Play With Your Food change idea
While not in a chase, your movement speed is increased by 6%/8%/10%
As long as the obsession is alive and injured, your base movement speed is increased 2%/3%/4%
Dunno if this is actually good, just going through most perks and trying to think of reworks/buffs 8-)
Yes? No?
Comments
sounds interesting.
this could add some map pressure to the killers who lack it.
however, it completely ignores the whole obsession aspect of the game. this itself is not a big problem, but considering that we are talking about the "obsession killer", who implemented that feature into the game and whose perks are all based around having an obsession, i feel like you cant just take that away.
Yeah I wasn't positive about obsession, I'll make an edit to add the obsession in.
If you're not chasing someone and the obsession is injured, you'll have that added 2/3/4 with the 6/8/10.
The 6/8/10 boost will go away if you start a chase
Are there still tokens involved? Or are these different values for tier 1-3?
No more tokens really. Just the tiers
Honestly I wouldn't give the killer an out of chase MS increase, it's too abusable IE moonwalking
I'd remove it and make the injured obsession MS buff 2% bigger
The movement speed that it already has is good enough (5% per stack up to 15%). The problem with the perk is that it loses a stack every time you attack. Just changing it so it's like Save the best for last, where you only lose tokens if you hit your obsession. Play with you food is probably one of the most satisfying perks out there full stacked, making it so it's like Save the best for last would be perfect and actually pretty viable.
Example: current max bonus is 15%, lets make it this way. Loosing obsession once grants 5%, attacking takes of 1-2%. On tier 3. Either this or perk needs complete rework, only usable on evil incarnate Myers really.
If this change goes in killing with tombstone should be counted as attacking (its not currently) and should not be counting as loosing obsession (it is now).
THis needs some balancing through the devs but this can help non mobile killers get around and create map pressure. Try get the word out more that this would be a good new perk for an up comming killer once the Devs decide how it would fit into your game. I am going to repost this in killers.