Toastyy
Toastyy
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- Toastyy
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Comments
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@GoodBoyKaru said:
Map offerings should eliminate the chance of being sent to a Realm instead of nigh-guarantee it send tweet
I’d actually like that change and I would actually start using them. I’d be using Hawkins offerings every game
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@Murgleïs said:
We talk a lot about killers playing less or simply quitting the game, but if you could choose *only one reason* what would it be ?
For me it is dead hard. After 300h+ I realized I would have this perk for every survivor in my games punishing me each time I use my power. The worst is on my nurse when I get fatigue for free after an amazing blink because the survivor pressed one button. Also, it made me stoped playing twins completely which was a killer I enjoyed a lot.
What about you ?
I haven’t touched dbd for about a month now. I did buy the new killer and played one game as her. The game is just not interesting to me anymore despite new content being released.
I haven’t even tried the new event or even logged on for the rewards. I have way better games that I’m happily enjoying right now, dbd just isn’t one of them. The games super stale and needs a refresher personally, it’s not the fact that I’m constantly losing games I just start playing and dc half way through because I get bored super quick. I think it’s a mix of a lot of things, the devs ignorance of the balance issues, the immense grind and just overall health for the game.
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@Voodoo101 said:
https://forum.deadbydaylight.com/en/discussion/comment/2634299#Comment_2634299
I have to disagree. A survivor who runs across the map, away from gens to heal is a waste on time as they are not doing gens. It is much quicker for the injured survivor to run to a gen and either heal if there are people there and help on the gen, or start another gen and wait for a heal. Plus I find very few teams actually put a boon up now, as some players try to loop around it so they are close, and as it makes a loud noise, it takes two seconds to snuff it out.
Even when there is no boon totem, killers still camp and with any killer they want to use, then use boon totems, gen speed (which they normally use a perk to slow them), survivors using exhaustion perks (when the killer is already faster) and anything else they can think of as an excuse.
I have just had two killer games in a row, not once have I had to camp and guess what, they was both 4k and we had a great time in end chat, thanking each other, no toxicity at all.
You can’t justify this argument based of 2 games of killer
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@UnknownKiller said:
A good killer since blight chapter are we crazy Behaviour Nerf hammer is pending from a string on new PTB killer head.
A pity cuz this game need good killers characters.
If they nerf her then they have to nerf boon totems, if killers aren’t allowed to be strong than survivor can’t have strong perks either
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@Tr1nity said:
Lets look at a list-
Killer in need of a nerf:
- Nurse
Killers in need of a buff:
- Clown
- Hag
- Trapper
- Hillbilly
- Cenobite
- Executioner
- Pig
- Demogorgon
- Myers
- Ghostface
And likely many, many more
Hag doesn’t need buffs, the only times she struggles is against a very coordinated SWF
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I haven’t called ‘quits’ so to speak but I have definitely lowered how much I play killer in a week. I’m having a lot more fun on apex. For how popular dbd has gotten, it’s pretty sad to see it in such a imbalanced and buggy state.
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/comment/2621210#Comment_2621210
AGREED TO this as well, I camp now because I am done trying.
I understand the pain honestly, I don’t facecamp but I can understand why people do, just hold in there buddy
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Wraith or Pyramid head
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@Voodoo101 said:
So there have been a lot of talk of campers on here, and I have been a big advocate that proxy camping is not a problem, waiting for the save and then going on the chase. This keeps you busy, spreads the love and gives the survivors a chance to save and play. I normally get more hooks, even if I lose the game, but when I get a 4K I know I have earned it.
Face camping is a big no, because it's boring, spoils the game for all and is not worth it. Why get one hook and about 10K of blood points, when I can get multiple hooks and over 30K or more and have more fun.
I have been playing for about a month, so up until tonight I have only met a few face campers, the proxy campers I respect, even if the tunnel me, after all three survivors doing gens if better the four. I have met a few campers, normally Bubba's which I understand an bit, and one streamer who I had looped for a while in another game and he did not catch me, although he tunnelled me, who actually took time to find me in another game, just to get me down and then stood in front of me, hitting me with axe. I think I met somebody the other day who was just bad and camped me, but got off hook and left. And one last night who I ended up 4%, being on a hill by gate with wraith stood in front of gate, injured but with med kit, and as the others left, hatch spawn right behind me.
Today a friend and I played for six hours. We had no boon totems, I had the usual build of sprint burst, kindred, borrowed time, resilience, my friend had no perks or addons because of Steam achievements, but in six hours of playing, one game did not involve a face camper, whether it was us or some random person who just joined in lobby somebody was face camped, and these was on 4 and 5 gens. Then when you saw their loadouts, it was BBQ and Chilli, NoEd, Ruin, Iron Grasp, No way out, then offerings like Mori, iridescent or very rare addons. Some was console players, some PC, some low ranks who I can understand a bit if the can't chase, some high red ranks. We had Bubbas, a Trickster who actually stood in front of me and threw knives, somebody had a Huntress throwing hatchets, we had a Legion, but to be fair it was an indoor map and they was having a hard time getting a kill, but many others did not even give chase much, got one lucky hit, hooked and then would not leave the hook, even when other players stood looking.
It does not bother me if they really want to face camp, it give me time to browse the web inbetween and all the time the killer is with me, the rest of the team can watch kindred and carry on with gens. When the gens are done they can rescue me and we can leave, or I die and the killer gets one kill, but it seems like the problem is growing and with more and more survivor players getting fed up with it, how long before people decide to leave the game.
People moan about players who DC, it is so easy on a console to hit the off button. Even with a 24 hour ban and come back the next day, or never. The problem is not with people who DC, its the way people play.
Now I know some killer mains will say about gen rushing, which we was not, in fact we was spending time doing totems, chests and things for challenges. It was just because they was either that bad, wanted to play to spoil the game, or thought it was the only way to get a kill and think it was a win.
Something needs to be done about face camping.
Killers are face camping due to knowing they can’t win a match because either gens went too quick or they can’t catch the survivors very easily. The busted boon totems are also why people are face camping so it most likely wont calm down till they nerf boons.
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After seeing these comments, come to think of it his hair style and colour of the hair is different. He also has red eye liner running down his face where as the trailer doesn’t. The head in fact looks nothing like the trailer besides maybe the earrings and the colour of the eyes.
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The corn maps because most of them have strong loops and the corn just annoys the ######### of me.
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These comments though. Anyways I really don’t enjoy Myers for one reason. I just really hate that your teammate could feed Myers to tier 3 then you pay the price of getting either one shot or even worse, Tombstoned. I don’t know how I would change it without making him like Ghostface but that’s what I’d like changed with Myers.
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@Meg_Survivor said:
All day today playing as Mikaela i have been camped and tunneled EVERY SINGLE GAME! Like idk what yal killers have against mikaela like really...is it boons??? or what and even a felix player i was playing with knew i was getting tunneled because he even took a hit for me, btw its a camping tunneling Huntress....you see all these other survivors running around me and you still come for me like im not understanding killers hate for Mikaela like #########, and the felix that helped me even disconnected because after i died Huntress started tunneling him. This needs to stop honestly
Since you were playing Mikaela I’d say they tunnelled and camped you to get rid of someone that has the boon totems. Since they are her perks they will always assume you’re running them with how strong they are.
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@GrimReaperJr1232 said:
Well, this is very informative. I definitely understand what the bug is and why it's so impactful.
Sorry for the confusion I will edit what the bug is
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Honestly hope it happens soon, 4-5 second heals with a good med kit and add ons is stupid strong
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2585906#Comment_2585906
was there any dead hard involved in those misses, he's no supaalf but most of the time i see him with nurse he does quite well
I can’t remember, it doesn’t really matter though, If you’re a good nurse you can bait it out.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2585906#Comment_2585906
He is overly dramatic about certain things, of course. And he has a bit of an ego that fetters his credibility at times. But I personally feel a lot of his opinions align much closer to reality than most of what other killer mains say.
Fair enough man thats your opinion and I respect that
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@D3spair said:
I stand by Tru3Talent suggestion that the game should be balanced by number of Hooks instead of Kills.
I can never take Tru3’s word anymore, when he said swf is op while running a super strong build on nurse, with strong add ons and still losing because he missed so many blinks yet he blamed it on gen speeds. He’s also recently said that they killed Spirit, Spirit is still fine
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2585381#Comment_2585381
So what are the top two survivor perks then? BT and DS?
Self care being number one and Borrowed time being two. Self care is number one because it’s widely used on the lower ranks and even higher rank play. Borrowed time is a no brainer.
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@Trwth said:
Salty killer main here. I've heard this topic numerous times over the years and it seems like nobody can agree on anything. So, in the nature of a similar post I made about having an FoV slider for Killer, I'm asking everyone to tell me what they think about Dead Hard, but ONLY from those who are FOR Dead Hard. I personally am against Dead Hard, so if there's something I'm missing, I would love to be enlightened. So...Tell me why you think Dead Hard is fine. Is it balanced, and if so, how?
Please avoid the Killers vs Survivors comparisons. This is about Dead Hard and nothing else.
The fact the dead hard is the 3rd most used survivor perk shows that it’s not a bad perk, sure sometimes it might not do anything for you but it makes up for it when it works the other times. I’m against dead hard, I think people run it because it doesn’t require you to walk around or jump off a cliff. It just requires you to be injured which good survivors sometimes don’t even care that when they’re injured.
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@Nayru said:
pyramid too sadly
and spirit, because yes it does feel bad to play when you flop about blind and then jumpscared by a pallet because they know where you are
Pyramid head does feel a bit clunky but I don’t feel as much as the other two. I hope they give him some love down the road. Spirit I’m not having too much trouble with right now still doing well with her.
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He’s well designed killer looks wise, I like the way they have designed him but I just feel he’s a tad too weak. He doesn’t really get anything out of infecting survivors besides being hit by zombies (which don’t really seem to do much anyways besides walk around aimlessly and get stuck). I find it hard to pressure survivors with him and keep them from gen rushing my ass.
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@Marik13 said:
You think this one is annoying? You see the one that says "Hook the obsession 4 times in a single game" ?
See I don’t find it frustrating since I can just chuck on nemesis or even better furative chase (I can’t remember how to spell it) and get it done in one game
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@bm33 said:
I don't mind challenges like that because they are things you do in a normal game. I hate the ones that require you to basically throw a game or play in unfun way to complete.
As a killer main I do find it frustrating but it’s also for survivor where you have to complete like 12 gens so you have to play 3 games if you manage to complete all 5 gens in a game
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Thanks for clearing that up, I didn’t understand why he was just standing h there teabagging until I downed him and got smacked with it.
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You’ve got plenty, As much as people hate the idea Five nights at freddy’s featuring Springtrap would suit this game, way more than the trickster tbh. You’ve also got Alien and Pennywise, only problem with Pennywise is he is a god himself so it doesn’t fit with the lore although with the ending of the 2nd movie they could pull something off.
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@ThePolice said:
What was the difference?
If you listen to them you’d be able to tell but, the ptb version there’s a lot more bells and noise going on that made it sound mysterious and creepy
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@Aven_Fallen said:
Thats RNG.
Otz having so many Iridescent Queens does not mean anything, because Iridescent Queen was a yellow Add On before (one of the Tapes).
yeah sorry I totally forgot they reused some add ons
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@EvilJoshy said:
I think it won't be that big a deal. It sounds powerful but it will wear off in what 80 secs? The solution is hit everyone early and get it out of the way. It sounds like corrupt intervention. It's good when it's up but once it's gone your down a perk for the rest of the game.
The perk stays and can be reused if they heal before the time is up
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@Kebek said:
Perks aren't getting changed because they're overused (BBQ) but because they are problematic. Ruin was just straight bad design. Undying was too opressive in it's first form, it deserved the nerf with how massive the impact of it was when it switched 4 times.
IW an SCH aren't problematic at all, both are good perks that serve a prupose without beiing overtuned. They don't need any changes at all.
*Dead hard/Sprintburst/Unbrekable* ahem let me introduce myself
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2081194#Comment_2081194
I dont think it will, I think adding a ranked gamemode would increase the overall fun as competitive players have a place to play extremely sweaty builds. They have a working MMR system that could easily work in a ranked setting. Once they have competitive players seperated from casual players, that is when you can truly see the difference between perks and killers being balanced or not, because competitive players will only want to use the best builds and killers against each other, making it also easier to balance certain perks, items and addons.
Right now, statistics are a bit scewed, because extremely overpowered builds get hidden by the masses. Which is why they say Pig isnt a weak killer, even though she objectively is a weak killer. She is effective at getting kills, purely because her power allows her to extend the game much longer. But that extension is even more RNG than actual RNG because keys are guaranteed to be in a specific box, rather than a chance of the key being in any box.
If they did have a competitive game mode it people won’t want to play it for long because all you’re going to see is nurse and spirit because let’s be honest no killer is going to beat a 4 stack running super meta perks with comms unless it’s a very experienced nurse or spirit player. People will just get tired of playing against the same two killers over and over. Dbd should not be a competitive game nor should it have a mmr system.
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Scott speaks the truth, the devs don’t feel the need to be constantly working on their game because dbd has no competition. If dbd had competition then they’d be threatened that another game will take all their players so they’ll work harder to make them stay. Which is smart but sad to say.
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I don’t like the fact that I’ve downed survivors, gone and downed another survivor hooked them then come back to a survivor who is healed doing a gen and i down them then get smacked with DS or they just do the gen in my face because they want me to grab them. It’s just a really ######### feeling...
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@MigrantTheGreat said:
As a former nurse main, who learned her on console.
First welcome to the club, keep practicing and I promise you'll eventually end up in the realm with the rest of your nurse brethren.
Second. Ik it seems frustrating to deal with but nurse is one of the only killers that force survivor's to use DH as intended. Your best way of dealing with it is to use your first blink to close the gap and to and bait DH, than after DH blink again and get the hit.
Always use your first blink to bait DH, because if you use your second one than you won't be in range and have to deal with the unnecessary cooldow and fatigue.
Thanks for advice man Ill keep sticking to it, it just killed me today because there was 4 dead hards and I just didn’t know how to react
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I feel like you only think they look similar because they’re both from the same culture which is just a wee bit racist.
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@horrortale_sans said:
i love it
What makes you love it ?
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@LittilAvindar said:
It's one thing to request survivors to go around cleansing all the totems. That's no issue at all. This perk does that by forcing them to go cleanse totems because each cleanse simply transfers the hexes. However, it shouldn't also add the double-whammy of revealing the auras of anyone who either strolls by, or moves to cleanse. It already notifies the killer with an atomic bomb-sized explosion. Thrill of the Hunt, if I recall, already reveals the auras of survivors cleansing totems, but only when they start to cleanse them. I guess nobody even bothered to consider that perk before they just introduced Thrill on crack.
They shouldn’t completely remove the aura reading I think they should just make it so your aura is revealed when you start cleansing the totem rather than when you’re near it.
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@KrazyAce13 said:
The fact you compare hag to a killer who greatly relies on a single perk (which btw is bad design) removes the relevance of this complaint.
Spirit doesn’t rely on a perk I was just using it as a example because that’s what people seem to hate most.
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@MiniPisa said:
Use Urban Evasion and a flashlight bro
yeah but it’s not like your gonna know when it’s a hag to put on urban, it’s a useless perk other than to counter hag and pyramid head
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@ZCerebrate said:
https://forum.deadbydaylight.com/discussion/192483/killer-is-broken-as-ever-right-now
Probably fine to put the game down for awhile - I usually take prolonged breaks from the game too but there really aren't many asymmetrical multiplayer experiences like this anymore with Deathgarden being shutdown, Evolve going into the toilet and Depth being rather lackluster. Still waiting for something similar - even as buggy as this game is it still has its moments for me
I’ll probably come back after awhile I’m just so fed up with not being able to do my objective and so many killers are bugged right now, it’s just killing my ego to want to play.
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The killer looks cool and his perks are nice, but his power is very underwhelming I don’t see it being very strong and I feel like it’s going to be very finicky to use especially on console.
The survivor I’m looking forward to he looks great and his perks a mediocre.
I’d rate this chapter around a 6/10
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@TruffleTurtle said:
One of the only posts that was able to stay regarding consoles were closed due to "having too much drama". Do you know how that makes me feel as a console player? It makes me feel like our issues are not cared about. I'm tired of going onto the forums and seeing this pc entitlement with everybody berating console players that clearly causes lots of drama but when we are finally heard and want change to console that was suppose to come YEARS ago, we get shut up and the post is closed. Unbelievable. This pc entitlement is annoying, the lack of actual change is annoying, and everyone's patience is running thin
I feel the exact same way, console has been shoved into the back room and forgotten about when it comes to performance on DBD.
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@xtr4me said:
personally I believe it will be the huntress because she is the only killer with an incomplete list of addons and how they are prioritizing these killers
but and you?
leave a comment to discuss this
I hope Trapper gets some work or Legion needs their add ons fixed since they work with his old power.
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@GoodBoyKaru said:
Logically I think huntress, and Mikey will get a turn being changed to help bring him up to modern day.
However I can always have hope that it'll be Spirit
It won't be Spirit she received work not long ago.
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What makes Spirit good is the fact that she is very unpredictable and her mind game potential is very strong. Not knowing where she’s coming from is very strong and even the best survivors can have a hard time telling where she is or what she will do.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1587827#Comment_1587827
So if survs have 4 second chance perks is fine but if killers combine perks with their powers is not okay?
Trust me I know how annoying it can be when versing a 4 man SWF with BT and DS or Unbreakable and DS that abuse it in every way possible, I play more killer than survivor. I’m not defending survivors, they have strong perks too that can be difficult to deal with. I’m just saying majority of Spirits run Sloppy/Stridor which makes a decent killer even more powerful than she needs to be.
I‘ve played both sides and know how easy it is to use Stridor on Spirit and how annoying it is to verse. You don’t need Stridor on Spirit to do well, if you pay enough attention to things like grass moving, footsteps etc you’ll do just fine.
Yes even though survivors run strong meta perks and play in a SWF I still like to play fairly and not run perks that enhance a killers ability so much that it takes little to no skill to use.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1587827#Comment_1587827
She has no counterplay. You are guessing in a killer sided guess making her unbalanced.
She does have counter play when she stands still at a pallet don’t just stand there or walk into her. Run away, don’t just run in a straight line zig zag and double back to throw her off. Use windows to your advantage. She can be hard to go against if they’re good but I versed plenty of survivors that have thrown me off. She has to guess where you are too it’s not like she knows exactly where you are 100% of the time (Unless she’s running Stridor of course)
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1587067#Comment_1587067
I mean, she's swf for killers so...
Everyone overestimates how powerful Spirit is. The only reason she’s annoying to verse is because majority of them run Sloppy/Stridor to make playing Spirit 10x easier to play since she doesn’t have to guess where survivors are. Most of the Spirits I’ve versed run this build and only phase when someone’s injured because they’re too afraid they’ll guess wrong.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1587469#Comment_1587469
Because it needs it. Survivors are automatically stunned after falling from a height and thus are slowed considerably. The passive makes it so that the perk functions as intended, without it, you would almost always be hit after falling from any height. It would be like getting Adrenaline while crouched, speed wise.
You simply don't need that with Lithe, Sprint Burst or Dead Hard.
Again you're right but right in the wrong aspect, you don't stagger when you fall if your not exhausted, they didn't completely remove the stagger reduction it just only works when your not exhausted that's what it should of always been.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1587337#Comment_1587337
You are correct. Infinites, as in loops that are actually infinite, haven't existed since then.
However, loops that are so strong that the Killer has to leave or else they are basically throwing the game, did exist. Balanced Landing enabled most of them. Do I think that they should've reworked the maps then taken a look at Balanced? Yes. Am I upset that it got nerfed? No, it deserved it. No other Exhaustion perk had an effect that activated even when Exhausted.
It was merely made more consistent with other perks :)
You prove a valid point but my question is why should balanced landing have a passive that isn't affected by exhaustion over the other exhaustion perks. Dead hard, Lithe and Sprint burst all have the haste effect but don't have the same properties as balanced does.