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blue4zion

blue4zion

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blue4zion
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  • *Hex:More Blocks As long as the hex totem is lit, Killer gains the following effects: Kicking a generator will instantly regress an additional 8%. After 5 seconds of any regression, the Entity will block the regressing gens for 15/20/25 seconds. Can only block once per regression state. -Any type of perk regressing a gen can cause the blocks, but only once till they are repaired and regres
    0 comments 11 views last activity
  • *Hex:HooksInflictBroken As long as the totem is lit, survivors will unhook 6%/8%/10% slower. After a survivor is unhooked, they are infliced with the Broken status for 90 seconds. -Broken was until the Hex is cleansed. *Anticipation While not in a chase, gain a 8%/9%/10% Haste effect. Deactivate after starting a chase. Cooldown of 60 seconds after deactivating. -likely needs cool
    0 comments 21 views last activity
  • Hope everyone is enjoying the event! I know I am simply due to the OG Halloween music making a comeback!!!! *Hex:Final Trick If any dull totems are left after all generators are repaired, the Hex will light up and activate. If the totem stays lit, any exit gate that is opened will reclose 1 time when opened and reset back to 55%/50%/45% progress. End Game Collapse will not Activate
    0 comments 21 views last activity
  • *Target Locked Injuring a survivor from Healthy with a Basic Attack will reveal their Aura for the next 4/5/6 seconds. Cooldown of 45 Seconds. -Was 11/13/15 seconds, CD 30. Very nurse friendly perk i realized, idea was to keep track on where they run *Scourge Hook: Bleedout 4 Scourge hooks blahho After a survivor is rescued from a sHook, they are inflicted with Deep Wounds. If the
    2 comments 51 views last activity
  • So I've got a long list of Perk ideas, stuff I jot down when im waiting in lobbies or come up with while trying to sleep. There's over 90 of them atm, so I'll post them in waves of 10. I go through them all the time to tweak so I wrote notes on things I've changed considering theres no real testing happening, to show the brainstorming. Not very creative with names so some are for laughs or just
    4 comments 71 views last activity
  • Twice now, both autohaven, against Billy and a Nemesis trying to drop a pallet has caused me to freeze in place. It's not been on every drop, and it makes the killer unable to hit me for a moment it seems. There is also a prompt to pick up apparently as the billy tried it on me at first. I was still unable to move even after unhook, but my camera was freed. On the second game, I wanna not
    2 comments 1 views last activity
  • Fair if you say it's too similar to Hag, but I did my best to keep it unique. I've also been wanting another trap killer so: THE REVENANT Tall 32m 115% POWER: Main - Place ghost orb traps after 1.5 sec to insta teleprt near when a survivor triggers it ;;Max 5 ;;lowers sanity by 25% 2nd- Charge for 2 sec to Hunt and tp to a random survivor, The lower the sanity the highe
    0 comments 21 views last activity
  • I used to defend the crap out of the devs, but eventually went into a state of not caring. But seriously, devs saying wouldn't it be nice if Skill based matchmaking was based on skill was the most ignorant thing i've heard in a long time. To have it come from them too, massive disappointment to the community, I know it isint just me.
    5 comments 131 views last activity
  • Title. Can't believe 2nd hotfix in a row to be absolute garbage. Your game is running terribly and it'll be hard for most to enjoy this event, dunno if you've noticed because it seems you havent even attempted to deal with it. Do you not test on more than one beefy pc or something before release?
    3 comments 11 views last activity
  • Clown is in dire need of good cosmetics, and Twisty from American Horror Story Freakshow came to mind just now for a possible legendary.
    0 comments 1 views last activity
  • How is it still not updated?? Forget? Not to mention the outdated icons for model reworked characters. Although, things like this make me wonder if a new UI is coming for the menus, so you're waiting till then to update. That'd be pretty neat!
    1 comments 31 views last activity
  • Can we get some new types of skillchecks? Even simple shape changes could do something to make them refreshed. But i'd like to go for different types of skill checks like some that require you to double tap or hold the button. Something on a line going back and forth to be hit in the center.
    1 comments 71 views last activity
  • This perk had to get nerfed because of the changes in endgame, which caused a few problems. -The perk is now much weaker and way less viable against multiple survivors -The perk feels like too much for the last survivor after the hatch is closed. Here's my suggestion to fix these things: Each time you hit your Obsession, you increase the opening time of the Exit Gates by 5 seconds
    2 comments 51 views last activity
  • I remember there being talk of doing something similar to EGC for the Early Game. I believe they only said they'd look into it or try some stuff out, so just curious if theres been any other info out there or if we can get an update.
    19 comments 311 views last activity
  • Have I just gotten extremely unlucky, or are no pustula petals showing up for the event? I can use my old ones, but am yet to see any show up, I hope they're not rare if they are activated.
    3 comments 101 views last activity
  • 1 comments 11 views last activity
  • I'm loving how many posts I've seen and how many people have signed the petition for Springtrap to make it in the game. Almost hitting that 50k signatures! I'd say it's not impossible at this point and very well might happen in the future if people keep asking for it. As for those against it, the reasons are always terrible. You have your personal opinions ofc, but seriously? The game is for
    64 comments 1,482 views last activity
  • Managed to land on the Statues a few time with Demo's Shred when I was just messing around. When you're on top of them, your camera doesn't seem to move the heads but when you slightly move you can actually watch heads turn, it's great xD
    0 comments 31 views last activity
  • I noticed in the patch it said it fixed the issue while carrying a survivor. Thought this was strange as it always happened when i wasnt carrying suevivors. Hoped it was fixed, but it still happens.
    0 comments 11 views last activity
  • While using Rite of Judgment, the movement feels unnecessarily hard to move in sometimes, occasionally causing people to run into walls or struggle to move around an object. Also cannot move backwards whatsoever. In my opinion, with how easy it is to dodge the ranged attack, the movement restrictions shouldn't be so heavy. Of course not full movement as you're ripping the sword through the grou
    0 comments 11 views last activity
  • I was playing when it first came out and as usual, nothing but the new killer. After sleeping for a few hours, I got back on to 1 Pyramid Head in 11 matches. Really already? Usually there is still an abundance of the new killer with older mixed in on the first day. I find playing him very fun and rewarding if you can land his power. It is pretty easy to dodge, but when I use it behind walls and p
    64 comments 1,271 views last activity
  • I follow this guy on Youtube since he made a few videos using Jon Rob's music. But He just posted this pretty neat Trailer for dbd's 4th anniversary and I feel it's well made and deserves more attention. Enjoy! https://www.youtube.com/watch?v=ygbLCNoRYn0
    0 comments 31 views last activity
  • I haven't heard much about him from the community lately, and I personally can't decide if he's a good killer or not. He used to be my main, but he changed alongside the Spirit release who I immediately swapped my main to. I got disappointed with how they implemented the old windstorm (Sure he gets the boost at base now, but also is a lot slower uncloaking. Hardly makes a difference but still dec
    0 comments 31 views last activity
  • Real Quick- Idk if I'm just having issues or if it's the Forums but I couldn't select a proper category for this. I noticed when playing against a spirit today, I could faintly hear the phasing sound while in her terror radius. Standing right in front of her at killer shack with a dropped pallet, she stood there to fake but I waited for visual cues of phasing, till I could actually just hear
    4 comments 71 views last activity
  • I guess I just made assumptions, but I figured they'd be in the updated maps. It'd only make sense to put them in while they're updating the maps then right? Are they still just figuring out how to use them? I'm wondering if they're scrapped because I've heard a lot of people dislike them, stuff like its pointless to have them just open the walls. I like the addtion of them because it adds
    11 comments 251 views last activity
  • Just a thought came to me, what if Prayer Beads instead like Tremendously increased the distance at which the phasing can be heard? One thing I like to do as Spirit is when traveling to a specific location, I'll phase close to gens to try and scare survivors off for a few seconds, and I would love to be able to increase that distance. Thoughts? Edit: Really love the new prayer beads! It’s
    2 comments 51 views last activity
  • There are those matches that can be super short due to things such as dcs, and very long matches with bad teams and specific builds. But talking an average match
    3 comments 61 views last activity
  • Seems to be. Double hitting hatchets, smooth games, and survivors appearing in lobbies before killers. I'm not crazy?
    Dev
    6 comments 731 views last activity
  • Her hair DEFINITELY looks different this patch, as well as they seemed to change/add some physics to them. Her headband hair for sure is changed. That's the cosmetic I'd wear the most when I wanted to focus on phase faking since it gave the least amount of info on her phasing. What I'd like to know is, did they fix the hair giving away her phase? Can anyone test this?
    11 comments 351 views last activity
  • https://www.youtube.com/watch?v=ksnDBy0mVhI Just look how far we've come. So many Changes and fixes. I kinda prefer the old Notification sounds tho. Also noticed survivors used to grunt when fast vaulting windows, interesting choice to remove that. Ahhh I missed that old grab animation, love how the killer would toss them on the ground before picking up xD Also t
    2 comments 71 views last activity
  • Should survivors look more scared during chases? It might be just from playing this game forever but it almost feels like they're smirking at me while they're looking behind them and it feels like you're being laughed at, it can't possibly just be me who feels that xD Say you're chasing some one irl with actual intentions to hurt, would it make more sense for them to be staring ]blankly at you
    0 comments 31 views last activity
  • What if perks leveled up by bringing them x amount of times into trials?
    1 comments 51 views last activity
  • What if all generators were blocked off for a short duration at the start of every match? Unsure if This would actually be a bad idea so asking for thoughts.
    25 comments 1,182 views last activity
  • If there is at least 2 (maybe 3?) generators left, If a survivor dc's should a generator get completed? (The minimum requirement is so if there is only 1 left and the last 3 are too close you can't have 1 dc so the rest can escape) If you load into a 3 person match there is automatically 1 less generator to do, 2 person match, 2 less gens etc. But when someone dc's because they're the first fo
    3 comments 82 views last activity
  • *Reads ash vs evil dead patch notes *Still didn’t fix the spirit sounds that are literally making her too easy to play against hello? HELLO??? Is this a prank? Y’all are a day late. Haha funnyyyy...
    6 comments 152 views last activity
  • I lowkey wanna do a match where I bring in rancor and play with your food and just chase the obsession all game till the 5th gen is done and mori them. Could you be more of an a-hole? Anyone have this happen to them?
    8 comments 122 views last activity
  • What's your thoughts on corrupt intervention so far? It is nice to have less gens to check in the beginning! But I'm not sure how helpful it actually is. It also sorta pushes me away because after the time is up, you're down a perk.
    28 comments 852 views last activity
  • I haven’t had issues with this new ranking. At least not like everyone else seems to be. Even got a few killer games with 4 iridescent. Dunno how because I haven’t read into the changes, I just play like I always have. Survior does seem a little bit tough, but nothing of serious issue so far. Edit: when I play killer, I don’t tunnel. I don’t camp. I don’t slug unless there’s no hooks or I
    7 comments 102 views last activity
  • My game is showing the PTB numbers for this, so did they decide to not nerf it? Or is the text unchanged? Also Devour Hope doesn’t seem different in text either.
    2 comments 52 views last activity
  • It’s an anti tunneling perk now. I Wouldn’t think of it as anything else, and it does good if you do get tunneled A killer can leave you on the ground yes, stop thinking of this as a bad thing. Either they’ll drop you and leave you (recover, decent teammates will come get you) or they’ll sit around you so you don’t get picked up. (Similar to camping, smart teammates will just take that free
    10 comments 132 views last activity
  • Ok actually as a spirit main I don’t think she’s above Nurse but I still got a bit excited when I saw this.
    20 comments 782 views last activity
  • Honestly wish there was ANYTHING more. So bored of the basic skillcheck. Give us different shapes at least, something to spice em up.
    0 comments 12 views last activity
  • While not in a chase, your movement speed is increased by 6%/8%/10% As long as the obsession is alive and injured, your base movement speed is increased 2%/3%/4% Dunno if this is actually good, just going through most perks and trying to think of reworks/buffs 8-) Yes? No?
    15 comments 122 views last activity
  • Just had a game where I lost connection somehow in the middle of a match, (Match was going fantastic for me, super pissed i lost those points) and my internet is fine. They probably laughed thinking I did it on purpose and probably reported. Will what ever system that does the reports know that I lost connection and didn't actually just dc? I've spent far too much money on this account so I fea
    2 comments 32 views last activity
  • Why are survivors still being punished for when a killer disconnects? Lose your bloodpoints and offerings? Makes sense Guess the only option is to always let them get you so they don't get frustrated and leave.
    12 comments 72 views last activity
  • I see "launch" and I think that it's out, but I don't see an update. Sad face.
    2 comments 31 views last activity
  • When I first got this game, I didn't realize that each survivor had a different voice. I thought it was like one male voice and one female voice. I have NO CLUE why I thought this and it took me about a week after getting the game to notice the difference. Was I the only one? xD I just remembered that today and had to share it.
    18 comments 191 views last activity
  • I know it’s not out yet but I’m just excited and you know you’ll be seeing these discussions 5 minutes into the ptb hopefully it goes live today 🤞
    10 comments 241 views last activity
  • This event is neat, but I’m a tad disappointed. Theres a limit to how much putrid serum you can get? Seriously? At least give us the option to earn as much as possible. The event looks really nice but the music... extremely disappointed with it. I had hoped last years music would come back but maybe, more distorted or something. All in all, 6/10
    0 comments 21 views last activity
  • Her husk sparkles while she's phase walking making it obvious that she's using her power. I wanted to mind game by just standing there at loops but it's not possible because of this. (On PS4, btw) I don't seem to notice it in videos of people playing on PC, is this just a ps4 bug?
    15 comments 551 views last activity
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