Airless
Airless
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- Airless
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Comments
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@Drekathar said:
Dude, playing killer is making me depressed. Why do survivors always start on the gens and yet I have to "find" them first? Every start of the game I play gen patrol roulette and if I don't find them within first 2 gens rest assured the third is already done by the time I reach it. Oh ok, get corrupt intervention they say. We see all fancy events where the game is presented as a hall of fame for killers. Behaviour, you should be ashamed of how you treat your killers.
What does this have to do with the thread?
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@Anara said:
When I play survivor I always see players blaming killers, I tried to defend the killer because its just a game and he is alone against 4 players.
When I play killer I always see survivors insulting me for playing killer. Im still practicing and I dont remember who I hooked or not, so they call me tunneler but I didnt meant to.
Im just leaving the basement and another survivor run in front of me and they call me camper because they are looping around the basement...
Im sick of all this negativity toward the killers.
The only good chats I had were when I I played survivor and had a chat with the killers, saying gg to each other.
Killer players are very friendly and survivors are just childs, Im done.
It was a great experience to chat with all of you, especially killers (im survivor main), but Its enough for me I cant chat with other survivors mains anymore.
Then, do it? What's the point of this thread?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2283263#Comment_2283263
That's when they'll announce it
They release optimization once you can catch a shiny Mew
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I'll trade him my shiny Slackoff for his double barrel nerf gun
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@MrDrMedicman said:
Not every killer is a tunneling pos, but the ones that are ruin a significant time investment for other players. It's what 5mins min to get a game, 1min to load in, and then 2mins to watch your guy die on first hook because Bubba here slugs all rescue. This is mainly a low rank problem, as green and beyond gets the other issue.
Bully squads. I do enjoy having my max brightness screen boosted to 100 whith a massive white light every 30secs. It's vry fun to have my eyes ache from a swf group coordinating to just make my day terrible. It's the same time investment issue as the campers.
I'm don't have solutions to these problems, but can we stop pretending they don't exist. Every single thread devolves into "that's not real," or "you're just entitled" posts.
For reference I'm a killer main, and not good. I have to sweat hard to break into green ranks, let alone red.
Your right. I don't think I have ever seen anyone one this forum, the subreddit, or twitter ever call into question the tactics you've described. This is a shame smh my head
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2282935#Comment_2282935
Once it gets to 50 you get an extra toy at recess...
I want a He-man action figure
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@Chilli_man2400 said:
stop harassing BHVR we don’t want any comments getting deleted or having the thread closed cmon where so close
Close to what? You think BHvr just gonna magically address all of our issues if this dosent get closed (not that I want that, of course)?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2278865#Comment_2278865
Banned on my 10,000th post, how beautiful.
"Thank you all for your input, we understand your frustrations. As such, we shall be closing this thread.
Additionally, we've lowered tricksters blade count to 4, and banished BadBoyKaru to the sea of the damned "
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2278828#Comment_2278828
If Pulsar can't I'll make an effort to.
That should be your 10,000th post
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@Jivetalkin13 said:
Yeah, I've been getting a lot and I've seen others bring it up as well. It'll get fixed in a week or two with a hotfix I'm sure. Adding new content always screws with the code of the game, just have to be patient and wait for the bugs to get fixed.
Man, this statement sure gets used a lot whenever a new update comes out. I wonder why
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2275126#Comment_2275126
Which is why that perk needs to be nerfed. Blind me, sure, but how are you gonna stop me from kicking the gen? Seriously? If the killer HAS to kick the gen because it's about to be done, there's no way to play around getting stunned. This is Head-on on a gen.
I disagree, the perk is pretty much as powerful is repressed alliance, and maybe a bit weaker. You get stunned and blinded, so like and extra 4 seconds or so. Plus you need to work on 66% of a gen to even get it.
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Finally finished installing the update, and holy hell does it ######### suck. While I'm used to the awful stutter every now and again, its happening about every 30 secs.
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@whycantIwin said:
already left me so unimpressed in the ptb, even worse in live, garbage killer, trickster is a 1000 times better than this crap
Well considering the fact that you believe trickster is high B, I don't think your input on killer strength is very valuable
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2275369#Comment_2275369
I know right. I hate how Pig and Myers are invisible beyond 20m, and move at 150% speed.
Especially while pig is crouched. Super fast. She. Is. Speed. Totally can’t see her.
😒😒😒
Pig crouch walking at 150% speed would be the funniest ######### I've seen in this game
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Usually when they want to change something, they usually add a nerf along with it. So when they not only changed the activation requirements, AND lowered the cooldown, I was suprised
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Wouldn't mind if they just disabled RCPD and the Game forever tbh
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Just got back from work and started installing the update. Based on posts here, I'm not too optimistic.
Also congrats on 41 pages Pulsar. You da real MVP
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2268849#Comment_2268849
There was one larger one if I recall correctly
Well I do know we've beat out the old optimization thread
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So is it safe to say this is the biggest thread ever, or am I missing something
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@Vulgun said:
A sequel to my rather infamous post regarding Counterforce, I should at least state why it will be bad for the game and give very valid arguments that will let you see the problem with it in full.
The Perk has no Counterplay And Still Rewards the User
Now I'll hear every single one of you say, "But it does have counterplay, just don't run Hex Perks!", but therein lies the problem. That's not an actual fix to the issue that this has. Even if you do not run Hex Perks, there still runs the problem of the Survivor cleansing the totems as a distraction. And if you do not run Hex Perks, that accomplishes nothing; instead, Counterforce has accomplished its task of countering the Killer in full by getting rid of their ability to use Hex Perks altogether.
Not only that, but cleansing a totem still rewards either 1000 or 1500 Bloodpoints per cleansed totem, meaning that you are still rewarded for using this perk, regardless. Even without running a Hex Perk, this perk still has an upside to it that can allow it to be used in the average match.
Hex Perks will Die Significantly Faster
Say that you do want to run your Hex Perks, your Ruins, your Devour Hopes, your (for some reason) Thrills of the Hunt. That's good and all, but expect these perks to just flat out go away within the first minute or so of the match just because of how Counterforce works, especially in tandem with the Map and Detective's Hunch.
And reminder, you gain a 20% base increase in cleansing speed for the first Totem, then a stackable 20% per Totem cleansed, meaning that all of those perks are going to die pretty fast. Unless you're a high-mobility Killer, you are more than likely not going to get them once they get your Totems.
Oh, and it doesn't help that the Perk allows you to see the furthest Totem for a few seconds, which you know, kind of speeds up the process even more.
And if you think Thrill of the Hunt will save you, it won't.
This Perk is Competitively Unbalanced
Now, Nurse and Spirit aside (because I know people will mention them), think about how this will affect the game competitively. Many competitive Killers run Ruin + Undying for a reason, and that's to ensure that they get the most value out of their totems before they are inevitably destroyed or they can win.
Well, guess what? Goodbye Ruin + Undying for them because those Totems will die pretty fast to a potential "Cleansing Squad" or a solo "Cleaner", as I'll dub them, who'll go across the maps to scrub off all the Totems before you even get the chance to use your Hex Perks. And hey, it'll be 20% faster so that you get to hear that sweet, sweet boom of your Perks collapsing before your very eyes.
The Perks hit Worst by This Are...
- No One Escapes Death; this is self-explanatory, since it won't see the light of day at all even in casual matches.
- Huntress Lullaby; again, something that's going to die pretty fast as soon as people figure out that it's active.
- Thrill of the Hunt; so remember when I said it won't save you? Well, for each totem remaining in the Trial grounds, you gain a stackable 6% reduction in Survivor cleansing speed. But for each totem cleansed, you lose 6% of that stack, meaning it's now down to 24%, then 18%, 12%, 6%.
- Then you take into equation Counterforce's ability to gain a stackable 20% cleansing speed on totems, plus another 20% per totem cleansed. So now the real difference is:
- 5 Totems (Counterforce vs Thrill): -10%
- 4 Totems: +16%
- 3 Totems: +42%
- 2 Totems: +68%
- 1 Totem: +94%
- Undying; this is what the perk was probably intended to counter.
- Ruin; same with this one.
The Third Seal, Crowd Control and Blood Favor aren't as affected by it because let's be honest, they're the worse Hex Perks to run.
The Hex Perks that will Benefit from this Are...
- Haunted Ground; this one has the only ability to just cause the Exposed status effect on Survivors when they cleanse a totem, meaning that if you're at least a higher mobility Killer or are on top of a Survivor or two right afterwards, you'll be able to actually get value against Counterforce.
- A powerful combination you could possibly run is to just have Haunted Ground + Undying, but a counter to that is to simply cleanse all of the Dull Totems first, then strike at the lit totems, if you can.
- Retribution; this one will benefit from just general Survivor usage against Totems; suffering the Oblivious status effect means that you'll be able to sneak up on them within due time and take them out. It's also a benefit if they aren't running aura-counter perks so that you can see when they cleanse a Hex Totem, which will allow you to possibly intercept them on their merry way to counter your totems.
- A very powerful combination could be utilizing this in tandem with Haunted Ground simply because you get valuable information, plus the ability to sneak up and one-hit the Survivor that used this perk (or just cleansed it in general). 10 seconds of knowing where they're going will be most beneficial.
- This...could just be countered by two people running Counterforce.
At the End of the Day...
Counterforce is going to be a Perk that will shake up the metagame, sure, but it will do so for all the wrong reasons. What was once the potential to have a Hex Perk last either 15 seconds up to perhaps the entire match, is now a guaranteed loss of that Hex Perk long before the match is even over, and in fact, the loss of all totems before the match is over.
There's no real counterplay to this, there's no penalties for running this, and you are still rewarded for cleansing totems regardless.
Hex Totems will inevitably all die out once this perk becomes commonplace, and it's not like this Perk will be unusable once it's done its job, since you still get points for cleansing the totems.
I only see the death of Hex Totems once this perk releases Tuesday along with the Resident Evil chapter. Hex Totems were never a problem, in all honesty.
But now one Perk will always be a problem because of the threat it will always pose.
If you run Hex Perks, it will do its job. If you don't run Hex Perks, it's done its job and can do more.
I can think of many perks where you get rewarded for doing nothing:
Mindbreaker
Deerstalker
Spine chill
Solidarity
NOED
Premanition
Pretty much any offering
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Bamboozle is just one of those perks that, while not OP, ######### sucks to play against, kinda similar to dead hard. It just removes different way to the play game
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@ScottJund said:
@Pulsar https://youtu.be/Tt0gRZWBj9I hope it helps dude
As promised, expect a Prestige 4 demo cosmetic via pigeon
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Well, about 35 pages now, I think it's fair to say we've past the last optimisation mega thread. And Whoopi do we got ######### all in feedback
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Myers is definetly low, or even F tier for me. Getting chased by Myers is just him stalking me then leaving, or coming right behind me and insta killing. Even ghostface isn't that bad
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If you can stop by the thread I'll give you some Demogorgon cosmetics
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They are watching it, to find an excuse to close it
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Honestly maybe we should move to Twitter. BHvr only cares about blue checkmarks and fog whisperers with 6 viewers
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They're too busy making charms
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@TheClownIsKing said:
Because the devs want players to at least play a little bit of each available piece of content.
If there were no cap it would be possible to P3 50 a character, with every perk at T3, and never have used them, or never use them even after having done that.
Basically it’s to ensure players are exposing themselves to variety, and also to encourage investment in add on and offering stock.
There is nothing stopping players from doin it now, it just takes longer. If a player dosent want to play nurse, but wants her perks, they can just level her up but never play her.
What changes when there isn't a cap?
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Fungi Min
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I find it funny that whenever there a post crying about survivors being OP or get bullied in a video game (somehow), you always got people kissing their ass and offering support.
But when the EXACT same situation (well not literally but you know what I mean) comes along and a survivor airs his greviences, he gets told it's not a big deal and it's your fault.
The double standards is insane
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At this point, I don't believe we're gonna see anything in regards to console optimisation. I just wish BHvr would just say they aren't gonna do it anymore
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@latinfla4 said:
4 PM decided to play some killer and enjoy myself...somehow I am getting paired with 2 to 3 red ranks every match tbagging and trolling and it is not even evening hours...you win matchmaking. I am a rank 20 survivor with a claudette loaded with meta perks (rank reset since I usually don't play survivor). I plan to pay it forward but don't worry I will make sure the killer kills me after everyone else escapes...that is my mission i don't want to pip up and will enjoy making killers sweat😎 update...just helped a 3 man escape with a key I brought in and led them to the hatch..stayed for killer to kill me this is fun
Youre acting really childish right now. Either get better at the game, stop complaning about nonsense, or stop playing
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So, people complain about survivors not doing totems and just "gen rush". Now that there is a good perk for doing that, people complain? What the #########
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Holy ######### is it THEE Lord Tony himself? It always brings a smile to my face to see you post. Can someone link the vod of him playing on The Game with the Ash?
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I hope its one of the new killer is just one of the giant ass bugs in the Old House from RE7
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If a change to generator speeds is needed, PLEASE don't just make them take longer to do. Actually doing gens is the most part of survivor, don't make it worse
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"Buffing solo-q would remove the immersion"
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2197361#Comment_2197361
- Your victim complex is showing
- NOOO NOOO FREDDY IS OP ANYONE WHO LIKES FREDDY'S OPINION IS INVALID BECAUSE HE'S OP I LOSE ALL THE TIME TO FREDDY!
Lack of self awareness is so trendy amongst survivors.
Kinda off topic, but I was the one who brought it up, so fair enough
Freddy isn't op, just very, very, very simple and boring. That's it. I'm more clowing on you for your points, as they boil down to "You don't deserve more points because I believe you play 'the easy side'". This is a silly argument, as people have always said how the emblem system and survivors BP gain is terrible.
Also find it funny how I'm now a survivor main, I guess this is my coming out day.
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2196132#Comment_2196132
You're not being robbed of anything. You're playing easy mode and chilling with M1 simulator and t-bagging the killer. You can just let all your teammates die and escape through a magic door in the ground that has zero requirements to spawn and using it depends on luck and not skill.
Survivors want 9999k over a gen repair simulator, it's hilarious.
If you want bloodpoints, play killer. Ah, but of course you won't, you know it's way more difficult so you wanna stick with easy mode and get rewarded for it.
Your victim complex is showing, brother. You crying about the "playing the easy side" has nothing to do with the conversation. Plus since it appears you play a decent amount of Freddy, can you really call survivors the easy side?
lul
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All I want is for BHvr to just say they aren't going to optimise XB1 and PS4. Just be honest and say you either lied about it or pull a Dice and say "We don't have the Tech". Just ######### say something about not optimizing, instead of a "We're working on it"
(No disrespect to MandyTalk of course, I understand you don't control BHvr)
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So because you lost SWF is busted. Sure, sure
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@BGKnoccOut said:
is anybody else having really bad lag spikes at inconvenient times like when a skill check pops up, when you’re about to vault a loop in a chase or when using exhaustion perks? I must get 5 lag spikes every game which sucks because my connection is good. It’s only for dead by daylight. When are the devs going to stop neglecting console players.
Sorry pal, BHvr dosent give a ######### about us.
But don't worry, they got cosmetics coming that you can buy. Much better then actually improving the game
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I would have said blight, but with all the Z flick shenanigans, his balance is now out into question.
At this point Oni is truly the most balanced
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So I guessed every survivor gets face camped and tunnled every game, and every killer gets the dreaded "bully squad" every game.
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I find it hilarious that there's been so much discussion, and yet not a single Dev has made a comment. Hell, the only interaction well probably get about this is them closing the thread for "toxicity" or some bullshit