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NoShinyPony

NoShinyPony

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NoShinyPony
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  • Just for fun, I did some small statistics and wrote down the perks of 100 red rank survivors I got matched with. I know some of you are interested in these statistics, so I thought I'd share the Top 10 with you. 46% DS 46% Self Care 31% Dead Hard 26% Iron Will 26% Sprintburst 23% Adrenaline 22% Borrowed Time 15% Unbreakable 14% Spine Chill 14% WGLF Since it's only 100 survivors,
    121 comments 2,772 views last activity
  • As the title says. Like perks, this information could be shown to everybody after the match. This way killers could see whether they have indeed played against a 4-men SWF or whether it was just a group of good solos players. Also interesting for solo survivors.
    41 comments 351 views last activity
  • The recently released statistics focussed on kill rates. However, your pip is supposed to tell you whether you performed well or bad. For example, a 2k is usually a de-pip at red ranks, and you can very well pip despite having died as survivor. So as long as the current pipping system exists, an interesting thing to know would be the amount of pips/de-pips/black pips for killers and survivors,
    1 comments 32 views last activity
  • Everytime when the amount of players is higher than normal, queue times increase drastically for every role (solo surv, SWF, killer), at least on PS4. It's the same right now again: The player count is 50k atm on PC alone, and queue times increase to a level where I'm closing the game. This issue has nothing to do with role or rank, you can watch this happening everytime when the player count i
    3 comments 42 views last activity
  • If you want to heal yourself in a chase, the current version of the purple insta-heal is not useful against killers with insta-down attacks (because they don't care whether you are healthy or injured). But the new purple insta-heal doesn't heal you but applies the Endurance status (for 15 secs). That means chainsaws, Tier-3-Myers etc. won't down you, if you let yourself hit within these 15 secon
    7 comments 201 views last activity
  • Nurse: Decides to bring her Ultra Rare 3 blink add-on that disables blinking through walls. Survivors: *Burns Hawkins or Lerys offering*
    12 comments 121 views last activity
  • 22 comments 661 views last activity
  • At the start of the trial, the auras of the 2 survivors located farthest away from you are revealed to you for 3/3,5/4 seconds. This perk only works once at the beginning of the trial. I still think it would be an interesting mechanic because it's important for any killer to find the first survivor fast to get the proverbial foot in the door, and this perk would be a good help getting this ac
    3 comments 101 views last activity
  • If there are currently a lot of people wanting to play killer, it makes sense that queue times for killers aren't good. In that scenario, I'd assume that survivors should be able to find a lobby pretty fast. However, I'm experiencing long waiting times no matter which role I play. Do you guys have the same problem? I'm on PS4 btw.
    14 comments 181 views last activity
  • Basic concept: Survivors need to fill up generators with gas before they can start working on them. There are 4 small gas stations on the map from where the survs can obtain gas. A surv can only carry 1 gas unit and loses the unit when getting hit. After losing a unit or successfully delivering it to a gen, the surv can get a new unit at one of the gas stations. A gen needs to get filled wit
    65 comments 1,073 views last activity
  • The Pig's RBT timer now stops when the survivor is in the killer's terror radius. The killer can see if the timer is ticking or not. That means, the Pig can use this mechanic to see whether the survivor is within 32 meters after the RBT got activated. With Monitor & Abuse, this can be reduced to 24 meters. It's basically a base kit Whispers!
    7 comments 102 views last activity
  • When the Endgame Collapse starts, the floor of the map gets covered with lava. How is it for you: Can you still see the scratchmarks properly?
    0 comments 52 views last activity
  • Players are talking about a lot of different issues at the moment: the matchmaking system, pipping system, SWF balance, dc's, performance (more on console than pc)... just to name a few. Which 1 or 2 things are the most urgent for you? Which would you prioritize if you were a dev? For me, it's the dc's and the matchmaking. My big problem with the matchmaking is that you get matched with people
    28 comments 342 views last activity
  • A lot of players on PS4/PS4 Pro still have issues after the latest changes. For me, it's too blurry. It kind of works as survivor but as killer it's bad. A good view is so important for a killer, it can't the stay the way it currently is. Besides the blurry view, I didn't really notice a big improvement performance-wise. It doesn't run smoothly and there still are performance lags. Sorry to sa
    26 comments 422 views last activity
  • Edit: I foresaw the Endgame Collapse two months ago, see thread below. The following issue is not new: One or two exit gates are open and survivors don't leave. They aren't waiting at the exit gates but hiding somewhere on the map just to troll the killer. So a time limit for the survivors is the logical consequence and has been brought up by the community before, I believe. I'd like to
    15 comments 1,852 views last activity
  • It's just a hypothetical question: If you could not dodge lobbies anymore (except for bad ping), would you still play killer? This thread is NOT for discussing why killers are lobby dodging or whether lobby dodging is bad etc... Please stick to the topic and stay polite, it's a simple survey.
    119 comments 1,625 views last activity
  • There are probably some of you who would play more matches as a killer if it weren't for certain things... I'd like to know what would need to change so that you guys would play killer more often. That could be more bloodpoints, a rework of a specific perk/item/add-on... Please share your thoughts with us!
    114 comments 1,674 views last activity
  • Hey guys, I'm really interested in this topic. If you are a survivor main: Do you play killer as well? If not: Why don't you like the killer role? If yes: How often do you play killer compared to the time you're playing survivor?
    49 comments 492 views last activity
  • While being in a chase, survivors can use an insta-heal to heal in front of the killer and take 1 more hit. This effect doesn't have a downside at the moment, but I think high rewards should also come with a risk. I have two different suggestions to make the insta-heal add-ons more balanced. Version 1: The survivor who got healed with an insta-heal suffers from the exposed status effect fo
    92 comments 893 views last activity
  • An example: As a survivor, I get tunneled the entire match so I only get little over 8k bloodpoints. If it wasn't for the bloodpoints limit, it could be double the amount. If a good killer decides to tunnel, there really isn't anything that you can do as a survivor against it so I feel it would be adequate if you could at least earn more points. When you play survivor you have to adapt to t
    40 comments 351 views last activity
  • My idea for balancing SWF / the gen rush problem: Depending on whether it's SWF or a random group, the gen time should differ. 4 random players: 80 secs per gen (as it currently is) 2 SWF + 2 randoms: 83 secs 3 SWF + 1 random: 86 secs 2 x 2 SWF: 89 secs 4 SWF: 92 secs Those times are a suggestion, but you get the gist. What do you guys think?
    Mod
    35 comments 421 views last activity