Are you going to fix Gideon Meat Plant?
This is the most crap designed map i have ever seen in ages.
Just had a match on it as wraith, there was nothing i can do, there were only safe pallets, and there were over 30 of them, all in running distance of each other.
Why haven't you fixed this awful map yet?!
Literally everyone knows this map is garbage design and you still havent changed it, and people have complained about it before.
Don't even get me started on the breakable walls.
Comments
You should ignore the Breakable Walls as Killer, breaking them is only bad for you. I also dont think that this Map is that bad for Killer, I am burning it for those "Break X Pallets/Gens/Walls"-Challenges, if I dont have a Hawkins-Offering.
IMO the safe Pallets exist because some Pallets are not useable, due to the Breakable Walls, because they result in Deadends, until the Gen is done or the wall is broken.
It certainly could do with some less safe Pallets AND the removal of all Breakable Walls (The Game is a very good example of a Map where Breakable Walls are absolute nonsense), but it is not like it is unplayable for Killer.
I haqve only ever seen that deadend like once per map but that might just be my experience
This, tbh. This map is awful design for both sides. Just like with the school that came with PH.
It's because survivors still usually lose on The Game, because it's a confusing indoor map where it can be difficult to find generators and killers can come from unexpected directions. In addition, you have to play for 50 hours to get a single match there so good luck learning how to play the map. Yes, if all the survivors know the map like the back of their hand they will destroy most killers there, but most players aren't like that so I'm sure BHVR's stats show it as a killer-favoring map.
So far I have seen multiple Deadends, the most prominent one was with Boxes left and right on the Pallet in one of the larger rooms on the outside of the Map (Downstairs). Have seen this in about half of my games.
Lately I have seen that even the very small Rooms, which only have two doorways have the possibility to block one door, which resulted in two downs for me in this room. Was pretty nice, sucked for the Survivors.
As Survivor, I had one half of the Map blocked downstairs, so that I needed to go upstairs to get around the Walls.
And, quite unfun and annoying: At the big Drop (with the Pigs, I dont know how this is called), one side downstairs was blocked completely, meaning there was only one entrance. The Bubba we faced had it pretty easy to defend this Hook, because we always had to run into him to try to escape.
And those are really unfortunate things, so I really think they should remove the Breakable Walls. And remove the extra safe Pallets which they added as compensation for Deadends.
Ideally, they should rework the entire Map, because it is very boring to play on (and has always been very boring), since the majority of gameplay has always been "Run around safe Pallets", which is boring for both sides and results in the Map starting really survivor-sided and shifting to killer-sided, once the Pallets are gone.
Yes nerf one of the only 3 survivors sided maps in the game especially against wraith. No as long as killers like wraith and nurse exist in their current forms we need maps like the game, haddonfield, and lerys to exist in order to have a chance.
So what your saying is Haddonfield, Red Forest, Cow shed, Rotten fields, Hawkins, Grim pantry, Disturbed Ward, etc. aren't survivor sided?
There are only two pallets on the map that have dead ends with the breakable walls up. The other 20 completely safe pallets are not okay at all.
Anyone that isn’t Huntress, Deathslinger, Nurse, Spirit, or Blight is going to struggle on this map against competent survivors.
comments like this make me happy that the devs don’t read our feedback
I get what they were thinking with the breakable walls on The Game. "Oh look, it's a dead end, except both Killer and Survivor can make a route through here, one can break it down, the other just needs to complete the gen." But in reality, the killer benefits from the dead ends, and it's much harder for the survivor to open it up.
A gen triggered door and a breakable wall isn't a good pairing. Breakable walls need to be paired with pallets or vaults, so that you can turn a strong loop into a weak one. Not to be confused with sticking breakable walls on already strong loops to make it mandatory to break them.
I think one of the two 'god pallets' by the basement should be changed into a breakable wall. Then stick breakable walls into the 'jungle gyms' in the corner tiles, as these are the strongest jungle gyms in the entire game. The rest of them can go.
Haddonfield, lerys, and the game are the only 3 truly survivor sided maps. The others are either even for both sides or completely killer sided.
they can't, its a licensing issue