Airless
Airless
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- Airless
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Comments
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I'd be fine with it if it was 30 seconds or so
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Personally I wouldn't want anymore 110% killers for the reasons you stated. They are either very oppressive or almost useless
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I don't *think* the game has the highest, that being Hawkins. But yeah I agree.
The Game now sucks for both sides. Killers hate it due to so many safe pallets, and survivors hate it due to it being dark and boring.
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@landromat said:
Person: Suggests how to balance SWF
Forum people: You can't balance swf.
they just suggested a good way to balance SWF, which means you can, stop being dumb
But where is said "good way"? I didn't see anything good in OPs post lul
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Usually I am disappointed with recent updates, but this looks pretty good. Can't find anything to complain about (yet)
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@Quake said:
It has been probably suggested many times by now but here goes.
Reduce repair speeds by 5% per stack,so 4 stack 20%.
Never gonna happen I get it,what do u guys think though?
That sounds like an absolutely awful idea
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That'd be interesting. Maybe reduce it by about 5%?
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@Xzan said:
Can be Pay2Win if a licensed character gets a good passive.
Is that not the exact same for killers?
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The problem with your proposed loudouts is the killer can focus one particular "role", then you're down a large section of your party.
A role should be pretty general, with a different advantage. Have someone bring deja vu so you won't get 3 genned. Have someone else Detectives to kill totems.
Having and entire build, while being effective at what it's about (healing, looping, etc.), means that your gonna get punished hard if you aren't doing that specific thing.
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Oh Tony, where would we be without your very thoughtful threads every day. Surprised you haven't taken McCote's place yet
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Let me tell you, there's nothing more infuriating then chasing someone with blight, some stupid ######### stutter occurs while rushing, then my camera flips and I'm rushing backwards. Good thing console optimazation is coming soon, right?
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Because he's a manlet meant to appeal to the k-pop and legion main crowd
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I mean, yeah. It's kinda cool to see a more human killer. Untill you realize all his sounds mask footsteps, slowvaults, and general sounds. And his grunting when he picks someone up is really annoying.
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It's the same case with legion. Release a garbage killer but make them look "good" so that the whales buy cosmetics. And the cycle continues.
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@Mineguy said:
"But playing solo is much harder!!!1!!!"
No it's not. Playing killer is hardest and worst thing in this game when you're not a basement kid who knows every strategy from the game.
Did you ask yourself why the lobby waiting time is so long in the evening? Hmmmmmm maybe because Nobody wants to choose to suffer in there free time after work maybe :0
When I don't have at least 1 slow down perk the game is basically lost in 95% of all matches. It's ridiculous how fast gens can fly away. The killer chase after one person and 3 are doing the gens in no time.
Devs why do you think undying and ruin is so popular? :)
Because you don't have to waste time kicking the gens and actually have a change to win!
When I lose as killer, I can always think of what I did wrong and how not to do that in future. If I lose in solo q (because of bad teammates), there is NOTHING I could have done. I could never get hit, do 4 gens, and get 8 unhooks. If my teammates are #########, we lose.
Maybe try to get gud?
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@bjorksnas said:
New patches always end in 0 for ptb and chapters or mid-chapters so this must actually be a bug fix patch
*Bug patch you mean
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I can't believe that people feel they can get bullied in a video game. Not everyone is gonna be nice, and they don't have to (aside from racial slurs obviously).
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@Jarol said:
Springtrap on the fifth anniversary? I hope that doesn't happen. That position must be taken by someone more famous than him. I'm not against him coming, just that the position is taken by a character like Nemesis or Mr. X / Chucky / Pinhead.
I think it's fair to say that more people know is SpringTrap compared to Mr. X and Pinhead, at least in the general audience that would play this game
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Because you didn't buy enough cosmetics. That what 80% of the trailers are for.
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@Im_Tired said:
I like the new animations
The new HUD has grown on me
The mangled change is nice
I haven't personally experienced any hitbox issues I haven't seen before
Devs have said it's not so easy to make changes in the time between PTB and pushing to live. Maybe they'll change what so many people are crying about
But if not, it's not the end of the world. Truly, go play something else if these changes bother you so much
This might be a bit hypocritical, but your experiences aren't everyone else's. And besides, I have seen way more people against the ui then for it
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@McBubbleD1ck said:
SWF itself isnt a bad thing, in fact it does make the game better as it allows you to play with friends. the matchmaking however is the problem. If you're in a SWF party it'll matchmake with the highest ranked survivor. this in tern means if your red rank with a rank 15+ in your party you will be put with a killer close to the rank 15 which ruins the game for the killer.
The only way i've found to get around it while playing killer is to look at the survivors themselves in the lobby and if I see 2nd or 3rd prestige skins I leave the lobby and search for another one. I know cosmetics aint a sure way of knowing somones skill level but seen as they no longer have player ranks above the players in lobbys anymore thats the next best way of guessing skill/ experienced players. This obvioulsy doesnt work with purchased survivor skins as theres no way to tell if there prestiged or not. An easy way for the devs to fix the SWF issue this game has is to matchmake from the lowest ranked killer within the party.
e.g if there is a party with a rank 2,8,18 the matchmaking will look for a killer for the rank 2 not the rank 18.
I understand this makes it harder for the newer player but if the rank 2 got to that rank from actually being good at the game then they will be able to take hits and pull the killer away from the higher ranked player.
Id also happily have longer wait times as a killer and actually enjoy myself in the game then find a match in less then a minute and be butt [BAD WORD] for the next 5-10mins.
Im just hoping this new mmr matchmaking actually works as the way it currently is will just make them lose players rather then gain them as no one will want to spend the time to learn to play if there constanly getting destroyed by [BAD WORD] matchmaking.
You have it wrong. It lobby's a killer that is closest to the lowest rank (i.e. a rank 5 and a rank 12 lobby together, it will look for a killer near the rank 5).
You've got it backwards bruv
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While using your main power isn't crutch, and I don't understand your thought process, you shouldn't run noed on bubba. And if you do, I'm gonna laugh at you if you don't get a 4k.
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@iFuddly said:
https://forum.deadbydaylight.com/en/discussion/comment/1037116#Comment_1037116
Its for trashcans that can't escape without being spoonfed everything. It's complete bull and shouldn't be a thing. Period. The ######### stains that can't bare to be killed because it hurts their ego.
@iFuddly said:
https://forum.deadbydaylight.com/en/discussion/comment/1037183#Comment_1037183
People want to play with their friends cuz they are ######### when they arent being spoonfed. Pretty simple thing to realize. All you entitled pieces of ######### that think your good for being in an swf. There is no skill what so ever.
Bad bait
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Maybe should add a button to disable the chat, that would be cool.
Wait
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Holy ######### the victim mindset in this thread is mind-blowing. I swear some of you people need to not play video games if you get THIS emotionally damaged from other players. Jesus Christ
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@danielmaster87 said:
It would fix the grind by reducing it significantly. It wouldn't work for killer though except for their offerings.
And thats the reason why the mechanic isn't there, to help with the grind. Bhvr doesn't want people to enjoy grinding, but God forbid there's an issue with a cosmetic
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@BioX said:
the vast majority of players dont want this to happen and they would riot against it.
what im trying to say is, dont say "people" when you really just mean yourself, its a fox news tactic that way too many use.
Are you not doing the exact same thing? How do you know the feelings of the entire community and what they want. Hell, most of the community is kids.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1882035#Comment_1882035
I don’t think they would make a licensed chapter without a new map just because to map reworks are being worked on right now.
the anniversary chapter for example will very likely bring a new map which is probably licensed and at that point they won’t be done with the old map reworks.
Thats, what I said
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I would love it, but I don't see it happening until all the old maps are updated. I don't think they are gonna make any new maps until the old realms get changed, and I really doubt that they would release Springtrap (the most likely candidate for the killer) without a Pizzaria map.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1864165#Comment_1864165
Because it takes new content progression out of the game.
The only form of "Progression" in dbd is mindlessly grinding bp to get good perks. Why would it be so bad to get more max points?
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@Mistikus said:
No we do not need Little kids in this game
Despite the fact that most of the player base of dbd is kid lmao
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@Squirrel_Thicc said:
Killers aren't necessarily underpowered. Gen speeds are too fast.
I disagree, gens speeds aren't the problem, maps are. Playing on Mothers dwelling and playing on wreckers yard are two different experiences
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I don't think he needs a complete rework. All he really needs is a buff to his cloaked movement speed
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What?
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1870190#Comment_1870190
Cupcakes and rainbow factory.
and one I’m not sure where to place but take the my little Dashie vid on utube make it insanely dark messed up and her being chained and well it’s ######### up no need to go further into detail no what that hits third the bottles 4th
Are you talking about those garbage mlp creepy pastas from4 years ago
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@EntitySpawn said:
Simple debuff to action speeds on swf would be enough. 2,4,6% to start with and adjust accordingly whether the % should be increased or not. Swf is strong due to communication but solo get that through perks like kindred which would mean a lot of perk changes and base information just to begin balancing a solo to that level = more time and effort than a simple debuff
This is, without a doubt, THE dumbest suggestion I've read on this forum so far, and I've read a lot. And the fact you said this with earnest, is so mind boggling that I cannot express it. That was honestly impressive
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@BuffPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1862384#Comment_1862384
t bagging is the only thing they do except holding m1 if they have thousands of hours more, what should i do, if they only play dirty loops you cant mindgame, theres nothing to learn
Why do you care so much about a game that already happened? Matchmaking doesn't work all the time, admittedly, but you aren't gonna win every game regardless.
Looping a killer is the most fun a survivor can have. No one like pressing one button for 80 seconds five times over. If you get mad over getting T-bagged, you most likely are gonna focus them, which is what they want.
Could you by chance record the game you had? I guarantee there were mistakes you made, and understanding those mistakes is the best way to improve
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@Theninjajesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1862343#Comment_1862343
And killers want there to be a consequence for crouching 30 times in front of a pallet after they just sprint flat out for minutes of a chase and flinging a pallet down.
And there's always SOME kind of realism in the game. It's why medkits function like medkits instead of firing fish. The game conforms to some kind of realism. This is a minimal change that doesn't take away your ability to do anything, and in response you call me mentally ill.
That's some real unhealthy aggression, champ.
Please explain why there has to be consequences? Can you not take a jab from another playe in a video game?
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@BuffPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1862356#Comment_1862356
ok you say i should learn how to tbag and try to get pressure with oni when everyone cobes and no one need to leave a gen.
Maybe you know how to chase 4 survivors at once
T-bagging has no in game effect. It doesn't help them or give an advantage. Why would the survivor with much more experience lose to a killer with way less experience if they play well.
People need to realize that your are playing against human beings, not AI. They are also gonna try to win, and if they have more experience, they most likely will. Blame matchmaking, not the player.
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I mean, they were better then you. Its not like you play against the best of the best every game. Just play more if you want to improve, or stop playing if you don't.
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I don't understand why so many people think swf are a great challange. It's usually just a bunch of friends playing together, and for some reason they deserve to be moried and camped?
Just play the game normally, they aren't that much of a threat.
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I can always respect a skilled deathslinger (mainly because I can't hit shots with him myself), but it makes looping not as fun, which is the most fun you can do as survivor