TruffleTurtle
TruffleTurtle
About
- Username
- TruffleTurtle
- Joined
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Comments
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My problem with artist is even if I dodge the hit with the crows I usually get hit anyway because she can recover quickly
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They already said they aren't going to do replays
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@Mandy said:
I just checked with the Team, yes it is a bug that it was removed - it should be back with the next hotfix (that's not a confirmed date though)
Thanks for the heads up
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@GoodBoyKaru said:
that would be a bug because it shouldve been given to all and should stay with all
Yea I'm assuming it had something to do with leatherface masks being removed and it caused a bug
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The problem with this nerf is it didn't address most people's concerns. Multi floor healing, still can be faster than 100% stacked with perks, INFINITE HEALS was the main issue people had with no reliable way to get rid of it. Basically makes dispersing the damage and hitting and switching targets a waste of time. None of those problems were addressed
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@TAG said:
Alrighty, folks. I've never really properly tried to grind the Rift (the closest was to get 2/3) pieces of the Pink Elephant costum). Anyone got any tips on how to grind it as efficiently as possible to get whatever cosmetics are up for grabs?
Ever since they made the rift significantly easier if you play enough you will get what you need
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@jokere98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2759024#Comment_2759024
3 there is a q&a where they made a comment they were gonna change the doctor because they hated to play against them 🤷🏼♂️
what Q&A was that? Really curious to read/hear it
Not saying this is factual but I believe they said something about that around the time they reworked doctor.
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Aye twins being on left made my day
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@Sonzaishinai said:
The nerf barelly even does anything.
it's like 0.05 seconds less charge time. How often is that going to matter?
It's so pointless of a nerf that i really wonder why they bothered.
My point is its already hard enough with toy sword to cut corners to hit people circling and it nerfing it just makes it harder.Half the time I just leave them
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Well after a few games I've learned to never touch this killer again👍
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/304869/is-trickster-worth-learning-playing
if you like camping for kills and tunneling, yes, against bad maps and good SWF you'll be forced to. but the payoff is huge if you catch SWF in a bad spot. they won't be able to recover as long as you're not a potato.
I went through the trouble of playing Twins for a while and people said u could only camp and mass 4k slug with them. I hope to find another way from doing that because that's boring for me
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@DoritoHead said:
A killer being "worth" playing depends on you as a player more than anything else, so the best advice I can give you is just to try him out and see what you think. He's changed since release though, so it's worth giving him another chance.
This is true. I'll follow this advice by trying him out
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@oatheart said:
He is fun to play as for me, I love getting some nice blade downs, and he dominates survivors a certain loops.
Like Deathslinger or Clown, no map pressure whatsoever.
He is a very decent killer when played correctly.
I shall try then
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Rekindled totems are not counted
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That's not true. With hex pentimento, the killer does not bring back the dull totems. They are rekindled totems and are different so small game is still accurate with the dull totems counter
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When I used to play on xbox one original I had this problem and it stuck around when I upgraded to the series x. My solution for this was to change the TV settings to what I think is called game mode and it made it much easier to see. Idk if ur TV has the same features but if it does that will fix the darkness
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I'd rather them keep it like this. Perk diversity is always appreciated and the more stronger perks there are the less people will use the same build
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@Impartiality said:
Even it it stopped the noise completely it would be a bad perk
I don't think so. That means u could work on a gen while the killer is chasing somebody around the corner without any worries they will hear you. Although completely silent is a bit much
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@Voodoo_Thirsty said:
Hex is not meant to be hidden. It's a high risk high reward mechanic.They're powerful but can be taken out of the game once found.
Though totem placement is smth I totally agree in changing/buffing for killers, simply making them look like dull totems will bring more harm than good.
Imagine it, all 4 survivors each cleansing dull totems they come across just to make sure one of them is a hidden hex. That would reduce the overall totems effectiveness i.e. Undying and also ruin the chances of NOED going off at end game.
Be careful what you wish for.
A good portion of the hex perks do not feel like high reward for high risk
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Didn't realize this post got so many replies recently. Update on my pinhead experience, I looked up some guides and have been playing him as my main for the month and I think I've gotten pretty decent with him. I do use the technique where you spawn the chains right on top of the survivor and my build with him atm is hex plaything(fav perk), stbfl, hex pentimento,, and I switch between hoarder and renosance. My only major problem with him is that I feel like I'm using his Iri fang addon poorly and when I use it I usually get crushed as idk the correct playstyle yet so I just opt not to use it. I also don't really like Franklin's on him because I'd rather open the box when I down the survivor holding it
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@Adjatha said:
Killer perks should trump survivor perks in every case. Full stop. Killers get 4 to a team of survivors' 16. Sloppy Butcher should flat out disable healing speed buffs. Stridor should ignore Iron Will. Predator/Bloodhound should negate their respective parts of Lucky Break. So on and so on. And NO survivor perk should negate any killer's power (that means you, Dead Hard. Limit that nonsense to M1 invulnerability only).
I agree with this. The case that this isn't true makes it hard for it to be believable that the killer is the power role sometimes
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I m not really excited toward events anymore. They're not as good as they used to be
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I for one am very happy with the changes. He was very annoying to verse since you were always in a lose-lose situation. And I'm confident he will still be a decent killer even with the nerfs, just will be more fair to verse
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That's the difference . Pinhead has an animation while Spirit didn't from the survivors POV
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I don't get why everyone hates the changes. I personally love them...
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Is sniper doc still a thing. Idk how much they changed his addons but I remember you could make the narrow shock go so far like 50+ meters
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Glad time to be a sprint burst gamer
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@[Deleted User] said:
I don't really see many killer players being able to find someone based on footsteps though
It's not really a main way of tracking but one of those subtle things that help like crows. Any type of flooring has footstep noises that can lead to hearing somebody nearby or above you.
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@humanbeing1704 said:
Quiet footsteps would be more fitting for lightweight in my opinion
Ngl totally forgot that perk existed and I agree
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Well its good to know it's not just my thing acting up. Hopefully gets fixed I like to see my progression
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2361501#Comment_2361501
Problem with oppression is that the cooldown is too long. It should be 30 seconds, 90 is waaaaaaaaay too much.
Yea i feel like it should be at 60 tbh then it would be better
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@tippy2k2 said:
Oppression on...basically everyone
No one likes Oppression but I think it's a super useful perk. Gives me a good reason to kick gens without there being a time limit like Pop and there's a chance that I'll start knocking a gen out nowhere near me that the survivors won't come back to until it's way too late. It also REALLY comes in handy with only three gens left as it'll always damage all three and very few survivors seem to hit the skill check if they get the sudden Oppression Skill Check.
I agree oppression is really nice and get better as the game goes on
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Don't worry. Mmr will release in 2023
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@JPLongstreet said:
I've heard that if you have DBD on disc (not through digital download) there's no save progression to the newer console either, no different than going over to PS or PC is this true? Would someone in that situation have to restart from scratch and rebuy & regrind everything?
And the reasoning behind it is due to the newer console considering it a new & entirely different game?
If you have dbd in your saved data like the saved data for your xbox you should be fine. My friend went from xbox 1 to series x and he kept his data even with the disc. Just make sure you are using the same account as the data is stored in the account
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I don't get cakes often with survivor so I haven't been trying to get any due to there not even being a cake in the bloodweb half the time. However I have like 80 on twins
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2348397#Comment_2348397
Only if the Charlotte is dumb enough to be lead on a chase that long. Most killers realise at the back of their mind who’s free of pressure, and who isn’t, and will regularly re-apply pressure on those humping gens.
Seriously (and I cannot emphasise this enough) on the Oceanic servers (I’m in Australia) there are extreme sweat squads. And I do genuinely, legitimately mean hardcore survivor teams. Despite this I’m yet to have a game where a kidnapper hasn’t turned the game into easy mode for me, DESPITE how good at chases the remaining 3 survivors are.
I genuinely HOPE in my Twins games that at 5 gens at the beginning that the first survivor I latch Victor onto will be idiotic enough to take themselves out of the game.
Somebody gets it👍
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@kyogul said:
Holding him hostage prevents the killer from getting easier slugging situations
Majority of team injured and the healthy survivor is holding victor hostage. Now you can't slug as easily with Victor and you had to do it old fashion style
That's very true. Although imo it's fairly easy to shut down Twins slugging if everyone is injured by grouping up and their recent nerf usually guarantees a kick.
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2348362#Comment_2348362
You know there is 4 survivors? One holding Victor, 1 looping Charlotte and 2 doing gens. What a great way to apply pressure and playing m1 killer without power. Even when you catch that one looping survivor, those 2 other survivors had atleast 2 gens or more done. Then you need to find next one while that hooked survivor is already unhooked and there is still 2 survivors doing gens.
The way you are explaining this is as if all of the 4 survivors are God loopers and the situation is perfect for them. More often than not the first person to get attacked by victor won't hold them. Survivors make mistake against m1 killers which can lead to easy hits all it takes is for one other person to be injured in the 3v1 for the slowdown to take effect. They don't wanna heal, easy down, they heal, then they are wasting time and you have extra time to get them or down the guy. Holding victor may have some benefits but in the long run it doesn't help
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2348272#Comment_2348272
Then she is killer without power. I'll take 100/100 times that instead of that little rascal running around a map.
Also people who does that are usually pretty good runners and it doesn't benefit killer at all when they run already repaired gens so other survivors can easily repair remaining gens.
Which would be even more of a reason not to do it because the good looper wouldn't be looping if she just doesn't chase them
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@Torsti56 said:
Well, commit to survivor with Victor- 3 survivors working gens- 2 or 3 gens done
Chase survivor who is repairing- he can run you atleast minute because you have no power while two survivors are doing gens - 2 gens done.
It's lose-lose situation to her. No matter what, there will be atleast 2 gens done.
Do same again and congrats, you have 2 hooks in game, both first or second phase and lost 4 gens. Good luck trying to do it third time when those 2 survivors just finish last gen and you need to camp to secure that 1 kill.
Holding Victor is better idea than give it back to her so she can catch you even faster and patrol gens at the same time.
You're confused. I'm talking about when she leave the guy holding victor while she chases the others and the guy holding victor does nothing
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@Neamy said:
You can't hold him the whole game, after a minute or so, you can recall him
No what I mean is the Charlotte realizes what they are doing and just don't call him back because in many situation it actually benefits her
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@latinfla4 said:
You are lucky I am usually at 10 minutes early morning or late night central u.s.
Yea the morning usually isnt so bad but lately it's been long but night has always been bad to find games for me as well
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@BioX said:
Hag suffers from the same problem as Hag, great power potential but everyone just plays the camping game
Honestly. People who don't know how to play them camp and give us Twins mains a bad rap. Also it seems like 90% of the community doesn't know you can crouch to avoid killer instinct so that doesn't help at all. Though if they were played more I feel like they would get nerfed more out of annoyance
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@Raptoriutz said:
https://forum.deadbydaylight.com/en/discussion/comment/2337189#Comment_2337189
Aaand... Camping and tunnelling same person till physical death is very entertaining, right?
What does that have to do with anything I said
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@Raptoriutz said:
https://forum.deadbydaylight.com/en/discussion/comment/2337089#Comment_2337089
Because that qualifies you are not a human and not a person, which is fine.
No they're right farming is very boring. And if you try and go against it you usually get singled out with everyone going against you and taunting you
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@Canas said:
https://us.v-cdn.net/6030815/uploads/I56XRZT2OPOG/but-why.png
The only reason why I even buy some of these linked sets and legendaries is to combine them with other outfits, that's only possible via bugs. By fixing said bugs you remove any incentive of ever buying linked sets again. Don't do this.
I know that you probably have some duties to various license holders but you still can pretend that these issues are beyond your responsibility since those would be bugs and not actual ingame-features.
Too late it's fixed and I shall now cry with my steve outfits cuz I don't even like steve🙃
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@TheMadCat said:
No more cursed Kate nor Nea with invisible stomach I guess.
My scoops ahoy jonathan is ruined😭
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@PsychoTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2297092#Comment_2297092
As others have already stated, some perks just synergize better with different killers.
Also, it's not really a fair comparison saying that you run different perks when you play survivors. Once you have the unlockable perks, there are no difference between them so you are more free to try different builds for survivors.
Oh I was saying i run different build on people in general (both sides) because that's just how I play. I wasn't saying it needs to be changed or nerfed it's just a personal annoyance of mine
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@PsychoTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2296711#Comment_2296711
Do you yourself run different perks every match or so ? you can't really complain if you yourself don't
I actually do. But I'm just mainly complaining as all blight as a whole use the exact same build rather than killers just using strong perks. I don't mind people using strong perks
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@DetailedDetriment said:
It's kind of the only perk build that has a high success rate on Blight. Rather than nerfing it, other perks need to be made more viable on him. But it's one killer, so obviously it isn't going to happen.
I would love them to buff other perks would be nice. I never said I wanted it nerfed tho. It's just annoyingly old and predictable
