NoShinyPony
NoShinyPony
About
- Username
- NoShinyPony
- Joined
- Visits
- 4,646
- Last Active
Comments
-
@FabsRinas said:
I was going to say this on the main thread but it was closed before I could write it: from what I've gathered, most of the frame drops that aren't map specific happen when you get the little icon on the right for bloodlust, undetectable and perk related (ie hexes), if anyone has more information, please add it to this
The devs know that. They themselves mentioned this on a dev stream ages ago (I believe it was somewhen in 2019).
And yes, sadly enough, despite them being aware, nothing has changed.
-
@Stinde said:
And for some reason, despite a new comment, this discussion stayed in the second page instead of going to the first.
Coincidence?
That's the "sinking" function (no, I did not made that up). Let me quote the Vanilla staff from the Vanilla Forums:
"Sink prevents a discussion from being 'bumped' back to the top of the list when new comments are posted. This allows admins and moderators to quietly cause a discussion to lose importance and die without stirring unrest by forcefully closing it."
-
@Tydie said:
You should never expect the same quality/performance as PC. They are just more powerful and efficient at what they do in every circumstance. Thing about consoles is they cannot be upgraded so over the years they just arent strong enough for a lot of newer games. I'm sure the devs have done what they can to get the best performance but at the end of the day theres a limitation. You get what you pay for ig. Invest in a PC if you can. definitely worth it.
The console hardware absolutely isn't the problem. Way more demanding games with great graphics are still getting released for consoles and they run without issues (one of the newest examples being Ghost of Tsushima).
The devs simply a) don't know what they are doing or b) they don't care about console.
-
@MotherOfRaccoons said:
Why would you play in console to begin with? I'm not trying to get into the *waa all console players are bad* dogfight, but clearly PC-s are better in every way. Please everyone just get a PC.
It's not a console problem, it's a DbD problem. Other, way more demanding games run fine on console. If the devs are not able to make a game run properly on console, then they simply should not release it.
If you sell a product, then the customers can expect and demand that the product they paid for is working.
(Also there are reasons for owning a console like console-exclusive titles.)
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1572497#Comment_1572497
Technically they're right. It rewards the killer for making mistakes.
I think the most op example of killer second chance perks is Fire Up though. An entire 15% action speed increase for free!
Unrelenting does not reward for making mistakes, it makes the punishment for making mistakes less severe.
But Fire Up is a good example! It's even 20% on tier 3 after 5 gens, that's basically like Brutal Strength, just only after you've dealt with all the pallets at the end of the game.
-
The only people to blame are the devs who still haven't a released a fix for that mess.
The un-nicest thing a killer could do would be to completely ignore the survivor stuck on the hill to the very end, and that is still not reportable.
-
r/thatHappened
-
Just compare
a) the amount of people demanding "we need dc penalties" when penalties are disabled
vs
b) the amount of people saying "we don't need dc penalties" when penalties are enabled.
We have a clear winner.
-
@Iceman said:
https://forum.deadbydaylight.com/en/discussion/comment/1561768#Comment_1561768
Yeah I recall that thread, there were a few others who were known for making these suggestions as well.
sighs. I'm just hoping get added one day because as survivor doing gens is omg.
I agree. I would prefer to run around and fetch gas for gens with the risk of running into/getting found by the killer (and decrease gen time a bit), instead of sitting at a gen the majority of the match.
-
@Iceman said:
Make certain gens where you need to fill it up with gas. Not all, just a couple. So like on an rng base
(not a killer main btw, I play both sides equally)
We have been talking about a 2nd objective for ages. I made a thread where I suggested filling gens with gas back in May 2019 (https://forum.deadbydaylight.com/en/discussion/65083/concept-for-a-2nd-objective-for-survivors/p1 ), others had similar ideas. I know you don't want to fill all gens with gas, but the basic idea is the same. Nothing has happened in all this time and I don't expect anything to happen anymore.
(Don't necro that thread, it would only get closed.)
-
@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/1560895#Comment_1560895
If I'm not mistaken consumers in Australia can request a refund under Australian Consumer Law if a product is faulty, this includes digitial purchases. If the game literally becomes unplayable consumers may be able to exercise their right to a refund.
I'm sure that wouldn't hurt the devs financially.
They would however notice if console players stopped buying DLCs and auric cells. And that will happen if the game becomes unplayable.
-
@Lansen_is_Here said:
Funny how people commenting on this thread think this is doing anything, did y'all forget this is BHVR we are talking about here? Give em maybe another year or two they'll get to this... eventually, but it'll probably be too buggy even to go live if they try to fix it anyhow
A very high number of constant complaints increases the chance of things being fixed, there have been several examples in the past.
However, I'm afraid the true problem is not that the devs don't want to work on optimization but that they simply don't know how to do it.
It's probably not unrealistic to think that performance will become gradually worse with the next patches so that the game becomes unplayable on consoles somewhen next year, and only the pc playerbase will remain.
-
That's not how it works. You cannot get Iridescent without at least 9 hooks, but having 9 hooks doesn't automatically give you Iridiscent.
You get 2 points for each sacrifice/kill/dc (bleedout doesn't count) + 1 point for having hooked everybody at least once + 1 point for at least 9 hooks.
1 point = Bronze, 4 = Silver, 8 = Gold, 10 = Iri
-
Even streamers with high-end pc's experienced frame drops with the PTB (when gens get done, for example). So it looks like there will be big problems for console with the next update.
It doesn't have to mean the death of DbD on console yet, but we might not be many patches away from it.
-
You are complaining about nothing.
Corrupt doesn't regress gen progression. If a gen is blocked, just go work on another one.
And for Ruin & Pop: You can't even use these perks together. As long as Ruin is active, you cannot Pop anything.
On the other hand, the strongest survivor perks do work very well together. Is that fair?
-
@Toastyy said:
Here's another video to add to the pile
Omg. It's not that bad for me (yet), but when it gets to that point, rest assured that I would not continue to play DbD.
And maybe this is the future we are looking at. A couple of patches in the future, performance could be like that on every console and people will stop playing. 🤷
-
Also the moonwalking survivor has to send 100$ to my paypal.
-
Hmm...yeah..they look similar.
I'll up the ante with a comparison between Yui from the chapter trailer and Ai Tominaga. This could become a fun thread.
Edit: somehow the pic doesn't want to upload :(
Edit Edit: here it is :)
-
@Mew said:
don’t queue up for a match if you don’t wanna play the game lmfao
I assume you would be fine with removing the ability to kill oneselve on the hook for survivors?
-
I never saw a reason why we needed 5 "variations" of the same map in the first place.
-
Survivors can leave the match early and avoid the dc penalty by killing themselves on the hook. Killers can't leave early.
It would only be fair if a) killers could leave early, too or b) survivors would not be able to leave early anymore.
If people want to treat both sides differently, it just shows their double standards, but that's nothing new. 🤷
-
@53nation said:
I've heard that console killers suffer no penalty for turning off crossplay.. can this be true?
Are there really that many console survivors going out of their way to disable crossplay? I would think survivors would want games asap.
Not a lot of console players want to play killer in the first place, so lobbies are instant anyway.
Opt-out survivor queues aren't that bad atm either.
-
@SandyRobes said:
How about Deliverance + DS + Unbreakable + Soul Guard?
Either 1) you unhook yourself, get downed and picked up right away, DS, escape or 2) you unhook yourself, get downed, killer waits out DS and you pick yourself up and get away because of soul guard? Either way, seems like a last ditch escape is definitely possible and should be allowed if someone wants to bring all those perks.
Seems like this could all be fixed if they just hold off on the auto-sacrifice for final survivors until they've reached the struggle phase. If I'm the last survivor alive and I haven't been hooked yet, even without deliverance, I'd want the option to risk that 4% I might get off.
And in this situation the killer can simply respect/outwait Soul Gard, like killers do with DS & Unbreakable. The killer will still be faster than you and reach + close the hatch first (if it hasn't been closed before anyway).
You'll have better chances if you pray for the killer's game to crash or internet to go out.
-
Just give more points (pip- and bloodpoint-wise) for a 3k and less killers will slug for the 4k.
There are some who just want the 4k, yes, but the majority cares more about the points and finds slugging boring, too.
-
I think she is pretty popular compared to other killers. (Every killer is hated by some people, nobody is loved by everyone.)
-
I think the "killer mains vs survivor mains" community war is getting replaced by "pc players vs console players". 🤷
-
Imagine the amount of complaints if DS would get changed vs the current amount of complaints.
-
You can still easily see whether the other players are on your platform. Just check whether you can access their profile.
-
@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1537712#Comment_1537712
My point is Xbox and PS4 are different beasts. My understanding has always been Xbox has the smallest player base. So it stands to reason crossplay would effect them more than PS4.
A smaller playerbase can explain one role having long queue times. If both roles have long queue times at the same time, the problem lies somewhere else. That's my point. A big difference between surv and killer rank would be a logic explanation.
OP mentioned they are a rank 1 surv but never told us the killer rank. If they were also a rank 1 killer, the situation would not make sense, with or without crossplay.
-
The whole "which platform is better" topic is about technical stuff - mostly the frame rates.
You'll find people sitting in a corner everywhere.
-
@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1537610#Comment_1537610
Yes. But the OP is on Xbox.
So? In their reply to me, the OP wasn't referring exclusively to Xbox but making a general statement, instead of replying to my point that rank could play a role in this case.
If the OP told us they were a lower ranked killer, we'd already have our explanation.
-
@Katie_met said:
https://forum.deadbydaylight.com/en/discussion/comment/1537501#Comment_1537501
Well if you disable crossplay then you're only matched with other players who have opted out of crossplay, but crossplay was automatically enabled for every dbd player. So games were harder to play because I assume more people have opted for crossplay.
I watched a high rank PS4 killer streamer who opted out of crossplay. He still got instant lobbies.
-
With disabled crossplay, how can your queue times be too long as both survivor and killer? Are your ranks that different?
-
You are not unlucky. Not a lot of people on console want to play killer, and if they do, then they will opt-out of crossplay. 🤷
-
@HazardlyGaming said:
https://forum.deadbydaylight.com/en/discussion/comment/1534570#Comment_1534570
Not necessarily. It's not the devs fault that the fps is higher on PC then Console
It's the devs' fault that the game is not running with 60 fps on console. We don't even have constant 25 fps.
Other games with way more demanding graphics & gameplay show what the console hardware is capable of.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1534562#Comment_1534562
In fact, issues were starting to crop up before that, dating all the way back to the Clown and cosmetic store update.
It's correct that the Clown update took a toll on performance. However, I'm not sure whether a memory leak was the problem or just the usual spaghetti code.
Stranger Things definitely brought a big memory leak to the game.
-
@Deathslinger said:
I’m scared to play against pc 😱
I've watched a PS4 streamer the last couple of hours. He tried playing killer against pc survivors. His verdict: After this stream, crossplay is getting disabled.
(Note that this has nothing to do with players' skill and everything with performance.)
-
@PAS_Spin said:
https://forum.deadbydaylight.com/en/discussion/comment/1534753#Comment_1534753
50 FPS is the max, my PC that can run DOOM Eternal on max can't get over 30 on the new map if I'm not standing still, optmization is a dev related issue, not a platform one
That it is a dev issue is very true. Still, console suffers more from this than pc.
-
@PAS_Spin said:
If you dont want crossplay dont ask to ######### the PC players over, just disable crossplay on your end. Also, if you think the performance issues also aren't a problem on PC then you are kidding yourself, Freddy and the new maps make the game go under 50 fps on any non monster PC
Under 50 fps? Console players would be in heaven if they got constant 25 fps.
-
@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1534555#Comment_1534555
At least it's something. Maybe we should keep updating this thread until get a date for actual improvements?
That's something we can do.
I want to see an actual date and then I want to see actual improvements.
The sub-forum for performance issues has been existing for half a year and I haven't seen anything happening.
-
Console players are only asking for fair matches, either console-only crossplay or optimization for console (most important: increase fps).
Why do some pc players present it as if asking for a fair match was a bad thing?
-
@FambinoBambino_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1534593#Comment_1534593
True, I also just remembered it’s impossible to tell which system you’re playing against so there’s that, I guess it would be the best best solution since I myself haven’t played Killer that much since it feels ugly on my eyes. We can always make another 9 page thread supporting the console only cross play :)
If the devs see our reasoning and give us console-only crossplay, then we might not have to go to 9 pages. ;)
-
@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/1534555#Comment_1534555
Not at all pony you always have very valid points and what you just said is sadly very true apart of me thinks that us console players might be back here asking the same question down the line.
But fingers crossed for that they will try to fix our issues
🐷
I'm looking at it realistically. Actions speak louder than words. After 3 years I want to see changes happen to the game, not somebody telling us "the team will take a look into it". This reply is not worth anything.
Please note: I have nothing against the community managers or the mods. They are just the messengers and not the ones responsible for the horrible state the console version is in.
-
You were talking about denying pc players "the best bonus of crossplay".
I'd say a fair match for console players is not less important.
-
Watch any console streamer and take a look at how aweful performance on console is.
Also mouse + keyboard.
-
@FambinoBambino_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1534539#Comment_1534539
The point of crossplay is to shorten queue times so that we can actually play, let’s wait at least a week before asking for this feature because then we would just be denying PC players the best bonus of cross play.
PC players first?
-
Crossplay only between consoles with pc left outside would make sense, yes.
But take a look at it from the devs' perspective: If they would do that, they would acknowledge that such an option is necessary because performance on console is on an unacceptable level. That's not going to happen.
-
@Cancan71 said:
https://forum.deadbydaylight.com/en/discussion/comment/1534197#Comment_1534197
Thanks Pat. Is the team also aware of memory leak problems on consoles, especially on Switch? I made a post about it on the optimization subforum months ago and I'm wondering if the devs are working on a fix for it.
A major memory leak came with the Stranger Things update. That has been almost a year ago. If the devs haven't found & fixed it by now, they never will.
-
Not to be a Nancy Downer here (despite the profile pic), but the reply was "the team will take a look at it". The existence of this thread was what got acknowledged, not that fps are highly problematic.
I don't even want to start about actual dates for improvements.
(Disappointed PS4 player since June 2017 here)
-
@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/1531216#Comment_1531216
I hope it's disabled by default otherwise the queue times will be awful for the people that choose to opt out.
It will be opt-out, so crossplay will be enabled by default and you have to actively disable it.
Otherwise, the devs would have told us it's going to be opt-in.
