Airless
Airless
About
- Username
- Airless
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Comments
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@ProfGameAndTalk said:
https://forum.deadbydaylight.com/en/discussion/comment/2187412#Comment_2187412
Found the smoll survivor main!
What?
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@Mooks said:
They actually tried to bring a chat filter that should have filtered those comments. But it seems the majority actually wants the players to be able to write stuff like that, so there are complaints regardless of what BHVR tries..
as was said, you can just turn it off.
and you just have to make in-game reports for harassment in such cases, the chat log will be saved automatically then. No additional player report is needed for this!
Now wait a minute, you can't claim that the people who are against the chat filter actually want to be degenerates. People dislike it because it dosent even do its job well (just space out the insult), and it'll censor words that don't need to be censored.
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I'm gonna be honest, if I was doing gens, healing people, and looping the killer, but there's a useless meg who did nothing the whole game waiting for me to die to get hatch, you better believe I'm gonna help that meg die
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Sorry, I'm too busy having a panic attack because someone crouched at me. It'll take me a while to get over it
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I pine for this
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2185530#Comment_2185530
My suggestions are there because I, and many other Killers, are aware that we camp to slow down gen speeds.
Again; the facts are there: ONE Survivor doing ONE GEN AT A TIME, with NO HELP, and NO ITEMS, can clear all 5 in 6.66 minutes.
ONE Killer hooking every Survivor ONCE, and chasing them for the average of 1 minute, needs 12 minutes to kill everyone.
We need TWICE the time to do our objective. So suggesting slowdowns makes sense. I never said my ideas were perfect, but trying to call me out because you disagree did not really work.
Since, you know, I've been on record saying gen rushing is fine; it's Survivors doing their objective. It's just that times, when there's THAT large a gap, needs looking at.
But you do you.
I find it funny you put "we" in your statement, as if you think you can speak for others players. You sure as hell don't speak for me. Almost all the stuff you mentioned is rarely used and most of the time killers are just lazy and just want a kill because they weren't good enough to pressure the rest of the team.
Although considering your other posts, it seems you just like saying stuff that makes people are, and god know when don't need more of that on this forum.
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The man, the myth, the legend. We can always rely on Tony to give his towering insight. What is your stream schedule btw?
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God I wish I could post some of the bullshit I've recorded over my dbd gaming experience, but I'm not smart enough to know how
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@stikyard said:
https://forum.deadbydaylight.com/en/discussion/comment/2184846#Comment_2184846
The only thing to "win" is BP's and challenges for cosmetics, the extra 5k for ending the game alive is kinda nice.
So, just playing the game?
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2184846#Comment_2184846
People can win?! I hope Bhvr fixes this exploit ASAP
BHvr and their exploits smh my head
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Are you saying, that people play a video game, TO WIN? Preposterous, codswallop, insanity, ridiculous, unheard of. I refuse to believe it
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I see flicks the same way I see stretched res. They're both exploits, but aren't that big of a deal
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I know it's not original, but I'd go with FNAF. Say what you will about the games, this was one of the biggest series in the middle 2010s, and it's still continuing today.
Plus the design of Springtrap is one of the best villan video game designs of all time imo. I believe he would 100% fit into dead by daylight
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@Vetrathene said:
Just do it. It would be easy. it woudl let killers know who is cheating with voice and if they got actually out played or where playing against a force they can do nothing against...voice communication. It would allow killers to actually understand how they messed up, versus how they got cheated against.
Holy ######### your feelings are hurt. Just make friends lmao
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Honestly the more realistic option would be remove a certain amount of overheat when downing a survivor with the chainsaw. Maybe about 33% or 50%?
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Well considering it takes about 6 million bp to p3 50 someone, I wouldn't be against that
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What if there was a rematch option? Where if the survivors and killers chose to they could play again.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/248427/are-you-going-to-fix-gideon-meat-plant
Yes nerf one of the only 3 survivors sided maps in the game especially against wraith. No as long as killers like wraith and nurse exist in their current forms we need maps like the game, haddonfield, and lerys to exist in order to have a chance.
So what your saying is Haddonfield, Red Forest, Cow shed, Rotten fields, Hawkins, Grim pantry, Disturbed Ward, etc. aren't survivor sided?
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100%. BHvr balanced them thinking survivors would stick together, but considering their other balancing at the time, you can see the issues
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Noed doesn't need a buff lmao
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That's the thing about trickster. He's so God awful, yet so unfun to play against. I wouldn't say old legion level, but ######### me he just sucks for everyone, except the whale who buy every cosmetic
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I'd love that, but it's been about 5 years. Highly doubt there's gonna be any changes
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@Maelstrom10 said:
The adding of colorblindness to gameplay options shows that the dbd devs care about making this game more accessible to all players around. However i believe we have a few leagues to go before we can truly call this game accessible in all shapes and forms. Namely deafness/lack of hearing, and physical disablites, along with gameplay features that should be options, in order to make even more able bodied players feel comfortable playing.
- Audio should have more options in the ingame menu, ie turning up music/turning off chase music, and notification sounds along with general gameplay. I as an adhd player, genuinely find it hard to focus on multiple sounds at once, let alone pick out sounds during gameplay. I'm not suggesting adjusting the audible distance of sound (though a player could theoretically turn up gameplay sound, and turn off music in order to hear survivors better, at that point their likely damaging their ears,) I'm suggesting allowing for the limiting of feedback surrounding us, and allowing us to fine tune what we want to hear during our gameplay experience.
- Non-audio cue's should be added for purely audio cue's - the mobile edition has factored in a few things for players without headphones which help combat deafness (aura of a heart showing terror radius, stylised directional markers showing direction of generator audio and killer audio.) These should be in the base game as an option for people disabling sound.
- Fov slider, with an altered shadowborn ( just give the perk open handed's effect/increased time on aura reading effects.) I know it provides an advantage, as it works in the form of a perk, and altering the unique gameplay balance by effectively making a perk basekit for a lot of players might seem detrimental, but at the same time a lot of players genuinely feel more comfortable with a less "squished" perspective.
- Sprint keys for survivor/crouch and other actions along these lines, should have toggles in the gameplay menu that allow for them to be "held" or "pressed" actions. ie toggle crouch, vs holding crouch or sprint. this would allow for less strain on certain players hands during gameplay, or for people with rsi/other conditions to play in a more fair enviroment to them. (ie making button pressing more comfortable.)
- An alteration of skill checks for less-able players. i know quite a few players, who cannot hit skillchecks for the life of them, and could prefer an easier method (physically/mentally speaking, not gameplay wise) - and whilst hook button mashing has been changed to skillchecks and thats an amazing all round change, having a time'd event with more warning for some players (Expecially for learning players) could make the game easier to settle into/play. this could effect gameplay balance somewhat, so i wouldn't suggest this to be easily tackleable, but it is something to keep in mind.
- All in all, i love the accessiblity changes that have been made, and i hope going foward we can adjust the game to be even more accessible all round for players with all manner of playtypes/abilites. Combating deafness, and allowing control over gameplay attributes would be amazing changes, and allowing customizable fov/feedback (hud, notifications, aura colors etc) would allow for far greater ease of play
While I agree with your suggestions, BHvr dosent care at all about accessibility. People have asked for colorblind settings for years, and they didn't care.
It was only when our lovely Alamo said to stop bothering him about it when who I believe was an accessibility game person told people about BHvrs ######### up. Then they immediately back peddled and said "we were working on it the whole time!!!11!"
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I ##### #### understand #### you ####. The #### filter ##### #### fine.
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I agree, or at least allow it to be toggled on and off. I'm sure there are people who dislike being called rude things, but for those who don't why punish them?
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I mean, sure? I don't know who the hell would play it, but whatever
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While there are MANY reasons to be against BHvr's boarderline pay to win system, I don't know if this is the way to do it.
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@Kirkylad said:
Yes let's make it so iri head can only be used by experienced huntresses who can hit people from 24 metres away, screw anyone else that wants to try and have fun with an iri add on.
Well, yeah. If you want to use a extremely powerful addon, then you should be good at the game first. Why give free handouts to people who don't deserve it?
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How much you want to bet that they'll go the nurse route and make him a hardcore racist or kicks baby's off of bridges
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I would say no, only for the reason that DL already has an asymmetrical pvp game. Although if dbd were to collab with Techland in some way for the release of DL2 that'd be pretty cool
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Don't worry, all you got to do wait another 8 months for a slight number tweak.
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At the very least they could have allowed for you to gain 1% speed for every hatchet missing for the unltra rare
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These changes are awful lmao. How about don't get so upset by pixels moving up and down
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@DbD_Enjoyer said:
- Monstrous Shrine: When a survivor is hooked inside the basement 20/40/60 seconds is instantly removed from their life bar.
That sounds hilariously awful. Removing a hook state from a survivor just because you have a perk. It would allow you to tunnel the survivore right into death hook
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@deckyr said:
take a break then. who's holding you at gunpoint to play? when i get bored with a game i play something else.
Is any of OPs complaints wrong?
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2151737#Comment_2151737
I like the idea of pushing him toward more ranged shot but he has a 4s stun if you break the chain and this is a long cool-down considering you'll have to reload adding 2.75s + slower movement giving effectively more than 7s for the survivor + the free speed boost.
That's why I would allow for more chain health for longer shots. If you still can't get the hit, just m1 if you don't want the stun. Or let them break it so you can at least injure them.
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Just increase the ads time to 0.35 secs. I'd also allow for his chain to reach 20 meters, and landing a spear more then 15 meters aways increase the health of the chain. This punishes the annoying part of slinger, and rewards actual skillful shots
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BHvr has run out of ideas for challenges about 3 tomes ago. We usually see the same challenges every time and most aren't fun to do and, like you mentioned, make play in a certain infun way. Sadly I don't expect this to be changed soon.
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I'd change iron maiden for agitation. Even bigger terror radius and you move faster.
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@LilCrapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2144423#Comment_2144423
just gotta say. you both disregarded any and all advice, just to argue.
try the advice. before tossing it in the garbage. 20 years of IT support here.
also. bug report. not general discussion. you will be lead down the same path i lead you
Im out
But would you not agree that it shouldn't be like this in the first place?
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Not much. Events in recent times have been incredibly dissapointing. But hey, BHvr makes their money through the MTX, so it's not like anything's gonna change. Get ready for more charms
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In the average trickster game, almost no one is having much fun. The killers isn't because trickster is horrible to play with and weak. The survivors aren't because chases boil down to either "I can't get hit at all here" or "I cant physically dodge any of the knifes due to the small loop".
Trickster is just a massive joke, and no one's laughing
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Kinda foolish to believe that BHvr would do something that consumer friendly. Or maybe they'll pull a Dice and say they don't have the "Tech"
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2143616#Comment_2143616
i really hope this next 5th anniversary event is good since they are not doing any other events since they want to focus on the good event like Halloween
it better be good BHVR we've been getting shite after shite "events"
Don't worry, we'll get another battlepass filled with reskins and some "Themed" archive challenges. But we can't criticize bHvr the twitter guy is so random lol eks see funny
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God I can't even remember the last blood hunt. Remember when actually got cool events?
I supposed watching boring ass streamers for a chance to get a charm is good enough, we all know BHvr works too hard to focus on events.
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Lord_Tony is the ultimate lifeform
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I ######### love matches like these. Everyone's messing around, people aren't really focused on gens, and it's just a battle of who can meme the most. Games like these honestly brighten my day
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@Stuballs89 said:
https://forum.deadbydaylight.com/en/discussion/comment/2101253#Comment_2101253
Heres a way to balance SWF. Three game modes:
Ranked - Solo queue survivor or play as killer. This is ranked
Casual - Here you can SWF but you earn 50% BP and your rank won't change.
KYF - Keep this the same, it is perfect.
Thoughts?
It would just make wait times even longer and most killers would play the swf servers. It would kill the game.
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Tony, my main man, it's always a pleasure to see you post
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Could you try and record your gameplay and go over your mistakes? Or put it up for others to analyze?.
I highly doubt that every game is the dreaded "swf". Also your suggestions of reverting ruin and adding slowdown for injured survivors is really silly. That would make the game super boring. They biggest thing that needs to improve is maps, not gen speed.