TruffleTurtle
TruffleTurtle
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2161611#Comment_2161611
Ahh, so it's pretty much the successful main-weapon hit movement speed?
No wait, what am i saying, it's not out yet. 😅
Basically. Slow.and vulnerable. Oh well can't say I didn't expect this tbh
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I just played a match. The speed is like if u hit a pounce and slowly were moving and yes u can still be kicked. I don't really like this change and kinda make them feel sluggish. Wish they just did missed pounces
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This map has been complained so often and yet I feel like nothing will get done about it. The rework made it stronger with both windows being open. And also on that map (at least for me) I often see double pallets at a loop
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I say legion as well. I would remove some of his useless add ons and hive him back his speed add ons because those were fun. Maybe make it so the other members of the legion are idle around the map and you could choose an idle spot out of multiple to be able to switch between them.
If you really wanna make things more interesting, you could give each member different traits. Like frank could break pallets and walls slightly faster. Joey could be faster than the others slightly, Julie could make you mend 1 second more with maybe something else and idk about Susie.
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Why not just make it so when stridor activates, instead of it being 50%, it's a progressive to 100% over the span of a minute and buff the breathing up to 50%. But to make iron will not entirely counter it(or make it counter it idrc) make it so they are only heard when the reach the max threshold but will only be 25% louder grunts
Rereading that made me realize that's overly complicated for a perk nobody will use anyway unless they are spirit so nvm😅
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@[Deleted User] said:
Twins
From the moment they were born they had to run. So much so that they thought it was totally normal for kids to go through. They had to steal just to survive, pretending that what they did was "a game". They were FORCED to watch their own mother, their only family, be burned alive at each step. They were sold off to a mysterious group of robed men who experimented on them for a long time, to then end up trying to sacrifice them. They try to escape, and succeed, only for Victor to succumb to the smoke and die. Charlotte now has no family left, and decides to dedicate her life to protecting Victors corpse. She is forced to yet again steal and even kill just to get by. She ends up in a worn out shack in the middle of a freezing forest, about to die, finally accepting some peace in life, only for Victor to spill out from her and run away. She finds him being snatched away and is then filled with the anger and contempt for humanity that she carried for so many years. She was so close to being let go, but the Entity snatched her up and said "no, I don't think so".
Their entire life from start to now has been completely unlucky and tragic.
Honestly I think the entity set them free in a way. They no longer have to run away from anybody or look over their shoulder. They are finally at peace and all she wants to do is protect victor which she can do in the realm
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@ad19970 said:
I don't know. I didn't find the matchmaking before to be really better. People can get to red ranks as long as they play enough.
The shame is that at least until now, the matchmaking doesn't seem to have gotten better. That's at least my impression so far.
I feel like what really messed it up was when they changed rank reset. That's when crap got real bad
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Ngl I totally forgot about mmr at this point
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2139442#Comment_2139442
There is counterplay, though. Dodge his pounce, then punish with a kick.
If he straight-up outplays you, he shouldn't get punished for it.
Pig didn't gain any RBT's. The number of boxes survivors can search increased as compensation for the number of searches being standardized to four.
I'm just saying it's pretty hard to dodge a pounce when he's right in front of you. If you go against a good Twins that doesn't miss then what?
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/2139442#Comment_2139442
The counterplay for Victor is... don't let him hit his shots?
Ur saying his counterplay is something the survivors have no control over. A good Twins don't miss. LOS doesn't work that well either since he's so fast and u leave a trail of blood.
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@Bard said:
While these three are not the worst designs in the game, they are significantly flawed, and while other killers need help more deperately, these guys are the worst designs that wouldn't require a full-on rework to fix (unlike killers like Legion, Doctor, or Freddy).
The Pig
For the most part, this killer is well designed. She only really needs a couple minor adjustments, but she needs them quite badly.
- The Pig can now see the progression of Reverse Bear Trap timers
- Crouching now works the same was as Ghost Face, being separate from her stealth.
- Increased the number of Jigsaw Boxes from 4 to 6.
- Rather than having to find "the right box", survivors are now always required to search four boxes.
- RBT's no longer require activation. Upon regaining control of your character, your timer starts.
- In compensation, any survivor having a ticking RBT will now pause the Endgame Collapse.
- You see, devs? This is how you do a "logical" change.
The Dumpling
Demo has a lot of concepts in his kit that aren't delivered on very well.
- Increased movement speed while charging Of the Abyss to 101%
- The Demogorgon no longer needs to stand on top of a portal to travel to another one.
- If he does so, it takes the same time it currently does. If he traverses from a non-portal, he does not leave one behind and takes twice as long.
- Portals can now be activated manually without having to travel through them by standing atop them and channeling abyss for 3 seconds.
- Activated portals will cause the Upside-Down to seep into the area around them, slowly expanding their Oblivious/Tracking AOE (up to a 16 meter radius after 150 seconds have passed)
The Twins
The biggest problems with this killer are time inefficiency and automatic camping/slugging (regardless of what the killer player wants). They're also a bit too abusable by survivors who know what they're doing, even if the Twins play well, which is a problem.
- Charlotte can now pick up Victor if she approaches him, or can induce him to self-destruct from a distance.
- Victor can now drag survivors on the ground or in lockers. Doing so transfers control back to Charlotte and has Victor drag the survivor towards Charlotte at 3 m/s for up to 12 seconds before being crushed (the survivor does not recover upon crushing Victor, it merely stops the dragging and fills 30% their wiggle meter).
- Victor is no longer "crushable" during the cooldown of a successful pounce onto an injured survivor. Cooldown in these cases is three seconds (same as live, buffed compared to PTB).
- Missing induces a 5 second CD, during which you are vulnerable.
I don't think it's a good idea to make victor immune if he hits his shots. That means there is little counterplay toward victor. I think the 3 seconds if fine. Also I feel like victor dragging people goes against him as a person. Charlotte's whole purpose is to be able to do the things he is too weak to do. He's the quick speedster while she's the big brute. Would kinda go against him.
Also there are some changed for Twins that could benefit survivor as well. Make it where victors shrieks when idle are directional. From what ik(I don't verse many Twins as survivor so I may be wrong) the sound is omni directional and it's hard to pinpoint where exactly he is sometimes. Making it directional could give crouching survivors a hand.
I don't really play demo so Idk much but I think 6 traps with pig is too strong with add ons so they would have to get rid of add ons or nerf the traps itself. I like the idea of it pausing endgame so endgame pig becomes viable usable again. And I just wish her dash add on was basekit and with her crouch speed being faster with combat straps possibly being base so her add ons r mainly toward her traps
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I forgot to answer myself😅
1)Clown
2) Dwight, and currently switch between Dwight,Jane,Adam,Jeff or Nancy(if I had to truly pick one I'll stick with the Og with Jeff a close 2nd)
3) My first was Legion and while I still play legion plenty I'm more of a Twins main these days
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I see I've been called in this Twins party🥳. I love the Twins and been helping alot lately. I also love their lore and feel really bad for the pair. Charlotte deserves more.
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Would be interesting but I think pop with it would be too strong
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@DoritoHead said:
Too bad Lucky Break makes it obsolete
Oh yea I kinda forgot about that part😅. But u could technically stack it since this has no cooldown
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Yes our group is growing!
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I had this same exact problem. Before I was able to update to a series x, the Twins caused soo many problems for me with everything stuttering. Every time I would charge a pounce the frames would drop. I would honestly just say don't even try them it's that bad. Wish older gens got the love they deserve because ik exactly what it feels like
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@WiiFitTrainer said:
It's just unacceptable.
Bhvr, please fix this. Disable it until it gets straightened around or something. I find it hard to believe the amount of pallets is intentional.
Even with the pallets I don't really hate the map as killer personally. It can be hard sometimes but there r often many dead ends when some of the bottom gens don't get done that the survivors usually block themselves in
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I like the perk where it's at. Also the changes seem kinda busted. I don't think it needs to be an exhaustion perk and the 2nd proposel sounds highly annoying.
It does its job well. It counters ruin or pop. A Killer coming to kick you're gen and unknoe they have pop? Block it. A killer has ruin but u need to save the survivor on hook? Block it to save some progress. Its plenty useful and if your doing gens 60 second isn't that long since you should at the very least do 1 full gen per game but you'll prob have like 2-3 gen progress done per game averaged.
I don't see how these are bad counters to Pop and Ruin
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@ShadowRain said:
I bet Huntress is still the most played killer by far
i thought the first time it was trapper due to his archive?
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@OopsAllHexes said:
I would be very interested in this, now that maps have been reworked heavily and perks have been changed.
Personally, I expect to see Dead Hard in at least top 3.
I totally forgot they did perk percentages too. Would be nice to see that again as well
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2117051#Comment_2117051
Because in order for the Twins to work, the survivors have to not know how to counter them. (healing, sticking together, kidnapping Victor, etcetera) Plus, the Twins player has to be willing to mass 4man slug and camp - and if we're judging killers in a tierlist based off sweaty and scummy tactics, then Bubba is S tier because he can guarantee at minimum 2 kills via facecamping. Hell, most killers instantly skyrocket in tier placement if you're willing to go for 4 man slugs at every opportunity. It's unfair to judge Twins while letting them 4 man slug at every opportunity as better than the other killers who aren't allowed to under a tierlist.
But, if you don't want to sweat out, the Twins are completely incapable at most things - they're too inefficient to hook survivors like normal, Charlotte is an M1 killer and Victor is useless against healthy survivors. Combine this with survivors who know how to go against Twins, and you'll see why they're B-C tier at the absolute maximum against good players. Source - I play Twins a lot.
That's just my opinion though, the Twins definitely aren't weak - but they aren't A tier unless the survivors play badly or the Twins player 4 man slugs and tunnels at every opportunity, which frankly is more a sign of how poorly the Twins are implemented than anything else.
I wouldn't say they are incapable of winning if they don't 4 man slug, but they are definitely slept on. In all honesty that's how ppl played them when they first came out so now everyone thinks that's the only viable way. They can be decent at keeping pressure to everyone if used correctly and combined with perks, can keep everyone injured well too, which then allows victor to snowball them if they happen to group up or fail to punish them.
Point is while I would rank them B, they aren't as bad and dependent on mass slugging as everyone says they are.
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@Moxie said:
I believe this a bug they were supposed to have fixed in the PTB patch.
Check the PTB Bug Fixes. I think it mentions how Victor could pounce through vaults instead of over them.
Guess the bug isn't fixed lol. Cough Pallets cough
Oh I'm on console so I don't have access to ptb. Very well may have already been fixed
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@Huge_Bush said:
Are you talking about being able to pounce through a window? I'm pretty sure that has always been intentional with the little gremlin.
Yes I am. But I remember it failing before their QOL update and never knew if this was intentional or not. As far as ik it would just destroy
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2113007#Comment_2113007
That's exactly why it is on successful attacks. not hard to hit with victor and you really really need to screw up to miss.
But that's just dumb. Why would you punish somebody for hitting somebody with their power. That's like giving oni a 5 second stun everytime he downs somebody with his power
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@SteepOrpheus710 said:
The addons that I like to use are the toy swords and the speed add on plus the one where I deploy victor faster also the cool down add on is pretty nice. Since it save my victor a couple of times.
as for perks I’m still figuring it out but right now I have ruin, corrupt, death bound and stbfl.
If you have any suggestions for me for a good build I would like to know and also some tips would be nice on the twins. Since I keep missing my pounce on victor lately. Also I’m a rank 4 killer
I'm nowhere near perfect with the Twins but reading through these replies have many good build and strategies you could pick up. I'm bad at being steady and aiming my pounces so I mainly flick them(weird ik). My best advice is to just test around with different perks and play styles until you find one that suits you.
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@glitchboi said:
Pfft, I'd be surprised if all of the 4 Twins mains were residing on these forums.
Okay now I'm really surprised, but I'm glad to see it, haha. Hello Twins mains!
Right? I thought I was alone😳. Twins mains unite!
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@dadadadadada said:
https://forum.deadbydaylight.com/en/discussion/comment/2110412#Comment_2110412
Toy sword is a must on her but honestly wait before you invest in her i did try her a lot on the pbe and she feel horrible. Imagine that every time you hit someone you get DS then you need to wait 3 second before you start moving after all that you still need to traverse the half map to make it to the down survivor and during all that survivor can still do gen or use umbreakable or get up by a teamate
It's too late for investing. I've played her since her release and got stuff on her. But if thus patch goes live I'll probably play her a lot less
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2110416#Comment_2110416
Ya, I just wouldn't be surprised if you can count the number of Twins mains on one hand. AFAIK, they have an insanely low pickrate, and are getting nerfed to boot, so they're in a pretty bad spot. Tack onto that their horrible reputation, and you get a Killer that has a long way up hill to go.
Yea I've discussed my opinions on the nerf. Hope they don't go live because that would be like giving demo a 5 second stun everytime he downed with shred but worse
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@StibbityStabbity said:
I was going to make a joke about talking to yourself, but ya.
Well I'm happy other ppl play the Twins. I get people don't like them but there's more to them than camping and 4k slugging. There's more versatile, fun ways to play them
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@ill_Boston_lli said:
I am not a main but i do enjoy using bamboozle sloppy bbq and pop. with either black hood and toy sword or victors very rare movement speed add on with toy sword. GOTTA have the toy sword!!
@dadadadadada said:
For me her best addon is toy sword and tiny fingernail sometime i replace tiny fingernail by the addon that boost viktor speed but its a purple so im greedy with them.
For perk Bbq and pgtw for gen defence in my opinion gen are too fast so you need that. The 3 and 4 perk slot im more versatile i will use corrupt intervention, franklin, discordance, thrilling tremors and my favorite combo for countering toolbox is noed and blood warden.
Looks like I need to start using toy sword more
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Would love if they do that. But my main problem now is that im hearing different things everywhere. 1st I heard that the cooldown would affect missed attacks but in the PTB its on hit attacks and now im hearing thats a bug so idk what is what anymore
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I've had this problem in the past. What I did to fix it (xbox player here) was change my tv visual settings under gaming and it wasn't so dark anymore. If you're on a TV or maybe there's an option on PC, try tinkering with the visual settings
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2107716#Comment_2107716
i think thats the point, to give killer some option to keep loops weak, or break if needed, tho they can be annoying
I get that but it should never be a necessity to break a wall to stand a chance. These r literal infinites
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@[Deleted User] said:
The only good thing I noticed about coldwind is the map looks almost the exact same on low settings as it does on high settings; so there is little advantage to be had there.
That's something I guess.
but on the other hand:
Yes this is exactly what we need less of
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@EvanSnowWolf said:
Wait, why are breaking those doors bad?
With badham, if you break the side doors of the school, it opens the old God loop where they loop around the building while vaulting at the point. Never useful breaking thay door
At saloon, there r rooms in there that r dead ends and useless. If you break the wall, it allows it to be used as a loop and survivors can vault through the vault, creating an entire new loop upstairs
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Noed isn't a problem imo, its just highly annoying. Realistically, bones will only be done if there is undying, maybe a hex totem already, or somebody is doing a challenge. If i see it I either power through it and help other people, or if it is worthless Ieave. Nothing more than that
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Its most likely just for the trailer
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@REL1_C said:
You might of got a "Brutal Killer" or at the start of rank 4. It isn't really a big deal, rank doesn't show your experience, neither does losing a rank.
No I definitely pipped both those games but I found out it was a visual glitch cuz if I looked from the lobby I would see my pips. Guess it was a visual bug
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Nope not allowed to make situational perks good
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1988086#Comment_1988086
Not as bad as a binding of Kin, no way in hell
Personally I didn't find binding of kin as bad. At least the map wasnt disabled, brought a mechanic(deep wound) that would be exploited until it would be fixed chapters later, a killer with ZERO counter play yet sucked. The only good thing about the chapter was jeff.
Even the power is more interesting. Legion was marketed as a multi personality killer all we got was teens run fast with knife
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1988064#Comment_1988064
Sorry. I didn't know all killers wore masks, dark clothes and/or were visually horrific in some way.
Oh wait. They don't/aren't. Are you saying they can't represent deranged Killers who don't fall into this stereotype?
Never said he was forced to wear a mask now did I? I said his overall appearance just doesnt really fit in the game
I'm all for making humanlike killers but make them actually look like they would be in the theme of killers and not some hybrid
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1988042#Comment_1988042
I didn't hate it. I thought it was very original, and it dropped both an interesting killer and survivor, both with great backstories and perks. Thats more than I can say with recent chapters.
Darkness among them was the buggiest chapter ever. Brought anannoying map and a buggy killer that would cause a wave of dcs for the next month
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I know u did not just say darkness among them was one of the best chapters dropped.
Anyways to the point i overall dont like him because he doesnt fit into the theme of dbd. While I can appreciate well written lore what matters is how a character is presented. I like how they gave him chatacter through his animations, but his overall appearance just does not make him fit as a killer. I personally think he is too bright and humanlike. And before people argue about cosmetics being bright, there is a difference between the face if a character and extra cosmetics
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@CriticalWeasel said:
https://forum.deadbydaylight.com/en/discussion/comment/1987876#Comment_1987876
Nicer as in abilities wise, should have been more specific.
I think the twins fit aesthetically and ability wise more. Twins are unique but they dont seem like they wouldnt fit in the game. The new killer just doesnt fit well with the rest of the game imo
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1987914#Comment_1987914
The Speed Increase is around 18%. So he got something between green Windstorm (16%) and purple Windstorm (20%) as Basekit. This is very good. So if you were using green Windstorm before, you can basically stop using Windstorm at all, if this speed was enough for you.
More than enough. Glad wraith is finally getting some love. I can finally use bone Clapper and shadow dance without feeling awful
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1987856#Comment_1987856
150%. Sprint Burst-Speed.
O wow that's significant. Might be possible run addons that arent windstorm
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Do you know what 6.0 m/s is in percentage by chance
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@redsopine00 said:
Games going fine I down with noed (scratch Myers so needed the extra power hit) and just as I’m honking them they dc and I’m frozen then booted out the match and get this it penalised me for it
well that sucks but i bet by the time you went out of the game to make this forum post your 5 minutes were up
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1943916#Comment_1943916
Yea, I just assume console players just don't play as much as pc players do.
Also, I love your name.
Thanks. And don't get me wrong, there are good console players that I used to regularly play with and see but as of late and all the matchmaking mess, I never see them anymore. I think it also has stuff to do with dbd being on gamepass so more people are likely to pick it up with them being new