FambinoBambino_
FambinoBambino_
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- FambinoBambino_
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@bm33 said:
Poor optimization is unfortunately a thing that's been around for some time on console. We have a post now that Pulsar shared already and we've had posts in the past about it that were closed like this one
https://forum.deadbydaylight.com/en/discussion/187573/console-optimization
Yup, and before I created that one there was a thread way larger than mine that was sent into the void. And as people have said, this has been going on for quite some time!
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@Airless said:
I find it hilarious that there's been so much discussion, and yet not a single Dev has made a comment. Hell, the only interaction well probably get about this is them closing the thread for "toxicity" or some bullshit
Not surprising tho, there’s been multiple threads like this one that took them quite! the while to respond.
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Not as much people as you may want to. Tis a tried and failed strategy.
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Usually takes a while from what I remember.
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@Clonedhorror said:
They weren't originally going to do this much for the event I firmly believe that the people pushed them to do this event the way they are doing it now if you want to be mad at anyone be mad at the community that wants a mile after asking for an inch.
.....
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@Mikeasaurus said:
They did actually announce the sale before the event began in their news post/blog about Halloween 2020. The sale isn't new, but I'm not defending them here, because I saw no other mention of this sale anywhere else. They didn't bother to just include it into the in-game news where most people would see it. They instead hid it into a blog post on their site, which, let's face facts. How many of us actually click those links? Not only that, but the fact they waited 2 days AFTER the event started to do the sale, knowing full well people would buy those cosmetics on Day 1 of release. But, they have themselves covered because they did 'advertise' the sale before it happened.
Wasn’t the blog post referring to the past 2 Halloween’s and not this one?
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Make sure to keep trying to get the code system changed :)
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1699887#Comment_1699887
Dumb idea? I think this would be a great addition because it'll give everyone a chance to grab a charm. You got a better idea? Enlighten us with your bright idea
What I mean is that the codes should not be kept limited. Yes @Kees_T’s idea addition would be better than the current, but we should want something that is like Klei’s system or OverWatch( don’t know how this one works, but it sounded similar to how Klei does it).
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No, we should not even be supporting this dumb idea of a system when there are better ones.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1698931#Comment_1698931
What is this system and how does it work?
I am also confused why this thread is now in General Discussions - it was in Feedback before, and I think it makes more sense for it to be there than here?
@Gay Myers (Luzi) you seem to have it moved the thread. Was this intentional? The related thread (https://forum.deadbydaylight.com/en/discussion/200005/redeem-codes-exclude-console-players) was moved from General Discussions to Feedback, and this thread was moved from Feedback to General Discussions - the exact opposite. I would expect that both threads belong in the same subforum, either both General Discussions or both Feedback.
All DST players can now associate their Twitch.tv account to their Klei Account to begin receiving cool exclusive items by watching Don't Starve Together on Twitch.tv Simply head on over to https:/...Here ya go, the rewards are available for 1-2ish months and then gets replaced by a new one.
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@BastardKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1698974#Comment_1698974
I care, and this is something they may not have thought of. That is why it is important to bring it to their attention, rather than accept defeat. The beautiful thing about positive nihilism is, even if we tried and it was a waste, it was better than not trying.
They acknowledged this exact problem nearly 2 months ago and yet here we are.
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They should copy the system Klei uses for giving away free skins, so that everyone can obtain the rewards if they want to. Get rid of the dumb exclusive, limited code system that realistically only PC players can use.
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.....
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1696924#Comment_1696924
Even Don't Starve Together has a great system implemented for that. Money worthy skins you earn by running a stream for six hours, and you usually have 2 months-ish to do so. I mean, they really are an indie company too. Klei should be an industry standard with how well they interact and take feed back from their community.
Agreed! Wish we had the Klei system 😔, then EVERYONE🥰could obtain the rewards instead of just TEN 🤬people.
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I liked F13, unfortunately it had to end up with the worst timeline. Dumb lawsuit
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@skarsguts said:
Survivors DC because they don't want to play against your bullshit builds or easy-mode killers. I love how I only ever see the ones complaining about people disconnecting are killer players that got their stack/mori/tunnel/camp/forever build/Freddy/Legion/Spirit/iri-head denied.
If you want to play in an unenjoyable way, expect people to not want to play against it. No DC penalty will ever stop it - in fact a hard DC ban in this specific game will just greatly reduce the amount of people that play the game, which I believe the devs deserve to see.
What BS builds do you speak of?
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Likewise 💙
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Do you remember the perks they had? They could have had Undying+ other Hex perk and you just got unlucky.
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I tried playing earlier and the queues were long, only played 2 matches. I had cross play on, but was forced to turn it off as the matches became laggy thus unfun, though I think the queues might only be long in the morning as all other days were fine.
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@HawkAyeTheNoo said:
Im console and i think theres not to much difference in my games to when i only played PS4 players plus my match wait times are almost instant.
It is taking time to get used to playing a good PC nurse from the nurses i faced on PS4 but other killers im having no problem with. System doesnt matter, killers either good or not so good. Its all on the player for me.
I didnt think i'd like crossplay but im just not noticing much difference to before.
Would be nice to talk to the other players but it is what it is.
Have you experienced any increase in lagging? I had crossplay on, but recently I started lagging quite a bit in my matches and it was annoying, so I turned off crossplay to see if it would fix and boom no more laggy matches.
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@bootrocks said:
Ah OK what is tunnel/ slug?
To tunnel is to focus on one survivor and trying to get them out of the game while ignoring the others. Sometimes when people get unhooked, it’s okay to “Tunnel” because there are times when the other survivors aren’t trying to take aggro/ playing sneaky and it’s not your fault. To slug is to get someone downed, but not picking them up instantly so that you can apply more pressure by chasing someone else that is near and forcing others to rescue the downed person.
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@bootrocks said:
Decisive strike, which is what you guys have been talking about lol, and yeah i was out in the open and couldn't face a wall. Like they lighted me as I was lifting them up.
In that case, your best bet is to bait them into thinking you’re about to pick up so you can smack them as they come for the save and either commit to the new person or pick up downed survivor if you know the area is clear. As for Decisive strike, Slug/Don’t tunnel and if you still get hit by it then that is quite unfortunate.
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@bootrocks said:
It honestly seems like survivors have an absurd amount of tools to make this game way too easy for them...i said I'm new so if I'm wrong correct me but a flashlight? Really? I played one game where 2 people lighted me for like a solid minute. Plus some kind of punch or something? A strike? It honestly seems pretty balanced without toxic people
To avoid flashlight blinds either look up or down and if you go to pick someone up then try to face a wall if possible. I’m not sure what punch you could be referring to.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1645722#Comment_1645722
I keep forgetting the green maps will mark from Detectives Hunch for some reason I always think it does only gens...
The description of the green map would lead you to believe that is the case, fortunately for us it is not :)
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@Buttercake said:
I know Detective Hunch is better but everytime I switch over I have Hag or Trapper and then sometimes I try to recall...say I see 3 totems and I get the nearest then cant quite pinpoint the other 2 cause my memory is terrible then I have to wait for a generator repair before I can be shown again.
But on Dead Dawg and Midwitch I can literally be looking at a totem and just not see them cause they are camoflauged just enough for my eyes not to focus in. One time SG went off in Midwitch and I was like..oh, I know this area! And went to where I thought it was and it wasnt, but as I turned to look elsewhere..I saw it was, in fact, right where I assumed. Its embarrasing.I embarass myself. 😃
You can always bring a green map to help you out since it will record everything Detective’s Hunch reveals, it's what I do most of the time.
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I know 4 spawn locations for Dead Dawg, 1 under the water tower, if not there then the structure right next to water tower will have a totem in the perimeter. Another spot is right under a stack of logs behind the saloon and then behind the wagon there should be a bunch of bushes and a rock(s), the totem will be hidden by a bush hugging the rock. Midwitch idk.
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I wasn’t expecting this, thought we were gonna get a POV fix.
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I agree in a disagreeing manner, that is to say your thoughts are correct in a sense that they are actually false.
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@AhoyWolf said:
Alert
I think that Alert in it's current state is really underrated perk, I think it doesn't need any buffs, the problem is that it gets overshadowed by Object Of Obsession, or at least I think that.
Any Means Necessary
Yes! I would decrease the cooldown even more! Maybe something like 90/75/60 seconds?
Babysitter
This sounds like a very interesting idea, basically like borrowed time but it actually hurts you! One question, if the unhooker is injured and the unhooked Survivors get's hit, will it put the unhooker into the Dying State?
Buckle Up
I still think it's pretty bad tbh, I would change it like this:
- See recovery progress of Dying Survivors at any distance.
- Heal Dying Survivors 11/22/33% faster.
basically Botany Knowledge for Dying Survivors.
Beast of Prey
Sounds really interesting, but imo kinda unhealthy at the same time, most people would just wait for bloodlust to kick in, but I really like the idea!
Blood Echo
Again, sounds really good! I like it!
Bloodhound
I think that making Scratch marks last longer would be kinda messy after a while , maybe make it so the blood can now show on near walls where survivors ran, that could be cool.
Alert
Perhaps, but a little buff wouldn't hurt and it could possibly challenge Spine chill, allowing it to be seen more. I'll try using it more and see how it goes.
Any Means Necessary
I was struggling between 80/70/60 seconds and 100/90/80 seconds, I honestly don't know how impactful it could be with low cooldown, Killers usually leave unsafe pallets unbroken, so maybe it wouldn't be too strong.
Babysitter
Yup, the unhooker will tank all the damage until they either enter Dying State or the Status Effect ends. It's supposed to discourage tunneling especially since it works without TR. If you pair with BT, it could be the ultimate anti-tunnel build :O.
Buckle UP
I was going to add the healing speed buff, but ultimately I did not.
Beast of Prey
Quite a questionable idea indeed
Blood Echo
:)
Blood Hound
You right
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@jackal470 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633616#Comment_1633616
To be honest I've been stuck in pallets after a hit and kicking pallets and gens is horrible atm, neither work properly. You get the prompt and press the button and nothing happens, so I see what you mean but I haven't tied those interactions to the blight(if that's what you meant)....it's happened to me with Myers, Freddy, Doc, Wraith yesturday
I’ve only played Blight since he came out, other than that one Bubba match I played, so I’m not sure how other killers are. I was just making sure we were on the same page as to what bugs I was referring to, some people are lucky and haven’t experienced these bugs at all. Unlucky us 😢
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@jackal470 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633561#Comment_1633561
Oh I do understand I struggle on certain maps with fast killers, but until I upgrade next year to ps5 there is nothing I can do...it doesn't physically hurt me so all I need is patience and the mindset to adapt. I completely get ya, if I try nurse it gives me a migraine so I don't do it....I don't freak on Behavior devs I just accept that my OG ps4 can't handle her while I know there are some real good console nurse players out there
The bugs I meant are, being unable to hook, kick gens, vault, or break pallets. The hook bug is most consistent, but the others can be sprinkled in throughout the match and it just wastes so much time and can cost me pressure.
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Like him so far, but man these bugs are absolutely annoying the shizzle out of me, can only play 1-3 matches as killer before I need to get off.
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@Tio_Croc said:
https://forum.deadbydaylight.com/en/discussion/comment/1630632#Comment_1630632
Not that the devs would rework anyone of these perks, even if it got 1k views. I did it for pure love.
Agreed with the Dying light statement, though debate about territorial some more I will.
I think that it suffers from the same issues that ruin did. It would give too much value without the killer doing anything and it would affect newer players more than experienced, plus killer shack is not that uncommon of a spawn spot. I feel like the killer should need to work the high reward the perk offers.
And you never know, they might see these types of posts and take inspiration :)
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@Angelicus23 said:
Not sure why u spin, the fix was to drop and take up again the survivors, NotQueen told that on the last stream too.
Yeah, but in all my previous matches the spin has worked most of the time. I guess if I must I will drop them every time now.
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I want to keep playing Blight and get better, but the interaction bug is sucking out my life force 😢
#ConsoleMain💙BlightMain🧡
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1630864#Comment_1630864
Found the survivor main
The territorial concept would actually be too OP though, but not bloodhound.
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I feel that Mad Grit and Unrelenting should remain as they are.
For Territorial, I think auras should not be shown if they are entering lockers, maybe making lockers exempt from killer territory. Unless you make it token based, then you could probably make it so that every time you hook a NEW survivor, you gain a token and unlock a piece of territory, final token unlocking both basement and shack. At least that’s what I propose.
Dying light I think could affect all 3 survivors, so as the tiers increase it’s 1/2/3
That new monstrous shrine, yummy blood points 😋
I feel like Insidious and Bloodhound could be pretty good.
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Bad
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@BigBrainMegMain said:
Hook bug? I've been getting hooked perfectly fine all day.
And I've hooked survivors perfectly fine as well, ######### are you talking about?
Happens to me every time I play killer, and it’s more of an interaction bug because I’ve experienced it with pallets, gens, and maybe vaults too, but hook is most prominent and the rest have only occurred few times. I’ve seen it happen to a couple killers that tried hooking me. I’m on PS4
- Vault bug only happened one game, pallet only once, and gens could be I’m not hitting at the right angle ? Maybe it is just hook bug and I’m crazy.
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@Clockso said:
https://forum.deadbydaylight.com/discussion/comment/1628174#Comment_1628174
oh yeah, that nerf was so minor i legit forgot about it, the point of the cages was to prevent camping hence the aura removal and the respawn mechanic
Yeah, it was a good change.
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@Clockso said:
- Blight's add on had to, it was ultra rare tier but in green rarity.
- Oni's Flick on the ptb was outrageous, with the right keybinds he can do a 180, plus it's back rn but less crazy.
- How did they nerf PH?
- as someone pointed out, you agreed to the terms, which you can always revoke on the settings
They changed it so PH can no longer see where he cages people.
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Do you have evidence to support your claim?
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@Star99er said:
I find Playing Console Nurse to be more effective and that says something, I already gave up on his Adept Achievement.
Just use Compound 21 and boom, ez adept achievement.
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Not everyday is a good day, sometimes we are simply unlucky.
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She is licensed which is why she can’t be bought with iridescent shards, the only other way you can get DS is if it comes up in the shrine, purchasable with shards.
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Why not use another perk in the meanwhile
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In my experience, this only happens when you finish a gen too quickly. It still counts as completed as the game progresses, it either fixes by itself or when you next complete a gen.
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It hasn’t been nerfed yet, only the text got updated.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1621951#Comment_1621951
??? I only saw a single totem fully cleansed (Haunted Grounds) followed by Plague looking at a random dull totem and then doing some other stuff.
https://xboxclips.co/rei-meioh/586a8239-07c4-410b-b194-b7d73683bed7
Here's a clip taken by my friend on Xbox. It starts right after the first Haunted Grounds was cleansed (I know this because I saw it live), and you can see them cleanse another Haunted Grounds two totems later (the first one cleansed in the clip is Undying).
What else were they supposed to show? Unless I’m blind, I didn’t see their HG transfer to other totems.