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NoShinyPony

NoShinyPony

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NoShinyPony
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  • @Orion said:
    You don't think it's a problem that being chased is currently not a major concern for the Survivor?

    Not at all. The chase is the fun part of the game. When I play killer, I want to chase survivors. I don't want to look for them in every corner, check lockers... And I don't want free hits or a simple chase that ends after 8 seconds. I want a nice chase with mindgames and when I finally down the survivor, I want it to have been a good chase between two good players.

    It's the same when I play surv. I want to get chased and not hide the entire time or play gen simulator.

    After all, that's why I play DbD. It's all about the chase feature. You don't have that with other asymmetrical horror games.

  • @Orion said:
    pustulas, chests, totems, Jigsaw boxes, and generators

    When I play survivor, it doesn't matter to me if I sit on a gen or totem or chest... I sit down and press a button. If you approach the topic from that direction, you could just give the survs their personal gen they would have to repair in order to escape. I'm no fan of that idea.

  • Agreed. The current roadmap lasts until the next chapter which would be released in March 2019. Imho it would be good for the game if Chapter 12 would not be released in June 2019 but in August or something like that, so they had more time to focus on the game itself.

    They could still release new skins and bloodpoint events to sweeten the waiting time.

  • So what should the 4 different objectives for survivors be? The community and the devs have been thinking about introducing 1 additional objective for the survivors (see Halloween Petula Event which was an experiment). The problem is: A fitting objective hasn't been found since it's not an easy issue. If you are not asking for 1 but 4 objectives, then I'll ask you: What kind of objectives?

    And another point: While you are getting chased you can't do the objective. With the current system it's not a problem as the other survs are doing the team objective. But how is a survivor supposed to do their personal objective if they are getting chased?

  • @RotBb said:
    The way I’ve been using him is with remember me, tunnel the obsession

    I really like Remember Me on my Freddy, but isn't the necessity of Remember Me a sign that Legion isn't a strong killer? Imho it means that the killer is not strong enough to get kills before all gens are done.

  • @BloodyNights said:
    Probably because survivors have zero counter play against a killers add-ons. And some of the killers add-ons are horribly unbalanced. ... Survivors also get way less blood points than killers on average probably to make up for losing add-ons every game.

    This.
    If you play BBQ, you can buy one entire bloodweb on lvl 50 after playing 1 match. This means you can bring strong add-ons to every match. Add-ons that are super unbalanced with some killers. Prayer Beads Bracelet every game, yeah!

  • @HellDescent said:
    SWF. Once 1 is dead he can see your perks. 1 on the gen 2 in a locker

    If the survs would play it that way, I would have nothing against it. I see a surv's aura, I go after them. (Can't take care of 2 survs at the same time anyway.)

    And as a bonus, the other 2 guys are in a locker wasting their time doing nothing.

  • Yeah, they should change the mist and shroud offerings for both killer and surv. You don't want extra mist as a killer and you don't want to start the trial together with everyone as a survivor.

  • @Ghost_Potato said:
    Simply add friction to all objects if hit box is touching it for survivors to slow them down.

    I really like that idea! Both surv and killer would need more skill to loop/chase.

    @Wolf74 said:
    I am not sure, but killer do actually move slower is they touch a wall, right?

    No, I'm pretty sure they don't.

  • @HellDescent said:
    You forgot bitter murmur

    Nah, Bitter Murmur won't really be affected by the locker-aura-change. Survivors can't finish a gen and hide in the locker at the same time. ;)

  • @Wolf74 said:
    Guess why totems got introduced?
    They had been intended to give survivor another thing to do.

    Yup, and that didn't work out since cleansing totems is in most cases not necessary.

    That's why I am staying by my suggestion to rework the killers - as long as nobody comes up with a good idea for an additional survivor objective. If there is a good idea, I'd be totally open to it!

  • I have the same problem. I often can't really see where I am running to. The old borrowed time screen was much better.

  • I agree that games often end too fast but I don't think increasing gen time is the solution we are looking for. Repairing gens is the least entertaining part of the game and therefore not anything that people should be forced to spend more time on.

    What I would prefer: Rework most of the killers and their add-ons, each individually.

  • I would wait a couple of days with a final verdict and see how it plays out. Survivors can't wake up being inside a locker and they have to leave the locker sooner or later.

    If hiding inside lockers should indeed become a popular play against Freddy; I'll start with checking lockers more often and maybe try Iron Maiden.

  • It's an unnecessary nerf imho. BBQ is an incentive for the killer to not camp the hooked survivor. If everyone hides their aura so the killer doesn't see anyone, it makes sense for the killer to stay close to the hook.

    When I'll play survivor, I'll not hide my aura in most cases. If the killer comes to me, someone else can go save the hooked guy.

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