There are those matches that can be super short due to things such as dcs, and very long matches with bad teams and specific builds. But talking an average match
Too short for killer matches, too long for Survivor matches.
I think Survivor should be a quick in and escape experience. Killer should honestly come waves of gamechanging obstacles and challenges which test the Survivors other than splat, down and hook three times. Aka a second objective would make the time of each match kinda better.
One thing which makes it such a hard question is because of the arcadey slasher feel which increases the intensity of each match. The fact that stealth is not rewarding and looping is skews the games intentions. It's more of a platformer than a horror game in most matches.
I think it would be neat if Survivors had a checkpoint system where dead teammates could revive once an objective is done. Not necessarily in the base game mode because it would destroy balance but just a casual friendly idea they could roll with in another game mode.
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Comments
Too short for killer matches, too long for Survivor matches.
I think Survivor should be a quick in and escape experience. Killer should honestly come waves of gamechanging obstacles and challenges which test the Survivors other than splat, down and hook three times. Aka a second objective would make the time of each match kinda better.
One thing which makes it such a hard question is because of the arcadey slasher feel which increases the intensity of each match. The fact that stealth is not rewarding and looping is skews the games intentions. It's more of a platformer than a horror game in most matches.
I think it would be neat if Survivors had a checkpoint system where dead teammates could revive once an objective is done. Not necessarily in the base game mode because it would destroy balance but just a casual friendly idea they could roll with in another game mode.