Re-work of the prestige sistem.

Переработка системы престижей.png

I propose to rebuild the prestige system. How exactly?


Imagine a new in-game currency, let's call it " blood tokens".


For each prestige gained by the character, the player will be allocated 1 token. For each character, you can get a maximum of 3 tokens. In the game "PayDay 2" there was a "Infamy", which gave a kind of reward for winning prestige. Okay, let's get down to business. The game will have a branch of rewards available, for which you will need tokens. For example: "Bonus +5% to earned blood points"; "Bonus +3% to earned rainbow shards"; " +1 cell to daily rituals";"You get separate trials for killers and survivors (if standard, there will be 6 cells, 3 for each side)"; "For all items not spent on the character when you connect prestige, you get 5% of their value back (well, there are some items that the player did not like, or that did not have time to spend, in any case, we were promised an item recycling system that was never added, this will be at least something)"; "+5% to the blood points received for performing daily rituals";...


For restrictions, I suggest introducing the following so that players at events do not go too far in raising the level. Rewards will be available when you reach a certain player level. Let's say you've already bought +5% of your blood points, but you can't buy +10% of your blood points until you have a level 3 player. I give an example in the form of an image.


Thus, the prestige for the character will become more attractive, and the player will receive an incentive to implement it. With all this, the system will not upset the balance too much.


This is just a prototype that needs to be refined. But I don't think it's a big problem. The best rewards can be made more expensive, this will reduce the level of the player required to get them. (Personally, I have 1000 hours spent in the game, and the player level is only 5th).

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