blue4zion
blue4zion
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- blue4zion
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Comments
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3225608#Comment_3225608
Eh, unlike old Dead Hard, flashlights have always taken some skill. This is evidenced by the fact that like 90% of flashlight save attempts fail in laughable, hilarious fashion. Like utter futility the overwhelming majority of the time, which is why they are right considered to be little more than weak noisemakers in the hands of most survs.
I think my most common utterance while playing killer is (while laughing) "that's not how flashlights work, friend".
And as surv I'm always shocked when one of my team successfully save me with one. The only time a blind is easy is at a pallet, because the killer is not just animation locked, but directionally locked (and to a lesser degree at locker grabs). A good flashlight save in the open is by no means easy against even a decent killer.
I'm all for limiting the amount of clicks per second to 1-2, but after releasing the button it should turn off immediately.
My very amateur suspicion is that it was just easier to slow down the on/off process than to code in delay intervals.
I can for sure agree that the delay to shut off needs to go now. That's no good
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I mean, its refreshing. But they're not good.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3225608#Comment_3225608
It literally always took timing and skill, imagine learning something and getting used to the muscle memory and then having all of it changed for no reason.
Now you have to relearn the timing and aiming all over again. The timing never changed, and its still possible to readjust your timing even without reclicking, just aim off target then on target.
But don't act like this patch suddenly made flashlights take skill lol, this patch randomly nerfed flashlights for no reason, the strobing change is fine, but everything else they did is unnecessary, they could have removed strobing without nerfing flashlights.
"No reason" ill dip from there
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Wesker's completely untouched face makes me not want to get it.
The whole reason I enjoy Blighted outfits are because of the crazy mutated faces.
Clown, Spirit, Ghost face, and now Oni are for sure my favorites.
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Oh no
now it takes proper timing and skill
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He's so much fun honestly
but hes also just a Jack of all Trades.
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Welp, guess me and my tight budget don't matter.
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I tend to let them reset, don't be blatant about it so they don't farm, but act as if you went a really dumb direction for a bit and couldn't find anyone.
I do this for the points on both sides, noone wants to leave a match with less than 10k points
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@neb said:
Use discordance with zombie speed addons and suddenly they aren't that useless
I'm surprised this is still a thing tbh
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For real zombies need a fail safe, like if they don't move for xSeconds they change direction or just respawn if changing wont do anything.
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If its a bug, this needs to be one of those times where they keep a bug as a feature
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Self-Care Buff:
Keep wack slow speed if they want, but
Gain the Self Healing Action while Walking.
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Can we please stop trying to make dbd stale?
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3216243#Comment_3216243
If a killer tunnels because of key, when they can already slug in a 2v1, just in case that 10% of games where the killer never finds the other survivor before bleedout time and they can then use the key to reopen the gate, is simply the sign of either a super insecure or a very boosted killer.
The only reason I think killers might tunnel out people with keys is because they missed the hatch update and think hatch can still spawn with multiple people around.
I need this to be told to the several killers who wont leave me and my broken keys alone :(
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Locker doors should honestly block this, maybe stay open longer
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I'd love some American Horror Story stuff, especially that clown from the circus for The Clown.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3216208#Comment_3216208
I honestly think Keys are by far the most balanced addons. Its the keys themselves that need a rework, because the only key you can use the aura reading on is the Skeleton Key.
All you need to do to make the addons of the keys actually usable and interesting:
Skeleton Key: Currently 30 second aura reading+opens the hatch -> turn it into 15 seconds aura reading+opening the hatch
Dull Key: 5 seconds+opening the hatch -> perfectly balanced as is.
Broken Key: 10 second aura reading and cant open hatch -> turn it into 45 seconds of aura reading(yes, 45) without being able to open the hatch.
The broken key right now is only really good enough for survivor aura reading, and even then, its not great.
A balancing issue could be Blood Amber, but you can always counteract that by increasing key draining from 200% to 250% or even 300%.
That way, not a single specific key is worth tunneling or camping for(because they dont work unless they are the last ones left anyway), but they each have a different loadouts that are good for those keys.
I'd love something simple like this as well, I'd really like to have the broken key have longer aura reads too, as well as having its own separate model to further avoid the possible tunnel cuz "oh no key", itll still happen because some killers will fear that last survivor reopening the hatch if they close it.
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I wish the keys would get an addon pass, as in remove most addons from the Key and make something new to use all these Aura effects.
Sure, its not as bad anymore but just having a key is like a flag to be tunneled or camped. Even if its just a broken for auras, because the killer can't tell.
It'd like to see some kind of Rune or Tome they could use instead to channel the aura effects.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2162447#Comment_2162447
Freddy's base kit is absolutely strong. No other killer has cross-map mobility, stealth, anti-loop, tracking, and time wasting in their base kit.
Freddy aside, why is this not a good argument? Would you prefer killers to be add-on dependent? That's the alternative.
Almost all of Freddy's add-ons do relate to his power. I'm not sure where that's coming from either.
you should check out the dredge
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Love both facing and playing him, Nightfall especially with Survivor is so fun to me from the sounds alone. All well done and has proper counterplay without being too weak
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@Xernoton said:
I think they should just remove the green map offerings and bring back the old brown ones. That at least didn't guarantee you get your chosen realm.
Honestly this!
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@Dogma_loki said:
Its actually not guaranteed. I think it says "greatly increases" your chances of getting the map in game. That being said I played in a match the other day where there was 4 different map offerings and none of them were the map we played on. Just for transparency sake I will say I only bring map offerings so I don't get Autohaven or MacMillian for the 10th million time.
It's a 99% chance so that's wild
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Ha I love this post.
Reminds me of a similar issue I had back in the day.
Some matches, Id hear this weird mushy sound just outta no where, super confused me.
It was the Hag's traps triggering in the distance lmao
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I wonder if they'll ever fix the code, without releasing like a DBD 2 so its remade from the ground up.
That's probably exactly what they have to do.
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This, and Chucky are my 2 most wanted chapters. Those could come out, and never update the game again, and I'd be perfectly happy.
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After some thinking, I think it'll be fine. Just don't go for risky slugs, or know to come back before too long.
This is coming from someone who constantly slugs in matches to try and spread pressure. I'm ready for it.
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For sure will be outdated with this new patch imo.
Sometimes, you're forced to slug in these situations and IF they had unbreakable you basically just lost out period.
Now that IF is a WILL.
Or, Iron grasp/Agitation might see more use, I'd rather not have too but I also don't really see this changing
Edit: Wait doesn't hangman's trick help this too technically? OMG THE PERK HAS USEEEE
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@Huge_Bush said:
Giant Spider won’t work unless they could figure out how to animate it to travel through narrow pathways.
SpringTrap won’t work because it’ll divide the community since the fans of the series were super annoying about it and have left a sour taste in many mouths. Also there’s some controversy with the creator supporting certain political groups. I hope it never comes because I’m a spiteful bit*h and haven’t forgotten the ruckus fans of the series caused when we were speculating on who the next killer before Cake Daddy Pyramid Head dropped.
I don’t see why we can’t have an alien. It would probably be as large as Demopuppy. They’d just have to come up with interesting ideas for its powers and abilities. Something like The Forgotten Twins powers would work, just less clunky and dependent on slugging.
We can’t have a killer that disguised as a Survivor. Everyone thought that would be Legions power but SWF is a thing and it wouldn’t work in this game.
They have lots of possibilities, it’s just not easy to make them all real. While I like original characters, Licensed ones are the money makers. I just hope for Chucky one day. Oh, and Oppai Vampire Lady from Resident Evil.
"were super annoying about it and have left a sour taste in many mouths."
worst argument ive seen on him yet.
if its left a sour taste in your mouth, I'd say get over it. People can want things, and it did was show that people in the community would want it, which is more important considering not everyone is going to like everything so a few no's should never stop a chapter.
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@GannTM said:
So what you’re saying is, Shrek can be a killer in DBD?
WHEN
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I lowkey hope not, just a personal thing because Phasmophobia big update is gonna take all my time :)
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Tough one for me, just because her plays can be crazy good, however survivors can counter her so its hard to call it OP rather than high skill ceiling/potential
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@Chiky said:
https://forum.deadbydaylight.com/en/discussion/comment/3205918#Comment_3205918
but when I hit a swarmed survivor with another crow, for example, most times nothing happens, they just keep swarmed, other times they do get hurt, but it's very rarely.
I've also seen when the crow barely miss a survivor and still no killer instinct gets triggered...
I've even seen crows that fly past through a survivor and doing absolutely nothing at all...
they might've JUST removed the previous swarm, therefor canceling the dmg, or maybe its a latency thing.
Otherwise made up, because she doesn't have inconsistencies like that normally
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Spirit was not a total guessing game before her changes, you could and can still tell by her body's animations when she phases.
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That alone doesn't cut the time, it would still take the same amount of time. What you're looking for is faster buying of the nodes, if you want to improve speed.
Also I'd be ultimately fine with this accessibility change of just a click, but id miss playing with it an stopping just before filling because its fun and im dumb.
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Yep, agree so much here. Fog, Moonlight offerings, tons of icons, distance blur, animations, and for sure the ambiance sounds.
Spirit got this so bad, she had glass shards that would float around her, the bright blue glowing effect she had on her weapon pull out/retract, her vaulting animation, her sword shattering apon hitting an object, all removed.
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Slugging his how I avoided this icky playstyle. Having one on the ground would mean 2 off gens since another must pick up, and I can chase a third. This is going to be dead and I think ill become one of those who Tunnel 2 survivors to get them out asap
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I like how this went from just speeding up the end game, giving a Mori to watch to quickly finish the game
to one of the biggest changes in dbd
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3203583#Comment_3203583
"MOVE ALL GAME LOGIC AWAY FROM THE CLIENT" is not realistic. Even in the Valve example, some things are checked server-side and other things are checked client-side. There are zero complex games that are 100% server-side validated I am aware of. If anyone knows of any, I’d be interested to learn of them.
Why is this the thing you gotta nit pick at?
Just be happy its being worked on. That's the main point of this post.
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I'm hoping part of why the changes are delayed are so the twins can get something, hopefully the rework
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Actually kindred next tho
Shadowborn for killers
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@RoastedGarlic said:
maybe if you killers didn't constantly slug this wouldnt need to happen. you reap what you sow.
It wasn't because people constantly slugged, its because it would become the main way to kill off survivors with the new mori mechanic.
lmao
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3200586#Comment_3200586
They have actually
Jeepers Creepers
Yup just this
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they got it in mobile
why not
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the pain i feel from this
why must you eat my healing builds mommy plague :(
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its so wack
those perks allowed moris mid match, but because we get a SINGLE END GAME BASE MORI
they had to go
l o g i c
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This apparent twins rework better be good.
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I really might be on the train of this.
Slugging to have the peace of mind that most likely 2 survivors are now off gens while I chase another is dead.
Think ill try that tunnel 2 survivors strat
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3200519#Comment_3200519
Well, if only killer camping your slugged body. xD Which is unlikely.
It's less likely to have a full team downed that they'd have to keep an eye on rather than keeping one down to be a dick.
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The mori deal is so bad.... i don't get why they removed it from rancor and devour hope.
like yeah, its at base, once EVERYONE IS DEAD.
Those moris were at other times as well, at least devour is still okay (albeit survs have more time to cleanse and cancel the effect mid-hook)
but rancor just went down the drain
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3200271#Comment_3200271
Completely agree.
this isnt fixed guys, killer just m1s and its back to the same thing
my god what are they doing this patch