bought the dlc.
Also wasnt up to bhvr to remove the cosmetics.
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Honestly hold out hope.
Im yet to hear this is fake so if so please let me know.
The dbd leaks channel that got Wesker and the knight correct also posted something new coming for a strangers things chapter, possibly part 2.
It very much could be fake but im holding out slight hope.
That hope also comes from the fact that Netflix's game deal is a total flop (ha) and its why they pulled the chapter.
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You realize its still a win if 1 survivor gets hatch right?
Other than challenges or achievements is it really the end of the world?
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Twins first pls :)
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Yeah i dont think anyone in the history of dbd had 9/10 afks in a row but k
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If they did, Id expect them to let him use Hook perks with cages as well.
So lets not
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Oof
there goes the revealing mechanic having any use
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I honestly prefer it to more push for stealth so no
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I haven't completed it in awhile, and honestly now that I dont hardcore play dbd almost everyday, it feels unfair.
I played 5 hours yesterday which is more I usually would in 3 days and only went up 6 levels. Oh boi
Last time I completed one was with the Saw Rift, for which i had to buy like the last 30 levels.
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Would be a nice since I like to do these as well.
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3295480#Comment_3295480
The survivor role is based around independent players working together to achieve something they couldn’t do alone. (Still keeping in mind that if ######### hits the fan it’s everyone for themselves).
Removing SWF is counterproductive to that design.
The Killer role is about trying to subjugate the Survivors to the entity, causing pain and suffering with the eventual reward being some kind of release.
Sitting in the middle of gens not trying to kill survivors is not following that design.
Lol
SWF was added later because of high demand, nothing about Survivor was designed for SWF
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The event seems to have sparked this more too, Im getting a lot of survivors I realize I didnt see all match, nor are saving the team, only to find them in a snowman thats been still all game and then they DC.#########
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@Audiophile said:
Just do what everyone else is doing… play him like a camping bubba. All anyone does with Knight is hook, then face camp the hook with a guard buddy as backup. It’s ridiculously stupid and cheap but killers don’t seem to have a problem with that if it gets them a 3-4k.
snooreee
same bad way to play Twins is on Knight as well, rip
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@versacefeng said:
It's not that bad when your competent at looping.
Issue is solo
You get ppl on your team who dont get it and it's over
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@VillainousTurtles said:
Nah. It would provide too much info to the survivors about who is going for saves, the position of the killer, etc, and thus the idea was scrapped.
So bring solo on par with SWF
Exactly what needs to happen
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I mean its back in full swing, but I genuinely don't mind it. Didn't before either, less so now tho.
They don't make distance and it's short as heck, but when its forced at a pallet or whatnot sure, it sucks to lose a down but they also have to go waste time to mend if they happen to get away.
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It was not good for the game, at least in the state it was in. I'm glad it hasn't happened
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3276053#Comment_3276053
I only say that because it has the BP bonus. Which you only really see on the debuff addons.
I love those cases where this seems to be their usual standards, but it ends up actually being a better addon than most
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Yess
Gib now
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noo bring my precious bots back D:
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@MikeyBoi said:
I hate to lower your spirits but the survivor line up is going to be pretty slim to go against that killer…
Good news bots are coming soon :)
She's a blast for me to face
I'd love this!
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uhh
no thanks but you can go play some old dbd if you want that 👍
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I don't think its fair to say a flat no.
I did not try him much so I cannot protest to this but big old freddy mains will argue otherwise, there was just a different way to play him from the normal. If you played him like most other killer then yes, "worst killer by far"
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pls stop
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"Make survivor EZ again"
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The survivor sided feeling is strong here
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Lets not forgot Onryo also has a Lullaby.
A stealth lullaby
w h y
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Both, used to only play Survivor but its hard to understand the balance of the game if you don't play both sides.
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They only need to fix the delay to shut off the flashlight. That's no good, otherwise no
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American Horror story for sure. I'd love to see Fiona Goode be a killer, with Twisty as a Legendary outfit for Clown.
Also FNAF, the fan Made concept was enough to make me want this.
Left 4 Dead Part 2, I really think they're missing out not brining in one of the Special Infected and I'd die for a 2nd, giving us a Witch or somethin.
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No, because they're limited time only.
Meaning they're seriously about to start doing this to us, because why in the world would they be limited time only if they would still be available later for shards? What's the point of removing them?
I really hope there's just some clarification to do here.
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Spirit 100%
Not any bias here or anything...
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I wish the splinters stayed, dumb to remove them just because we can earn killers. They take SO long because of the price, that it'd be really nice if newer players could still play test them prior to spending hundreds of games worth of shards on one.
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I don't feel the repetitiveness like I did with Ghostie's but it's for sure an underwhelming chase theme
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Dunno if it's related, but I tried to pull out Victor right as I was stunned and afterwards I was unable to do anything.
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ha
its so bad it doesnt even deserve the red bar
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@Gandor said:
I take it you really just list ideas of possible effects without any regard to the actual game. But let's see:
Target locked: loose CD and need for basic attack, and you have worse I am all ears.
Bleedout - camping tunneler's dream come true. No bt, no OTR, no DH, DS is now joke, sounds like a turbospeed into getting single person out of game with hardly any counter ever. No thanks.
Noob assist - aside from hilarious name... It's just horrible version of unrelenting
Anti boon - sounds like a nice perk, but it has quite a few problems. 1, it gets usage only if boons are present 2, if you are unlucky, first boon will go over this hex rendering it useless 3, thanks to minor slowdown, survivors know about it and can stop booning (without warning survivors could be maybe fooled that maybe killer snuffed it giving some fake info about killer's position + waste more time by booning again). Overall very weak perk that would require some serious buffs to be useful (e.g. don't allow finishing booning). I think that for killer to run a perk that counters some survivor perks, it should at least do so very well (that's also why I think shattered hope should get buff).
Wall perk - it would be bad even if the speed was 100% (just walk thru the wall). A lot of maps don't contain that many breakable walls. But if you know you will end up in say saloon... I think 100% version could have some niche usage maybe.
Random blocks - fine idea. I like this one 🙂
Double basement - not a fan of this one, because basement bubba does exist (same for basement trickster and iri hatchet huntress)
Trgenslowdown - colourphobia for gens. I am not a fan. Just a personal stuff. Maybe it would be good, but I don't like it.
Ouchienotunnel - if broken takes away your health state, then it's easy camp perk. I don't like it. Otherwise it would be too weak
complications ok perk, but I don't like it. It's a bit weak and not really something I want in a game. But I don't see any real problem with it
Ouchienotunnel could fix with Killer xMeters away requirement at least.
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Fr the worst part about our current cheating problem is you don't know if you're actually losing, or cheats are in play.
It creates such a bad mind set
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The chains stop appearing once you are working on the box.
BUT- Chains that are already appearing will not vanish, you have to dodge a chain then work on the box.
I believe if you have to break a chain, the next one will already be appearing by the time you break so you cannot break a chain then work on the box.
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I wonder if the AFK report is only for AFK the entire match, or if its at any time. If you stop mid game, idk why that'd be reportable. People got points, you clearly just gave up as apposed to starting a match solely to afk and lower mmr.
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Only thing I can for sure agree with in the arguments is the delay to shut off
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@IlliterateGenocide said:
other then the... weird names
i like all of them except for dying escape and mabye tune down "hacksbro"
Hahaha the weird names are not gonna stop.
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@Gandor said:
Most of the perk do not think about what it would do with the game/balance. They are ok idea for regular game, but once in combo/combined with something, most of them are just bad
In the dark - all it does is easier tunnel.
Hacksbro - devaluates strong pallets = promotes wasting good (or rather god) pallets. This in itself reduces skill expression - bad for game. It would be fine if all pallets were created equal.
Undesired - no. Pentimento and huge regression perks exists.
Rage - different version of brutal strength. I personally don't like another perk that punishes you for pallet stuns, but maybe it's ok.
Dying escape - closing gate is a problem. What about EGC and time? What about being trapped behind (or in) closed gate?
Smell the sauce - needs buff
growing tolerance - worse enduring that makes sense only if stacked with enduring.
these are for fun. Btw at the top of the notepad I do have a "keep a BHVR mindset on balance" so dont expect a bunch of good stuff xD
ty for reading over this too!
In the dark sure, it could be, but other real perks already do the same thing so oops, but a lot of my perks have been tweaked because of this, Im not looking to make more toxic stuff
Hacksbro super fair this one is a ball park a** idea
Undesired Expected reaction, I just was missing the Hex skill checks that day.
Rage Arguable a better brutal, but only if the survivor lets you have it like Spirit Fury so bad against smart survs
Dying Escape another ballpark idea, for sure something totally different theres no proper argument here. For getting trapped, I figured its just that. You can choose to wait while stuck or just leave.
Smell the sauce worried for abuse
growing tolerance "worse enduring" FOR pallets yes, the point is ALL survivor stuns are reduced not just pallet stuns.