Killers controlled by the player should be replaced by AI

Since I've started playing DbD I've noticed a common trend where the devs constantly buff the bottom line of killers and nerf the top tier survivors. This is a constant, time and time again. And it's rather frustrating. On one hand you have survivors that have taken the time to learn to play the game properly and utilize all resources at their disposal to ensure victory whereas killers just wanna M1, BBQ, and get 4Ks. Don't get me wrong, there are a few good killers, but they're mosty....bad? Yeah, bad.

Pyramid Head was kinda the tipping point for a lot of us as we saw the devs flat out give a killer the ability to tunnel without consequences. The devs have admitted it's looked down upon to do so, as they understand the power imbalance, but still created him anyway because they knew killers just aren't improving.

And we're at the point now where the devs had to add Undying into the game because killers can't figure out how to juggle their objectives. As if the constant spoonfeeding of insane buffs to make even the worst killers feel like they're decent wasn't enough. Now killers can just camp a gen and let ruin regress it even though survivors have cleansed 50 totems by that point. There's basically 0 consequences.

It's time for a change.

I propose that all killers change over to an AI-controlled interface. AI has proven to be far superior to humans and will solve a lot of the problems with the current state of the game. Different levels of AI can be implemented to provide all players across all ranks a smooth, fair experience in all of their matches. Just think about it: No more tunneling or camping as the AI can be programmed not to do so. No need to bring second chance perks so survivors can finally use the perks that they want to without having to worry about bad plays. And most of all: It'll finally be about skill and not about finding different, cheap ways to make the worst of the worst seem better.

However I do suggest that KYF still remain as is so that former killers can use the killers that they bought as I imagine it would be frustrating to do refunds.

Tagged: Trusted

Comments

  • >BHVR creates an self learning AI

    >Self learning AI becomes sentient and unhappy with clicky clicks and tbaggers and other bm tricks

    >AI determines tunneling is the most effective tactic to complete it's objective and stop the tbagging clicky clicks

    >People demand we replace the AI with human players who are more adaptable and able to think outside the box to complete their objective

    :D

  • I agree in a disagreeing manner, that is to say your thoughts are correct in a sense that they are actually false.

  • Did a bot make this post?

  • @Orionbash said:

    Since I've started playing DbD I've noticed a common trend where the devs constantly buff the bottom line of killers and nerf the top tier survivors. This is a constant, time and time again. And it's rather frustrating. On one hand you have survivors that have taken the time to learn to play the game properly and utilize all resources at their disposal to ensure victory whereas killers just wanna M1, BBQ, and get 4Ks. Don't get me wrong, there are a few good killers, but they're mosty....bad? Yeah, bad.

    Pyramid Head was kinda the tipping point for a lot of us as we saw the devs flat out give a killer the ability to tunnel without consequences. The devs have admitted it's looked down upon to do so, as they understand the power imbalance, but still created him anyway because they knew killers just aren't improving.

    And we're at the point now where the devs had to add Undying into the game because killers can't figure out how to juggle their objectives. As if the constant spoonfeeding of insane buffs to make even the worst killers feel like they're decent wasn't enough. Now killers can just camp a gen and let ruin regress it even though survivors have cleansed 50 totems by that point. There's basically 0 consequences.

    It's time for a change.

    I propose that all killers change over to an AI-controlled interface. AI has proven to be far superior to humans and will solve a lot of the problems with the current state of the game. Different levels of AI can be implemented to provide all players across all ranks a smooth, fair experience in all of their matches. Just think about it: No more tunneling or camping as the AI can be programmed not to do so. No need to bring second chance perks so survivors can finally use the perks that they want to without having to worry about bad plays. And most of all: It'll finally be about skill and not about finding different, cheap ways to make the worst of the worst seem better.

    However I do suggest that KYF still remain as is so that former killers can use the killers that they bought as I imagine it would be frustrating to do refunds.

    I think you're beating around the bush here, and suggesting the "far superior AI" replace Behaviour for rolling out updates.

  • No.

    I very much enjoy playing killer thank you very much.

    Also... you don't seem to understand why Hex: Undying was added to the game. It was added because Hex Perks... on the whole, were way too risky to be actually useful. Especially since sometimes your Hex perk can show up in plain sight of a Survivor who just spawned in. That was even with the current suite of Hex protection perks that already existed (Thrill of the Hunt, Retribution, and Haunted Ground). So... they added another, better one. Did they overshoot? Maybe, maybe not. I'm not sure, but I think overall adding Undying was a good thing.

  • @Lumpytoad said:

    https://forum.deadbydaylight.com/en/discussion/193990/killers-controlled-by-the-player-should-be-replaced-by-ai

    I think you're beating around the bush here, and suggesting the "far superior AI" replace Behaviour for rolling out updates.

    I'd actually be willing to scrap my idea in favour of this.

  • The developers cant even code a proper sound system, and you expect these exact developers to programe an AI?

    Hold my hook.

  • The day has finally come. People are unironically asking for killers to be replaced by bots.

    I'm so sorry to everyone I've mocked. You were actually ######### right.

  • @ABannedCat said:

    The developers cant even code a proper sound system, and you expect these exact developers to programe an AI?

    Hold my hook.

    Yeah but they created dead zones that stretch for like 10 miles despite the fact that pallets are 1 of 2 things survivors use to get away from killers. I have faith in them.

  • What about the people who play killer? Do we all just go screw ourselves? We don't matter, do we? What, you think it's okay to literally cut off half a game, that people paid for, just so you can be coddled? How selfish are you?

  • @GoodBoyKaru said:

    The day has finally come. People are unironically asking for killers to be replaced by bots.

    I'm so sorry to everyone I've mocked. You were actually ######### right.

    The worst part is that they don't even have an inkling as to how wrong it is.

  • @tippy2k2 said:

    >BHVR creates an self learning AI

    >Self learning AI becomes sentient and unhappy with clicky clicks and tbaggers and other bm tricks

    >AI determines tunneling is the most effective tactic to complete it's objective and stop the tbagging clicky clicks

    >People demand we replace the AI with human players who are more adaptable and able to think outside the box to complete their objective

    :D

    You'd have to be some kind of special to teabag an AI and assume it understands the sentiment. And I won't even dignify the part of your post that assumes that AI have feelings.

  • @MadLordJack said:

    What about the people who play killer? Do we all just go screw ourselves? We don't matter, do we? What, you think it's okay to literally cut off half a game, that people paid for, just so you can be coddled? How selfish are you?

    That's why I suggested that KYF remain as is. You can still play killer. :)

  • Thanks, but no thanks.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640750#Comment_1640750

    The worst part is that they don't even have an inkling as to how wrong it is.

    I'm still in denial that this is reality.

    @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640759#Comment_1640759

    That's why I suggested that KYF remain as is. You can still play killer. :)

    I don't have 5 friends. The 3 people I enjoy playing with currently can't play and in 2 of the cases probably won't again. Sure, KYF.

    This idea is so bad that you literally cannot be serious.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640760#Comment_1640760

    I'm still in denial that this is reality.

    https://forum.deadbydaylight.com/en/discussion/comment/1640765#Comment_1640765

    I don't have 5 friends. The 3 people I enjoy playing with currently can't play and in 2 of the cases probably won't again. Sure, KYF.

    This idea is so bad that you literally cannot be serious.

    On the plus side, you have a full SWF team for when the AI comes. :)

  • I really wanna break a plethora of forum rules and make fun of you rn

  • If you think the balance changes over the years were bad there´s only one thing I wanna tell you:

    AM2CWPCGEC6T.png


  • @Kolonite said:

    I really wanna break a plethora of forum rules and make fun of you rn

    I don't see you calling out AI taking over real life jobs. If you're miffed about AI in DbD (Even though its on mobile lol) you're a hypocrite.

  • @Slashstreetboy said:

    If you think the balance changes over the years were bad there´s only one thing I wanna tell you:

    https://us.v-cdn.net/6030815/uploads/DR4IQ3WKPRTA/am2cwpcgec6t.png

    I play perkless as survivor. What's your excuse?

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640794#Comment_1640794

    I don't see you calling out AI taking over real life jobs. If you're miffed about AI in DbD (Even though its on mobile lol) you're a hypocrite.

    Bruh you wanna replace half the player base with AI and force them into KYF. A game a consumer paid to play is different than real jobs being taken by robots and AI. You're mental bro

  • Maybe you should start using perks then since you struggle so much to survive against the big bad killers?

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640803#Comment_1640803

    Bruh you wanna replace half the player base with AI and force them into KYF. A game a consumer paid to play is different than real jobs being taken by robots and AI. You're mental bro

    How is it different other than killers aren't paid to do their jobs? It's perfectly logical.

  • OP obviously has not considered the inrvitability of the AI becoming self-learning and determining that camping/tunneling with Ebony moris is the most efficient strategy.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640806#Comment_1640806

    Maybe you should start using perks then since you struggle so much to survive against the big bad killers?

    I don't struggle to survive. Perhaps you're projecting onto me.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640776#Comment_1640776

    On the plus side, you have a full SWF team for when the AI comes. :)

    See, which part of 2 of them might never pay again wasn't clear?

    Also, no, still a bad idea. People play killer because they find it fun too, you know? Plus, what happens to killers we've spent money, points, shards, cells on. Cosmetics, etc. What happens to all of that?

  • @TAG said:

    OP obviously has not considered the inrvitability of the AI becoming self-learning and determining that camping/tunneling with Ebony moris is the most efficient strategy.

    Dude. You know that they can literally just disable that, right? Riiight?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640786#Comment_1640786

    See, which part of 2 of them might never pay again wasn't clear?

    Also, no, still a bad idea. People play killer because they find it fun too, you know? Plus, what happens to killers we've spent money, points, shards, cells on. Cosmetics, etc. What happens to all of that?

    It'll all be available in KYF still. Why is that so hard to understand?

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640810#Comment_1640810

    How is it different other than killers aren't paid to do their jobs? It's perfectly logical.

    If that's logical to you. You're a very special individual.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640818#Comment_1640818

    If that's logical to you. You're a very special individual.

    Aren't you the guy that said AI have feelings?

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640816#Comment_1640816

    I don't struggle to survive. Perhaps you're projecting onto me.

    You are downplaying the difficulty of playing Killer while suggeting the balance changes were unjustified. I understand it might seem that way for a new or more casual player. So the only possible conclusion is that you struggle with DBD in it´s current, more balanced state or just want EZ guaranteed wins like back then.

    DBD on release was the most unbalanced game I´ve ever seen and the changes they made improved that a lot.

    I won´t respond any further though. You seem to be either trolling or just kinda lost in some twisted thoughts.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640827#Comment_1640827

    It'll all be available in KYF still. Why is that so hard to understand?

    Why is it so hard to understand people enjoy playing killer vs actual people. No, not friends. No, not aquaintences. Random people who will actually try.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640819#Comment_1640819

    Dude. You know that they can literally just disable that, right? Riiight?

    Not when the AI becomes self-aware and is able to upgrade itself to prevent that from happening. Then it's camp/tunnel/mori-fest until the end of time.

  • No? How do you confuse Kolonite with tippy2k2. We don't even have similar pictures. My only comment was saying your idea was so bad that I wanted to break forum rules and make fun of you.

  • Nice idea. It would also solve another problem: Potato survivors. You could replace them with a AI as well, and you would have finally a balanced game (at least skillwise, but it would show unbalanced mechanics and perks for sure), and never be angry with your fellow survivors again.

    On the downside, the game might not experience much more growth, and dbd streamers are reduced to commentors.

  • this thread for real?

  • @sulaiman said:

    Nice idea. It would also solve another problem: Potato survivors. You could replace them with a AI as well, and you would have finally a balanced game (at least skillwise, but it would show unbalanced mechanics and perks for sure), and never be angry with your fellow survivors again.

    On the downside, the game might not experience much more growth, and dbd streamers are reduced to commentors.

    I actually support this idea. PC survivors are the wooooooorst. On average, anyway.

  • @Orionbash said:

    Since I've started playing DbD I've noticed a common trend where the devs constantly buff the bottom line of killers and nerf the top tier survivors. This is a constant, time and time again. And it's rather frustrating. On one hand you have survivors that have taken the time to learn to play the game properly and utilize all resources at their disposal to ensure victory whereas killers just wanna M1, BBQ, and get 4Ks. Don't get me wrong, there are a few good killers, but they're mosty....bad? Yeah, bad.

    Pyramid Head was kinda the tipping point for a lot of us as we saw the devs flat out give a killer the ability to tunnel without consequences. The devs have admitted it's looked down upon to do so, as they understand the power imbalance, but still created him anyway because they knew killers just aren't improving.

    And we're at the point now where the devs had to add Undying into the game because killers can't figure out how to juggle their objectives. As if the constant spoonfeeding of insane buffs to make even the worst killers feel like they're decent wasn't enough. Now killers can just camp a gen and let ruin regress it even though survivors have cleansed 50 totems by that point. There's basically 0 consequences.

    It's time for a change.

    I propose that all killers change over to an AI-controlled interface. AI has proven to be far superior to humans and will solve a lot of the problems with the current state of the game. Different levels of AI can be implemented to provide all players across all ranks a smooth, fair experience in all of their matches. Just think about it: No more tunneling or camping as the AI can be programmed not to do so. No need to bring second chance perks so survivors can finally use the perks that they want to without having to worry about bad plays. And most of all: It'll finally be about skill and not about finding different, cheap ways to make the worst of the worst seem better.

    However I do suggest that KYF still remain as is so that former killers can use the killers that they bought as I imagine it would be frustrating to do refunds.

    You really thought this was a good idea, thats pretty embarrassing

    Survivor top line have been nerfed by reducing the amount of resources, letting windows get entity blocked, and making medium vaults because any angle fast vault was stupidly broken, and removing god windows / balancing the tiles

    Why because most of this stuff was stupid broken to anyone who had more than 30-40 hours in the game and realized how much it could be abused

    A sea of 20/30 filler pallets in the middle of bloodlodge

    Killer shack and buildings with multiple windows that never got entity blocked making them easy infinites

    Fast vaults that make absolutely no sense and make tiles so much more powerful

    Reworking god windows which were mindless tiles to just hold w against a majority of killers

    These changes were made because any person using logic and reasoning would realize how broken this things were and how it could make the game unplayable for the other side if used properly

    And just because changes like these were made so that the other role could PLAY the game the other role should be made a bot. Genius

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/193990/killers-controlled-by-the-player-should-be-replaced-by-ai

    You really thought this was a good idea, thats pretty embarrassing

    Survivor top line have been nerfed by reducing the amount of resources, letting windows get entity blocked, and making medium vaults because any angle fast vault was stupidly broken, and removing god windows / balancing the tiles

    Why because most of this stuff was stupid broken to anyone who had more than 30-40 hours in the game and realized how much it could be abused

    A sea of 20/30 filler pallets in the middle of bloodlodge

    Killer shack and buildings with multiple windows that never got entity blocked making them easy infinites

    Fast vaults that make absolutely no sense and make tiles so much more powerful

    Reworking god windows which were mindless tiles to just hold w against a majority of killers

    These changes were made because any person using logic and reasoning would realize how broken this things were and how it could make the game unplayable for the other side if used properly

    And just because changes like these were made so that the other role could PLAY the game the other role should be made a bot. Genius

    Yet killers still got their 4ks. Not sure I understand your point here.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640954#Comment_1640954

    Yet killers still got their 4ks. Not sure I understand your point here.

    Removing the broken stuff is for the sake of game balance was the right move for the devs to make because if given enough time survivors would learn how to abuse the broken stuff to extremes where the game becomes unplayable for the other side.

    Just because it hadn't become the biggest of problems didn't mean it was a problem

    Just because cancer can make up a small percentage of your cells doesn't mean it can't kill you

  • Survivor main here. No.

  • @Orionbash said:

    Since I've started playing DbD I've noticed a common trend where the devs constantly buff the bottom line of killers and nerf the top tier survivors. This is a constant, time and time again. And it's rather frustrating. On one hand you have survivors that have taken the time to learn to play the game properly and utilize all resources at their disposal to ensure victory whereas killers just wanna M1, BBQ, and get 4Ks. Don't get me wrong, there are a few good killers, but they're mosty....bad? Yeah, bad.

    Pyramid Head was kinda the tipping point for a lot of us as we saw the devs flat out give a killer the ability to tunnel without consequences. The devs have admitted it's looked down upon to do so, as they understand the power imbalance, but still created him anyway because they knew killers just aren't improving.

    And we're at the point now where the devs had to add Undying into the game because killers can't figure out how to juggle their objectives. As if the constant spoonfeeding of insane buffs to make even the worst killers feel like they're decent wasn't enough. Now killers can just camp a gen and let ruin regress it even though survivors have cleansed 50 totems by that point. There's basically 0 consequences.

    It's time for a change.

    I propose that all killers change over to an AI-controlled interface. AI has proven to be far superior to humans and will solve a lot of the problems with the current state of the game. Different levels of AI can be implemented to provide all players across all ranks a smooth, fair experience in all of their matches. Just think about it: No more tunneling or camping as the AI can be programmed not to do so. No need to bring second chance perks so survivors can finally use the perks that they want to without having to worry about bad plays. And most of all: It'll finally be about skill and not about finding different, cheap ways to make the worst of the worst seem better.

    However I do suggest that KYF still remain as is so that former killers can use the killers that they bought as I imagine it would be frustrating to do refunds.

    Bait is bait.

    Survivors t-bag and clicky clicky troll the killer.

    Killer determines the best and most effective way to achieve kills or deal with these annoying SoB's in to tunnel them into oblivion.

    Survivors cry about being tunneled.

    Camping and tunneling are direct adaptations and evolved from the playstyles of Survivors - who have gotten to toxic-levels of trolling and annoyance with their add-ons; left continually unchecked; and allowed to play the game extremely aggressively with zero fear of the killer.

    Killers are tired of it and have stopped caring about the Devs frowning upon their "not letting Survivors play around" bullcrap; killers start effectively guaranteeing their kills instead of giving second chances.

    Don't complain about the behavior of killers when it was the Survivors that ultimately brought it upon themselves by being trolls and annoyances - and the Devs for having such a backwards way of rewarding gameplay by effectively not completing your objective for as long as possible.

  • "Since I've started playing DbD I've noticed a common trend where the devs constantly buff the bottom line of killers and nerf the top tier survivors."


    It only took one sentence to know this was bait.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640827#Comment_1640827

    It'll all be available in KYF still. Why is that so hard to understand?

    Please no I love playing as Ghostface and The Blight

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640735#Comment_1640735

    You'd have to be some kind of special to teabag an AI and assume it understands the sentiment. And I won't even dignify the part of your post that assumes that AI have feelings.

    You know that AI is literally a bot program that can learn, adapt, and feel emotion? You confuse "computer program" with "AI." To disable learning and adaptability would just make it a basic bot.

    Also, your idea is that "The Devs keep balancing both sides of the game, so lets get rid of the other side." Your post is literally you trying to get rid of a massive part of the player base, because the devs are doing their jobs and trying to balance the game.